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- -- mods/default/legacy.lua
- -- Horrible stuff to support old code registering falling nodes
- -- Don't use this and never do what this does, it's completely wrong!
- -- (More specifically, the client and the C++ code doesn't get the group)
- function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1
- end
- end
- function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
- end
- -- Liquids
- WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
- WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
- LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
- LIGHT_MAX = default.LIGHT_MAX
- -- Formspecs
- default.gui_suvival_form = default.gui_survival_form
- -- Players
- if minetest.get_modpath("player_api") then
- default.registered_player_models = player_api.registered_models
- default.player_register_model = player_api.register_model
- default.player_attached = player_api.player_attached
- default.player_get_animation = player_api.get_animation
- default.player_set_model = player_api.set_model
- default.player_set_textures = player_api.set_textures
- default.player_set_animation = player_api.set_animation
- end
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