1,114c1,5
< A chisel that allows you to shape blocks. 
< If technic mod is present the chisel will be rechargeable.
< 
< To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
< (different recipe for technic device)
< 
< Once you have your chisel you can set the style by right clicking. 
< 
< There are 5 styles to choose from(default)
< - horizontal groove
< - vertical groove
< - cross groves (this matches up with the vertical and horizontal grooves
< - square
< - 4 edges
< 
< Right click until you see the style you want in the chat then point at the node and left click.
< Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
< 
< Shift right click to change the supported mod. Here the list of supported mods:
< default (mychisel mod) 	5 styles
< facade			10 styles
< 
< Only certain nodes can be chiseled. Here are the supported nodes
< 
< 
< 	Cobble
< 	Sandstone
< 	Clay
< 	Coal Block
< 	Stone
< 	Desert Stone"
< 	Wood
< 	Acacia Wood
< 	Aspen Wood
< 	Pine Wood
< 	Desert Cobble
< 	Jungle Wood
< 	Sandstone Brick
< 	Stone Brick
< 	Desert Stone Brick
< 
< Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
< 
< 
< 
< *************************************************************************
< *************************************************************************
< *** added 01/2018 by Gundul                                           ***
< *** chiselapi:                                                        ***
< *************************************************************************
< *************************************************************************
< 
< Fist init your mod with mychisel:
<   
< 	  chisel.add_mod(modname,number)
< 	  
< 	  modname = the name of your mod
< 	  number  = number of different styles for each node
< 	  
< 	  
<   Then register your nodes with mychisel:
<   
< 	  chisel.register_node(modname, prefix, raw, design)
< 	  
< 	  modname = the name of your node
< 	  prefix  = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
< 	  raw     = name of the raw material for example "default:stone"
< 	  design  = name of your nodestyle after beeing chiseled
< 	  
< 
<   Naming your nodes:
<   
< 	In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
< 	
< 	
< 	
<   depends.txt:
<   
<       In your modfolder add this line to your depends.txt: mychisel?
<       
<       
< 	
< 	  
< 	  
< 	  Example:  you made a mod named "pillar" with 3 different pillar designs
< 	  
< 		  first register your mod: chisel.add_mod(pillar,3)
< 		  
< 		  
< 		  then register each node of it:
< 
< 		  chisel.register_node("pillar", "stone", "default:stone", "round")
< 		  chisel.register_node("pillar", "stone", "default:stone", "square")
< 		  chisel.register_node("pillar", "stone", "default:stone", "hexagon")
< 		  
< 		  
< 		  Do this for every material your mod supports:
< 		  
< 		  chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
< 		  chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
< 		  chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
< 		  ...
< 		  
< 		  
< 		  In your mod the nodes should have names like:
< 		  
< 				pillar:stone_round
< 				pillar:stone_square
< 				pillar:stone_hexagon
< 				pillar:sandstone_round
< 				...
< 				
< 				
< 				
\ No newline at end of file
---
> Mychisel
> =====================================================================
> Main: Donbatman
> Lisc: WTFPL
> Link: https://github.com/minetest-mods/mychisel/
