
-- Ghost/Shade by BlockMen

mobs:register_mob("mobs_shade:shade", {
	type = "monster",
	passive = false,
	damage = 2,
	attack_type = "dogfight",
	hp_min = 7,
	hp_max = 12,
	armor = 130,
	collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.75, 0.3},
	visual = "mesh",
	mesh = "creatures_mob.x",
	textures = {
		{"creatures_ghost.png"},
	},
	blood_texture = "tnt_smoke.png",
	visual_size = {x=1, y=1},
	makes_footstep_sound = false,
	sounds = {
		random = "creatures_ghost",
		damage = "creatures_ghost_hit",
		death = "creatures_ghost_death"
	},
	walk_velocity = 2,
	run_velocity = 2,
	fall_speed = 0,
	jump = true,
	fly = true,
	fly_in = "air",
	water_damage = 0,
	lava_damage = 0,
	light_damage = 2,
	view_range = 14,
	animation = {
		speed_normal = 30,		speed_run = 30,
		walk_start = 168,		walk_end = 187,

	},
})

--mobs:register_spawn("mobs_shade:shade", {"default:dirt_with_grass","default:desert_sand"}, 5, 0, 7000, 1, 31000)
mobs:register_egg("mobs_shade:shade", "Shade", "default_cloud.png", 1)

minetest.register_on_dieplayer(function (player)
	local pos = vector.round(player:getpos())

	local mob = minetest.add_entity(pos, "mobs_shade:shade")
end)

