minetest.register_craft({
        type = "cooking",
        output = "mobs:meat",
        recipe = "mobs_dolphin:dolphin_set",
})

if mobs.mod and mobs.mod == "redo" then

	local l_water_level		= minetest.setting_get("water_level") - 1
	
	-- Normal dolphin

	mobs:register_mob("mobs_dolphin:dolphin", {
		type = "monster",
		passive = false,
		attack_type = "dogfight",
		pathfinding = true,
		reach = 3,
		damage = 4,
		hp_min = 30,
		hp_max = 40,
		armor = 150,
		collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
		visual = "mesh",
		mesh = "mobs_dolphin.b3d",
		textures = {
			{"dolphin_blue.png"},
			{"dolphin_white.png"}
		},
		sounds = {
	    random = "dolphin",
	  },
		drops = {
        {name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
    },
		makes_footstep_sound = false,
		walk_velocity = 3,
		run_velocity = 4,
		fly = true,
		fly_in = "default:water_source",
		fall_speed = 0,
		rotate = 0,
		view_range = 10,
		water_damage = 0,
		lava_damage = 10,
		light_damage = 0,
		animation = {
			speed_normal = 15,
		    speed_run = 15,
		    stand_start = 66,
		    stand_end = 90,
		    walk_start = 0,
		    walk_end = 40,
		    run_start = 40,
		    run_end = 60,
		    punch_start = 40,
		    punch_end = 40,
		},
		follow = {"ethereal:fish_raw"},
		on_rightclick = function(self, clicker)
			mobs:capture_mob(self, clicker, 80, 100, 0, true, nil)
		end
	})
	--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
	mobs:spawn_specific("mobs_dolphin:dolphin",	{"default:water_source"},	{"default:water_flowing","default:water_source"},	5, 20, 30, 100000, 2, -100, l_water_level)
	mobs:register_egg("mobs_dolphin:dolphin", "Dolphin", "dolphin_inv.png", 0)
	
	-- Robot dolphin
	
	mobs:register_mob("mobs_dolphin:robot_dolphin", {
		type = "monster",
		passive = false,
		attack_type = "dogfight",
		pathfinding = true,
		reach = 3,
		damage = 8,
		hp_min = 100,
		hp_max = 200,
		armor = 300,
		collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
		visual = "mesh",
		mesh = "mobs_dolphin.b3d",
		textures = {
			{"robot_dolphin.png"}
		},
		sounds = {
			random = "robot_dolphin"
		},
		drops = {
			{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3}
		},
		makes_footstep_sound = false,
		walk_velocity = 2,
		run_velocity = 12,
		fly = true,
		fly_in = "default:water_source",
		fall_speed = 0,
		rotate = 0,
		view_range = 12,
		water_damage = 0,
		lava_damage = 0,
		light_damage = 0,
		animation = {
			speed_normal = 15,
		    speed_run = 15,
		    stand_start = 66,
		    stand_end = 90,
		    walk_start = 0,
		    walk_end = 40,
		    run_start = 40,
		    run_end = 60,
		    punch_start = 40,
		    punch_end = 40,
		}
	
	})
	--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
	mobs:spawn_specific("mobs_dolphin:robot_dolphin",	{"default:water_source"},	{"default:water_flowing","default:water_source"},	0, 15, 30, 10000, 2, -1000, -100)

end
