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- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2021 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- andreas@angelcode.com
- */
- //
- // as_context.cpp
- //
- // This class handles the execution of the byte code
- //
- #include <math.h> // fmodf() pow()
- #include "as_config.h"
- #include "as_context.h"
- #include "as_scriptengine.h"
- #include "as_tokendef.h"
- #include "as_texts.h"
- #include "as_callfunc.h"
- #include "as_generic.h"
- #include "as_debug.h" // mkdir()
- #include "as_bytecode.h"
- #include "as_scriptobject.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4702) // unreachable code
- #endif
- BEGIN_AS_NAMESPACE
- // We need at least 2 PTRs reserved for exception handling
- // We need at least 1 PTR reserved for calling system functions
- const int RESERVE_STACK = 2*AS_PTR_SIZE;
- // For each script function call we push 9 PTRs on the call stack
- const int CALLSTACK_FRAME_SIZE = 9;
- #if defined(AS_DEBUG)
- class asCDebugStats
- {
- public:
- asCDebugStats()
- {
- memset(instrCount, 0, sizeof(instrCount));
- memset(instrCount2, 0, sizeof(instrCount2));
- lastBC = 255;
- }
- ~asCDebugStats()
- {
- // This code writes out some statistics for the VM.
- // It's useful for determining what needs to be optimized.
- #ifndef __MINGW32__
- // _mkdir is broken on mingw
- _mkdir("AS_DEBUG");
- #endif
- #if _MSC_VER >= 1500 && !defined(AS_MARMALADE)
- FILE *f;
- fopen_s(&f, "AS_DEBUG/stats.txt", "wt");
- #else
- FILE *f = fopen("AS_DEBUG/stats.txt", "wt");
- #endif
- if( f )
- {
- // Output instruction statistics
- fprintf(f, "\nTotal count\n");
- int n;
- for( n = 0; n < asBC_MAXBYTECODE; n++ )
- {
- if( asBCInfo[n].name && instrCount[n] > 0 )
- fprintf(f, "%-10.10s : %.0f\n", asBCInfo[n].name, instrCount[n]);
- }
- fprintf(f, "\nNever executed\n");
- for( n = 0; n < asBC_MAXBYTECODE; n++ )
- {
- if( asBCInfo[n].name && instrCount[n] == 0 )
- fprintf(f, "%-10.10s\n", asBCInfo[n].name);
- }
- fprintf(f, "\nSequences\n");
- for( n = 0; n < 256; n++ )
- {
- if( asBCInfo[n].name )
- {
- for( int m = 0; m < 256; m++ )
- {
- if( instrCount2[n][m] )
- fprintf(f, "%-10.10s, %-10.10s : %.0f\n", asBCInfo[n].name, asBCInfo[m].name, instrCount2[n][m]);
- }
- }
- }
- fclose(f);
- }
- }
- void Instr(asBYTE bc)
- {
- ++instrCount[bc];
- ++instrCount2[lastBC][bc];
- lastBC = bc;
- }
- // Instruction statistics
- double instrCount[256];
- double instrCount2[256][256];
- int lastBC;
- } stats;
- #endif
- // interface
- AS_API asIScriptContext *asGetActiveContext()
- {
- asCThreadLocalData *tld = asCThreadManager::GetLocalData();
- // tld can be 0 if asGetActiveContext is called before any engine has been created.
- // Observe! I've seen a case where an application linked with the library twice
- // and thus ended up with two separate instances of the code and global variables.
- // The application somehow mixed the two instances so that a function called from
- // a script ended up calling asGetActiveContext from the other instance that had
- // never been initialized.
- if( tld == 0 || tld->activeContexts.GetLength() == 0 )
- return 0;
- return tld->activeContexts[tld->activeContexts.GetLength()-1];
- }
- // internal
- asCThreadLocalData *asPushActiveContext(asIScriptContext *ctx)
- {
- asCThreadLocalData *tld = asCThreadManager::GetLocalData();
- asASSERT( tld );
- if( tld == 0 )
- return 0;
- tld->activeContexts.PushLast(ctx);
- return tld;
- }
- // internal
- void asPopActiveContext(asCThreadLocalData *tld, asIScriptContext *ctx)
- {
- UNUSED_VAR(ctx);
- asASSERT(tld && tld->activeContexts[tld->activeContexts.GetLength() - 1] == ctx);
- if (tld)
- tld->activeContexts.PopLast();
- }
- asCContext::asCContext(asCScriptEngine *engine, bool holdRef)
- {
- m_refCount.set(1);
- m_holdEngineRef = holdRef;
- if( holdRef )
- engine->AddRef();
- m_engine = engine;
- m_status = asEXECUTION_UNINITIALIZED;
- m_stackBlockSize = 0;
- m_originalStackPointer = 0;
- m_inExceptionHandler = false;
- m_isStackMemoryNotAllocated = false;
- m_needToCleanupArgs = false;
- m_currentFunction = 0;
- m_callingSystemFunction = 0;
- m_regs.objectRegister = 0;
- m_initialFunction = 0;
- m_lineCallback = false;
- m_exceptionCallback = false;
- m_regs.doProcessSuspend = false;
- m_doSuspend = false;
- m_userData = 0;
- m_regs.ctx = this;
- m_exceptionWillBeCaught = false;
- }
- asCContext::~asCContext()
- {
- DetachEngine();
- }
- // interface
- bool asCContext::IsNested(asUINT *nestCount) const
- {
- if( nestCount )
- *nestCount = 0;
- asUINT c = GetCallstackSize();
- if( c == 0 )
- return false;
- // Search for a marker on the call stack
- // This loop starts at 2 because the 0th entry is not stored in m_callStack,
- // and then we need to subtract one more to get the base of each frame
- for( asUINT n = 2; n <= c; n++ )
- {
- const asPWORD *s = m_callStack.AddressOf() + (c - n)*CALLSTACK_FRAME_SIZE;
- if( s && s[0] == 0 )
- {
- if( nestCount )
- (*nestCount)++;
- else
- return true;
- }
- }
- if( nestCount && *nestCount > 0 )
- return true;
- return false;
- }
- // interface
- int asCContext::AddRef() const
- {
- return m_refCount.atomicInc();
- }
- // interface
- int asCContext::Release() const
- {
- int r = m_refCount.atomicDec();
- if( r == 0 )
- {
- asDELETE(const_cast<asCContext*>(this),asCContext);
- return 0;
- }
- return r;
- }
- // internal
- void asCContext::DetachEngine()
- {
- if( m_engine == 0 ) return;
- // Clean up all calls, included nested ones
- do
- {
- // Abort any execution
- Abort();
- // Free all resources
- Unprepare();
- }
- while( IsNested() );
- // Free the stack blocks
- for( asUINT n = 0; n < m_stackBlocks.GetLength(); n++ )
- {
- if( m_stackBlocks[n] )
- {
- #ifndef WIP_16BYTE_ALIGN
- asDELETEARRAY(m_stackBlocks[n]);
- #else
- asDELETEARRAYALIGNED(m_stackBlocks[n]);
- #endif
- }
- }
- m_stackBlocks.SetLength(0);
- m_stackBlockSize = 0;
- // Clean the user data
- for( asUINT n = 0; n < m_userData.GetLength(); n += 2 )
- {
- if( m_userData[n+1] )
- {
- for( asUINT c = 0; c < m_engine->cleanContextFuncs.GetLength(); c++ )
- if( m_engine->cleanContextFuncs[c].type == m_userData[n] )
- m_engine->cleanContextFuncs[c].cleanFunc(this);
- }
- }
- m_userData.SetLength(0);
- // Clear engine pointer
- if( m_holdEngineRef )
- m_engine->Release();
- m_engine = 0;
- }
- // interface
- asIScriptEngine *asCContext::GetEngine() const
- {
- return m_engine;
- }
- // interface
- void *asCContext::SetUserData(void *data, asPWORD type)
- {
- // As a thread might add a new new user data at the same time as another
- // it is necessary to protect both read and write access to the userData member
- ACQUIREEXCLUSIVE(m_engine->engineRWLock);
- // It is not intended to store a lot of different types of userdata,
- // so a more complex structure like a associative map would just have
- // more overhead than a simple array.
- for( asUINT n = 0; n < m_userData.GetLength(); n += 2 )
- {
- if( m_userData[n] == type )
- {
- void *oldData = reinterpret_cast<void*>(m_userData[n+1]);
- m_userData[n+1] = reinterpret_cast<asPWORD>(data);
- RELEASEEXCLUSIVE(m_engine->engineRWLock);
- return oldData;
- }
- }
- m_userData.PushLast(type);
- m_userData.PushLast(reinterpret_cast<asPWORD>(data));
- RELEASEEXCLUSIVE(m_engine->engineRWLock);
- return 0;
- }
- // interface
- void *asCContext::GetUserData(asPWORD type) const
- {
- // There may be multiple threads reading, but when
- // setting the user data nobody must be reading.
- ACQUIRESHARED(m_engine->engineRWLock);
- for( asUINT n = 0; n < m_userData.GetLength(); n += 2 )
- {
- if( m_userData[n] == type )
- {
- RELEASESHARED(m_engine->engineRWLock);
- return reinterpret_cast<void*>(m_userData[n+1]);
- }
- }
- RELEASESHARED(m_engine->engineRWLock);
- return 0;
- }
- // interface
- asIScriptFunction *asCContext::GetSystemFunction()
- {
- return m_callingSystemFunction;
- }
- // interface
- int asCContext::Prepare(asIScriptFunction *func)
- {
- if( func == 0 )
- {
- asCString str;
- str.Format(TXT_FAILED_IN_FUNC_s_WITH_s_s_d, "Prepare", "null", errorNames[-asNO_FUNCTION], asNO_FUNCTION);
- m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
- return asNO_FUNCTION;
- }
- if( m_status == asEXECUTION_ACTIVE || m_status == asEXECUTION_SUSPENDED )
- {
- asCString str;
- str.Format(TXT_FAILED_IN_FUNC_s_WITH_s_s_d, "Prepare", func->GetDeclaration(true, true), errorNames[-asCONTEXT_ACTIVE], asCONTEXT_ACTIVE);
- m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
- return asCONTEXT_ACTIVE;
- }
- // Clean the stack if not done before
- if( m_status != asEXECUTION_FINISHED && m_status != asEXECUTION_UNINITIALIZED )
- CleanStack();
- // Release the returned object (if any)
- CleanReturnObject();
- // Release the object if it is a script object
- if( m_initialFunction && m_initialFunction->objectType && (m_initialFunction->objectType->flags & asOBJ_SCRIPT_OBJECT) )
- {
- asCScriptObject *obj = *(asCScriptObject**)&m_regs.stackFramePointer[0];
- if( obj )
- obj->Release();
- *(asPWORD*)&m_regs.stackFramePointer[0] = 0;
- }
- if( m_initialFunction && m_initialFunction == func )
- {
- // If the same function is executed again, we can skip a lot of the setup
- m_currentFunction = m_initialFunction;
- // Reset stack pointer
- m_regs.stackPointer = m_originalStackPointer;
- // Make sure the stack pointer is pointing to the original position,
- // otherwise something is wrong with the way it is being updated
- asASSERT( IsNested() || m_stackIndex > 0 || (m_regs.stackPointer == m_stackBlocks[0] + m_stackBlockSize) );
- }
- else
- {
- asASSERT( m_engine );
- // Make sure the function is from the same engine as the context to avoid mixups
- if( m_engine != func->GetEngine() )
- {
- asCString str;
- str.Format(TXT_FAILED_IN_FUNC_s_WITH_s_s_d, "Prepare", func->GetDeclaration(true, true), errorNames[-asINVALID_ARG], asINVALID_ARG);
- m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
- return asINVALID_ARG;
- }
- if( m_initialFunction )
- {
- m_initialFunction->Release();
- // Reset stack pointer
- m_regs.stackPointer = m_originalStackPointer;
- // Make sure the stack pointer is pointing to the original position,
- // otherwise something is wrong with the way it is being updated
- asASSERT( IsNested() || m_stackIndex > 0 || (m_regs.stackPointer == m_stackBlocks[0] + m_stackBlockSize) );
- }
- // We trust the application not to pass anything else but a asCScriptFunction
- m_initialFunction = reinterpret_cast<asCScriptFunction *>(func);
- m_initialFunction->AddRef();
- m_currentFunction = m_initialFunction;
- // TODO: runtime optimize: GetSpaceNeededForArguments() should be precomputed
- m_argumentsSize = m_currentFunction->GetSpaceNeededForArguments() + (m_currentFunction->objectType ? AS_PTR_SIZE : 0);
- // Reserve space for the arguments and return value
- if( m_currentFunction->DoesReturnOnStack() )
- {
- m_returnValueSize = m_currentFunction->returnType.GetSizeInMemoryDWords();
- m_argumentsSize += AS_PTR_SIZE;
- }
- else
- m_returnValueSize = 0;
- // Determine the minimum stack size needed
- int stackSize = m_argumentsSize + m_returnValueSize;
- if( m_currentFunction->scriptData )
- stackSize += m_currentFunction->scriptData->stackNeeded;
- // Make sure there is enough space on the stack for the arguments and return value
- if( !ReserveStackSpace(stackSize) )
- return asOUT_OF_MEMORY;
- // Set up the call stack too
- if (m_callStack.GetCapacity() < m_engine->ep.initCallStackSize)
- m_callStack.AllocateNoConstruct(m_engine->ep.initCallStackSize * CALLSTACK_FRAME_SIZE, true);
- }
- // Reset state
- // Most of the time the previous state will be asEXECUTION_FINISHED, in which case the values are already initialized
- if( m_status != asEXECUTION_FINISHED )
- {
- m_exceptionLine = -1;
- m_exceptionFunction = 0;
- m_doAbort = false;
- m_doSuspend = false;
- m_regs.doProcessSuspend = m_lineCallback;
- m_externalSuspendRequest = false;
- }
- m_status = asEXECUTION_PREPARED;
- m_regs.programPointer = 0;
- // Reserve space for the arguments and return value
- m_regs.stackFramePointer = m_regs.stackPointer - m_argumentsSize - m_returnValueSize;
- m_originalStackPointer = m_regs.stackPointer;
- m_regs.stackPointer = m_regs.stackFramePointer;
- // Set arguments to 0
- memset(m_regs.stackPointer, 0, 4*m_argumentsSize);
- if( m_returnValueSize )
- {
- // Set the address of the location where the return value should be put
- asDWORD *ptr = m_regs.stackFramePointer;
- if( m_currentFunction->objectType )
- ptr += AS_PTR_SIZE;
- *(void**)ptr = (void*)(m_regs.stackFramePointer + m_argumentsSize);
- }
- return asSUCCESS;
- }
- // Free all resources
- int asCContext::Unprepare()
- {
- if( m_status == asEXECUTION_ACTIVE || m_status == asEXECUTION_SUSPENDED )
- return asCONTEXT_ACTIVE;
- // Set the context as active so that any clean up code can use access it if desired
- asCThreadLocalData *tld = asPushActiveContext((asIScriptContext *)this);
- asDWORD count = m_refCount.get();
- UNUSED_VAR(count);
- // Only clean the stack if the context was prepared but not executed until the end
- if( m_status != asEXECUTION_UNINITIALIZED &&
- m_status != asEXECUTION_FINISHED )
- CleanStack();
- asASSERT( m_needToCleanupArgs == false );
- // Release the returned object (if any)
- CleanReturnObject();
- // TODO: Unprepare is called during destruction, so nobody
- // must be allowed to keep an extra reference
- asASSERT(m_refCount.get() == count);
- asPopActiveContext(tld, this);
- // Release the object if it is a script object
- if( m_initialFunction && m_initialFunction->objectType && (m_initialFunction->objectType->flags & asOBJ_SCRIPT_OBJECT) )
- {
- asCScriptObject *obj = *(asCScriptObject**)&m_regs.stackFramePointer[0];
- if( obj )
- obj->Release();
- }
- // Release the initial function
- if( m_initialFunction )
- {
- m_initialFunction->Release();
- // Reset stack pointer
- m_regs.stackPointer = m_originalStackPointer;
- // Make sure the stack pointer is pointing to the original position,
- // otherwise something is wrong with the way it is being updated
- asASSERT( IsNested() || m_stackIndex > 0 || (m_regs.stackPointer == m_stackBlocks[0] + m_stackBlockSize) );
- }
- // Clear function pointers
- m_initialFunction = 0;
- m_currentFunction = 0;
- m_exceptionFunction = 0;
- m_regs.programPointer = 0;
- // Reset status
- m_status = asEXECUTION_UNINITIALIZED;
- m_regs.stackFramePointer = 0;
- return 0;
- }
- asBYTE asCContext::GetReturnByte()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return *(asBYTE*)&m_regs.valueRegister;
- }
- asWORD asCContext::GetReturnWord()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return *(asWORD*)&m_regs.valueRegister;
- }
- asDWORD asCContext::GetReturnDWord()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return *(asDWORD*)&m_regs.valueRegister;
- }
- asQWORD asCContext::GetReturnQWord()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return m_regs.valueRegister;
- }
- float asCContext::GetReturnFloat()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return *(float*)&m_regs.valueRegister;
- }
- double asCContext::GetReturnDouble()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() ) return 0;
- return *(double*)&m_regs.valueRegister;
- }
- void *asCContext::GetReturnAddress()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( dt->IsReference() )
- return *(void**)&m_regs.valueRegister;
- else if( dt->IsObject() || dt->IsFuncdef() )
- {
- if( m_initialFunction->DoesReturnOnStack() )
- {
- // The address of the return value was passed as the first argument, after the object pointer
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- return *(void**)(&m_regs.stackFramePointer[offset]);
- }
- return m_regs.objectRegister;
- }
- return 0;
- }
- void *asCContext::GetReturnObject()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- if( !dt->IsObject() && !dt->IsFuncdef() ) return 0;
- if( dt->IsReference() )
- return *(void**)(asPWORD)m_regs.valueRegister;
- else
- {
- if( m_initialFunction->DoesReturnOnStack() )
- {
- // The address of the return value was passed as the first argument, after the object pointer
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- return *(void**)(&m_regs.stackFramePointer[offset]);
- }
- return m_regs.objectRegister;
- }
- }
- void *asCContext::GetAddressOfReturnValue()
- {
- if( m_status != asEXECUTION_FINISHED ) return 0;
- asCDataType *dt = &m_initialFunction->returnType;
- // An object is stored in the objectRegister
- if( !dt->IsReference() && (dt->IsObject() || dt->IsFuncdef()) )
- {
- // Need to dereference objects
- if( !dt->IsObjectHandle() )
- {
- if( m_initialFunction->DoesReturnOnStack() )
- {
- // The address of the return value was passed as the first argument, after the object pointer
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- return *(void**)(&m_regs.stackFramePointer[offset]);
- }
- return *(void**)&m_regs.objectRegister;
- }
- return &m_regs.objectRegister;
- }
- // Primitives and references are stored in valueRegister
- return &m_regs.valueRegister;
- }
- int asCContext::SetObject(void *obj)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( !m_initialFunction->objectType )
- {
- m_status = asEXECUTION_ERROR;
- return asERROR;
- }
- asASSERT( *(asPWORD*)&m_regs.stackFramePointer[0] == 0 );
- *(asPWORD*)&m_regs.stackFramePointer[0] = (asPWORD)obj;
- // TODO: This should be optional by having a flag where the application can chose whether it should be done or not
- // The flag could be named something like takeOwnership and have default value of true
- if( obj && (m_initialFunction->objectType->flags & asOBJ_SCRIPT_OBJECT) )
- reinterpret_cast<asCScriptObject*>(obj)->AddRef();
- return 0;
- }
- int asCContext::SetArgByte(asUINT arg, asBYTE value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeInMemoryBytes() != 1 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asBYTE*)&m_regs.stackFramePointer[offset] = value;
- return 0;
- }
- int asCContext::SetArgWord(asUINT arg, asWORD value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeInMemoryBytes() != 2 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asWORD*)&m_regs.stackFramePointer[offset] = value;
- return 0;
- }
- int asCContext::SetArgDWord(asUINT arg, asDWORD value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeInMemoryBytes() != 4 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asDWORD*)&m_regs.stackFramePointer[offset] = value;
- return 0;
- }
- int asCContext::SetArgQWord(asUINT arg, asQWORD value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeOnStackDWords() != 2 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asQWORD*)(&m_regs.stackFramePointer[offset]) = value;
- return 0;
- }
- int asCContext::SetArgFloat(asUINT arg, float value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeOnStackDWords() != 1 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(float*)(&m_regs.stackFramePointer[offset]) = value;
- return 0;
- }
- int asCContext::SetArgDouble(asUINT arg, double value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->IsObject() || dt->IsFuncdef() || dt->IsReference() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- if( dt->GetSizeOnStackDWords() != 2 )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(double*)(&m_regs.stackFramePointer[offset]) = value;
- return 0;
- }
- int asCContext::SetArgAddress(asUINT arg, void *value)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( !dt->IsReference() && !dt->IsObjectHandle() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asPWORD*)(&m_regs.stackFramePointer[offset]) = (asPWORD)value;
- return 0;
- }
- int asCContext::SetArgObject(asUINT arg, void *obj)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( !dt->IsObject() && !dt->IsFuncdef() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // If the object should be sent by value we must make a copy of it
- if( !dt->IsReference() )
- {
- if( dt->IsObjectHandle() )
- {
- // Increase the reference counter
- if (obj && dt->IsFuncdef())
- ((asIScriptFunction*)obj)->AddRef();
- else
- {
- asSTypeBehaviour *beh = &CastToObjectType(dt->GetTypeInfo())->beh;
- if (obj && beh->addref)
- m_engine->CallObjectMethod(obj, beh->addref);
- }
- }
- else
- {
- obj = m_engine->CreateScriptObjectCopy(obj, dt->GetTypeInfo());
- }
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the value
- *(asPWORD*)(&m_regs.stackFramePointer[offset]) = (asPWORD)obj;
- return 0;
- }
- int asCContext::SetArgVarType(asUINT arg, void *ptr, int typeId)
- {
- if( m_status != asEXECUTION_PREPARED )
- return asCONTEXT_NOT_PREPARED;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_ARG;
- }
- // Verify the type of the argument
- asCDataType *dt = &m_initialFunction->parameterTypes[arg];
- if( dt->GetTokenType() != ttQuestion )
- {
- m_status = asEXECUTION_ERROR;
- return asINVALID_TYPE;
- }
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // Set the typeId and pointer
- *(asPWORD*)(&m_regs.stackFramePointer[offset]) = (asPWORD)ptr;
- offset += AS_PTR_SIZE;
- *(int*)(&m_regs.stackFramePointer[offset]) = typeId;
- return 0;
- }
- // TODO: Instead of GetAddressOfArg, maybe we need a SetArgValue(int arg, void *value, bool takeOwnership) instead.
- // interface
- void *asCContext::GetAddressOfArg(asUINT arg)
- {
- if( m_status != asEXECUTION_PREPARED )
- return 0;
- if( arg >= (unsigned)m_initialFunction->parameterTypes.GetLength() )
- return 0;
- // Determine the position of the argument
- int offset = 0;
- if( m_initialFunction->objectType )
- offset += AS_PTR_SIZE;
- // If function returns object by value an extra pointer is pushed on the stack
- if( m_returnValueSize )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < arg; n++ )
- offset += m_initialFunction->parameterTypes[n].GetSizeOnStackDWords();
- // We should return the address of the location where the argument value will be placed
- // All registered types are always sent by reference, even if
- // the function is declared to receive the argument by value.
- return &m_regs.stackFramePointer[offset];
- }
- int asCContext::Abort()
- {
- if( m_engine == 0 ) return asERROR;
- // TODO: multithread: Make thread safe. There is a chance that the status
- // changes to something else after being set to ABORTED here.
- if( m_status == asEXECUTION_SUSPENDED )
- m_status = asEXECUTION_ABORTED;
- m_doSuspend = true;
- m_regs.doProcessSuspend = true;
- m_externalSuspendRequest = true;
- m_doAbort = true;
- return 0;
- }
- // interface
- int asCContext::Suspend()
- {
- // This function just sets some internal flags and is safe
- // to call from a secondary thread, even if the library has
- // been built without multi-thread support.
- if( m_engine == 0 ) return asERROR;
- m_doSuspend = true;
- m_externalSuspendRequest = true;
- m_regs.doProcessSuspend = true;
- return 0;
- }
- // interface
- int asCContext::Execute()
- {
- asASSERT( m_engine != 0 );
- if( m_status != asEXECUTION_SUSPENDED && m_status != asEXECUTION_PREPARED )
- {
- asCString str;
- str.Format(TXT_FAILED_IN_FUNC_s_s_d, "Execute", errorNames[-asCONTEXT_NOT_PREPARED], asCONTEXT_NOT_PREPARED);
- m_engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, str.AddressOf());
- return asCONTEXT_NOT_PREPARED;
- }
- m_status = asEXECUTION_ACTIVE;
- asCThreadLocalData *tld = asPushActiveContext((asIScriptContext *)this);
- // Make sure there are not too many nested calls, as it could crash the application
- // by filling up the thread call stack
- if (tld->activeContexts.GetLength() > m_engine->ep.maxNestedCalls)
- SetInternalException(TXT_TOO_MANY_NESTED_CALLS);
- else if( m_regs.programPointer == 0 )
- {
- if( m_currentFunction->funcType == asFUNC_DELEGATE )
- {
- // Push the object pointer onto the stack
- asASSERT( m_regs.stackPointer - AS_PTR_SIZE >= m_stackBlocks[m_stackIndex] );
- m_regs.stackPointer -= AS_PTR_SIZE;
- m_regs.stackFramePointer -= AS_PTR_SIZE;
- *(asPWORD*)m_regs.stackPointer = asPWORD(m_currentFunction->objForDelegate);
- // Make the call to the delegated object method
- m_currentFunction = m_currentFunction->funcForDelegate;
- }
- if( m_currentFunction->funcType == asFUNC_VIRTUAL ||
- m_currentFunction->funcType == asFUNC_INTERFACE )
- {
- // The currentFunction is a virtual method
- // Determine the true function from the object
- asCScriptObject *obj = *(asCScriptObject**)(asPWORD*)m_regs.stackFramePointer;
- if( obj == 0 )
- {
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- }
- else
- {
- asCObjectType *objType = obj->objType;
- asCScriptFunction *realFunc = 0;
- if( m_currentFunction->funcType == asFUNC_VIRTUAL )
- {
- if( objType->virtualFunctionTable.GetLength() > (asUINT)m_currentFunction->vfTableIdx )
- {
- realFunc = objType->virtualFunctionTable[m_currentFunction->vfTableIdx];
- }
- }
- else
- {
- // Search the object type for a function that matches the interface function
- for( asUINT n = 0; n < objType->methods.GetLength(); n++ )
- {
- asCScriptFunction *f2 = m_engine->scriptFunctions[objType->methods[n]];
- if( f2->signatureId == m_currentFunction->signatureId )
- {
- if( f2->funcType == asFUNC_VIRTUAL )
- realFunc = objType->virtualFunctionTable[f2->vfTableIdx];
- else
- realFunc = f2;
- break;
- }
- }
- }
- if( realFunc && realFunc->signatureId == m_currentFunction->signatureId )
- m_currentFunction = realFunc;
- else
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- }
- }
- else if( m_currentFunction->funcType == asFUNC_IMPORTED )
- {
- int funcId = m_engine->importedFunctions[m_currentFunction->id & ~FUNC_IMPORTED]->boundFunctionId;
- if( funcId > 0 )
- m_currentFunction = m_engine->scriptFunctions[funcId];
- else
- SetInternalException(TXT_UNBOUND_FUNCTION);
- }
- if( m_currentFunction->funcType == asFUNC_SCRIPT )
- {
- m_regs.programPointer = m_currentFunction->scriptData->byteCode.AddressOf();
- // Set up the internal registers for executing the script function
- PrepareScriptFunction();
- }
- else if( m_currentFunction->funcType == asFUNC_SYSTEM )
- {
- // The current function is an application registered function
- // Call the function directly
- CallSystemFunction(m_currentFunction->id, this);
- // Was the call successful?
- if( m_status == asEXECUTION_ACTIVE )
- {
- m_status = asEXECUTION_FINISHED;
- }
- }
- else
- {
- // This shouldn't happen unless there was an error in which
- // case an exception should have been raised already
- asASSERT( m_status == asEXECUTION_EXCEPTION );
- }
- }
- asUINT gcPreObjects = 0;
- if( m_engine->ep.autoGarbageCollect )
- m_engine->gc.GetStatistics(&gcPreObjects, 0, 0, 0, 0);
- while (m_status == asEXECUTION_ACTIVE)
- {
- ExecuteNext();
- // If an exception was raised that will be caught, then unwind the stack
- // and move the program pointer to the catch block before proceeding
- if (m_status == asEXECUTION_EXCEPTION && m_exceptionWillBeCaught)
- CleanStack(true);
- }
- if( m_lineCallback )
- {
- // Call the line callback one last time before leaving
- // so anyone listening can catch the state change
- CallLineCallback();
- m_regs.doProcessSuspend = true;
- }
- else
- m_regs.doProcessSuspend = false;
- m_doSuspend = false;
- if( m_engine->ep.autoGarbageCollect )
- {
- asUINT gcPosObjects = 0;
- m_engine->gc.GetStatistics(&gcPosObjects, 0, 0, 0, 0);
- if( gcPosObjects > gcPreObjects )
- {
- // Execute as many steps as there were new objects created
- m_engine->GarbageCollect(asGC_ONE_STEP | asGC_DESTROY_GARBAGE | asGC_DETECT_GARBAGE, gcPosObjects - gcPreObjects);
- }
- else if( gcPosObjects > 0 )
- {
- // Execute at least one step, even if no new objects were created
- m_engine->GarbageCollect(asGC_ONE_STEP | asGC_DESTROY_GARBAGE | asGC_DETECT_GARBAGE, 1);
- }
- }
- // Pop the active context
- asPopActiveContext(tld, this);
- if( m_status == asEXECUTION_FINISHED )
- {
- m_regs.objectType = m_initialFunction->returnType.GetTypeInfo();
- return asEXECUTION_FINISHED;
- }
- if( m_doAbort )
- {
- m_doAbort = false;
- m_status = asEXECUTION_ABORTED;
- return asEXECUTION_ABORTED;
- }
- if( m_status == asEXECUTION_SUSPENDED )
- return asEXECUTION_SUSPENDED;
- if( m_status == asEXECUTION_EXCEPTION )
- return asEXECUTION_EXCEPTION;
- return asERROR;
- }
- int asCContext::PushState()
- {
- // Only allow the state to be pushed when active
- // TODO: Can we support a suspended state too? So the reuse of
- // the context can be done outside the Execute() call?
- if( m_status != asEXECUTION_ACTIVE )
- {
- // TODO: Write message. Wrong usage
- return asERROR;
- }
- // Allocate space on the callstack for at least two states
- if (m_callStack.GetLength() >= m_callStack.GetCapacity() - 2*CALLSTACK_FRAME_SIZE)
- {
- if (m_engine->ep.maxCallStackSize > 0 && m_callStack.GetLength() >= m_engine->ep.maxCallStackSize*CALLSTACK_FRAME_SIZE)
- {
- // The call stack is too big to grow further
- // If an error occurs, no change to the context should be done
- return asOUT_OF_MEMORY;
- }
- // Allocate space for 10 call states at a time to save time
- m_callStack.AllocateNoConstruct(m_callStack.GetLength() + 10 * CALLSTACK_FRAME_SIZE, true);
- }
- // Push the current script function that is calling the system function
- // This cannot fail, since the memory was already allocated above
- PushCallState();
- // Push the system function too, which will serve both as a marker and
- // informing which system function that created the nested call
- m_callStack.SetLengthNoConstruct(m_callStack.GetLength() + CALLSTACK_FRAME_SIZE);
- // Need to push m_initialFunction as it must be restored later
- asPWORD *tmp = m_callStack.AddressOf() + m_callStack.GetLength() - CALLSTACK_FRAME_SIZE;
- tmp[0] = 0;
- tmp[1] = (asPWORD)m_callingSystemFunction;
- tmp[2] = (asPWORD)m_initialFunction;
- tmp[3] = (asPWORD)m_originalStackPointer;
- tmp[4] = (asPWORD)m_argumentsSize;
- // Need to push the value of registers so they can be restored
- tmp[5] = (asPWORD)asDWORD(m_regs.valueRegister);
- tmp[6] = (asPWORD)asDWORD(m_regs.valueRegister>>32);
- tmp[7] = (asPWORD)m_regs.objectRegister;
- tmp[8] = (asPWORD)m_regs.objectType;
- // Decrease stackpointer to prevent the top value from being overwritten
- m_regs.stackPointer -= 2;
- // Clear the initial function so that Prepare() knows it must do all validations
- m_initialFunction = 0;
- // After this the state should appear as if uninitialized
- m_callingSystemFunction = 0;
- m_regs.objectRegister = 0;
- m_regs.objectType = 0;
- // Set the status to uninitialized as application
- // should call Prepare() after this to reuse the context
- m_status = asEXECUTION_UNINITIALIZED;
- return asSUCCESS;
- }
- int asCContext::PopState()
- {
- if( !IsNested() )
- return asERROR;
- // Clean up the current execution
- Unprepare();
- // The topmost state must be a marker for nested call
- asASSERT( m_callStack[m_callStack.GetLength() - CALLSTACK_FRAME_SIZE] == 0 );
- // Restore the previous state
- asPWORD *tmp = &m_callStack[m_callStack.GetLength() - CALLSTACK_FRAME_SIZE];
- m_callingSystemFunction = reinterpret_cast<asCScriptFunction*>(tmp[1]);
- m_callStack.SetLength(m_callStack.GetLength() - CALLSTACK_FRAME_SIZE);
- // Restore the previous initial function and the associated values
- m_initialFunction = reinterpret_cast<asCScriptFunction*>(tmp[2]);
- m_originalStackPointer = (asDWORD*)tmp[3];
- m_argumentsSize = (int)tmp[4];
- m_regs.valueRegister = asQWORD(asDWORD(tmp[5]));
- m_regs.valueRegister |= asQWORD(tmp[6])<<32;
- m_regs.objectRegister = (void*)tmp[7];
- m_regs.objectType = (asITypeInfo*)tmp[8];
- // Calculate the returnValueSize
- if( m_initialFunction->DoesReturnOnStack() )
- m_returnValueSize = m_initialFunction->returnType.GetSizeInMemoryDWords();
- else
- m_returnValueSize = 0;
- // Pop the current script function. This will also restore the previous stack pointer
- PopCallState();
- m_status = asEXECUTION_ACTIVE;
- return asSUCCESS;
- }
- int asCContext::PushCallState()
- {
- if( m_callStack.GetLength() == m_callStack.GetCapacity() )
- {
- if (m_engine->ep.maxCallStackSize > 0 && m_callStack.GetLength() >= m_engine->ep.maxCallStackSize*CALLSTACK_FRAME_SIZE)
- {
- // The call stack is too big to grow further
- SetInternalException(TXT_STACK_OVERFLOW);
- return asERROR;
- }
- // Allocate space for 10 call states at a time to save time
- m_callStack.AllocateNoConstruct(m_callStack.GetLength() + 10*CALLSTACK_FRAME_SIZE, true);
- }
- m_callStack.SetLengthNoConstruct(m_callStack.GetLength() + CALLSTACK_FRAME_SIZE);
- // Separating the loads and stores limits data cache trash, and with a smart compiler
- // could turn into SIMD style loading/storing if available.
- // The compiler can't do this itself due to potential pointer aliasing between the pointers,
- // ie writing to tmp could overwrite the data contained in registers.stackFramePointer for example
- // for all the compiler knows. So introducing the local variable s, which is never referred to by
- // its address we avoid this issue.
- asPWORD s[5];
- s[0] = (asPWORD)m_regs.stackFramePointer;
- s[1] = (asPWORD)m_currentFunction;
- s[2] = (asPWORD)m_regs.programPointer;
- s[3] = (asPWORD)m_regs.stackPointer;
- s[4] = m_stackIndex;
- asPWORD *tmp = m_callStack.AddressOf() + m_callStack.GetLength() - CALLSTACK_FRAME_SIZE;
- tmp[0] = s[0];
- tmp[1] = s[1];
- tmp[2] = s[2];
- tmp[3] = s[3];
- tmp[4] = s[4];
- return asSUCCESS;
- }
- void asCContext::PopCallState()
- {
- // See comments in PushCallState about pointer aliasing and data cache trashing
- asPWORD *tmp = m_callStack.AddressOf() + m_callStack.GetLength() - CALLSTACK_FRAME_SIZE;
- asPWORD s[5];
- s[0] = tmp[0];
- s[1] = tmp[1];
- s[2] = tmp[2];
- s[3] = tmp[3];
- s[4] = tmp[4];
- m_regs.stackFramePointer = (asDWORD*)s[0];
- m_currentFunction = (asCScriptFunction*)s[1];
- m_regs.programPointer = (asDWORD*)s[2];
- m_regs.stackPointer = (asDWORD*)s[3];
- m_stackIndex = (int)s[4];
- m_callStack.SetLength(m_callStack.GetLength() - CALLSTACK_FRAME_SIZE);
- }
- // interface
- asUINT asCContext::GetCallstackSize() const
- {
- if( m_currentFunction == 0 ) return 0;
- // The current function is accessed at stackLevel 0
- return asUINT(1 + m_callStack.GetLength() / CALLSTACK_FRAME_SIZE);
- }
- // interface
- asIScriptFunction *asCContext::GetFunction(asUINT stackLevel)
- {
- if( stackLevel >= GetCallstackSize() ) return 0;
- if( stackLevel == 0 ) return m_currentFunction;
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize() - stackLevel - 1)*CALLSTACK_FRAME_SIZE;
- asCScriptFunction *func = (asCScriptFunction*)s[1];
- return func;
- }
- // interface
- int asCContext::GetLineNumber(asUINT stackLevel, int *column, const char **sectionName)
- {
- if( stackLevel >= GetCallstackSize() ) return asINVALID_ARG;
- asCScriptFunction *func;
- asDWORD *bytePos;
- if( stackLevel == 0 )
- {
- func = m_currentFunction;
- if( func->scriptData == 0 ) return 0;
- bytePos = m_regs.programPointer;
- }
- else
- {
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize()-stackLevel-1)*CALLSTACK_FRAME_SIZE;
- func = (asCScriptFunction*)s[1];
- if( func->scriptData == 0 ) return 0;
- bytePos = (asDWORD*)s[2];
- // Subract 1 from the bytePos, because we want the line where
- // the call was made, and not the instruction after the call
- bytePos -= 1;
- }
- // For nested calls it is possible that func is null
- if( func == 0 )
- {
- if( column ) *column = 0;
- if( sectionName ) *sectionName = 0;
- return 0;
- }
- int sectionIdx;
- asDWORD line = func->GetLineNumber(int(bytePos - func->scriptData->byteCode.AddressOf()), §ionIdx);
- if( column ) *column = (line >> 20);
- if( sectionName )
- {
- asASSERT( sectionIdx < int(m_engine->scriptSectionNames.GetLength()) );
- if( sectionIdx >= 0 && asUINT(sectionIdx) < m_engine->scriptSectionNames.GetLength() )
- *sectionName = m_engine->scriptSectionNames[sectionIdx]->AddressOf();
- else
- *sectionName = 0;
- }
- return (line & 0xFFFFF);
- }
- // internal
- bool asCContext::ReserveStackSpace(asUINT size)
- {
- #ifdef WIP_16BYTE_ALIGN
- // Pad size to a multiple of MAX_TYPE_ALIGNMENT.
- const asUINT remainder = size % MAX_TYPE_ALIGNMENT;
- if(remainder != 0)
- {
- size = size + (MAX_TYPE_ALIGNMENT - (size % MAX_TYPE_ALIGNMENT));
- }
- #endif
- // Make sure the first stack block is allocated
- if( m_stackBlocks.GetLength() == 0 )
- {
- m_stackBlockSize = m_engine->ep.initContextStackSize;
- asASSERT( m_stackBlockSize > 0 );
- #ifndef WIP_16BYTE_ALIGN
- asDWORD *stack = asNEWARRAY(asDWORD,m_stackBlockSize);
- #else
- asDWORD *stack = asNEWARRAYALIGNED(asDWORD, m_stackBlockSize, MAX_TYPE_ALIGNMENT);
- #endif
- if( stack == 0 )
- {
- // Out of memory
- return false;
- }
- #ifdef WIP_16BYTE_ALIGN
- asASSERT( isAligned(stack, MAX_TYPE_ALIGNMENT) );
- #endif
- m_stackBlocks.PushLast(stack);
- m_stackIndex = 0;
- m_regs.stackPointer = m_stackBlocks[0] + m_stackBlockSize;
- #ifdef WIP_16BYTE_ALIGN
- // Align the stack pointer. This is necessary as the m_stackBlockSize is not necessarily evenly divisable with the max alignment
- ((asPWORD&)m_regs.stackPointer) &= ~(MAX_TYPE_ALIGNMENT-1);
- asASSERT( isAligned(m_regs.stackPointer, MAX_TYPE_ALIGNMENT) );
- #endif
- }
- // Check if there is enough space on the current stack block, otherwise move
- // to the next one. New and larger blocks will be allocated as necessary
- while( m_regs.stackPointer - (size + RESERVE_STACK) < m_stackBlocks[m_stackIndex] )
- {
- // Make sure we don't allocate more space than allowed
- if( m_engine->ep.maximumContextStackSize )
- {
- // This test will only stop growth once it is on or already crossed the limit
- if( m_stackBlockSize * ((1 << (m_stackIndex+1)) - 1) >= m_engine->ep.maximumContextStackSize )
- {
- m_isStackMemoryNotAllocated = true;
- // Set the stackFramePointer, even though the stackPointer wasn't updated
- m_regs.stackFramePointer = m_regs.stackPointer;
- SetInternalException(TXT_STACK_OVERFLOW);
- return false;
- }
- }
- m_stackIndex++;
- if( m_stackBlocks.GetLength() == m_stackIndex )
- {
- // Allocate the new stack block, with twice the size of the previous
- #ifndef WIP_16BYTE_ALIGN
- asDWORD *stack = asNEWARRAY(asDWORD, (m_stackBlockSize << m_stackIndex));
- #else
- asDWORD *stack = asNEWARRAYALIGNED(asDWORD, (m_stackBlockSize << m_stackIndex), MAX_TYPE_ALIGNMENT);
- #endif
- if( stack == 0 )
- {
- // Out of memory
- m_isStackMemoryNotAllocated = true;
- // Set the stackFramePointer, even though the stackPointer wasn't updated
- m_regs.stackFramePointer = m_regs.stackPointer;
- SetInternalException(TXT_STACK_OVERFLOW);
- return false;
- }
- #ifdef WIP_16BYTE_ALIGN
- asASSERT( isAligned(stack, MAX_TYPE_ALIGNMENT) );
- #endif
- m_stackBlocks.PushLast(stack);
- }
- // Update the stack pointer to point to the new block.
- // Leave enough room above the stackpointer to copy the arguments from the previous stackblock
- m_regs.stackPointer = m_stackBlocks[m_stackIndex] +
- (m_stackBlockSize<<m_stackIndex) -
- m_currentFunction->GetSpaceNeededForArguments() -
- (m_currentFunction->objectType ? AS_PTR_SIZE : 0) -
- (m_currentFunction->DoesReturnOnStack() ? AS_PTR_SIZE : 0);
- #ifdef WIP_16BYTE_ALIGN
- // Align the stack pointer
- (asPWORD&)m_regs.stackPointer &= ~(MAX_TYPE_ALIGNMENT-1);
- asASSERT( isAligned(m_regs.stackPointer, MAX_TYPE_ALIGNMENT) );
- #endif
- }
- return true;
- }
- // internal
- void asCContext::CallScriptFunction(asCScriptFunction *func)
- {
- asASSERT( func->scriptData );
- // Push the framepointer, function id and programCounter on the stack
- if (PushCallState() < 0)
- return;
- // Update the current function and program position before increasing the stack
- // so the exception handler will know what to do if there is a stack overflow
- m_currentFunction = func;
- m_regs.programPointer = m_currentFunction->scriptData->byteCode.AddressOf();
- PrepareScriptFunction();
- }
- void asCContext::PrepareScriptFunction()
- {
- asASSERT( m_currentFunction->scriptData );
- // Make sure there is space on the stack to execute the function
- asDWORD *oldStackPointer = m_regs.stackPointer;
- if( !ReserveStackSpace(m_currentFunction->scriptData->stackNeeded) )
- return;
- // If a new stack block was allocated then we'll need to move
- // over the function arguments to the new block.
- if( m_regs.stackPointer != oldStackPointer )
- {
- int numDwords = m_currentFunction->GetSpaceNeededForArguments() +
- (m_currentFunction->objectType ? AS_PTR_SIZE : 0) +
- (m_currentFunction->DoesReturnOnStack() ? AS_PTR_SIZE : 0);
- memcpy(m_regs.stackPointer, oldStackPointer, sizeof(asDWORD)*numDwords);
- }
- // Update framepointer
- m_regs.stackFramePointer = m_regs.stackPointer;
- // Set all object variables to 0 to guarantee that they are null before they are used
- // Only variables on the heap should be cleared. The rest will be cleared by calling the constructor
- asUINT n = m_currentFunction->scriptData->objVariablesOnHeap;
- while( n-- > 0 )
- {
- int pos = m_currentFunction->scriptData->objVariablePos[n];
- *(asPWORD*)&m_regs.stackFramePointer[-pos] = 0;
- }
- // Initialize the stack pointer with the space needed for local variables
- m_regs.stackPointer -= m_currentFunction->scriptData->variableSpace;
- // Call the line callback for each script function, to guarantee that infinitely recursive scripts can
- // be interrupted, even if the scripts have been compiled with asEP_BUILD_WITHOUT_LINE_CUES
- if( m_regs.doProcessSuspend )
- {
- if( m_lineCallback )
- CallLineCallback();
- if( m_doSuspend )
- m_status = asEXECUTION_SUSPENDED;
- }
- }
- void asCContext::CallInterfaceMethod(asCScriptFunction *func)
- {
- // Resolve the interface method using the current script type
- asCScriptObject *obj = *(asCScriptObject**)(asPWORD*)m_regs.stackPointer;
- if( obj == 0 )
- {
- // Tell the exception handler to clean up the arguments to this method
- m_needToCleanupArgs = true;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- asCObjectType *objType = obj->objType;
- // Search the object type for a function that matches the interface function
- asCScriptFunction *realFunc = 0;
- if( func->funcType == asFUNC_INTERFACE )
- {
- // Find the offset for the interface's virtual function table chunk
- asUINT offset = 0;
- bool found = false;
- asCObjectType *findInterface = func->objectType;
- // TODO: runtime optimize: The list of interfaces should be ordered by the address
- // Then a binary search pattern can be used.
- asUINT intfCount = asUINT(objType->interfaces.GetLength());
- for( asUINT n = 0; n < intfCount; n++ )
- {
- if( objType->interfaces[n] == findInterface )
- {
- offset = objType->interfaceVFTOffsets[n];
- found = true;
- break;
- }
- }
- if( !found )
- {
- // Tell the exception handler to clean up the arguments to this method
- m_needToCleanupArgs = true;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- // Find the real function in the virtual table chunk with the found offset
- realFunc = objType->virtualFunctionTable[func->vfTableIdx + offset];
- // Since the interface was implemented by the class, it shouldn't
- // be possible that the real function isn't found
- asASSERT( realFunc );
- asASSERT( realFunc->signatureId == func->signatureId );
- }
- else // if( func->funcType == asFUNC_VIRTUAL )
- {
- realFunc = objType->virtualFunctionTable[func->vfTableIdx];
- }
- // Then call the true script function
- CallScriptFunction(realFunc);
- }
- void asCContext::ExecuteNext()
- {
- asDWORD *l_bc = m_regs.programPointer;
- asDWORD *l_sp = m_regs.stackPointer;
- asDWORD *l_fp = m_regs.stackFramePointer;
- for(;;)
- {
- #ifdef AS_DEBUG
- // Gather statistics on executed bytecode
- stats.Instr(*(asBYTE*)l_bc);
- // Used to verify that the size of the instructions are correct
- asDWORD *old = l_bc;
- #endif
- // Remember to keep the cases in order and without
- // gaps, because that will make the switch faster.
- // It will be faster since only one lookup will be
- // made to find the correct jump destination. If not
- // in order, the switch will make two lookups.
- switch( *(asBYTE*)l_bc )
- {
- //--------------
- // memory access functions
- case asBC_PopPtr:
- // Pop a pointer from the stack
- l_sp += AS_PTR_SIZE;
- l_bc++;
- break;
- case asBC_PshGPtr:
- // Replaces PGA + RDSPtr
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = *(asPWORD*)asBC_PTRARG(l_bc);
- l_bc += 1 + AS_PTR_SIZE;
- break;
- // Push a dword value on the stack
- case asBC_PshC4:
- --l_sp;
- *l_sp = asBC_DWORDARG(l_bc);
- l_bc += 2;
- break;
- // Push the dword value of a variable on the stack
- case asBC_PshV4:
- --l_sp;
- *l_sp = *(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- // Push the address of a variable on the stack
- case asBC_PSF:
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = asPWORD(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- // Swap the top 2 pointers on the stack
- case asBC_SwapPtr:
- {
- asPWORD p = *(asPWORD*)l_sp;
- *(asPWORD*)l_sp = *(asPWORD*)(l_sp+AS_PTR_SIZE);
- *(asPWORD*)(l_sp+AS_PTR_SIZE) = p;
- l_bc++;
- }
- break;
- // Do a boolean not operation, modifying the value of the variable
- case asBC_NOT:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is equal to 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on the pointer.
- volatile asBYTE *ptr = (asBYTE*)(l_fp - asBC_SWORDARG0(l_bc));
- asBYTE val = (ptr[0] == 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- ptr[0] = val; // The result is stored in the lower byte
- ptr[1] = 0; // Make sure the rest of the DWORD is 0
- ptr[2] = 0;
- ptr[3] = 0;
- }
- #else
- *(l_fp - asBC_SWORDARG0(l_bc)) = (*(l_fp - asBC_SWORDARG0(l_bc)) == 0 ? VALUE_OF_BOOLEAN_TRUE : 0);
- #endif
- l_bc++;
- break;
- // Push the dword value of a global variable on the stack
- case asBC_PshG4:
- --l_sp;
- *l_sp = *(asDWORD*)asBC_PTRARG(l_bc);
- l_bc += 1 + AS_PTR_SIZE;
- break;
- // Load the address of a global variable in the register, then
- // copy the value of the global variable into a local variable
- case asBC_LdGRdR4:
- *(void**)&m_regs.valueRegister = (void*)asBC_PTRARG(l_bc);
- *(l_fp - asBC_SWORDARG0(l_bc)) = **(asDWORD**)&m_regs.valueRegister;
- l_bc += 1+AS_PTR_SIZE;
- break;
- //----------------
- // path control instructions
- // Begin execution of a script function
- case asBC_CALL:
- {
- int i = asBC_INTARG(l_bc);
- l_bc += 2;
- asASSERT( i >= 0 );
- asASSERT( (i & FUNC_IMPORTED) == 0 );
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- CallScriptFunction(m_engine->scriptFunctions[i]);
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- }
- break;
- // Return to the caller, and remove the arguments from the stack
- case asBC_RET:
- {
- // Return if this was the first function, or a nested execution
- if( m_callStack.GetLength() == 0 ||
- m_callStack[m_callStack.GetLength() - CALLSTACK_FRAME_SIZE] == 0 )
- {
- m_status = asEXECUTION_FINISHED;
- return;
- }
- asWORD w = asBC_WORDARG0(l_bc);
- // Read the old framepointer, functionid, and programCounter from the call stack
- PopCallState();
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // Pop arguments from stack
- l_sp += w;
- }
- break;
- // Jump to a relative position
- case asBC_JMP:
- l_bc += 2 + asBC_INTARG(l_bc);
- break;
- //----------------
- // Conditional jumps
- // Jump to a relative position if the value in the register is 0
- case asBC_JZ:
- if( *(int*)&m_regs.valueRegister == 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- // Jump to a relative position if the value in the register is not 0
- case asBC_JNZ:
- if( *(int*)&m_regs.valueRegister != 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- // Jump to a relative position if the value in the register is negative
- case asBC_JS:
- if( *(int*)&m_regs.valueRegister < 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- // Jump to a relative position if the value in the register it not negative
- case asBC_JNS:
- if( *(int*)&m_regs.valueRegister >= 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- // Jump to a relative position if the value in the register is greater than 0
- case asBC_JP:
- if( *(int*)&m_regs.valueRegister > 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- // Jump to a relative position if the value in the register is not greater than 0
- case asBC_JNP:
- if( *(int*)&m_regs.valueRegister <= 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- //--------------------
- // test instructions
- // If the value in the register is 0, then set the register to 1, else to 0
- case asBC_TZ:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is equal to 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] == 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister == 0 ? VALUE_OF_BOOLEAN_TRUE : 0);
- #endif
- l_bc++;
- break;
- // If the value in the register is not 0, then set the register to 1, else to 0
- case asBC_TNZ:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is not equal to 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] == 0) ? 0 : VALUE_OF_BOOLEAN_TRUE;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister == 0 ? 0 : VALUE_OF_BOOLEAN_TRUE);
- #endif
- l_bc++;
- break;
- // If the value in the register is negative, then set the register to 1, else to 0
- case asBC_TS:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is less than 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] < 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister < 0 ? VALUE_OF_BOOLEAN_TRUE : 0);
- #endif
- l_bc++;
- break;
- // If the value in the register is not negative, then set the register to 1, else to 0
- case asBC_TNS:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is not less than 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] >= 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister < 0 ? 0 : VALUE_OF_BOOLEAN_TRUE);
- #endif
- l_bc++;
- break;
- // If the value in the register is greater than 0, then set the register to 1, else to 0
- case asBC_TP:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is greater than 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] > 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister > 0 ? VALUE_OF_BOOLEAN_TRUE : 0);
- #endif
- l_bc++;
- break;
- // If the value in the register is not greater than 0, then set the register to 1, else to 0
- case asBC_TNP:
- #if AS_SIZEOF_BOOL == 1
- {
- // Set the value to true if it is not greater than 0
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on valueRegister.
- volatile int *regPtr = (int*)&m_regs.valueRegister;
- volatile asBYTE *regBptr = (asBYTE*)&m_regs.valueRegister;
- asBYTE val = (regPtr[0] <= 0) ? VALUE_OF_BOOLEAN_TRUE : 0;
- regBptr[0] = val; // The result is stored in the lower byte
- regBptr[1] = 0; // Make sure the rest of the register is 0
- regBptr[2] = 0;
- regBptr[3] = 0;
- regBptr[4] = 0;
- regBptr[5] = 0;
- regBptr[6] = 0;
- regBptr[7] = 0;
- }
- #else
- *(int*)&m_regs.valueRegister = (*(int*)&m_regs.valueRegister > 0 ? 0 : VALUE_OF_BOOLEAN_TRUE);
- #endif
- l_bc++;
- break;
- //--------------------
- // negate value
- // Negate the integer value in the variable
- case asBC_NEGi:
- *(l_fp - asBC_SWORDARG0(l_bc)) = asDWORD(-int(*(l_fp - asBC_SWORDARG0(l_bc))));
- l_bc++;
- break;
- // Negate the float value in the variable
- case asBC_NEGf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = -*(float*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- // Negate the double value in the variable
- case asBC_NEGd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = -*(double*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- //-------------------------
- // Increment value pointed to by address in register
- // Increment the short value pointed to by the register
- case asBC_INCi16:
- (**(short**)&m_regs.valueRegister)++;
- l_bc++;
- break;
- // Increment the byte value pointed to by the register
- case asBC_INCi8:
- (**(char**)&m_regs.valueRegister)++;
- l_bc++;
- break;
- // Decrement the short value pointed to by the register
- case asBC_DECi16:
- (**(short**)&m_regs.valueRegister)--;
- l_bc++;
- break;
- // Decrement the byte value pointed to by the register
- case asBC_DECi8:
- (**(char**)&m_regs.valueRegister)--;
- l_bc++;
- break;
- // Increment the integer value pointed to by the register
- case asBC_INCi:
- ++(**(int**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Decrement the integer value pointed to by the register
- case asBC_DECi:
- --(**(int**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Increment the float value pointed to by the register
- case asBC_INCf:
- ++(**(float**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Decrement the float value pointed to by the register
- case asBC_DECf:
- --(**(float**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Increment the double value pointed to by the register
- case asBC_INCd:
- ++(**(double**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Decrement the double value pointed to by the register
- case asBC_DECd:
- --(**(double**)&m_regs.valueRegister);
- l_bc++;
- break;
- // Increment the local integer variable
- case asBC_IncVi:
- (*(int*)(l_fp - asBC_SWORDARG0(l_bc)))++;
- l_bc++;
- break;
- // Decrement the local integer variable
- case asBC_DecVi:
- (*(int*)(l_fp - asBC_SWORDARG0(l_bc)))--;
- l_bc++;
- break;
- //--------------------
- // bits instructions
- // Do a bitwise not on the value in the variable
- case asBC_BNOT:
- *(l_fp - asBC_SWORDARG0(l_bc)) = ~*(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- // Do a bitwise and of two variables and store the result in a third variable
- case asBC_BAND:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc)) & *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- // Do a bitwise or of two variables and store the result in a third variable
- case asBC_BOR:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc)) | *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- // Do a bitwise xor of two variables and store the result in a third variable
- case asBC_BXOR:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc)) ^ *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- // Do a logical shift left of two variables and store the result in a third variable
- case asBC_BSLL:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc)) << *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- // Do a logical shift right of two variables and store the result in a third variable
- case asBC_BSRL:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc)) >> *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- // Do an arithmetic shift right of two variables and store the result in a third variable
- case asBC_BSRA:
- *(l_fp - asBC_SWORDARG0(l_bc)) = int(*(l_fp - asBC_SWORDARG1(l_bc))) >> *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_COPY:
- {
- void *d = (void*)*(asPWORD*)l_sp; l_sp += AS_PTR_SIZE;
- void *s = (void*)*(asPWORD*)l_sp;
- if( s == 0 || d == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- memcpy(d, s, asBC_WORDARG0(l_bc)*4);
- // replace the pointer on the stack with the lvalue
- *(asPWORD**)l_sp = (asPWORD*)d;
- }
- l_bc += 2;
- break;
- case asBC_PshC8:
- l_sp -= 2;
- *(asQWORD*)l_sp = asBC_QWORDARG(l_bc);
- l_bc += 3;
- break;
- case asBC_PshVPtr:
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = *(asPWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_RDSPtr:
- {
- // The pointer must not be null
- asPWORD a = *(asPWORD*)l_sp;
- if( a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- // Pop an address from the stack, read a pointer from that address and push it on the stack
- *(asPWORD*)l_sp = *(asPWORD*)a;
- }
- l_bc++;
- break;
- //----------------------------
- // Comparisons
- case asBC_CMPd:
- {
- // Do a comparison of the values, rather than a subtraction
- // in order to get proper behaviour for infinity values.
- double dbl1 = *(double*)(l_fp - asBC_SWORDARG0(l_bc));
- double dbl2 = *(double*)(l_fp - asBC_SWORDARG1(l_bc));
- if( dbl1 == dbl2 ) *(int*)&m_regs.valueRegister = 0;
- else if( dbl1 < dbl2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPu:
- {
- asDWORD d1 = *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- asDWORD d2 = *(asDWORD*)(l_fp - asBC_SWORDARG1(l_bc));
- if( d1 == d2 ) *(int*)&m_regs.valueRegister = 0;
- else if( d1 < d2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPf:
- {
- // Do a comparison of the values, rather than a subtraction
- // in order to get proper behaviour for infinity values.
- float f1 = *(float*)(l_fp - asBC_SWORDARG0(l_bc));
- float f2 = *(float*)(l_fp - asBC_SWORDARG1(l_bc));
- if( f1 == f2 ) *(int*)&m_regs.valueRegister = 0;
- else if( f1 < f2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPi:
- {
- int i1 = *(int*)(l_fp - asBC_SWORDARG0(l_bc));
- int i2 = *(int*)(l_fp - asBC_SWORDARG1(l_bc));
- if( i1 == i2 ) *(int*)&m_regs.valueRegister = 0;
- else if( i1 < i2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- //----------------------------
- // Comparisons with constant value
- case asBC_CMPIi:
- {
- int i1 = *(int*)(l_fp - asBC_SWORDARG0(l_bc));
- int i2 = asBC_INTARG(l_bc);
- if( i1 == i2 ) *(int*)&m_regs.valueRegister = 0;
- else if( i1 < i2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPIf:
- {
- // Do a comparison of the values, rather than a subtraction
- // in order to get proper behaviour for infinity values.
- float f1 = *(float*)(l_fp - asBC_SWORDARG0(l_bc));
- float f2 = asBC_FLOATARG(l_bc);
- if( f1 == f2 ) *(int*)&m_regs.valueRegister = 0;
- else if( f1 < f2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPIu:
- {
- asDWORD d1 = *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- asDWORD d2 = asBC_DWORDARG(l_bc);
- if( d1 == d2 ) *(int*)&m_regs.valueRegister = 0;
- else if( d1 < d2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_JMPP:
- l_bc += 1 + (*(int*)(l_fp - asBC_SWORDARG0(l_bc)))*2;
- break;
- case asBC_PopRPtr:
- *(asPWORD*)&m_regs.valueRegister = *(asPWORD*)l_sp;
- l_sp += AS_PTR_SIZE;
- l_bc++;
- break;
- case asBC_PshRPtr:
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = *(asPWORD*)&m_regs.valueRegister;
- l_bc++;
- break;
- case asBC_STR:
- // TODO: NEWSTRING: Deprecate this instruction
- asASSERT(false);
- l_bc++;
- break;
- case asBC_CALLSYS:
- {
- // Get function ID from the argument
- int i = asBC_INTARG(l_bc);
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- l_sp += CallSystemFunction(i, this);
- // Update the program position after the call so that line number is correct
- l_bc += 2;
- if( m_regs.doProcessSuspend )
- {
- // Should the execution be suspended?
- if( m_doSuspend )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- m_status = asEXECUTION_SUSPENDED;
- return;
- }
- // An exception might have been raised
- if( m_status != asEXECUTION_ACTIVE )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- return;
- }
- }
- }
- break;
- case asBC_CALLBND:
- {
- // TODO: Clean-up: This code is very similar to asBC_CallPtr. Create a shared method for them
- // Get the function ID from the stack
- int i = asBC_INTARG(l_bc);
- asASSERT( i >= 0 );
- asASSERT( i & FUNC_IMPORTED );
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- int funcId = m_engine->importedFunctions[i & ~FUNC_IMPORTED]->boundFunctionId;
- if( funcId == -1 )
- {
- // Need to update the program pointer for the exception handler
- m_regs.programPointer += 2;
- // Tell the exception handler to clean up the arguments to this function
- m_needToCleanupArgs = true;
- SetInternalException(TXT_UNBOUND_FUNCTION);
- return;
- }
- else
- {
- asCScriptFunction *func = m_engine->GetScriptFunction(funcId);
- if( func->funcType == asFUNC_SCRIPT )
- {
- m_regs.programPointer += 2;
- CallScriptFunction(func);
- }
- else if( func->funcType == asFUNC_DELEGATE )
- {
- // Push the object pointer on the stack. There is always a reserved space for this so
- // we don't don't need to worry about overflowing the allocated memory buffer
- asASSERT( m_regs.stackPointer - AS_PTR_SIZE >= m_stackBlocks[m_stackIndex] );
- m_regs.stackPointer -= AS_PTR_SIZE;
- *(asPWORD*)m_regs.stackPointer = asPWORD(func->objForDelegate);
- // Call the delegated method
- if( func->funcForDelegate->funcType == asFUNC_SYSTEM )
- {
- m_regs.stackPointer += CallSystemFunction(func->funcForDelegate->id, this);
- // Update program position after the call so the line number
- // is correct in case the system function queries it
- m_regs.programPointer += 2;
- }
- else
- {
- m_regs.programPointer += 2;
- // TODO: run-time optimize: The true method could be figured out when creating the delegate
- CallInterfaceMethod(func->funcForDelegate);
- }
- }
- else
- {
- asASSERT( func->funcType == asFUNC_SYSTEM );
- m_regs.stackPointer += CallSystemFunction(func->id, this);
- // Update program position after the call so the line number
- // is correct in case the system function queries it
- m_regs.programPointer += 2;
- }
- }
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- }
- break;
- case asBC_SUSPEND:
- if( m_regs.doProcessSuspend )
- {
- if( m_lineCallback )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- CallLineCallback();
- }
- if( m_doSuspend )
- {
- l_bc++;
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- m_status = asEXECUTION_SUSPENDED;
- return;
- }
- }
- l_bc++;
- break;
- case asBC_ALLOC:
- {
- asCObjectType *objType = (asCObjectType*)asBC_PTRARG(l_bc);
- int func = asBC_INTARG(l_bc+AS_PTR_SIZE);
- if( objType->flags & asOBJ_SCRIPT_OBJECT )
- {
- // Need to move the values back to the context as the construction
- // of the script object may reuse the context for nested calls.
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Pre-allocate the memory
- asDWORD *mem = (asDWORD*)m_engine->CallAlloc(objType);
- // Pre-initialize the memory by calling the constructor for asCScriptObject
- ScriptObject_Construct(objType, (asCScriptObject*)mem);
- // Call the constructor to initalize the memory
- asCScriptFunction *f = m_engine->scriptFunctions[func];
- asDWORD **a = (asDWORD**)*(asPWORD*)(m_regs.stackPointer + f->GetSpaceNeededForArguments());
- if( a ) *a = mem;
- // Push the object pointer on the stack
- m_regs.stackPointer -= AS_PTR_SIZE;
- *(asPWORD*)m_regs.stackPointer = (asPWORD)mem;
- m_regs.programPointer += 2+AS_PTR_SIZE;
- CallScriptFunction(f);
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- }
- else
- {
- // Pre-allocate the memory
- asDWORD *mem = (asDWORD*)m_engine->CallAlloc(objType);
- if( func )
- {
- // Push the object pointer on the stack (it will be popped by the function)
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = (asPWORD)mem;
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- l_sp += CallSystemFunction(func, this);
- }
- // Pop the variable address from the stack
- asDWORD **a = (asDWORD**)*(asPWORD*)l_sp;
- l_sp += AS_PTR_SIZE;
- if( a ) *a = mem;
- l_bc += 2+AS_PTR_SIZE;
- if( m_regs.doProcessSuspend )
- {
- // Should the execution be suspended?
- if( m_doSuspend )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- m_status = asEXECUTION_SUSPENDED;
- return;
- }
- // An exception might have been raised
- if( m_status != asEXECUTION_ACTIVE )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- m_engine->CallFree(mem);
- *a = 0;
- return;
- }
- }
- }
- }
- break;
- case asBC_FREE:
- {
- // Get the variable that holds the object handle/reference
- asPWORD *a = (asPWORD*)asPWORD(l_fp - asBC_SWORDARG0(l_bc));
- if( *a )
- {
- asCObjectType *objType = (asCObjectType*)asBC_PTRARG(l_bc);
- asSTypeBehaviour *beh = &objType->beh;
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- if( objType->flags & asOBJ_REF )
- {
- asASSERT( (objType->flags & asOBJ_NOCOUNT) || beh->release );
- if( beh->release )
- m_engine->CallObjectMethod((void*)(asPWORD)*a, beh->release);
- }
- else
- {
- if( beh->destruct )
- m_engine->CallObjectMethod((void*)(asPWORD)*a, beh->destruct);
- else if( objType->flags & asOBJ_LIST_PATTERN )
- m_engine->DestroyList((asBYTE*)(asPWORD)*a, objType);
- m_engine->CallFree((void*)(asPWORD)*a);
- }
- // Clear the variable
- *a = 0;
- }
- }
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_LOADOBJ:
- {
- // Move the object pointer from the object variable into the object register
- void **a = (void**)(l_fp - asBC_SWORDARG0(l_bc));
- m_regs.objectType = 0;
- m_regs.objectRegister = *a;
- *a = 0;
- }
- l_bc++;
- break;
- case asBC_STOREOBJ:
- // Move the object pointer from the object register to the object variable
- *(asPWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = asPWORD(m_regs.objectRegister);
- m_regs.objectRegister = 0;
- l_bc++;
- break;
- case asBC_GETOBJ:
- {
- // Read variable index from location on stack
- asPWORD *a = (asPWORD*)(l_sp + asBC_WORDARG0(l_bc));
- asPWORD offset = *a;
- // Move pointer from variable to the same location on the stack
- asPWORD *v = (asPWORD*)(l_fp - offset);
- *a = *v;
- // Clear variable
- *v = 0;
- }
- l_bc++;
- break;
- case asBC_REFCPY:
- {
- asCObjectType *objType = (asCObjectType*)asBC_PTRARG(l_bc);
- asSTypeBehaviour *beh = &objType->beh;
- // Pop address of destination pointer from the stack
- void **d = (void**)*(asPWORD*)l_sp;
- l_sp += AS_PTR_SIZE;
- // Read wanted pointer from the stack
- void *s = (void*)*(asPWORD*)l_sp;
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Update ref counter for object types that require it
- if( !(objType->flags & (asOBJ_NOCOUNT | asOBJ_VALUE)) )
- {
- // Release previous object held by destination pointer
- if( *d != 0 && beh->release )
- m_engine->CallObjectMethod(*d, beh->release);
- // Increase ref counter of wanted object
- if( s != 0 && beh->addref )
- m_engine->CallObjectMethod(s, beh->addref);
- }
- // Set the new object in the destination
- *d = s;
- }
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_CHKREF:
- {
- // Verify if the pointer on the stack is null
- // This is used when validating a pointer that an operator will work on
- asPWORD a = *(asPWORD*)l_sp;
- if( a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- }
- l_bc++;
- break;
- case asBC_GETOBJREF:
- {
- // Get the location on the stack where the reference will be placed
- asPWORD *a = (asPWORD*)(l_sp + asBC_WORDARG0(l_bc));
- // Replace the variable index with the object handle held in the variable
- *(asPWORD**)a = *(asPWORD**)(l_fp - *a);
- }
- l_bc++;
- break;
- case asBC_GETREF:
- {
- // Get the location on the stack where the reference will be placed
- asPWORD *a = (asPWORD*)(l_sp + asBC_WORDARG0(l_bc));
- // Replace the variable index with the address of the variable
- *(asPWORD**)a = (asPWORD*)(l_fp - (int)*a);
- }
- l_bc++;
- break;
- case asBC_PshNull:
- // Push a null pointer on the stack
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = 0;
- l_bc++;
- break;
- case asBC_ClrVPtr:
- // TODO: runtime optimize: Is this instruction really necessary?
- // CallScriptFunction() can clear the null handles upon entry, just as is done for
- // all other object variables
- // Clear pointer variable
- *(asPWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = 0;
- l_bc++;
- break;
- case asBC_OBJTYPE:
- // Push the object type on the stack
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = asBC_PTRARG(l_bc);
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_TYPEID:
- // Equivalent to PshC4, but kept as separate instruction for bytecode serialization
- --l_sp;
- *l_sp = asBC_DWORDARG(l_bc);
- l_bc += 2;
- break;
- case asBC_SetV4:
- *(l_fp - asBC_SWORDARG0(l_bc)) = asBC_DWORDARG(l_bc);
- l_bc += 2;
- break;
- case asBC_SetV8:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = asBC_QWORDARG(l_bc);
- l_bc += 3;
- break;
- case asBC_ADDSi:
- {
- // The pointer must not be null
- asPWORD a = *(asPWORD*)l_sp;
- if( a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- // Add an offset to the pointer
- *(asPWORD*)l_sp = a + asBC_SWORDARG0(l_bc);
- }
- l_bc += 2;
- break;
- case asBC_CpyVtoV4:
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(l_fp - asBC_SWORDARG1(l_bc));
- l_bc += 2;
- break;
- case asBC_CpyVtoV8:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc));
- l_bc += 2;
- break;
- case asBC_CpyVtoR4:
- *(asDWORD*)&m_regs.valueRegister = *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_CpyVtoR8:
- *(asQWORD*)&m_regs.valueRegister = *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_CpyVtoG4:
- *(asDWORD*)asBC_PTRARG(l_bc) = *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc += 1 + AS_PTR_SIZE;
- break;
- case asBC_CpyRtoV4:
- *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asDWORD*)&m_regs.valueRegister;
- l_bc++;
- break;
- case asBC_CpyRtoV8:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = m_regs.valueRegister;
- l_bc++;
- break;
- case asBC_CpyGtoV4:
- *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asDWORD*)asBC_PTRARG(l_bc);
- l_bc += 1 + AS_PTR_SIZE;
- break;
- case asBC_WRTV1:
- // The pointer in the register points to a byte, and *(l_fp - offset) too
- **(asBYTE**)&m_regs.valueRegister = *(asBYTE*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_WRTV2:
- // The pointer in the register points to a word, and *(l_fp - offset) too
- **(asWORD**)&m_regs.valueRegister = *(asWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_WRTV4:
- **(asDWORD**)&m_regs.valueRegister = *(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_WRTV8:
- **(asQWORD**)&m_regs.valueRegister = *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_RDR1:
- {
- // The pointer in the register points to a byte, and *(l_fp - offset) will also point to a byte
- asBYTE *bPtr = (asBYTE*)(l_fp - asBC_SWORDARG0(l_bc));
- bPtr[0] = **(asBYTE**)&m_regs.valueRegister; // read the byte
- bPtr[1] = 0; // 0 the rest of the DWORD
- bPtr[2] = 0;
- bPtr[3] = 0;
- }
- l_bc++;
- break;
- case asBC_RDR2:
- {
- // The pointer in the register points to a word, and *(l_fp - offset) will also point to a word
- asWORD *wPtr = (asWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- wPtr[0] = **(asWORD**)&m_regs.valueRegister; // read the word
- wPtr[1] = 0; // 0 the rest of the DWORD
- }
- l_bc++;
- break;
- case asBC_RDR4:
- *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = **(asDWORD**)&m_regs.valueRegister;
- l_bc++;
- break;
- case asBC_RDR8:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = **(asQWORD**)&m_regs.valueRegister;
- l_bc++;
- break;
- case asBC_LDG:
- *(asPWORD*)&m_regs.valueRegister = asBC_PTRARG(l_bc);
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_LDV:
- *(asDWORD**)&m_regs.valueRegister = (l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_PGA:
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = asBC_PTRARG(l_bc);
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_CmpPtr:
- {
- // TODO: runtime optimize: This instruction should really just be an equals, and return true or false.
- // The instruction is only used for is and !is tests anyway.
- asPWORD p1 = *(asPWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- asPWORD p2 = *(asPWORD*)(l_fp - asBC_SWORDARG1(l_bc));
- if( p1 == p2 ) *(int*)&m_regs.valueRegister = 0;
- else if( p1 < p2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_VAR:
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = (asPWORD)asBC_SWORDARG0(l_bc);
- l_bc++;
- break;
- //----------------------------
- // Type conversions
- case asBC_iTOf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(*(int*)(l_fp - asBC_SWORDARG0(l_bc)));
- l_bc++;
- break;
- case asBC_fTOi:
- *(l_fp - asBC_SWORDARG0(l_bc)) = int(*(float*)(l_fp - asBC_SWORDARG0(l_bc)));
- l_bc++;
- break;
- case asBC_uTOf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(*(l_fp - asBC_SWORDARG0(l_bc)));
- l_bc++;
- break;
- case asBC_fTOu:
- // We must cast to int first, because on some compilers the cast of a negative float value to uint result in 0
- *(l_fp - asBC_SWORDARG0(l_bc)) = asUINT(int(*(float*)(l_fp - asBC_SWORDARG0(l_bc))));
- l_bc++;
- break;
- case asBC_sbTOi:
- // *(l_fp - offset) points to a char, and will point to an int afterwards
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(signed char*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_swTOi:
- // *(l_fp - offset) points to a short, and will point to an int afterwards
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(short*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_ubTOi:
- // (l_fp - offset) points to a byte, and will point to an int afterwards
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(asBYTE*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_uwTOi:
- // *(l_fp - offset) points to a word, and will point to an int afterwards
- *(l_fp - asBC_SWORDARG0(l_bc)) = *(asWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_dTOi:
- *(l_fp - asBC_SWORDARG0(l_bc)) = int(*(double*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_dTOu:
- // We must cast to int first, because on some compilers the cast of a negative float value to uint result in 0
- *(l_fp - asBC_SWORDARG0(l_bc)) = asUINT(int(*(double*)(l_fp - asBC_SWORDARG1(l_bc))));
- l_bc += 2;
- break;
- case asBC_dTOf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(*(double*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_iTOd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(*(int*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_uTOd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(*(asUINT*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_fTOd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(*(float*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- //------------------------------
- // Math operations
- case asBC_ADDi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) + *(int*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_SUBi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) - *(int*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_MULi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) * *(int*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_DIVi:
- {
- int divider = *(int*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- else if( divider == -1 )
- {
- // Need to check if the value that is divided is 0x80000000
- // as dividing it with -1 will cause an overflow exception
- if( *(int*)(l_fp - asBC_SWORDARG1(l_bc)) == int(0x80000000) )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_OVERFLOW);
- return;
- }
- }
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- }
- l_bc += 2;
- break;
- case asBC_MODi:
- {
- int divider = *(int*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- else if( divider == -1 )
- {
- // Need to check if the value that is divided is 0x80000000
- // as dividing it with -1 will cause an overflow exception
- if( *(int*)(l_fp - asBC_SWORDARG1(l_bc)) == int(0x80000000) )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_OVERFLOW);
- return;
- }
- }
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) % divider;
- }
- l_bc += 2;
- break;
- case asBC_ADDf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) + *(float*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_SUBf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) - *(float*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_MULf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) * *(float*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_DIVf:
- {
- float divider = *(float*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- }
- l_bc += 2;
- break;
- case asBC_MODf:
- {
- float divider = *(float*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = fmodf(*(float*)(l_fp - asBC_SWORDARG1(l_bc)), divider);
- }
- l_bc += 2;
- break;
- case asBC_ADDd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = *(double*)(l_fp - asBC_SWORDARG1(l_bc)) + *(double*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_SUBd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = *(double*)(l_fp - asBC_SWORDARG1(l_bc)) - *(double*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_MULd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = *(double*)(l_fp - asBC_SWORDARG1(l_bc)) * *(double*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_DIVd:
- {
- double divider = *(double*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = *(double*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- l_bc += 2;
- }
- break;
- case asBC_MODd:
- {
- double divider = *(double*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = fmod(*(double*)(l_fp - asBC_SWORDARG1(l_bc)), divider);
- l_bc += 2;
- }
- break;
- //------------------------------
- // Math operations with constant value
- case asBC_ADDIi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) + asBC_INTARG(l_bc+1);
- l_bc += 3;
- break;
- case asBC_SUBIi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) - asBC_INTARG(l_bc+1);
- l_bc += 3;
- break;
- case asBC_MULIi:
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = *(int*)(l_fp - asBC_SWORDARG1(l_bc)) * asBC_INTARG(l_bc+1);
- l_bc += 3;
- break;
- case asBC_ADDIf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) + asBC_FLOATARG(l_bc+1);
- l_bc += 3;
- break;
- case asBC_SUBIf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) - asBC_FLOATARG(l_bc+1);
- l_bc += 3;
- break;
- case asBC_MULIf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = *(float*)(l_fp - asBC_SWORDARG1(l_bc)) * asBC_FLOATARG(l_bc+1);
- l_bc += 3;
- break;
- //-----------------------------------
- case asBC_SetG4:
- *(asDWORD*)asBC_PTRARG(l_bc) = asBC_DWORDARG(l_bc+AS_PTR_SIZE);
- l_bc += 2 + AS_PTR_SIZE;
- break;
- case asBC_ChkRefS:
- {
- // Verify if the pointer on the stack refers to a non-null value
- // This is used to validate a reference to a handle
- asPWORD *a = (asPWORD*)*(asPWORD*)l_sp;
- if( *a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- }
- l_bc++;
- break;
- case asBC_ChkNullV:
- {
- // Verify if variable (on the stack) is not null
- asDWORD *a = *(asDWORD**)(l_fp - asBC_SWORDARG0(l_bc));
- if( a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- }
- l_bc++;
- break;
- case asBC_CALLINTF:
- {
- int i = asBC_INTARG(l_bc);
- l_bc += 2;
- asASSERT( i >= 0 );
- asASSERT( (i & FUNC_IMPORTED) == 0 );
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- CallInterfaceMethod(m_engine->GetScriptFunction(i));
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- }
- break;
- case asBC_iTOb:
- {
- // *(l_fp - offset) points to an int, and will point to a byte afterwards
- // We need to use volatile here to tell the compiler not to rearrange
- // read and write operations during optimizations.
- volatile asDWORD val = *(l_fp - asBC_SWORDARG0(l_bc));
- volatile asBYTE *bPtr = (asBYTE*)(l_fp - asBC_SWORDARG0(l_bc));
- bPtr[0] = (asBYTE)val; // write the byte
- bPtr[1] = 0; // 0 the rest of the DWORD
- bPtr[2] = 0;
- bPtr[3] = 0;
- }
- l_bc++;
- break;
- case asBC_iTOw:
- {
- // *(l_fp - offset) points to an int, and will point to word afterwards
- // We need to use volatile here to tell the compiler not to rearrange
- // read and write operations during optimizations.
- volatile asDWORD val = *(l_fp - asBC_SWORDARG0(l_bc));
- volatile asWORD *wPtr = (asWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- wPtr[0] = (asWORD)val; // write the word
- wPtr[1] = 0; // 0 the rest of the DWORD
- }
- l_bc++;
- break;
- case asBC_SetV1:
- // TODO: This is exactly the same as SetV4. This is a left over from the time
- // when the bytecode instructions were more tightly packed. It can now
- // be removed. When removing it, make sure the value is correctly converted
- // on big-endian CPUs.
- // The byte is already stored correctly in the argument
- *(l_fp - asBC_SWORDARG0(l_bc)) = asBC_DWORDARG(l_bc);
- l_bc += 2;
- break;
- case asBC_SetV2:
- // TODO: This is exactly the same as SetV4. This is a left over from the time
- // when the bytecode instructions were more tightly packed. It can now
- // be removed. When removing it, make sure the value is correctly converted
- // on big-endian CPUs.
- // The word is already stored correctly in the argument
- *(l_fp - asBC_SWORDARG0(l_bc)) = asBC_DWORDARG(l_bc);
- l_bc += 2;
- break;
- case asBC_Cast:
- // Cast the handle at the top of the stack to the type in the argument
- {
- asDWORD **a = (asDWORD**)*(asPWORD*)l_sp;
- if( a && *a )
- {
- asDWORD typeId = asBC_DWORDARG(l_bc);
- asCScriptObject *obj = (asCScriptObject *)* a;
- asCObjectType *objType = obj->objType;
- asCObjectType *to = m_engine->GetObjectTypeFromTypeId(typeId);
- // This instruction can only be used with script classes and interfaces
- asASSERT( objType->flags & asOBJ_SCRIPT_OBJECT );
- asASSERT( to->flags & asOBJ_SCRIPT_OBJECT );
- if( objType->Implements(to) || objType->DerivesFrom(to) )
- {
- m_regs.objectType = 0;
- m_regs.objectRegister = obj;
- obj->AddRef();
- }
- else
- {
- // The object register should already be null, so there
- // is no need to clear it if the cast is unsuccessful
- asASSERT( m_regs.objectRegister == 0 );
- }
- }
- l_sp += AS_PTR_SIZE;
- }
- l_bc += 2;
- break;
- case asBC_i64TOi:
- *(l_fp - asBC_SWORDARG0(l_bc)) = int(*(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_uTOi64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = asINT64(*(asUINT*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_iTOi64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = asINT64(*(int*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_fTOi64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = asINT64(*(float*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_dTOi64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = asINT64(*(double*)(l_fp - asBC_SWORDARG0(l_bc)));
- l_bc++;
- break;
- case asBC_fTOu64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = asQWORD(asINT64(*(float*)(l_fp - asBC_SWORDARG1(l_bc))));
- l_bc += 2;
- break;
- case asBC_dTOu64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = asQWORD(asINT64(*(double*)(l_fp - asBC_SWORDARG0(l_bc))));
- l_bc++;
- break;
- case asBC_i64TOf:
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(*(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)));
- l_bc += 2;
- break;
- case asBC_u64TOf:
- #if defined(_MSC_VER) && _MSC_VER <= 1200 // MSVC6
- {
- // MSVC6 doesn't permit UINT64 to double
- asINT64 v = *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc));
- if( v < 0 )
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = 18446744073709551615.0f+float(v);
- else
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(v);
- }
- #else
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = float(*(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)));
- #endif
- l_bc += 2;
- break;
- case asBC_i64TOd:
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(*(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)));
- l_bc++;
- break;
- case asBC_u64TOd:
- #if defined(_MSC_VER) && _MSC_VER <= 1200 // MSVC6
- {
- // MSVC6 doesn't permit UINT64 to double
- asINT64 v = *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc));
- if( v < 0 )
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = 18446744073709551615.0+double(v);
- else
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(v);
- }
- #else
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = double(*(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)));
- #endif
- l_bc++;
- break;
- case asBC_NEGi64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = -*(asINT64*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_INCi64:
- ++(**(asQWORD**)&m_regs.valueRegister);
- l_bc++;
- break;
- case asBC_DECi64:
- --(**(asQWORD**)&m_regs.valueRegister);
- l_bc++;
- break;
- case asBC_BNOT64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = ~*(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_ADDi64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) + *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_SUBi64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) - *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_MULi64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) * *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_DIVi64:
- {
- asINT64 divider = *(asINT64*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- else if( divider == -1 )
- {
- // Need to check if the value that is divided is 1<<63
- // as dividing it with -1 will cause an overflow exception
- if( *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)) == (asINT64(1)<<63) )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_OVERFLOW);
- return;
- }
- }
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- }
- l_bc += 2;
- break;
- case asBC_MODi64:
- {
- asINT64 divider = *(asINT64*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- else if( divider == -1 )
- {
- // Need to check if the value that is divided is 1<<63
- // as dividing it with -1 will cause an overflow exception
- if( *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)) == (asINT64(1)<<63) )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_OVERFLOW);
- return;
- }
- }
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)) % divider;
- }
- l_bc += 2;
- break;
- case asBC_BAND64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) & *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_BOR64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) | *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_BXOR64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) ^ *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_BSLL64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) << *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_BSRL64:
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) >> *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_BSRA64:
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)) >> *(l_fp - asBC_SWORDARG2(l_bc));
- l_bc += 2;
- break;
- case asBC_CMPi64:
- {
- asINT64 i1 = *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc));
- asINT64 i2 = *(asINT64*)(l_fp - asBC_SWORDARG1(l_bc));
- if( i1 == i2 ) *(int*)&m_regs.valueRegister = 0;
- else if( i1 < i2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_CMPu64:
- {
- asQWORD d1 = *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- asQWORD d2 = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc));
- if( d1 == d2 ) *(int*)&m_regs.valueRegister = 0;
- else if( d1 < d2 ) *(int*)&m_regs.valueRegister = -1;
- else *(int*)&m_regs.valueRegister = 1;
- l_bc += 2;
- }
- break;
- case asBC_ChkNullS:
- {
- // Verify if the pointer on the stack is null
- // This is used for example when validating handles passed as function arguments
- asPWORD a = *(asPWORD*)(l_sp + asBC_WORDARG0(l_bc));
- if( a == 0 )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- }
- l_bc++;
- break;
- case asBC_ClrHi:
- #if AS_SIZEOF_BOOL == 1
- {
- // Clear the upper bytes, so that trash data don't interfere with boolean operations
- // We need to use volatile here to tell the compiler it cannot
- // change the order of read and write operations on the pointer.
- volatile asBYTE *ptr = (asBYTE*)&m_regs.valueRegister;
- ptr[1] = 0; // The boolean value is stored in the lower byte, so we clear the rest
- ptr[2] = 0;
- ptr[3] = 0;
- }
- #else
- // We don't have anything to do here
- #endif
- l_bc++;
- break;
- case asBC_JitEntry:
- {
- if( m_currentFunction->scriptData->jitFunction )
- {
- asPWORD jitArg = asBC_PTRARG(l_bc);
- if( jitArg )
- {
- // Resume JIT operation
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- (m_currentFunction->scriptData->jitFunction)(&m_regs, jitArg);
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- break;
- }
- }
- // Not a JIT resume point, treat as nop
- l_bc += 1+AS_PTR_SIZE;
- }
- break;
- case asBC_CallPtr:
- {
- // Get the function pointer from the local variable
- asCScriptFunction *func = *(asCScriptFunction**)(l_fp - asBC_SWORDARG0(l_bc));
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- if( func == 0 )
- {
- // Need to update the program pointer anyway for the exception handler
- m_regs.programPointer++;
- // Tell the exception handler to clean up the arguments to this method
- m_needToCleanupArgs = true;
- // TODO: funcdef: Should we have a different exception string?
- SetInternalException(TXT_UNBOUND_FUNCTION);
- return;
- }
- else
- {
- if (func->funcType == asFUNC_SCRIPT)
- {
- m_regs.programPointer++;
- CallScriptFunction(func);
- }
- else if (func->funcType == asFUNC_DELEGATE)
- {
- // Push the object pointer on the stack. There is always a reserved space for this so
- // we don't don't need to worry about overflowing the allocated memory buffer
- asASSERT(m_regs.stackPointer - AS_PTR_SIZE >= m_stackBlocks[m_stackIndex]);
- m_regs.stackPointer -= AS_PTR_SIZE;
- *(asPWORD*)m_regs.stackPointer = asPWORD(func->objForDelegate);
- // Call the delegated method
- if (func->funcForDelegate->funcType == asFUNC_SYSTEM)
- {
- m_regs.stackPointer += CallSystemFunction(func->funcForDelegate->id, this);
- // Update program position after the call so the line number
- // is correct in case the system function queries it
- m_regs.programPointer++;
- }
- else
- {
- m_regs.programPointer++;
- // TODO: run-time optimize: The true method could be figured out when creating the delegate
- CallInterfaceMethod(func->funcForDelegate);
- }
- }
- else if (func->funcType == asFUNC_SYSTEM)
- {
- m_regs.stackPointer += CallSystemFunction(func->id, this);
- // Update program position after the call so the line number
- // is correct in case the system function queries it
- m_regs.programPointer++;
- }
- else if (func->funcType == asFUNC_IMPORTED)
- {
- m_regs.programPointer++;
- int funcId = m_engine->importedFunctions[func->id & ~FUNC_IMPORTED]->boundFunctionId;
- if (funcId > 0)
- CallScriptFunction(m_engine->scriptFunctions[funcId]);
- else
- {
- // Tell the exception handler to clean up the arguments to this method
- m_needToCleanupArgs = true;
- SetInternalException(TXT_UNBOUND_FUNCTION);
- }
- }
- else
- {
- // Should not get here
- asASSERT(false);
- }
- }
- // Extract the values from the context again
- l_bc = m_regs.programPointer;
- l_sp = m_regs.stackPointer;
- l_fp = m_regs.stackFramePointer;
- // If status isn't active anymore then we must stop
- if( m_status != asEXECUTION_ACTIVE )
- return;
- }
- break;
- case asBC_FuncPtr:
- // Push the function pointer on the stack. The pointer is in the argument
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = asBC_PTRARG(l_bc);
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_LoadThisR:
- {
- // PshVPtr 0
- asPWORD tmp = *(asPWORD*)l_fp;
- // Make sure the pointer is not null
- if( tmp == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- // ADDSi
- tmp = tmp + asBC_SWORDARG0(l_bc);
- // PopRPtr
- *(asPWORD*)&m_regs.valueRegister = tmp;
- l_bc += 2;
- }
- break;
- // Push the qword value of a variable on the stack
- case asBC_PshV8:
- l_sp -= 2;
- *(asQWORD*)l_sp = *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- l_bc++;
- break;
- case asBC_DIVu:
- {
- asUINT divider = *(asUINT*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(asUINT*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asUINT*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- }
- l_bc += 2;
- break;
- case asBC_MODu:
- {
- asUINT divider = *(asUINT*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(asUINT*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asUINT*)(l_fp - asBC_SWORDARG1(l_bc)) % divider;
- }
- l_bc += 2;
- break;
- case asBC_DIVu64:
- {
- asQWORD divider = *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) / divider;
- }
- l_bc += 2;
- break;
- case asBC_MODu64:
- {
- asQWORD divider = *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc));
- if( divider == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_DIVIDE_BY_ZERO);
- return;
- }
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = *(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)) % divider;
- }
- l_bc += 2;
- break;
- case asBC_LoadRObjR:
- {
- // PshVPtr x
- asPWORD tmp = *(asPWORD*)(l_fp - asBC_SWORDARG0(l_bc));
- // Make sure the pointer is not null
- if( tmp == 0 )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return;
- }
- // ADDSi y
- tmp = tmp + asBC_SWORDARG1(l_bc);
- // PopRPtr
- *(asPWORD*)&m_regs.valueRegister = tmp;
- l_bc += 3;
- }
- break;
- case asBC_LoadVObjR:
- {
- // PSF x
- asPWORD tmp = (asPWORD)(l_fp - asBC_SWORDARG0(l_bc));
- // ADDSi y
- tmp = tmp + asBC_SWORDARG1(l_bc);
- // PopRPtr
- *(asPWORD*)&m_regs.valueRegister = tmp;
- l_bc += 3;
- }
- break;
- case asBC_RefCpyV:
- // Same as PSF v, REFCPY
- {
- asCObjectType *objType = (asCObjectType*)asBC_PTRARG(l_bc);
- asSTypeBehaviour *beh = &objType->beh;
- // Determine destination from argument
- void **d = (void**)asPWORD(l_fp - asBC_SWORDARG0(l_bc));
- // Read wanted pointer from the stack
- void *s = (void*)*(asPWORD*)l_sp;
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Update ref counter for object types that require it
- if( !(objType->flags & (asOBJ_NOCOUNT | asOBJ_VALUE)) )
- {
- // Release previous object held by destination pointer
- if( *d != 0 && beh->release )
- m_engine->CallObjectMethod(*d, beh->release);
- // Increase ref counter of wanted object
- if( s != 0 && beh->addref )
- m_engine->CallObjectMethod(s, beh->addref);
- }
- // Set the new object in the destination
- *d = s;
- }
- l_bc += 1+AS_PTR_SIZE;
- break;
- case asBC_JLowZ:
- if( *(asBYTE*)&m_regs.valueRegister == 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- case asBC_JLowNZ:
- if( *(asBYTE*)&m_regs.valueRegister != 0 )
- l_bc += asBC_INTARG(l_bc) + 2;
- else
- l_bc += 2;
- break;
- case asBC_AllocMem:
- // Allocate a buffer and store the pointer in the local variable
- {
- // TODO: runtime optimize: As the list buffers are going to be short lived, it may be interesting
- // to use a memory pool to avoid reallocating the memory all the time
- asUINT size = asBC_DWORDARG(l_bc);
- asBYTE **var = (asBYTE**)(l_fp - asBC_SWORDARG0(l_bc));
- #ifndef WIP_16BYTE_ALIGN
- *var = asNEWARRAY(asBYTE, size);
- #else
- *var = asNEWARRAYALIGNED(asBYTE, size, MAX_TYPE_ALIGNMENT);
- #endif
- // Clear the buffer for the pointers that will be placed in it
- memset(*var, 0, size);
- }
- l_bc += 2;
- break;
- case asBC_SetListSize:
- {
- // Set the size element in the buffer
- asBYTE *var = *(asBYTE**)(l_fp - asBC_SWORDARG0(l_bc));
- asUINT off = asBC_DWORDARG(l_bc);
- asUINT size = asBC_DWORDARG(l_bc+1);
- asASSERT( var );
- *(asUINT*)(var+off) = size;
- }
- l_bc += 3;
- break;
- case asBC_PshListElmnt:
- {
- // Push the pointer to the list element on the stack
- // In essence it does the same as PSF, RDSPtr, ADDSi
- asBYTE *var = *(asBYTE**)(l_fp - asBC_SWORDARG0(l_bc));
- asUINT off = asBC_DWORDARG(l_bc);
- asASSERT( var );
- l_sp -= AS_PTR_SIZE;
- *(asPWORD*)l_sp = asPWORD(var+off);
- }
- l_bc += 2;
- break;
- case asBC_SetListType:
- {
- // Set the type id in the buffer
- asBYTE *var = *(asBYTE**)(l_fp - asBC_SWORDARG0(l_bc));
- asUINT off = asBC_DWORDARG(l_bc);
- asUINT type = asBC_DWORDARG(l_bc+1);
- asASSERT( var );
- *(asUINT*)(var+off) = type;
- }
- l_bc += 3;
- break;
- //------------------------------
- // Exponent operations
- case asBC_POWi:
- {
- bool isOverflow;
- *(int*)(l_fp - asBC_SWORDARG0(l_bc)) = as_powi(*(int*)(l_fp - asBC_SWORDARG1(l_bc)), *(int*)(l_fp - asBC_SWORDARG2(l_bc)), isOverflow);
- if( isOverflow )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_POWu:
- {
- bool isOverflow;
- *(asDWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = as_powu(*(asDWORD*)(l_fp - asBC_SWORDARG1(l_bc)), *(asDWORD*)(l_fp - asBC_SWORDARG2(l_bc)), isOverflow);
- if( isOverflow )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_POWf:
- {
- float r = powf(*(float*)(l_fp - asBC_SWORDARG1(l_bc)), *(float*)(l_fp - asBC_SWORDARG2(l_bc)));
- *(float*)(l_fp - asBC_SWORDARG0(l_bc)) = r;
- if( r == float(HUGE_VAL) )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_POWd:
- {
- double r = pow(*(double*)(l_fp - asBC_SWORDARG1(l_bc)), *(double*)(l_fp - asBC_SWORDARG2(l_bc)));
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = r;
- if( r == HUGE_VAL )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_POWdi:
- {
- double r = pow(*(double*)(l_fp - asBC_SWORDARG1(l_bc)), *(int*)(l_fp - asBC_SWORDARG2(l_bc)));
- *(double*)(l_fp - asBC_SWORDARG0(l_bc)) = r;
- if( r == HUGE_VAL )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- l_bc += 2;
- }
- break;
- case asBC_POWi64:
- {
- bool isOverflow;
- *(asINT64*)(l_fp - asBC_SWORDARG0(l_bc)) = as_powi64(*(asINT64*)(l_fp - asBC_SWORDARG1(l_bc)), *(asINT64*)(l_fp - asBC_SWORDARG2(l_bc)), isOverflow);
- if( isOverflow )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_POWu64:
- {
- bool isOverflow;
- *(asQWORD*)(l_fp - asBC_SWORDARG0(l_bc)) = as_powu64(*(asQWORD*)(l_fp - asBC_SWORDARG1(l_bc)), *(asQWORD*)(l_fp - asBC_SWORDARG2(l_bc)), isOverflow);
- if( isOverflow )
- {
- // Need to move the values back to the context
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Raise exception
- SetInternalException(TXT_POW_OVERFLOW);
- return;
- }
- }
- l_bc += 2;
- break;
- case asBC_Thiscall1:
- // This instruction is a faster version of asBC_CALLSYS. It is faster because
- // it has much less runtime overhead with determining the calling convention
- // and no dynamic code for loading the parameters. The instruction can only
- // be used to call functions with the following signatures:
- //
- // type &obj::func(int)
- // type &obj::func(uint)
- // void obj::func(int)
- // void obj::func(uint)
- {
- // Get function ID from the argument
- int i = asBC_INTARG(l_bc);
- // Need to move the values back to the context as the called functions
- // may use the debug interface to inspect the registers
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- // Pop the thispointer from the stack
- void *obj = *(void**)l_sp;
- if (obj == 0)
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- else
- {
- // Only update the stack pointer if all is OK so the
- // exception handler can properly clean up the stack
- l_sp += AS_PTR_SIZE;
- // Pop the int arg from the stack
- int arg = *(int*)l_sp;
- l_sp++;
- // Call the method
- m_callingSystemFunction = m_engine->scriptFunctions[i];
- void *ptr = 0;
- #ifdef AS_NO_EXCEPTIONS
- ptr = m_engine->CallObjectMethodRetPtr(obj, arg, m_callingSystemFunction);
- #else
- // This try/catch block is to catch potential exception that may
- // be thrown by the registered function.
- try
- {
- ptr = m_engine->CallObjectMethodRetPtr(obj, arg, m_callingSystemFunction);
- }
- catch (...)
- {
- // Convert the exception to a script exception so the VM can
- // properly report the error to the application and then clean up
- HandleAppException();
- }
- #endif
- m_callingSystemFunction = 0;
- *(asPWORD*)&m_regs.valueRegister = (asPWORD)ptr;
- }
- // Update the program position after the call so that line number is correct
- l_bc += 2;
- if( m_regs.doProcessSuspend )
- {
- // Should the execution be suspended?
- if( m_doSuspend )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- m_status = asEXECUTION_SUSPENDED;
- return;
- }
- // An exception might have been raised
- if( m_status != asEXECUTION_ACTIVE )
- {
- m_regs.programPointer = l_bc;
- m_regs.stackPointer = l_sp;
- m_regs.stackFramePointer = l_fp;
- return;
- }
- }
- }
- break;
- // Don't let the optimizer optimize for size,
- // since it requires extra conditions and jumps
- case 201: l_bc = (asDWORD*)201; break;
- case 202: l_bc = (asDWORD*)202; break;
- case 203: l_bc = (asDWORD*)203; break;
- case 204: l_bc = (asDWORD*)204; break;
- case 205: l_bc = (asDWORD*)205; break;
- case 206: l_bc = (asDWORD*)206; break;
- case 207: l_bc = (asDWORD*)207; break;
- case 208: l_bc = (asDWORD*)208; break;
- case 209: l_bc = (asDWORD*)209; break;
- case 210: l_bc = (asDWORD*)210; break;
- case 211: l_bc = (asDWORD*)211; break;
- case 212: l_bc = (asDWORD*)212; break;
- case 213: l_bc = (asDWORD*)213; break;
- case 214: l_bc = (asDWORD*)214; break;
- case 215: l_bc = (asDWORD*)215; break;
- case 216: l_bc = (asDWORD*)216; break;
- case 217: l_bc = (asDWORD*)217; break;
- case 218: l_bc = (asDWORD*)218; break;
- case 219: l_bc = (asDWORD*)219; break;
- case 220: l_bc = (asDWORD*)220; break;
- case 221: l_bc = (asDWORD*)221; break;
- case 222: l_bc = (asDWORD*)222; break;
- case 223: l_bc = (asDWORD*)223; break;
- case 224: l_bc = (asDWORD*)224; break;
- case 225: l_bc = (asDWORD*)225; break;
- case 226: l_bc = (asDWORD*)226; break;
- case 227: l_bc = (asDWORD*)227; break;
- case 228: l_bc = (asDWORD*)228; break;
- case 229: l_bc = (asDWORD*)229; break;
- case 230: l_bc = (asDWORD*)230; break;
- case 231: l_bc = (asDWORD*)231; break;
- case 232: l_bc = (asDWORD*)232; break;
- case 233: l_bc = (asDWORD*)233; break;
- case 234: l_bc = (asDWORD*)234; break;
- case 235: l_bc = (asDWORD*)235; break;
- case 236: l_bc = (asDWORD*)236; break;
- case 237: l_bc = (asDWORD*)237; break;
- case 238: l_bc = (asDWORD*)238; break;
- case 239: l_bc = (asDWORD*)239; break;
- case 240: l_bc = (asDWORD*)240; break;
- case 241: l_bc = (asDWORD*)241; break;
- case 242: l_bc = (asDWORD*)242; break;
- case 243: l_bc = (asDWORD*)243; break;
- case 244: l_bc = (asDWORD*)244; break;
- case 245: l_bc = (asDWORD*)245; break;
- case 246: l_bc = (asDWORD*)246; break;
- case 247: l_bc = (asDWORD*)247; break;
- case 248: l_bc = (asDWORD*)248; break;
- case 249: l_bc = (asDWORD*)249; break;
- case 250: l_bc = (asDWORD*)250; break;
- case 251: l_bc = (asDWORD*)251; break;
- case 252: l_bc = (asDWORD*)252; break;
- case 253: l_bc = (asDWORD*)253; break;
- case 254: l_bc = (asDWORD*)254; break;
- case 255: l_bc = (asDWORD*)255; break;
- #ifdef AS_DEBUG
- default:
- asASSERT(false);
- SetInternalException(TXT_UNRECOGNIZED_BYTE_CODE);
- #endif
- #if defined(_MSC_VER) && !defined(AS_DEBUG)
- default:
- // This Microsoft specific code allows the
- // compiler to optimize the switch case as
- // it will know that the code will never
- // reach this point
- __assume(0);
- #endif
- }
- #ifdef AS_DEBUG
- asDWORD instr = *(asBYTE*)old;
- if( instr != asBC_JMP && instr != asBC_JMPP && (instr < asBC_JZ || instr > asBC_JNP) && instr != asBC_JLowZ && instr != asBC_JLowNZ &&
- instr != asBC_CALL && instr != asBC_CALLBND && instr != asBC_CALLINTF && instr != asBC_RET && instr != asBC_ALLOC && instr != asBC_CallPtr &&
- instr != asBC_JitEntry )
- {
- asASSERT( (l_bc - old) == asBCTypeSize[asBCInfo[instr].type] );
- }
- #endif
- }
- }
- // interface
- int asCContext::SetException(const char *descr, bool allowCatch)
- {
- // Only allow this if we're executing a CALL byte code
- if( m_callingSystemFunction == 0 ) return asERROR;
- SetInternalException(descr, allowCatch);
- return 0;
- }
- void asCContext::SetInternalException(const char *descr, bool allowCatch)
- {
- if( m_inExceptionHandler )
- {
- asASSERT(false); // Shouldn't happen
- return; // but if it does, at least this will not crash the application
- }
- m_status = asEXECUTION_EXCEPTION;
- m_regs.doProcessSuspend = true;
- m_exceptionString = descr;
- m_exceptionFunction = m_currentFunction->id;
- if( m_currentFunction->scriptData )
- {
- m_exceptionLine = m_currentFunction->GetLineNumber(int(m_regs.programPointer - m_currentFunction->scriptData->byteCode.AddressOf()), &m_exceptionSectionIdx);
- m_exceptionColumn = m_exceptionLine >> 20;
- m_exceptionLine &= 0xFFFFF;
- }
- else
- {
- m_exceptionSectionIdx = 0;
- m_exceptionLine = 0;
- m_exceptionColumn = 0;
- }
- // Recursively search the callstack for try/catch blocks
- m_exceptionWillBeCaught = allowCatch && FindExceptionTryCatch();
- if( m_exceptionCallback )
- CallExceptionCallback();
- }
- // interface
- bool asCContext::WillExceptionBeCaught()
- {
- return m_exceptionWillBeCaught;
- }
- void asCContext::CleanReturnObject()
- {
- if( m_initialFunction && m_initialFunction->DoesReturnOnStack() && m_status == asEXECUTION_FINISHED )
- {
- // If function returns on stack we need to call the destructor on the returned object
- if(CastToObjectType(m_initialFunction->returnType.GetTypeInfo())->beh.destruct )
- m_engine->CallObjectMethod(GetReturnObject(), CastToObjectType(m_initialFunction->returnType.GetTypeInfo())->beh.destruct);
- return;
- }
- if( m_regs.objectRegister == 0 ) return;
- asASSERT( m_regs.objectType != 0 );
- if( m_regs.objectType )
- {
- if (m_regs.objectType->GetFlags() & asOBJ_FUNCDEF)
- {
- // Release the function pointer
- reinterpret_cast<asIScriptFunction*>(m_regs.objectRegister)->Release();
- m_regs.objectRegister = 0;
- }
- else
- {
- // Call the destructor on the object
- asSTypeBehaviour *beh = &(CastToObjectType(reinterpret_cast<asCTypeInfo*>(m_regs.objectType))->beh);
- if (m_regs.objectType->GetFlags() & asOBJ_REF)
- {
- asASSERT(beh->release || (m_regs.objectType->GetFlags() & asOBJ_NOCOUNT));
- if (beh->release)
- m_engine->CallObjectMethod(m_regs.objectRegister, beh->release);
- m_regs.objectRegister = 0;
- }
- else
- {
- if (beh->destruct)
- m_engine->CallObjectMethod(m_regs.objectRegister, beh->destruct);
- // Free the memory
- m_engine->CallFree(m_regs.objectRegister);
- m_regs.objectRegister = 0;
- }
- }
- }
- }
- void asCContext::CleanStack(bool catchException)
- {
- m_inExceptionHandler = true;
- // Run the clean up code and move to catch block
- bool caught = CleanStackFrame(catchException);
- if( !caught )
- {
- // Set the status to exception so that the stack unwind is done correctly.
- // This shouldn't be done for the current function, which is why we only
- // do this after the first CleanStackFrame() is done.
- m_status = asEXECUTION_EXCEPTION;
- while (!caught && m_callStack.GetLength() > 0)
- {
- // Only clean up until the top most marker for a nested call
- asPWORD *s = m_callStack.AddressOf() + m_callStack.GetLength() - CALLSTACK_FRAME_SIZE;
- if (s[0] == 0)
- break;
- PopCallState();
- caught = CleanStackFrame(catchException);
- }
- }
- // If the exception was caught, then move the status to
- // active as is now possible to resume the execution
- if (caught)
- m_status = asEXECUTION_ACTIVE;
- m_inExceptionHandler = false;
- }
- // Interface
- bool asCContext::IsVarInScope(asUINT varIndex, asUINT stackLevel)
- {
- // Don't return anything if there is no bytecode, e.g. before calling Execute()
- if( m_regs.programPointer == 0 ) return false;
- if( stackLevel >= GetCallstackSize() ) return false;
- asCScriptFunction *func;
- asUINT pos;
- if( stackLevel == 0 )
- {
- func = m_currentFunction;
- if( func->scriptData == 0 ) return false;
- pos = asUINT(m_regs.programPointer - func->scriptData->byteCode.AddressOf());
- }
- else
- {
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize()-stackLevel-1)*CALLSTACK_FRAME_SIZE;
- func = (asCScriptFunction*)s[1];
- if( func->scriptData == 0 ) return false;
- pos = asUINT((asDWORD*)s[2] - func->scriptData->byteCode.AddressOf());
- }
- // First determine if the program position is after the variable declaration
- if( func->scriptData->variables.GetLength() <= varIndex ) return false;
- if( func->scriptData->variables[varIndex]->declaredAtProgramPos > pos ) return false;
- asUINT declaredAt = func->scriptData->variables[varIndex]->declaredAtProgramPos;
- // If the program position is after the variable declaration it is necessary
- // determine if the program position is still inside the statement block where
- // the variable was delcared.
- for( int n = 0; n < (int)func->scriptData->objVariableInfo.GetLength(); n++ )
- {
- if( func->scriptData->objVariableInfo[n].programPos >= declaredAt )
- {
- // If the current block ends between the declaredAt and current
- // program position, then we know the variable is no longer visible
- int level = 0;
- for( ; n < (int)func->scriptData->objVariableInfo.GetLength(); n++ )
- {
- if( func->scriptData->objVariableInfo[n].programPos > pos )
- break;
- if( func->scriptData->objVariableInfo[n].option == asBLOCK_BEGIN ) level++;
- if( func->scriptData->objVariableInfo[n].option == asBLOCK_END && --level < 0 )
- return false;
- }
- break;
- }
- }
- // Variable is visible
- return true;
- }
- // Internal
- void asCContext::DetermineLiveObjects(asCArray<int> &liveObjects, asUINT stackLevel)
- {
- asASSERT( stackLevel < GetCallstackSize() );
- asCScriptFunction *func;
- asUINT pos;
- if( stackLevel == 0 )
- {
- func = m_currentFunction;
- if( func->scriptData == 0 )
- return;
- pos = asUINT(m_regs.programPointer - func->scriptData->byteCode.AddressOf());
- if( m_status == asEXECUTION_EXCEPTION )
- {
- // Don't consider the last instruction as executed, as it failed with an exception
- // It's not actually necessary to decrease the exact size of the instruction. Just
- // before the current position is enough to disconsider it.
- pos--;
- }
- }
- else
- {
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize()-stackLevel-1)*CALLSTACK_FRAME_SIZE;
- func = (asCScriptFunction*)s[1];
- if( func->scriptData == 0 )
- return;
- pos = asUINT((asDWORD*)s[2] - func->scriptData->byteCode.AddressOf());
- // Don't consider the last instruction as executed, as the function that was called by it
- // is still being executed. If we consider it as executed already, then a value object
- // returned by value would be considered alive, which it is not.
- pos--;
- }
- // Determine which object variables that are really live ones
- liveObjects.SetLength(func->scriptData->objVariablePos.GetLength());
- memset(liveObjects.AddressOf(), 0, sizeof(int)*liveObjects.GetLength());
- for( int n = 0; n < (int)func->scriptData->objVariableInfo.GetLength(); n++ )
- {
- // Find the first variable info with a larger position than the current
- // As the variable info are always placed on the instruction right after the
- // one that initialized or freed the object, the current position needs to be
- // considered as valid.
- if( func->scriptData->objVariableInfo[n].programPos > pos )
- {
- // We've determined how far the execution ran, now determine which variables are alive
- for( --n; n >= 0; n-- )
- {
- switch( func->scriptData->objVariableInfo[n].option )
- {
- case asOBJ_UNINIT: // Object was destroyed
- {
- // TODO: optimize: This should have been done by the compiler already
- // Which variable is this?
- asUINT var = 0;
- for( asUINT v = 0; v < func->scriptData->objVariablePos.GetLength(); v++ )
- if( func->scriptData->objVariablePos[v] == func->scriptData->objVariableInfo[n].variableOffset )
- {
- var = v;
- break;
- }
- liveObjects[var] -= 1;
- }
- break;
- case asOBJ_INIT: // Object was created
- {
- // Which variable is this?
- asUINT var = 0;
- for( asUINT v = 0; v < func->scriptData->objVariablePos.GetLength(); v++ )
- if( func->scriptData->objVariablePos[v] == func->scriptData->objVariableInfo[n].variableOffset )
- {
- var = v;
- break;
- }
- liveObjects[var] += 1;
- }
- break;
- case asBLOCK_BEGIN: // Start block
- // We should ignore start blocks, since it just means the
- // program was within the block when the exception occurred
- break;
- case asBLOCK_END: // End block
- // We need to skip the entire block, as the objects created
- // and destroyed inside this block are already out of scope
- {
- int nested = 1;
- while( nested > 0 )
- {
- int option = func->scriptData->objVariableInfo[--n].option;
- if( option == 3 )
- nested++;
- if( option == 2 )
- nested--;
- }
- }
- break;
- case asOBJ_VARDECL: // A variable was declared
- // We don't really care about the variable declarations at this moment
- break;
- }
- }
- // We're done with the investigation
- break;
- }
- }
- }
- void asCContext::CleanArgsOnStack()
- {
- if( !m_needToCleanupArgs )
- return;
- asASSERT( m_currentFunction->scriptData );
- // Find the instruction just before the current program pointer
- asDWORD *instr = m_currentFunction->scriptData->byteCode.AddressOf();
- asDWORD *prevInstr = 0;
- while( instr < m_regs.programPointer )
- {
- prevInstr = instr;
- instr += asBCTypeSize[asBCInfo[*(asBYTE*)(instr)].type];
- }
- // Determine what function was being called
- asCScriptFunction *func = 0;
- asBYTE bc = *(asBYTE*)prevInstr;
- if( bc == asBC_CALL || bc == asBC_CALLSYS || bc == asBC_CALLINTF )
- {
- int funcId = asBC_INTARG(prevInstr);
- func = m_engine->scriptFunctions[funcId];
- }
- else if( bc == asBC_CALLBND )
- {
- int funcId = asBC_INTARG(prevInstr);
- func = m_engine->importedFunctions[funcId & ~FUNC_IMPORTED]->importedFunctionSignature;
- }
- else if( bc == asBC_CallPtr )
- {
- asUINT v;
- int var = asBC_SWORDARG0(prevInstr);
- // Find the funcdef from the local variable
- for( v = 0; v < m_currentFunction->scriptData->objVariablePos.GetLength(); v++ )
- if( m_currentFunction->scriptData->objVariablePos[v] == var )
- {
- func = CastToFuncdefType(m_currentFunction->scriptData->objVariableTypes[v])->funcdef;
- break;
- }
- if( func == 0 )
- {
- // Look in parameters
- int paramPos = 0;
- if( m_currentFunction->objectType )
- paramPos -= AS_PTR_SIZE;
- if( m_currentFunction->DoesReturnOnStack() )
- paramPos -= AS_PTR_SIZE;
- for( v = 0; v < m_currentFunction->parameterTypes.GetLength(); v++ )
- {
- if( var == paramPos )
- {
- if (m_currentFunction->parameterTypes[v].IsFuncdef())
- func = CastToFuncdefType(m_currentFunction->parameterTypes[v].GetTypeInfo())->funcdef;
- break;
- }
- paramPos -= m_currentFunction->parameterTypes[v].GetSizeOnStackDWords();
- }
- }
- }
- else
- asASSERT( false );
- asASSERT( func );
- // Clean parameters
- int offset = 0;
- if( func->objectType )
- offset += AS_PTR_SIZE;
- if( func->DoesReturnOnStack() )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < func->parameterTypes.GetLength(); n++ )
- {
- if( (func->parameterTypes[n].IsObject() || func->parameterTypes[n].IsFuncdef()) && !func->parameterTypes[n].IsReference() )
- {
- // TODO: cleanup: This logic is repeated twice in CleanStackFrame too. Should create a common function to share the code
- if( *(asPWORD*)&m_regs.stackPointer[offset] )
- {
- // Call the object's destructor
- asSTypeBehaviour *beh = func->parameterTypes[n].GetBehaviour();
- if (func->parameterTypes[n].GetTypeInfo()->flags & asOBJ_FUNCDEF)
- {
- (*(asCScriptFunction**)&m_regs.stackPointer[offset])->Release();
- }
- else if( func->parameterTypes[n].GetTypeInfo()->flags & asOBJ_REF )
- {
- asASSERT( (func->parameterTypes[n].GetTypeInfo()->flags & asOBJ_NOCOUNT) || beh->release );
- if( beh->release )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackPointer[offset], beh->release);
- }
- else
- {
- if( beh->destruct )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackPointer[offset], beh->destruct);
- // Free the memory
- m_engine->CallFree((void*)*(asPWORD*)&m_regs.stackPointer[offset]);
- }
- *(asPWORD*)&m_regs.stackPointer[offset] = 0;
- }
- }
- offset += func->parameterTypes[n].GetSizeOnStackDWords();
- }
- m_needToCleanupArgs = false;
- }
- bool asCContext::FindExceptionTryCatch()
- {
- // Check each of the script functions on the callstack to see if
- // the current program position is within a try/catch block
- if (m_currentFunction && m_currentFunction->scriptData)
- {
- asUINT currPos = asUINT(m_regs.programPointer - m_currentFunction->scriptData->byteCode.AddressOf());
- for (asUINT n = 0; n < m_currentFunction->scriptData->tryCatchInfo.GetLength(); n++)
- {
- if (currPos >= m_currentFunction->scriptData->tryCatchInfo[n].tryPos &&
- currPos < m_currentFunction->scriptData->tryCatchInfo[n].catchPos)
- return true;
- }
- }
- int stackSize = GetCallstackSize();
- for (int level = 1; level < stackSize; level++)
- {
- asPWORD *s = m_callStack.AddressOf() + (stackSize - level - 1)*CALLSTACK_FRAME_SIZE;
- asCScriptFunction *func = (asCScriptFunction*)s[1];
- if (func && func->scriptData)
- {
- asUINT currPos = asUINT((asDWORD*)s[2] - func->scriptData->byteCode.AddressOf());
- for (asUINT n = 0; n < func->scriptData->tryCatchInfo.GetLength(); n++)
- {
- if (currPos >= func->scriptData->tryCatchInfo[n].tryPos &&
- currPos < func->scriptData->tryCatchInfo[n].catchPos)
- return true;
- }
- }
- }
- return false;
- }
- bool asCContext::CleanStackFrame(bool catchException)
- {
- bool exceptionCaught = false;
- asSTryCatchInfo *tryCatchInfo = 0;
- // Clean object variables on the stack
- // If the stack memory is not allocated or the program pointer
- // is not set, then there is nothing to clean up on the stack frame
- if( !m_isStackMemoryNotAllocated && m_regs.programPointer )
- {
- // If the exception occurred while calling a function it is necessary
- // to clean up the arguments that were put on the stack.
- CleanArgsOnStack();
- // Check if this function will catch the exception
- // Try blocks can be nested, so use the innermost block
- asASSERT(m_currentFunction->scriptData);
- if (catchException && m_currentFunction->scriptData)
- {
- asUINT currPos = asUINT(m_regs.programPointer - m_currentFunction->scriptData->byteCode.AddressOf());
-
- for (asUINT n = 0; n < m_currentFunction->scriptData->tryCatchInfo.GetLength(); n++)
- {
- if (currPos >= m_currentFunction->scriptData->tryCatchInfo[n].tryPos &&
- currPos < m_currentFunction->scriptData->tryCatchInfo[n].catchPos)
- {
- tryCatchInfo = &m_currentFunction->scriptData->tryCatchInfo[n];
- exceptionCaught = true;
- }
- if (currPos < m_currentFunction->scriptData->tryCatchInfo[n].tryPos)
- break;
- }
- }
- // Restore the stack pointer
- if( !exceptionCaught )
- m_regs.stackPointer += m_currentFunction->scriptData->variableSpace;
- // Determine which object variables that are really live ones
- asCArray<int> liveObjects;
- DetermineLiveObjects(liveObjects, 0);
- for( asUINT n = 0; n < m_currentFunction->scriptData->objVariablePos.GetLength(); n++ )
- {
- int pos = m_currentFunction->scriptData->objVariablePos[n];
- // If the exception was caught, then only clean up objects within the try block
- if (exceptionCaught)
- {
- // Find out where the variable was declared, and skip cleaning of those that were declared before the try catch
- // Multiple variables in different scopes may occupy the same slot on the stack so it is necessary to search
- // the entire list to determine which variable occupies the slot now.
- int skipClean = 0;
- for( asUINT p = 0; p < m_currentFunction->scriptData->objVariableInfo.GetLength(); p++ )
- {
- asSObjectVariableInfo &info = m_currentFunction->scriptData->objVariableInfo[p];
- if (info.variableOffset == pos &&
- info.option == asOBJ_VARDECL )
- {
- asUINT progPos = info.programPos;
- if (progPos < tryCatchInfo->tryPos )
- {
- if( skipClean >= 0 )
- skipClean = 1;
- break;
- }
- else if( progPos < tryCatchInfo->catchPos )
- {
- skipClean = -1;
- break;
- }
- }
- }
-
- // Skip only variables that have been declared before the try block. Variables declared
- // within the try block and variables whose declaration was not identified (temporary objects)
- // will not be skipped.
- // TODO: What if a temporary variable reuses a slot from a declared variable that is no longer in scope?
- if (skipClean > 0)
- continue;
- }
- if( n < m_currentFunction->scriptData->objVariablesOnHeap )
- {
- // Check if the pointer is initialized
- if( *(asPWORD*)&m_regs.stackFramePointer[-pos] )
- {
- // Call the object's destructor
- if (m_currentFunction->scriptData->objVariableTypes[n]->flags & asOBJ_FUNCDEF)
- {
- (*(asCScriptFunction**)&m_regs.stackFramePointer[-pos])->Release();
- }
- else if( m_currentFunction->scriptData->objVariableTypes[n]->flags & asOBJ_REF )
- {
- asSTypeBehaviour *beh = &CastToObjectType(m_currentFunction->scriptData->objVariableTypes[n])->beh;
- asASSERT( (m_currentFunction->scriptData->objVariableTypes[n]->flags & asOBJ_NOCOUNT) || beh->release );
- if( beh->release )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackFramePointer[-pos], beh->release);
- }
- else
- {
- asSTypeBehaviour *beh = &CastToObjectType(m_currentFunction->scriptData->objVariableTypes[n])->beh;
- if( beh->destruct )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackFramePointer[-pos], beh->destruct);
- else if( m_currentFunction->scriptData->objVariableTypes[n]->flags & asOBJ_LIST_PATTERN )
- m_engine->DestroyList((asBYTE*)*(asPWORD*)&m_regs.stackFramePointer[-pos], CastToObjectType(m_currentFunction->scriptData->objVariableTypes[n]));
- // Free the memory
- m_engine->CallFree((void*)*(asPWORD*)&m_regs.stackFramePointer[-pos]);
- }
- *(asPWORD*)&m_regs.stackFramePointer[-pos] = 0;
- }
- }
- else
- {
- asASSERT( m_currentFunction->scriptData->objVariableTypes[n]->GetFlags() & asOBJ_VALUE );
- // Only destroy the object if it is truly alive
- if( liveObjects[n] > 0 )
- {
- asSTypeBehaviour *beh = &CastToObjectType(m_currentFunction->scriptData->objVariableTypes[n])->beh;
- if( beh->destruct )
- m_engine->CallObjectMethod((void*)(asPWORD*)&m_regs.stackFramePointer[-pos], beh->destruct);
- }
- }
- }
- }
- else
- m_isStackMemoryNotAllocated = false;
- // If the exception was caught then move the program position to the catch block then stop the unwinding
- if (exceptionCaught)
- {
- m_regs.programPointer = m_currentFunction->scriptData->byteCode.AddressOf() + tryCatchInfo->catchPos;
- return exceptionCaught;
- }
- // Functions that do not own the object and parameters shouldn't do any clean up
- if( m_currentFunction->dontCleanUpOnException )
- return exceptionCaught;
- // Clean object and parameters
- int offset = 0;
- if( m_currentFunction->objectType )
- offset += AS_PTR_SIZE;
- if( m_currentFunction->DoesReturnOnStack() )
- offset += AS_PTR_SIZE;
- for( asUINT n = 0; n < m_currentFunction->parameterTypes.GetLength(); n++ )
- {
- if( (m_currentFunction->parameterTypes[n].IsObject() ||m_currentFunction->parameterTypes[n].IsFuncdef()) && !m_currentFunction->parameterTypes[n].IsReference() )
- {
- if( *(asPWORD*)&m_regs.stackFramePointer[offset] )
- {
- // Call the object's destructor
- asSTypeBehaviour *beh = m_currentFunction->parameterTypes[n].GetBehaviour();
- if (m_currentFunction->parameterTypes[n].GetTypeInfo()->flags & asOBJ_FUNCDEF)
- {
- (*(asCScriptFunction**)&m_regs.stackFramePointer[offset])->Release();
- }
- else if( m_currentFunction->parameterTypes[n].GetTypeInfo()->flags & asOBJ_REF )
- {
- asASSERT( (m_currentFunction->parameterTypes[n].GetTypeInfo()->flags & asOBJ_NOCOUNT) || beh->release );
- if( beh->release )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackFramePointer[offset], beh->release);
- }
- else
- {
- if( beh->destruct )
- m_engine->CallObjectMethod((void*)*(asPWORD*)&m_regs.stackFramePointer[offset], beh->destruct);
- // Free the memory
- m_engine->CallFree((void*)*(asPWORD*)&m_regs.stackFramePointer[offset]);
- }
- *(asPWORD*)&m_regs.stackFramePointer[offset] = 0;
- }
- }
- offset += m_currentFunction->parameterTypes[n].GetSizeOnStackDWords();
- }
- return exceptionCaught;
- }
- // interface
- int asCContext::GetExceptionLineNumber(int *column, const char **sectionName)
- {
- // Return the last exception even if the context is no longer in the exception state
- // if( GetState() != asEXECUTION_EXCEPTION ) return asERROR;
- if( column ) *column = m_exceptionColumn;
- if( sectionName )
- {
- // The section index can be -1 if the exception was raised in a generated function, e.g. $fact for templates
- if( m_exceptionSectionIdx >= 0 )
- *sectionName = m_engine->scriptSectionNames[m_exceptionSectionIdx]->AddressOf();
- else
- *sectionName = 0;
- }
- return m_exceptionLine;
- }
- // interface
- asIScriptFunction *asCContext::GetExceptionFunction()
- {
- // Return the last exception even if the context is no longer in the exception state
- // if( GetState() != asEXECUTION_EXCEPTION ) return 0;
- return m_engine->scriptFunctions[m_exceptionFunction];
- }
- // interface
- const char *asCContext::GetExceptionString()
- {
- // Return the last exception even if the context is no longer in the exception state
- // if( GetState() != asEXECUTION_EXCEPTION ) return 0;
- return m_exceptionString.AddressOf();
- }
- // interface
- asEContextState asCContext::GetState() const
- {
- return m_status;
- }
- // interface
- int asCContext::SetLineCallback(asSFuncPtr callback, void *obj, int callConv)
- {
- // First turn off the line callback to avoid a second thread
- // attempting to call it while the new one is still being set
- m_lineCallback = false;
- m_lineCallbackObj = obj;
- bool isObj = false;
- if( (unsigned)callConv == asCALL_GENERIC || (unsigned)callConv == asCALL_THISCALL_OBJFIRST || (unsigned)callConv == asCALL_THISCALL_OBJLAST )
- {
- m_regs.doProcessSuspend = m_doSuspend;
- return asNOT_SUPPORTED;
- }
- if( (unsigned)callConv >= asCALL_THISCALL )
- {
- isObj = true;
- if( obj == 0 )
- {
- m_regs.doProcessSuspend = m_doSuspend;
- return asINVALID_ARG;
- }
- }
- int r = DetectCallingConvention(isObj, callback, callConv, 0, &m_lineCallbackFunc);
-
- // Turn on the line callback after setting both the function pointer and object pointer
- if( r >= 0 ) m_lineCallback = true;
- // The BC_SUSPEND instruction should be processed if either line
- // callback is set or if the application has requested a suspension
- m_regs.doProcessSuspend = m_doSuspend || m_lineCallback;
- return r;
- }
- void asCContext::CallLineCallback()
- {
- if( m_lineCallbackFunc.callConv < ICC_THISCALL )
- m_engine->CallGlobalFunction(this, m_lineCallbackObj, &m_lineCallbackFunc, 0);
- else
- m_engine->CallObjectMethod(m_lineCallbackObj, this, &m_lineCallbackFunc, 0);
- }
- // interface
- int asCContext::SetExceptionCallback(asSFuncPtr callback, void *obj, int callConv)
- {
- m_exceptionCallback = true;
- m_exceptionCallbackObj = obj;
- bool isObj = false;
- if( (unsigned)callConv == asCALL_GENERIC || (unsigned)callConv == asCALL_THISCALL_OBJFIRST || (unsigned)callConv == asCALL_THISCALL_OBJLAST )
- return asNOT_SUPPORTED;
- if( (unsigned)callConv >= asCALL_THISCALL )
- {
- isObj = true;
- if( obj == 0 )
- {
- m_exceptionCallback = false;
- return asINVALID_ARG;
- }
- }
- int r = DetectCallingConvention(isObj, callback, callConv, 0, &m_exceptionCallbackFunc);
- if( r < 0 ) m_exceptionCallback = false;
- return r;
- }
- void asCContext::CallExceptionCallback()
- {
- if( m_exceptionCallbackFunc.callConv < ICC_THISCALL )
- m_engine->CallGlobalFunction(this, m_exceptionCallbackObj, &m_exceptionCallbackFunc, 0);
- else
- m_engine->CallObjectMethod(m_exceptionCallbackObj, this, &m_exceptionCallbackFunc, 0);
- }
- #ifndef AS_NO_EXCEPTIONS
- // internal
- void asCContext::HandleAppException()
- {
- // This method is called from within a catch(...) block
- if (m_engine->translateExceptionCallback)
- {
- // Allow the application to translate the application exception to a proper exception string
- if (m_engine->translateExceptionCallbackFunc.callConv < ICC_THISCALL)
- m_engine->CallGlobalFunction(this, m_engine->translateExceptionCallbackObj, &m_engine->translateExceptionCallbackFunc, 0);
- else
- m_engine->CallObjectMethod(m_engine->translateExceptionCallbackObj, this, &m_engine->translateExceptionCallbackFunc, 0);
- }
- // Make sure an exception is set even if the application decides not to do any specific translation
- if( m_status != asEXECUTION_EXCEPTION )
- SetException(TXT_EXCEPTION_CAUGHT);
- }
- #endif
- // interface
- void asCContext::ClearLineCallback()
- {
- m_lineCallback = false;
- m_regs.doProcessSuspend = m_doSuspend;
- }
- // interface
- void asCContext::ClearExceptionCallback()
- {
- m_exceptionCallback = false;
- }
- int asCContext::CallGeneric(asCScriptFunction *descr)
- {
- asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
- void (*func)(asIScriptGeneric*) = (void (*)(asIScriptGeneric*))sysFunc->func;
- int popSize = sysFunc->paramSize;
- asDWORD *args = m_regs.stackPointer;
- // Verify the object pointer if it is a class method
- void *currentObject = 0;
- asASSERT( sysFunc->callConv == ICC_GENERIC_FUNC || sysFunc->callConv == ICC_GENERIC_METHOD );
- if( sysFunc->callConv == ICC_GENERIC_METHOD )
- {
- // The object pointer should be popped from the context stack
- popSize += AS_PTR_SIZE;
- // Check for null pointer
- currentObject = (void*)*(asPWORD*)(args);
- if( currentObject == 0 )
- {
- SetInternalException(TXT_NULL_POINTER_ACCESS);
- return 0;
- }
- asASSERT( sysFunc->baseOffset == 0 );
- // Skip object pointer
- args += AS_PTR_SIZE;
- }
- if( descr->DoesReturnOnStack() )
- {
- // Skip the address where the return value will be stored
- args += AS_PTR_SIZE;
- popSize += AS_PTR_SIZE;
- }
- asCGeneric gen(m_engine, descr, currentObject, args);
- m_callingSystemFunction = descr;
- #ifdef AS_NO_EXCEPTIONS
- func(&gen);
- #else
- // This try/catch block is to catch potential exception that may
- // be thrown by the registered function.
- try
- {
- func(&gen);
- }
- catch (...)
- {
- // Convert the exception to a script exception so the VM can
- // properly report the error to the application and then clean up
- HandleAppException();
- }
- #endif
- m_callingSystemFunction = 0;
- m_regs.valueRegister = gen.returnVal;
- m_regs.objectRegister = gen.objectRegister;
- m_regs.objectType = descr->returnType.GetTypeInfo();
- // Increase the returned handle if the function has been declared with autohandles
- // and the engine is not set to use the old mode for the generic calling convention
- if (sysFunc->returnAutoHandle && m_engine->ep.genericCallMode == 1 && m_regs.objectRegister)
- {
- asASSERT(!(descr->returnType.GetTypeInfo()->flags & asOBJ_NOCOUNT));
- m_engine->CallObjectMethod(m_regs.objectRegister, CastToObjectType(descr->returnType.GetTypeInfo())->beh.addref);
- }
- // Clean up arguments
- const asUINT cleanCount = sysFunc->cleanArgs.GetLength();
- if( cleanCount )
- {
- asSSystemFunctionInterface::SClean *clean = sysFunc->cleanArgs.AddressOf();
- for( asUINT n = 0; n < cleanCount; n++, clean++ )
- {
- void **addr = (void**)&args[clean->off];
- if( clean->op == 0 )
- {
- if( *addr != 0 )
- {
- m_engine->CallObjectMethod(*addr, clean->ot->beh.release);
- *addr = 0;
- }
- }
- else
- {
- asASSERT( clean->op == 1 || clean->op == 2 );
- asASSERT( *addr );
- if( clean->op == 2 )
- m_engine->CallObjectMethod(*addr, clean->ot->beh.destruct);
-
- m_engine->CallFree(*addr);
- }
- }
- }
- // Return how much should be popped from the stack
- return popSize;
- }
- // interface
- int asCContext::GetVarCount(asUINT stackLevel)
- {
- asIScriptFunction *func = GetFunction(stackLevel);
- if( func == 0 ) return asINVALID_ARG;
- return func->GetVarCount();
- }
- // interface
- const char *asCContext::GetVarName(asUINT varIndex, asUINT stackLevel)
- {
- asIScriptFunction *func = GetFunction(stackLevel);
- if( func == 0 ) return 0;
- const char *name = 0;
- int r = func->GetVar(varIndex, &name);
- return r >= 0 ? name : 0;
- }
- // interface
- const char *asCContext::GetVarDeclaration(asUINT varIndex, asUINT stackLevel, bool includeNamespace)
- {
- asIScriptFunction *func = GetFunction(stackLevel);
- if( func == 0 ) return 0;
- return func->GetVarDecl(varIndex, includeNamespace);
- }
- // interface
- int asCContext::GetVarTypeId(asUINT varIndex, asUINT stackLevel)
- {
- asIScriptFunction *func = GetFunction(stackLevel);
- if( func == 0 ) return asINVALID_ARG;
- int typeId;
- int r = func->GetVar(varIndex, 0, &typeId);
- return r < 0 ? r : typeId;
- }
- // interface
- void *asCContext::GetAddressOfVar(asUINT varIndex, asUINT stackLevel)
- {
- // Don't return anything if there is no bytecode, e.g. before calling Execute()
- if( m_regs.programPointer == 0 ) return 0;
- if( stackLevel >= GetCallstackSize() ) return 0;
- asCScriptFunction *func;
- asDWORD *sf;
- if( stackLevel == 0 )
- {
- func = m_currentFunction;
- sf = m_regs.stackFramePointer;
- }
- else
- {
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize()-stackLevel-1)*CALLSTACK_FRAME_SIZE;
- func = (asCScriptFunction*)s[1];
- sf = (asDWORD*)s[0];
- }
- if( func == 0 )
- return 0;
- if( func->scriptData == 0 )
- return 0;
- if( varIndex >= func->scriptData->variables.GetLength() )
- return 0;
- // For object variables it's necessary to dereference the pointer to get the address of the value
- // Reference parameters must also be dereferenced to give the address of the value
- int pos = func->scriptData->variables[varIndex]->stackOffset;
- if( (func->scriptData->variables[varIndex]->type.IsObject() && !func->scriptData->variables[varIndex]->type.IsObjectHandle()) || (pos <= 0) )
- {
- // Determine if the object is really on the heap
- bool onHeap = false;
- if( func->scriptData->variables[varIndex]->type.IsObject() &&
- !func->scriptData->variables[varIndex]->type.IsObjectHandle() )
- {
- onHeap = true;
- if( func->scriptData->variables[varIndex]->type.GetTypeInfo()->GetFlags() & asOBJ_VALUE )
- {
- for( asUINT n = 0; n < func->scriptData->objVariablePos.GetLength(); n++ )
- {
- if( func->scriptData->objVariablePos[n] == pos )
- {
- onHeap = n < func->scriptData->objVariablesOnHeap;
- if( !onHeap )
- {
- // If the object on the stack is not initialized return a null pointer instead
- asCArray<int> liveObjects;
- DetermineLiveObjects(liveObjects, stackLevel);
- if( liveObjects[n] <= 0 )
- return 0;
- }
- break;
- }
- }
- }
- }
- // If it wasn't an object on the heap, then check if it is a reference parameter
- if( !onHeap && pos <= 0 )
- {
- // Determine what function argument this position matches
- int stackPos = 0;
- if( func->objectType )
- stackPos -= AS_PTR_SIZE;
- if( func->DoesReturnOnStack() )
- stackPos -= AS_PTR_SIZE;
- for( asUINT n = 0; n < func->parameterTypes.GetLength(); n++ )
- {
- if( stackPos == pos )
- {
- // The right argument was found. Is this a reference parameter?
- if( func->inOutFlags[n] != asTM_NONE )
- onHeap = true;
- break;
- }
- stackPos -= func->parameterTypes[n].GetSizeOnStackDWords();
- }
- }
- if( onHeap )
- return *(void**)(sf - func->scriptData->variables[varIndex]->stackOffset);
- }
- return sf - func->scriptData->variables[varIndex]->stackOffset;
- }
- // interface
- // returns the typeId of the 'this' object at the given call stack level (0 for current)
- // returns 0 if the function call at the given stack level is not a method
- int asCContext::GetThisTypeId(asUINT stackLevel)
- {
- asIScriptFunction *func = GetFunction(stackLevel);
- if( func == 0 ) return asINVALID_ARG;
- if( func->GetObjectType() == 0 )
- return 0; // not in a method
- // create a datatype
- asCDataType dt = asCDataType::CreateType((asCObjectType*)func->GetObjectType(), false);
- // return a typeId from the data type
- return m_engine->GetTypeIdFromDataType(dt);
- }
- // interface
- // returns the 'this' object pointer at the given call stack level (0 for current)
- // returns 0 if the function call at the given stack level is not a method
- void *asCContext::GetThisPointer(asUINT stackLevel)
- {
- if( stackLevel >= GetCallstackSize() )
- return 0;
- asCScriptFunction *func;
- asDWORD *sf;
- if( stackLevel == 0 )
- {
- func = m_currentFunction;
- sf = m_regs.stackFramePointer;
- }
- else
- {
- asPWORD *s = m_callStack.AddressOf() + (GetCallstackSize()-stackLevel-1)*CALLSTACK_FRAME_SIZE;
- func = (asCScriptFunction*)s[1];
- sf = (asDWORD*)s[0];
- }
- if( func == 0 )
- return 0;
- if( func->objectType == 0 )
- return 0; // not in a method
- void *thisPointer = (void*)*(asPWORD*)(sf);
- if( thisPointer == 0 )
- {
- return 0;
- }
- // NOTE: this returns the pointer to the 'this' while the GetVarPointer functions return
- // a pointer to a pointer. I can't imagine someone would want to change the 'this'
- return thisPointer;
- }
- // TODO: Move these to as_utils.cpp
- struct POW_INFO
- {
- asQWORD MaxBaseu64;
- asDWORD MaxBasei64;
- asWORD MaxBaseu32;
- asWORD MaxBasei32;
- char HighBit;
- };
- const POW_INFO pow_info[] =
- {
- { 0ULL, 0UL, 0, 0, 0 }, // 0 is a special case
- { 0ULL, 0UL, 0, 0, 1 }, // 1 is a special case
- { 3037000499ULL, 2147483647UL, 65535, 46340, 2 }, // 2
- { 2097152ULL, 1664510UL, 1625, 1290, 2 }, // 3
- { 55108ULL, 46340UL, 255, 215, 3 }, // 4
- { 6208ULL, 5404UL, 84, 73, 3 }, // 5
- { 1448ULL, 1290UL, 40, 35, 3 }, // 6
- { 511ULL, 463UL, 23, 21, 3 }, // 7
- { 234ULL, 215UL, 15, 14, 4 }, // 8
- { 128ULL, 118UL, 11, 10, 4 }, // 9
- { 78ULL, 73UL, 9, 8, 4 }, // 10
- { 52ULL, 49UL, 7, 7, 4 }, // 11
- { 38ULL, 35UL, 6, 5, 4 }, // 12
- { 28ULL, 27UL, 5, 5, 4 }, // 13
- { 22ULL, 21UL, 4, 4, 4 }, // 14
- { 18ULL, 17UL, 4, 4, 4 }, // 15
- { 15ULL, 14UL, 3, 3, 5 }, // 16
- { 13ULL, 12UL, 3, 3, 5 }, // 17
- { 11ULL, 10UL, 3, 3, 5 }, // 18
- { 9ULL, 9UL, 3, 3, 5 }, // 19
- { 8ULL, 8UL, 3, 2, 5 }, // 20
- { 8ULL, 7UL, 2, 2, 5 }, // 21
- { 7ULL, 7UL, 2, 2, 5 }, // 22
- { 6ULL, 6UL, 2, 2, 5 }, // 23
- { 6ULL, 5UL, 2, 2, 5 }, // 24
- { 5ULL, 5UL, 2, 2, 5 }, // 25
- { 5ULL, 5UL, 2, 2, 5 }, // 26
- { 5ULL, 4UL, 2, 2, 5 }, // 27
- { 4ULL, 4UL, 2, 2, 5 }, // 28
- { 4ULL, 4UL, 2, 2, 5 }, // 29
- { 4ULL, 4UL, 2, 2, 5 }, // 30
- { 4ULL, 4UL, 2, 1, 5 }, // 31
- { 3ULL, 3UL, 1, 1, 6 }, // 32
- { 3ULL, 3UL, 1, 1, 6 }, // 33
- { 3ULL, 3UL, 1, 1, 6 }, // 34
- { 3ULL, 3UL, 1, 1, 6 }, // 35
- { 3ULL, 3UL, 1, 1, 6 }, // 36
- { 3ULL, 3UL, 1, 1, 6 }, // 37
- { 3ULL, 3UL, 1, 1, 6 }, // 38
- { 3ULL, 3UL, 1, 1, 6 }, // 39
- { 2ULL, 2UL, 1, 1, 6 }, // 40
- { 2ULL, 2UL, 1, 1, 6 }, // 41
- { 2ULL, 2UL, 1, 1, 6 }, // 42
- { 2ULL, 2UL, 1, 1, 6 }, // 43
- { 2ULL, 2UL, 1, 1, 6 }, // 44
- { 2ULL, 2UL, 1, 1, 6 }, // 45
- { 2ULL, 2UL, 1, 1, 6 }, // 46
- { 2ULL, 2UL, 1, 1, 6 }, // 47
- { 2ULL, 2UL, 1, 1, 6 }, // 48
- { 2ULL, 2UL, 1, 1, 6 }, // 49
- { 2ULL, 2UL, 1, 1, 6 }, // 50
- { 2ULL, 2UL, 1, 1, 6 }, // 51
- { 2ULL, 2UL, 1, 1, 6 }, // 52
- { 2ULL, 2UL, 1, 1, 6 }, // 53
- { 2ULL, 2UL, 1, 1, 6 }, // 54
- { 2ULL, 2UL, 1, 1, 6 }, // 55
- { 2ULL, 2UL, 1, 1, 6 }, // 56
- { 2ULL, 2UL, 1, 1, 6 }, // 57
- { 2ULL, 2UL, 1, 1, 6 }, // 58
- { 2ULL, 2UL, 1, 1, 6 }, // 59
- { 2ULL, 2UL, 1, 1, 6 }, // 60
- { 2ULL, 2UL, 1, 1, 6 }, // 61
- { 2ULL, 2UL, 1, 1, 6 }, // 62
- { 2ULL, 1UL, 1, 1, 6 }, // 63
- };
- int as_powi(int base, int exponent, bool& isOverflow)
- {
- if( exponent < 0 )
- {
- if( base == 0 )
- // Divide by zero
- isOverflow = true;
- else
- // Result is less than 1, so it truncates to 0
- isOverflow = false;
- return 0;
- }
- else if( exponent == 0 && base == 0 )
- {
- // Domain error
- isOverflow = true;
- return 0;
- }
- else if( exponent >= 31 )
- {
- switch( base )
- {
- case -1:
- isOverflow = false;
- return exponent & 1 ? -1 : 1;
- case 0:
- isOverflow = false;
- break;
- case 1:
- isOverflow = false;
- return 1;
- default:
- isOverflow = true;
- break;
- }
- return 0;
- }
- else
- {
- const asWORD max_base = pow_info[exponent].MaxBasei32;
- const char high_bit = pow_info[exponent].HighBit;
- if( max_base != 0 && max_base < (base < 0 ? -base : base) )
- {
- isOverflow = true;
- return 0; // overflow
- }
- int result = 1;
- switch( high_bit )
- {
- case 5:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 4:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 3:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 2:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 1:
- if( exponent ) result *= base;
- default:
- isOverflow = false;
- return result;
- }
- }
- }
- asDWORD as_powu(asDWORD base, asDWORD exponent, bool& isOverflow)
- {
- if( exponent == 0 && base == 0 )
- {
- // Domain error
- isOverflow = true;
- return 0;
- }
- else if( exponent >= 32 )
- {
- switch( base )
- {
- case 0:
- isOverflow = false;
- break;
- case 1:
- isOverflow = false;
- return 1;
- default:
- isOverflow = true;
- break;
- }
- return 0;
- }
- else
- {
- const asWORD max_base = pow_info[exponent].MaxBaseu32;
- const char high_bit = pow_info[exponent].HighBit;
- if( max_base != 0 && max_base < base )
- {
- isOverflow = true;
- return 0; // overflow
- }
- asDWORD result = 1;
- switch( high_bit )
- {
- case 5:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 4:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 3:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 2:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 1:
- if( exponent ) result *= base;
- default:
- isOverflow = false;
- return result;
- }
- }
- }
- asINT64 as_powi64(asINT64 base, asINT64 exponent, bool& isOverflow)
- {
- if( exponent < 0 )
- {
- if( base == 0 )
- // Divide by zero
- isOverflow = true;
- else
- // Result is less than 1, so it truncates to 0
- isOverflow = false;
- return 0;
- }
- else if( exponent == 0 && base == 0 )
- {
- // Domain error
- isOverflow = true;
- return 0;
- }
- else if( exponent >= 63 )
- {
- switch( base )
- {
- case -1:
- isOverflow = false;
- return exponent & 1 ? -1 : 1;
- case 0:
- isOverflow = false;
- break;
- case 1:
- isOverflow = false;
- return 1;
- default:
- isOverflow = true;
- break;
- }
- return 0;
- }
- else
- {
- const asDWORD max_base = pow_info[exponent].MaxBasei64;
- const char high_bit = pow_info[exponent].HighBit;
- if( max_base != 0 && max_base < (base < 0 ? -base : base) )
- {
- isOverflow = true;
- return 0; // overflow
- }
- asINT64 result = 1;
- switch( high_bit )
- {
- case 6:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 5:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 4:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 3:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 2:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 1:
- if( exponent ) result *= base;
- default:
- isOverflow = false;
- return result;
- }
- }
- }
- asQWORD as_powu64(asQWORD base, asQWORD exponent, bool& isOverflow)
- {
- if( exponent == 0 && base == 0 )
- {
- // Domain error
- isOverflow = true;
- return 0;
- }
- else if( exponent >= 64 )
- {
- switch( base )
- {
- case 0:
- isOverflow = false;
- break;
- case 1:
- isOverflow = false;
- return 1;
- default:
- isOverflow = true;
- break;
- }
- return 0;
- }
- else
- {
- const asQWORD max_base = pow_info[exponent].MaxBaseu64;
- const char high_bit = pow_info[exponent].HighBit;
- if( max_base != 0 && max_base < base )
- {
- isOverflow = true;
- return 0; // overflow
- }
- asQWORD result = 1;
- switch( high_bit )
- {
- case 6:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 5:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 4:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 3:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 2:
- if( exponent & 1 ) result *= base;
- exponent >>= 1;
- base *= base;
- case 1:
- if( exponent ) result *= base;
- default:
- isOverflow = false;
- return result;
- }
- }
- }
- END_AS_NAMESPACE
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