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- <?xml version="1.0"?>
- <!--
- Particle system to simulate it's raining heavily in the ground.
- Current tests done as kart particles, but this should be per camera
- and placed like the cylinders that have rain drop textures, maybe
- with some speed compensation, so it never wastes particles (out
- of view) when camera moves really fast. Then rate can be trimmed
- down to 150/180 or 100/120, with smaller box.
- -->
- <particles emitter="box" box_x="12.0" box_y="0.5" box_z="12.0">
- <spreading angle="20" />
-
- <velocity x="0.000"
- y="0.005"
- z="0.000" />
-
- <material file="water-splash.png" />
-
- <!-- Amount of particles emitted per second -->
- <rate min="200"
- max="240" />
-
- <!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
- <lifetime min="1000"
- max="1000" />
-
- <!-- Size of the particles -->
- <size min="0.35"
- max="0.70" />
- <color min="255 255 255"
- max="255 255 255" />
- </particles>
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