//  SuperTuxKart - a fun racing game with go-kart
//  Copyright (C) 2004 SuperTuxKart-Team
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 3
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef _game_tutorial_hpp_
#define _game_tutorial_hpp_

#include "modes/linear_world.hpp"
//#include "states_screens/race_gui_base.hpp"

/**
  * \brief An implementation of World, based on LinearWorld, to provide the tutorial game mode
  * \ingroup modes
  */
class GameTutorial : public LinearWorld
{
protected:
    // clock events
    virtual bool  isRaceOver();

private:

public:
    
             GameTutorial();
    virtual ~GameTutorial() {};
    
    // clock events
    /*virtual void countdownReachedZero();
    
    // overriding World methods

    virtual void restartRace();
    virtual std::string getIdent() const;
    float   getClockStartTime();
    virtual bool useFastMusicNearEnd() const { return false; }
    virtual RaceGUIBase::KartIconDisplayInfo* getKartsDisplayInfo();
    
    virtual bool isRaceOver();
    virtual bool raceHasLaps(){ return false; }
    */
};

#endif
