<spshader>
    <shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
    <first-pass vertex-shader="sp_pass.vert"
        fragment-shader="sp_road_blending.frag">
        <prefilled-textures>
            <prefilled-texture name="road_masking" file="hd_roadMarking_a_mask.png" srgb="Y" sampler="trilinear"/>
        </prefilled-textures>
    </first-pass>
</spshader>
