//  SuperTuxKart - a fun racing game with go-kart
//  Copyright (C) 2014-2015 SuperTuxKart-Team
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 3
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

//
// Script std::string
//
// This function registers the std::string type with AngelScript to be used as the default string type.
//
// The string type is registered as a value type, thus may have performance issues if a lot of 
// string operations are performed in the script. However, for relatively few operations, this should
// not cause any problem for most applications.
//

#ifndef SCRIPTSTDSTRING_H
#define SCRIPTSTDSTRING_H

#ifndef ANGELSCRIPT_H 
// Avoid having to inform include path if header is already include before
#include "angelscript.h"
#endif

#include <string>

//---------------------------
// Compilation settings
//

// The use of the string pool can improve performance quite drastically
// for scripts that work with a lot of literal string constants. 
//
//  1 = on
//  0 = off

#ifndef AS_USE_STRINGPOOL
#define AS_USE_STRINGPOOL 1
#endif

// Sometimes it may be desired to use the same method names as used by C++ STL.
// This may for example reduce time when converting code from script to C++ or
// back.
//
//  0 = off
//  1 = on

#ifndef AS_USE_STLNAMES
#define AS_USE_STLNAMES 0
#endif

BEGIN_AS_NAMESPACE

void RegisterStdString(asIScriptEngine *engine);
void RegisterStdStringUtils(asIScriptEngine *engine);

END_AS_NAMESPACE

#endif
