__NOTOC__
This module provides access to methods responsible for displaying text on-screen.
An eponymous instance (Text
) can be accessed from scripts. The console allows a sector.Text
.
set_text(string text) | Sets the text string to be displayed to text . |
---|---|
set_font(string font) | Sets the font of the text to be displayed to text . Currently valid values are gold , white , blue , gray , big and small . |
fade_in(float time) | Fades in the specified text for the next time seconds. |
fade_out(float time) | Just the opposite of fade_in . |
set_visible(bool visible) | Shows or hides the text abruptly (drastic counterpart to fade_in and fade_out ). |
set_centered(bool centered) | If centered is true , the text will be centered on the screen. Otherwise, it will be left-aligned. |
set_pos(float x, float y) | Set offset of the text relative to anchor point. |
float get_pos_x() | Returns x offset of text relative to anchor point |
float get_pos_y() | Returns y offset of text relative to anchor point |
set_anchor_point(int anchor) | Set anchor point of text; one of the ANCHOR_* constants |
int get_anchor_point() | Returns current anchor point of text; one of the ANCHOR_* constants |
None