Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A CloudParticleSystem
that was given a name can be controlled by scripts.
A CloudParticleSystem
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
set_enabled(bool enable) |
Enables/disables the system. |
get_enabled() |
Returns true if the system is enabled. |
fade_speed(float speed, float time) |
Smoothly changes the rain speed to the given value in time seconds. |
fade_amount(int amount, float time, float time_between) |
Smoothly changes the amount of particles to the given value in time seconds. |
set_amount(int amount, float time) |
Smoothly changes the amount of particles to the given value in time seconds. |
None.