Tobias Markus 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
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bonusblock_light.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light-large.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light-large.sprite 3918a88487 Explosions light up immediate area 11 anni fa
lightmap_light-medium.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light-medium.sprite 81fc9f622a New BadGuys (code only): 'walkingflame', 'swalkingflame' similar to spiky, sspiky but vulnerable to ice and glow 11 anni fa
lightmap_light-small.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light-small.sprite 550dce76ed Fireballs glow in the dark, and added basic torch sprite of bug 883 11 anni fa
lightmap_light-tiny.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light-tiny.sprite 42570f1f8f Powerups glow in the dark 11 anni fa
lightmap_light.png 3e7b74360a Recompress PNG images to save space, load time. Bug 999. 11 anni fa
lightmap_light.sprite 14bdea449b Changed "Light" GameObject to be a static, unichrome lightsource. / 18 anni fa