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|
- - SuperTux changes -
- http://super-tux.sf.net/
- Last update: August 25, 2004
- Milestone 0.1.2 - August 25, 2004
- -----------------------------
- (date: 2004/05/15 22:22:54; author: sik0fewl; state: Exp; lines: +13 -13)
- - Created supertux_0_1_1_branch branch (bugfix branch)
- - Fixed level editor not scrolling all the way to end of level
- - Fixed problems with enums
- ==============================================================================
- (date: 2004/05/16 17:30:12; author: sik0fewl; state: Exp; lines: +2 -1)
- - added missing include
- (supertux_0_1_1_branch)
- ==============================================================================
- (date: 2004/06/28 23:04:57; author: sik0fewl; state: Exp; lines: +36 -22)
- - backported MatzeB's lisp_free() patch
- ==============================================================================
- (date: 2004/06/29 17:55:22; author: sik0fewl; state: Exp; lines: +9 -9)
- - backported MatzeB's improved lisp_free() patch
- ==============================================================================
- (date: 2004/07/10 21:53:08; author: wansti; state: Exp; lines: +104 -0)
- fixed autoscrolling problems
- added new world map properties (start_pos_x) and (start_pos_y), changed
- worldmap.stwm accordingly
- added bonus island levels and world map
- loading of world maps other than "worldmap.stwm" now possible
- (currently, the bonus island is loaded by default)
- ==============================================================================
- (date: 2004/07/18 11:58:15; author: rmcruz; state: Exp; lines: +5 -1)
- Added support for worlds in Contribs menus.
- ==============================================================================
- (date: 2004/07/18 19:12:28; author: rmcruz; state: Exp; lines: +8 -2)
- Mark all contrib world map levels as played.
- This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game.
- ==============================================================================
- (date: 2004/07/18 19:39:05; author: rmcruz; state: Exp; lines: +7 -1)
- LEASE
- ==============================================================================
- Implemented bricks breaking by Ice Guys.
- Thx Ryan for pointing out the code.
- ==============================================================================
- (date: 2004/07/19 11:41:54; author: rmcruz; state: Exp; lines: +4 -4)
- Save Bonus Island state to file.
- ==============================================================================
- (date: 2004/07/22 09:41:19; author: rmcruz; state: Exp; lines: +4 -1)
- Just added fadeout.
- ==============================================================================
- (date: 2004/07/22 09:44:18; author: rmcruz; state: Exp; lines: +0 -0)
- Added bonus levels.
- ==============================================================================
- (date: 2004/07/22 13:52:44; author: rmcruz; state: Exp; lines: +4 -1)
- Fixed the reset point bug in auto-scrolling that changed Tux position, but not camera's.
- (Not tested.)
- ==============================================================================
- (date: 2004/07/26 13:56:08; author: rmcruz; state: Exp; lines: +8 -6)
- Mini-map related tweaks:
- - Show mini-map in mouse movement, as well;
- - Removed the 'to fix' comment, related to the SDL use, since it has been already fixed;
- - Changed the map selection lines color.
- ==============================================================================
- (date: 2004/07/26 18:04:30; author: rmcruz; state: Exp; lines: +17 -1)
- Don't crash in levels bigger than 15 vertical tiles.
- ==============================================================================
- (date: 2004/07/27 12:00:14; author: rmcruz; state: Exp; lines: +7 -7)
- Fixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. It was a typo in the name of the variable.
- ==============================================================================
- (date: 2004/07/27 12:29:08; author: wansti; state: Exp; lines: +48 -47)
- minor changes to wansti-level2
- ==============================================================================
- (date: 2004/07/27 12:50:08; author: wansti; state: Exp; lines: +10 -0)
- updated NEWS with changes that will appear in 0.1.2
- (If I forgot anything, please add)
- ==============================================================================
- (date: 2004/07/27 13:03:07; author: wansti; state: Exp; lines: +4 -1)
- extended "level higher than 15 tiles" warning
- (why is it shown three times, anyway?)
- ==============================================================================
- (date: 2004/07/27 16:36:59; author: rmcruz; state: Exp; lines: +18 -3)
- Added map-message and auto-walk fields for world maps.
- (map-message "message") shows 'message' when player is in the specified position. It can or not have a level specified as well.
- (auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. Not sure if it is usefull, but could be used in levels in a hidden place.
- ==============================================================================
- (date: 2004/07/27 16:43:23; author: rmcruz; state: Exp; lines: +8 -7)
- Added the layer that has more than 15 tiles in the warning message, so that they are not equal, and thus looking like if it was a bug.
- ==============================================================================
- (date: 2004/07/27 16:48:18; author: wansti; state: Exp; lines: +15 -12)
- added secret path to the bonus island map
- (the actual secret level will follow)
- ==============================================================================
- (date: 2004/07/27 19:21:54; author: wansti; state: Exp; lines: +103 -0)
- added secret level (work in progress)
- made use of new worldmap stuff
- ==============================================================================
- (date: 2004/07/27 22:36:00; author: rmcruz; state: Exp; lines: +3 -3)
- Fixed bug of saving even special tiles that have not levels and when pressing enter on special tiles with no levels.
- ==============================================================================
- (date: 2004/07/27 22:45:36; author: rmcruz; state: Exp; lines: +2 -2)
- Fixed bug to let the player go through messages with no levels on it.
- ==============================================================================
- (date: 2004/07/27 22:52:33; author: rmcruz; state: Exp; lines: +4 -1)
- Changed the position of the message.
- Marek, I find it confusing, as a player, to have two messages when going to the first level of each "island", so my suggestion is doing like this; put the messages in a fork or something before the level.
- Have a look at this example (just go to the abednego area) and check if you also prefer this approach.
- ==============================================================================
- (date: 2004/07/27 23:15:27; author: wansti; state: Exp; lines: +18 -10)
- moved section names/authors to the intersection at the beginning of the worldmap
- (apparently, someone else had the same idea at the same time... :))
- ==============================================================================
- (date: 2004/07/28 09:13:57; author: wansti; state: Exp; lines: +4 -4)
- changed world map messages
- ==============================================================================
- (date: 2004/07/28 16:01:17; author: rmcruz; state: Exp; lines: +3 -2)
- When a message is placed and there is no level, it is handled as a passive message and will be displayed for almost 3 seconds. When you go from a message to another, you might notice that only a random of those will be displayed, not necessarly the last one. Will be fixed.
- If there is a level, it will be handled as before.
- (last case not tested)
- ==============================================================================
- (date: 2004/07/28 16:55:49; author: wansti; state: Exp; lines: +62 -48)
- more work on secret level
- ==============================================================================
- (date: 2004/07/28 20:40:27; author: rmcruz; state: Exp; lines: +5 -2)
- Improved passive messages code. Fixed bug of showing a previous passive message when a new one should be being displayed now.
- ==============================================================================
- (date: 2004/07/30 10:54:53; author: rmcruz; state: Exp; lines: +7 -1)
- Let map messages being disabled when the player is coming from a specific direction.
- For instance, to not show a message when the player comes from left, do: (apply-action-left #f) .
- It is also possible to have more than one for different directions.
- Also, you can have to different (level, so that in one it shows a message and from another direction another.
- ==============================================================================
- (date: 2004/07/30 11:00:35; author: rmcruz; state: Exp; lines: +5 -5)
- Fixed the showing of messages when coming from the levels and not from the forks.
- Dunno if the secret level one needs fixing, since I don't know where it is.
- ==============================================================================
- (date: 2004/07/30 15:09:00; author: wansti; state: Exp; lines: +83 -0)
- added one new level to the worldmap, fixed "secret area" message
- added template for that level
- some more work on secret.stl
- ==============================================================================
- (date: 2004/07/30 16:30:34; author: wansti; state: Exp; lines: +47 -45)
- added one-way road tile for world map
- (coding needed - see mailing list!)
- ==============================================================================
- (date: 2004/07/30 22:34:31; author: rmcruz; state: Exp; lines: +13 -1)
- Added support for one way roads, as requested by Marek.
- Possible of usage: (one-way "north-south"), (one-way "south-north"), (one-way "east-west") or (one-way "west-east"). Use only one. And none for both ways.
- Worldmap stuff is getting too many expections, which is not bad, but is getting bloated. After the release of 0.1.2, I will port all these new aditions, but in a way to avoid both worldmap dta and source code getting bloated.
- The use of strings in worldmap data (like in this case), and arrays of booleans or peraphs bitfields in the code sound like a good choice.
- ==============================================================================
- (date: 2004/07/30 22:35:13; author: rmcruz; state: Exp; lines: +2 -1)
- Made the new Marek tile to only having a north-south way.
- ==============================================================================
- (date: 2004/07/31 10:06:52; author: wansti; state: Exp; lines: +83 -0)
- -changed bonus island worldmap, added a path leading back
- -added template for a new level
- PLEASE NOTE:
- -the game says tilemap data is buggy, i don't know why, maybe someone can check this out.
- -I put in a little gag with some map-messages being thrown on that new path leading back to the start; I'm not sure if it's funny :-) please try it and tell me if you like it.
- Thanks
- ==============================================================================
- (date: 2004/07/31 10:30:30; author: wansti; state: Exp; lines: +1 -1)
- fixed a bug which allowed tux to wander off the paths after completeing the secret level
- ==============================================================================
- (date: 2004/07/31 10:39:50; author: rmcruz; state: Exp; lines: +2 -1)
- Added flag to disable passive messages, so that they become map ones.
- (passive-messages #f) . They are enabled by default.
- Fixed the "Tilemap buggy message".
- ==============================================================================
- (date: 2004/07/31 10:41:04; author: rmcruz; state: Exp; lines: +6 -6)
- Made messages regarding impossible ways to be only showed only when in that tile.
- Showing them time-based is confusing for players, in my opinion.
- ==============================================================================
- (date: 2004/07/31 10:49:19; author: rmcruz; state: Exp; lines: +13 -0)
- Just a suggestion of a smaller news list.
- Marek, please read what I say there and change it, if you agree.
- ==============================================================================
- (date: 2004/07/31 12:18:59; author: wansti; state: Exp; lines: +83 -0)
- renamed some levels
- removed that stupid way-home-message-gag because, on second thought, i realized it sucked ass :)
- ==============================================================================
- (date: 2004/07/31 14:54:00; author: wansti; state: Exp; lines: +149 -94)
- added design fixes and reset points to Abednego's and Matr1x' levels
- added enemies to wansti-level2
- ==============================================================================
- (date: 2004/07/31 22:28:44; author: wansti; state: Exp; lines: +0 -0)
- more work on the levels
- removed Iceberg Fortress from Bonus Island, since it won't be used
- put it into world2 (in HEAD) instead, replaced it with a template here
- added fortress2 music to be used in 0.1.2
- ==============================================================================
- (date: 2004/07/31 22:48:31; author: wansti; state: Exp; lines: +3 -2)
- added an extro for bonus island
- please read and see if you agree
- ...and be sure to scroll all the way down ;-)
- ==============================================================================
- (date: 2004/08/01 12:07:06; author: wansti; state: Exp; lines: +90 -11)
- some level tweaks, castle level added
- updated music
- ==============================================================================
- (date: 2004/08/01 18:38:38; author: wansti; state: Exp; lines: +0 -0)
- added lava tiles and used them in Bonus Island Castle
- ==============================================================================
- (date: 2004/08/03 11:39:19; author: wansti; state: Exp; lines: +96 -47)
- finished level: Castle Gate
- ==============================================================================
- (date: 2004/08/03 15:33:52; author: wansti; state: Exp; lines: +5 -2)
- added one new level to SuperTux team section, changed their numbers
- (please test!)
- ==============================================================================
- (date: 2004/08/03 18:47:15; author: rmcruz; state: Exp; lines: +2 -2)
- Bug fix: Ice blocks should now break full boxes.
- ==============================================================================
- (date: 2004/08/03 18:52:48; author: rmcruz; state: Exp; lines: +1 -2)
- Ooops, forgot to remove the line I use to not be damaged by bad guys.
- Yes, I am a lazy bastard. :D
- ==============================================================================
- (date: 2004/08/04 11:51:24; author: wansti; state: Exp; lines: +20 -20)
- small changes in the Cave Of Mirrors
- ==============================================================================
- (date: 2004/08/04 16:22:32; author: wansti; state: Exp; lines: +145 -50)
- added "Way Home" level
- minor design fixes in world1 levels
- ==============================================================================
- (date: 2004/08/05 10:04:17; author: rmcruz; state: Exp; lines: +3 -3)
- Bug fix: powerups were going on Tux direction, not based in the bump position.
- (If there are still problems, we can just disable this thing.)
- ==============================================================================
- (date: 2004/08/05 14:14:19; author: wansti; state: Exp; lines: +1 -1)
- more work on levels
- ==============================================================================
- (date: 2004/08/05 14:54:09; author: matzebraun; state: Exp; lines: +1 -1)
- removed -lGL again. on windows and macosx it's different names. AX_CHECK_GL should detect the correct one anyway and set it to GL_LIBS, if this doesn't work then fix AX_CHECK_GL instead of adding hacks
- ==============================================================================
- (date: 2004/08/05 15:06:59; author: matzebraun; state: Exp; lines: +2 -0)
- added some missing flags, that fix problems when regenerating configure
- ==============================================================================
- (date: 2004/08/06 21:29:06; author: wansti; state: Exp; lines: +14 -8)
- put two new levels (and level-templates) on the map
- (plus, I changed level numbers again)
- The world map of Bonus Island, as it is with this commit, is CONSIDERED FINAL
- So, if there are no objections, this is what Bonus Island will look like in 0.1.2
- ==============================================================================
- (date: 2004/08/08 09:39:20; author: wansti; state: Exp; lines: +1 -11)
- added unDEFER's water and waterfall tiles and used them in wansti-level1
- ==============================================================================
- (date: 2004/08/08 10:37:03; author: wansti; state: Exp; lines: +15 -15)
- updated secret level (i.e. added waterfall :-) )
- ==============================================================================
- (date: 2004/08/08 12:34:08; author: wansti; state: Exp; lines: +15 -0)
- added a simple teleporter leveldot
- i hope someone can come up with something better...
- ==============================================================================
- (date: 2004/08/10 11:33:26; author: rmcruz; state: Exp; lines: +1 -1)
- Changed 0.1.1 to 0.1.2 in 0_1_1_branch.
- ==============================================================================
- (date: 2004/08/10 11:34:25; author: rmcruz; state: Exp; lines: +2 -1)
- Fixed slot deleting.
- Bug report from Mickael Husson.
- ==============================================================================
- (date: 2004/08/10 16:18:08; author: rmcruz; state: Exp; lines: +6 -6)
- Added a '-' before Tux talks.
- Just so that it looks like it is Tux talking... Marek, if you don't like it, feel free to remove it.
- ==============================================================================
- (date: 2004/08/10 16:21:40; author: wansti; state: Exp; lines: +4 -0)
- updated waterfall and transparent water tiles from unDEFER
- added unDEFER to "Graphics" credits
- changed bonus levels to use transparent water
- ==============================================================================
- (date: 2004/08/10 17:28:34; author: sik0fewl; state: Exp; lines: +2 -2)
- - don't draw arm when Tux is ducking and holding something
- ==============================================================================
- (date: 2004/08/10 19:04:35; author: wansti; state: Exp; lines: +73 -46)
- added a new level - only one more to go!
- ==============================================================================
- (date: 2004/08/10 21:18:11; author: wansti; state: Exp; lines: +6 -1)
- hacked in a very simple but working teleporter,
- "That's-really-all-I'm-asking-for-edition" :-)
- anyone who is more into the code than i am, please revise!
- ==============================================================================
- (date: 2004/08/10 21:31:56; author: wansti; state: Exp; lines: +7 -1)
- just added a second teleporter to the world map
- ==============================================================================
- (date: 2004/08/10 22:27:17; author: rmcruz; state: Exp; lines: +4 -0)
- Added a warp world map dot image and sound effect.
- ==============================================================================
- (date: 2004/08/10 22:48:55; author: rmcruz; state: dead; lines: +0 -0)
- I was gonna implement warping. Looks like Marek was faster. ;)
- Removed my warpdot image.
- ==============================================================================
- (date: 2004/08/10 22:50:39; author: rmcruz; state: Exp; lines: +3 -2)
- Added warp sound and removed necessity of the boolean.
- Marek, should the teleport messages be shown for a period of time, like the passive ones, or what?
- ==============================================================================
- (date: 2004/08/10 22:56:34; author: rmcruz; state: Exp; lines: +2 -2)
- Removed (teleporter #t). Not needed,
- ==============================================================================
- (date: 2004/08/11 00:53:22; author: wansti; state: Exp; lines: +8 -1)
- completely redesigned Bonus Island world map using teleporters
- (levels are still missing)
- ==============================================================================
- (date: 2004/08/11 00:59:17; author: wansti; state: Exp; lines: +572 -115)
- included new lifeup sound from HEAD
- ==============================================================================
- (date: 2004/08/11 10:30:20; author: wansti; state: Exp; lines: +67 -16)
- put the levels on the map
- ==============================================================================
- (date: 2004/08/11 11:09:41; author: wansti; state: Exp; lines: +65 -19)
- added support for invisible teleporters
- players can now leave a section by going through the igloo
- ==============================================================================
- (date: 2004/08/11 11:11:24; author: wansti; state: Exp; lines: +1 -6)
- removed messages from igloo-teleporters
- ==============================================================================
- (date: 2004/08/11 12:05:56; author: wansti; state: Exp; lines: +3 -3)
- some small fixes
- ==============================================================================
- (date: 2004/08/11 17:16:45; author: rmcruz; state: Exp; lines: +2 -1)
- Added small delay on warping.
- ==============================================================================
- (date: 2004/08/11 22:01:14; author: wansti; state: Exp; lines: +114 -47)
- finished the last level - the testing can begin!
- ==============================================================================
- (date: 2004/08/11 22:46:45; author: wansti; state: dead; lines: +0 -0)
- updated NEWS and Bonus Island extro
- removed unused music
- ==============================================================================
- (date: 2004/08/12 15:09:07; author: wansti; state: Exp; lines: +2 -2)
- added transparent water to world1 levels
- ==============================================================================
- (date: 2004/08/12 18:51:29; author: rmcruz; state: Exp; lines: +5 -1)
- Close config file after accessing it!!
- Bug reported by unDEFER.
- ==============================================================================
- (date: 2004/08/12 18:56:39; author: rmcruz; state: Exp; lines: +1 -0)
- Install extro-bonus.txt!
- Bug reported by unDEFER.
- ==============================================================================
- (date: 2004/08/12 19:06:09; author: rmcruz; state: Exp; lines: +3 -3)
- Contrib levels were not working fine.
- Bug reported by unDEFER.
- ==============================================================================
- (date: 2004/08/13 10:10:49; author: wansti; state: Exp; lines: +4 -0)
- edited NEWS again (only the release date is missing, DON'T FORGET!)
- added a hint to the hub area that igloos take you back there.
- ==============================================================================
- (date: 2004/08/13 11:03:40; author: wansti; state: Exp; lines: +2 -1)
- made hint message passive
- ==============================================================================
- (date: 2004/08/13 11:19:17; author: wansti; state: Exp; lines: +1 -1)
- looked through text files, fixed a typo, put today's date into NEWS as 0.1.2 release date
- ==============================================================================
- (date: 2004/08/13 11:38:18; author: rmcruz; state: Exp; lines: +2 -1)
- Yet another file not being closed.
- Whoever that did the setup file related calls, certanely deserves a few slaps!
- ==============================================================================
- (date: 2004/08/14 09:55:40; author: wansti; state: Exp; lines: +6 -6)
- fixed "visible invisible blocks" in Something Fishy
- ==============================================================================
- (date: 2004/08/14 10:07:16; author: wansti; state: Exp; lines: +9 -9)
- small change to "Bonus Dias!"
- ==============================================================================
- (date: 2004/08/16 16:14:49; author: wansti; state: Exp; lines: +10 -10)
- added new box images
- ==============================================================================
- (date: 2004/08/18 21:27:29; author: rmcruz; state: Exp; lines: +2 -2)
- Bugfix: Collisions were not being applied for the Star powerup.
- Bug reported by Seneca.
- ==============================================================================
- (date: 2004/08/19 08:29:33; author: wansti; state: Exp; lines: +3 -3)
- small beauty fixes
- ==============================================================================
- (date: 2004/08/23 21:58:35; author: wansti; state: Exp; lines: +1 -1)
- changed the release date of 0.1.2 to 24 August 2004
- --READY FOR RELEASE
- ==============================================================================
- Milestone 0.1.1 - May 11, 2004
- -----------------------------
- 2004-05-11 00:23 tobgle
- * NEWS, configure.ac: make em ready for something some strange
- people would actually call an official release. What are those
- people talking about?
- 2004-05-11 00:21 tobgle
- * AUTHORS: [no log message]
- 2004-05-10 23:59 tobgle
- * src/leveleditor.cpp: Leveleditor closes on SDL_QUIT events now.
- 2004-05-10 23:54 rmcruz
- * src/gameloop.cpp: When pressing a player's key and then press
- Esc, the player will still be going in that direction, after
- unpressing the key and exiting the menu
- 2004-05-10 23:47 tobgle
- * data/images/tilesets/supertux.stgt: more snow , yeah, who can
- have enough of snow? You?
- 2004-05-10 23:39 tobgle
- * data/images/tilesets/supertux.stgt: visual fix
- 2004-05-10 23:24 tobgle
- * data/images/tilesets/supertux.stgt: update
- 2004-05-10 23:10 rmcruz
- * src/leveleditor.cpp: Don't display cursor on help. Tobias, its
- the 2nd time you overwrite this code. Don't make me to twist your
- neck :D
- 2004-05-10 22:39 tobgle
- * src/defines.h: [no log message]
- 2004-05-10 22:37 tobgle
- * src/title.cpp: fixed missing semicolon
- 2004-05-10 22:24 sik0fewl
- * data/CREDITS: - s/(at)/@/
- 2004-05-10 22:21 sik0fewl
- * data/CREDITS: - fixed Benjamin's name
- 2004-05-10 22:17 tobgle
- * TODO: update
- 2004-05-10 22:13 tobgle
- * src/title.cpp: fixed end of level to begin wrap around in the
- title demo.
- 2004-05-10 22:00 tobgle
- * src/: gameloop.cpp, timer.cpp, timer.h: minor updates
- 2004-05-10 21:09 tobgle
- * TODO: update
- 2004-05-10 21:06 tobgle
- * src/: gameloop.cpp, level.cpp, leveleditor.cpp, player.cpp,
- world.cpp: Fixed some TODO-list bugs.
- 2004-05-10 19:04 tobgle
- * src/leveleditor.cpp: fixed selection of a game_object in IsObject
- mode
- 2004-05-10 18:44 tobgle
- * src/: button.cpp, leveleditor.cpp: fixed visual button bugs.
- 2004-05-10 18:09 tobgle
- * src/: button.cpp, button.h, level.cpp, leveleditor.cpp,
- mousecursor.cpp, mousecursor.h, setup.cpp: Fixed bkgd_speed.
- Objects properties can be edited now. Fixed level saving issue.
- 2004-05-10 17:02 matzebraun
- * src/setup.cpp: never free the screen surface, SDL doesn't allow
- that
- 2004-05-10 16:44 tobgle
- * data/images/status/: select-cursor.png, select-cursor.xcf:
- initial (icon created by tarzeau and modified to a cursor by me)
- 2004-05-10 16:43 tobgle
- * data/images/icons/: properties.png, select-one.png: initial
- (created by tarzeau)
- 2004-05-10 16:38 rmcruz
- * src/world.cpp: Bug fixed. That test was just reading some random
- memory, don't forget we are talking about a string object here,
- not a char array pointer. Congrats go to Ingo.
- 2004-05-10 16:01 rmcruz
- * AUTHORS, data/CREDITS: Added Benjamin to credits. Still need to
- update the webpage ones.
- 2004-05-10 15:58 rmcruz
- * data/images/status/old/: checkbox-checked.png,
- checkbox-checked.xcf, checkbox.png, checkbox.xcf: Added old
- checkboxes to the old dir.
- 2004-05-10 15:57 rmcruz
- * data/images/status/: checkbox-checked.xcf, checkbox.xcf: Removed
- .xcf files. These files are regarding the old checkboxes version
- and are already in the old dir.
- 2004-05-10 15:56 rmcruz
- * data/images/status/: checkbox-checked.png, checkbox.png: Changed
- the checked boxes to Benjamin ones! This is a blue-ish version of
- his checkboxes that I asked him to do.
- 2004-05-10 15:53 rmcruz
- * data/images/status/back.png: Improved back icon by Benjamin!
- 2004-05-10 15:22 rmcruz
- * src/defines.h: Ups, name mistake.
- 2004-05-10 15:21 rmcruz
- * src/: defines.h, world.cpp, world.h: Well, Ingo and Tobias prefer
- the old shooting behavior, so here it goes.
- 2004-05-10 14:45 grumbel
- * TODO: added issue
- 2004-05-10 13:48 rmcruz
- * src/leveleditor.cpp: Take cursor out of the help screen. Tobias,
- you overwrote this commit :)
- 2004-05-10 07:18 sik0fewl
- * data/CREDITS: - Added a couple handles and changed case on some
- 2004-05-10 00:15 tobgle
- * src/leveleditor.cpp: removed double shortcuts in leveleditor.
- updated level-editor turorial.
- 2004-05-09 23:44 rmcruz
- * src/setup.cpp: Removed the screen free. It was already been freed
- before, this could be the cause of Win32 crashes related by
- Ryan...
- 2004-05-09 23:15 rmcruz
- * src/: defines.h, world.cpp, world.h: Instead of limitating the
- number of bullets, according to the ones in screen, do it in a
- time bases. This was asked in a comment on The Linux Game Tome
- and I already wanted to do this, since the day I made that hack,
- so here it goes. You can tune that time on the defines.h file,
- it is the BULLETS_TIMEOUT definition (in ms). There is a fire
- test level.
- 2004-05-09 22:24 rmcruz
- * data/levels/world1/: level12.stl, level17.stl, level18.stl,
- level21.stl, level22.stl, level4.stl: A new round of levels
- updating by Marek! He has now get cvs access, so I guess I'll no
- longer be his sponser :( :D
- 2004-05-09 22:10 tobgle
- * data/images/icons/select-mode2.png: changed to look a bit better
- in the editor
- 2004-05-09 21:56 tobgle
- * src/setup.cpp: big white font correction
- 2004-05-09 21:55 tobgle
- * data/images/status/: letters-white-big.png,
- letters-white-small.png: update
- 2004-05-09 21:34 sik0fewl
- * src/player.h: - increased Tux's safe time to 1250ms
- 2004-05-09 20:08 tobgle
- * src/: leveleditor.cpp, menu.cpp, menu.h, texture.cpp, texture.h:
- Added a static member function to the Surface class for screen
- capturing. Redesigned the confirm dialog using it. Minor
- leveleditor improvements. (Asks if you want to save a changed
- level etc.)
- 2004-05-09 15:55 rmcruz
- * src/: leveleditor.cpp, leveleditor.h: Don't show selection cursor
- when help is being displayed.
- 2004-05-09 15:49 rmcruz
- * src/texture.cpp: Cleanuped code and applied it to draw_bg() and
- draw_part() as well.
- 2004-05-09 13:14 tobgle
- * src/: button.h, leveleditor.cpp, texture.cpp: Minimap works in
- SDL now and one more crash is fixed. Changed the Help a bit, but
- it's still in the works.
- 2004-05-09 03:13 rmcruz
- * src/texture.cpp: SDL draw() now supports alpha blitting.
- 2004-05-09 01:46 rmcruz
- * src/: badguy.cpp, badguy.h: Added explode(). Avoid duplicated
- code, futhermore, allows any badguy to explode.
- 2004-05-09 01:21 rmcruz
- * src/badguy.cpp: if a stalactite hits a Mr. Bomb, explode, instead
- of falling. Do you agree with this behavior?
- 2004-05-08 22:03 rmcruz
- * data/levels/world1/level10.stl: Just add a couple of different
- background tiles, so that it everything doesn't look equal.
- 2004-05-08 16:57 rmcruz
- * src/player.cpp: Small clean-up.
- 2004-05-08 14:39 tobgle
- * src/leveleditor.cpp: Prevent "Return to Level Editor" from
- working, if no levelsubset is loaded. This solves a few possible
- crashes.
- 2004-05-08 14:16 tobgle
- * src/leveleditor.cpp: minor fix, that makes sure a time_left value
- is set, if you want to test a level.
- 2004-05-08 14:01 tobgle
- * src/leveleditor.cpp: change back to to le_world as current world,
- when we are done testing our level.
- 2004-05-08 13:35 tobgle
- * src/: leveleditor.cpp, tile.h: Make sure that tiles are loaded
- before tilegroups are requested. This fixed a bug when loading
- leveleditor from command-line.
- 2004-05-08 12:45 rmcruz
- * src/worldmap.cpp: There is no need in saving on exit, since it
- already saves in level exit.
- 2004-05-08 12:41 rmcruz
- * src/: player.cpp, player.h, world.cpp: Fixes death in modes
- different than the autoscrolling.
- 2004-05-08 02:28 tobgle
- * src/leveleditor.cpp: Fixed some leveleditor-object/badguy issues.
- 2004-05-08 02:06 rmcruz
- * data/levels/misc/menu.stl: Removed goodies from the intro (demo)
- level.
- 2004-05-08 02:04 rmcruz
- * src/player.cpp: Fixed bug that was causing player's dead. Don't
- think it is totally solved
- 2004-05-08 01:45 tobgle
- * src/leveleditor.cpp: Fixed creating level-subset again.
- 2004-05-08 01:21 grumbel
- * data/images/title/logo.png: fixed logo, old one was missing a row
- of pixels on the top and on the right
- 2004-05-08 01:10 rmcruz
- * data/levels/test/level9.stl: Test level for auto-scrolling.
- 2004-05-08 01:09 rmcruz
- * src/: level.cpp, level.h, player.cpp, world.cpp: Added horizontal
- auto scrolling! Hope you like it ;)
- 2004-05-08 01:09 rmcruz
- * TODO: This is working fine now, right?
- 2004-05-08 01:05 grumbel
- * data/music/supertux-2.ogg: - another piece from ZhayTee
- 2004-05-07 23:43 grumbel
- * data/music/supertux-1.ogg: - piece of music from ZhayTee
- 2004-05-07 23:24 grumbel
- * TODO: new issue
- 2004-05-07 23:14 grumbel
- * TODO: added new issue
- 2004-05-07 22:48 tobgle
- * src/: collision.cpp, leveleditor.cpp, title.cpp, type.h, world.h:
- major changes to the leveleditor internals, there are a few bugs
- expected to appear, but this had to be made!
- 2004-05-07 15:46 rmcruz
- * src/: globals.cpp, globals.h, setup.cpp: Added support for
- silver's Benjamin font.
- 2004-05-07 15:45 rmcruz
- * data/images/status/: letters-black.png, letters-blue.png,
- letters-gold.png, letters-green.png, letters-red.png,
- letters-silver.png, letters-white-big.png,
- letters-white-small.png, letters-white.png: Replaced letters by
- Benjamin's hand-written ones.
- 2004-05-07 15:44 rmcruz
- * data/images/status/back.png: Replaced current back icon with
- Benjamin's one. It's so much better.
- 2004-05-07 15:43 rmcruz
- * data/images/status/back.xcf: File moved.
- 2004-05-07 15:42 rmcruz
- * data/images/status/old/: back.png, back.xcf: Moved back button to
- an old dir.
- 2004-05-07 12:56 tobgle
- * data/images/icons/: objects.png, objects.xcf: added (I forgot to
- add them, shame on me)
- 2004-05-07 12:09 grumbel
- * NEWS: added news
- 2004-05-07 02:30 rmcruz
- * src/: globals.cpp, globals.h, setup.cpp: Added support for
- Benjamin's green fonts.
- 2004-05-07 02:22 rmcruz
- * src/menu.cpp: Replaced - by _ for the flickering input cursor.
- This is now possible thankfull to Benjamin's fonts.
- 2004-05-07 02:20 rmcruz
- * src/text.cpp: Support for Benjamin's fonts.
- 2004-05-07 02:19 rmcruz
- * data/images/status/: letters-black.png, letters-blue.png,
- letters-gold.png, letters-green.png, letters-red.png,
- letters-white-big.png, letters-white-small.png,
- letters-white.png: Replaced fonts by Atari Benjamin's ones. This
- are very similiar, but they make possible to use more characters!
- 2004-05-06 23:39 rmcruz
- * src/: defines.h, setup.cpp: Moved SCREEN_W and SCREEN_H to
- setup.cpp to avoid ppl using them.
- 2004-05-06 22:32 grumbel
- * data/images/background/ocean.png: - improved background by
- Christopher A. Webber
- 2004-05-06 22:02 grumbel
- * src/: level.cpp, leveleditor.cpp: - made supertux g++295 friendly
- 2004-05-06 21:55 tobgle
- * src/: button.cpp, leveleditor.cpp, tile.cpp, tile.h: TileGroups
- are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN
- fixes.
- 2004-05-06 20:49 sik0fewl
- * src/world.cpp: - undid Ricardo's changes
- 2004-05-06 20:49 sik0fewl
- * data/levels/test/level8.stl: - added backscroll test level
- 2004-05-06 18:50 tobgle
- * src/leveleditor.cpp: Fixed bug where tiles/objects could be drawn
- while scrolling.
- 2004-05-06 17:09 rmcruz
- * src/: menu.h, setup.cpp, worldmap.cpp: Made worldmap to save game
- on exit. And removed Save menu item, it's useless, since the
- game automatically saves the game, and only confuses the player.
- 2004-05-06 17:03 rmcruz
- * src/world.cpp: This should work, i guess...
- 2004-05-06 14:51 rmcruz
- * src/setup.cpp: Just added leveleditor argument to help info.
- 2004-05-06 14:47 rmcruz
- * src/world.cpp: Made the back scrolling to work in debug mode (and
- also only). If you want to test it, just run supertux as
- 'supertux --debug-mode'.
- 2004-05-06 04:12 sik0fewl
- * src/badguy.cpp: - replaced some fabs() where fabsf() should be
- used - made jumpy's animation follow the laws of physics more
- closely (springs)
- 2004-05-06 01:58 sik0fewl
- * src/world.cpp: - made some backscroll changes. It's now a little
- better, but still needs some work.
- 2004-05-06 00:24 sik0fewl
- * src/world.cpp: - fixed scrolling problem when starting from a
- reset point
- 2004-05-06 00:04 tobgle
- * src/: leveleditor.cpp, texture.cpp, texture.h, tile.cpp, tile.h:
- added draw_stretched capability to surface* and tile* classes and
- moreover built a minimap upon it for the leveleditor.
- Unfortunately it only works correctly in OpenGL mode, therefore
- it is disabled in software mode.
- 2004-05-05 22:05 tobgle
- * src/: button.cpp, leveleditor.cpp: Fixed Objects drag+drop bug.
- LevelEditor cursor tuning.
- 2004-05-05 18:59 tobgle
- * src/: button.cpp, button.h, leveleditor.cpp: LevelEditor
- tilegroup/object select by wheelup/wheeldown on buttons. Support
- for WheelUp and WheelDown in Buttons.
- 2004-05-05 18:07 rmcruz
- * src/: globals.cpp, globals.h, leveleditor.cpp, leveleditor.h,
- setup.cpp, supertux.cpp, title.cpp: Made leveleditor to start in
- a specific file when ran as: supertux --leveleditor levelname.stl
- Unfortanely, it crashes when creating the Objects menu. I don't
- think it is related with my code, so here is the commit.
- 2004-05-05 16:38 tobgle
- * src/: button.cpp, leveleditor.cpp: Adding Objects works through
- clicking instead pressing now.
- 2004-05-05 15:15 tobgle
- * data/levels/world1/level4.stl: well, actually I created this ...
- not that wonderful level for 0.0.5 ;)
- 2004-05-05 14:59 tobgle
- * src/: button.cpp, button.h, leveleditor.cpp: a ButtonPanel is
- able to highlight the last clicked/activated item now. A
- double/tripple shortcut was replaced in the leveleditor.
- 2004-05-05 14:27 tobgle
- * src/leveleditor.cpp: fixed a crash when creating a new
- levelsubset in the editor
- 2004-05-05 14:03 rmcruz
- * src/world.cpp: Just tuned the X_SPACE, so that Tux position in
- screen is exactly the same as before. Check and remove the TODO
- point, in case you agree.
- 2004-05-05 13:08 neoneurone
- * data/Makefile.am: images/icon.png in Makefile.am removed as
- requested by Ricardo Cruz
- 2004-05-05 06:04 sik0fewl
- * src/world.cpp: - fixed scrolling past level bug
- 2004-05-05 04:59 sik0fewl
- * src/world.cpp: - fixed the part of backscrolling that a broke.
- Backscrolling still needs some work.
- 2004-05-05 01:39 sik0fewl
- * TODO, src/world.cpp: - fixed small scrolling bug - added screwed
- up backscroll to TODO
- 2004-05-05 00:49 rmcruz
- * data/levels/misc/menu.stl: Made intro demo to use the ordinary
- background (arctis2.jpg). Anyway, shouldn't a PNG file be
- preferible...
- 2004-05-05 00:34 tobgle
- * data/images/tilesets/supertux.stgt: [no log message]
- 2004-05-05 00:16 tobgle
- * src/: button.cpp, button.h, leveleditor.cpp, menu.h: LevelEditor
- bug-fixes, improvements and fine-tuning.
- 2004-05-04 23:54 matzebraun
- * TODO: scrolling is broken
- 2004-05-04 22:57 tobgle
- * src/defines.h: corrected typo
- 2004-05-04 21:49 tobgle
- * src/defines.h: Added a comment.
- 2004-05-04 21:13 rmcruz
- * TODO: Added another point.
- 2004-05-04 21:12 rmcruz
- * data/levels/misc/menu.stl, TODO, data/levels/world1/level13.stl,
- src/world.cpp: Removed scrolling printf, back scrolling from
- level 13 and snow from menu. So, two points are gone now.
- Notice that the back scrolling is still in development, so please
- calm down, and don't add it to the TODO as a bug. Besides no
- level use it. I told Ryan to give a look at that code now.
- 2004-05-04 20:58 rmcruz
- * src/title.cpp: The background was being drawn twice, as reported
- by Ingo. Ingo, could you replace all powerup boxes with money
- ones. Thx And why was the background changed? This one sucks when
- scrolling (it has a column of pixels on the right that give a bad
- look).
- 2004-05-04 19:42 grumbel
- * TODO: more issues
- 2004-05-04 19:31 grumbel
- * TODO: [no log message]
- 2004-05-04 19:14 tobgle
- * data/images/icons/rubber.png: update
- 2004-05-04 19:00 rmcruz
- * TODO: Removed scrolling bug, added an Abort level one.
- 2004-05-04 18:03 rmcruz
- * src/gameloop.cpp: Fixed frame_ratio() workaround.
- 2004-05-04 17:38 rmcruz
- * src/: world.cpp, world.h: Fixed srolling camera move. Silly me, I
- forgot about the frame rates. It still doesn't work, since the
- frame_ratio variable is not calculated... It has allways the same
- value. Is this some workaround? « action(1.0f); »
- 2004-05-04 16:41 rmcruz
- * src/world.cpp: Added a test for a end of level scrolling test...
- There seems to be an end sequence issue regarding this, doesn't
- it make use of the scrolling()?
- 2004-05-04 16:26 rmcruz
- * data/images/: shared/old/icon.png, icon.png: Moved this image to
- the old shared dir, in order to prevent it from being included in
- the next version.
- 2004-05-04 16:02 grumbel
- * data/images/icon.png: - icon is not useless, the .xpm version is
- scaled down, the .png has the original size
- 2004-05-04 15:58 rmcruz
- * src/: player.cpp, player.h, world.cpp, world.h: Made it possible
- for Tux to be in a position before the half of the screen.
- Started implementing a moving camera, but it isn't working very
- well, i'll have a look at it later.
- 2004-05-04 15:57 rmcruz
- * data/images/icon.png: Useless icon, the XPM works fine under
- windows.
- 2004-05-04 13:27 rmcruz
- * src/: defines.h, setup.cpp: Just put screen's width and height as
- definitions.
- 2004-05-04 02:32 rmcruz
- * README: Just added the Power/Run key to the README, as our John
- Spray player indicated.
- 2004-05-04 01:44 rmcruz
- * src/world.cpp: Changed the way the scrolling was calculated.
- Instead of calculating it relatively to the middle of the screen,
- calculte it relatively to the borders. This solution is more
- clear (IMO) and elegant because; there isn't that ugly code
- anymore: scroll_x -= screen.w / 2; (...) scroll_x += screen.w /
- 2;
- Besides from that, in case we change the resolution, this makes
- the playbility to be not affected.
- Note: if you think the scrolling is made when Tux is too much in
- the right or in the left, you can easily change this, by changine
- the SPACE_X value in world.cpp.
- 2004-05-04 01:27 rmcruz
- * src/title.cpp: Improved the intro demo, in order to make it more
- elegant. I haven't testedt powerups and tux collision yet,
- though.
- 2004-05-04 01:06 tobgle
- * src/: button.cpp, level.cpp, level.h, leveleditor.cpp,
- lispreader.cpp, menu.h, type.h, world.cpp: leveleditor related
- improvements. Added bkgd_speed.
- 2004-05-03 22:35 tobgle
- * src/: button.cpp, leveleditor.cpp, texture.cpp, texture.h,
- tile.cpp, tile.h: more leveleditor related improvements
- 2004-05-03 22:35 tobgle
- * data/images/tilesets/supertux.stgt: more tilegroups
- 2004-05-03 22:23 grumbel
- * TODO: added scrolling issue
- 2004-05-03 21:46 sik0fewl
- * src/world.cpp: - fixed scrolling bug
- 2004-05-03 21:43 grumbel
- * TODO: added another issue
- 2004-05-03 21:36 grumbel
- * TODO: added item
- 2004-05-03 19:56 tobgle
- * src/: leveleditor.cpp, menu.h: leveleditor menu IDisation and
- little improvements
- 2004-05-03 19:29 tobgle
- * src/: level.cpp, level.h, leveleditor.cpp, menu.h: leveleditor
- improvements
- 2004-05-03 19:18 grumbel
- * TODO: - added issues
- 2004-05-03 15:57 rmcruz
- * src/title.cpp: Ooops, looks like screen wasn't scrolling in the
- main menu.
- 2004-05-03 15:36 rmcruz
- * data/levels/world1/level13.stl: Enabled back scrolling on this
- level. It is mostly for people give it a try.
- 2004-05-03 15:32 rmcruz
- * src/level.cpp: Fixed the back_scrolling flag as suggested by
- Michael George over the mailing list.
- 2004-05-03 15:02 matzebraun
- * TODO: TODO update
- 2004-05-03 15:00 matzebraun
- * src/gameloop.cpp: hiding the time while end_sequence wasn't nice
- 2004-05-03 14:56 matzebraun
- * TODO: TODO update
- 2004-05-03 14:45 rmcruz
- * src/level.cpp: Just changed back_scrolling save syntax.
- 2004-05-03 14:39 matzebraun
- * src/gameloop.cpp: fix timeup issues when endsequence triggered
- 2004-05-03 14:34 rmcruz
- * src/: level.cpp, level.h, player.cpp, player.h, world.cpp,
- world.h: Added back scrolling! It is only enabled if the level
- explicity asks for.
- 2004-05-03 14:02 rmcruz
- * src/setup.cpp: Just added Level Editor back to the menu. I know
- it isn't working very well, but this is the cvs, so we need it,
- in order to test it! If you want to make a release snapshot, just
- comment this line.
- 2004-05-03 13:35 grumbel
- * data/images/icon.xpm: - changed size to 32x32 to make windows
- happy
- 2004-05-03 13:18 matzebraun
- * contrib/innosetup/: supertux.ico, supertux.iss: added files for
- windows installer
- 2004-05-03 01:22 grumbel
- * Makefile.am: - makefile fixes
- 2004-05-03 00:44 grumbel
- * src/: leveleditor.cpp, setup.cpp: - -Wall fixing - removed level
- editor from menu, since it crashes on settings and is thus not
- useable in release
- 2004-05-03 00:40 grumbel
- * Makefile.am, NEWS, README, TODO: - small bugfixes in README and
- Co
- 2004-05-03 00:31 grumbel
- * data/levels/test/: level5.stl, level6.stl, level7.stl: - some
- test levels
- 2004-05-03 00:29 matzebraun
- * TODO: TODO update
- 2004-05-03 00:27 grumbel
- * ChangeLog: - added changelog entries
- 2004-05-03 00:26 matzebraun
- * src/: button.cpp, button.h: fixed potential bug in Button class
- event handler
-
- Milestone 0.1.0 - May 3, 2004
- -----------------------------
- 2004-05-03 00:21 grumbel
- * contrib/levelconvert.py: - removed old convert script, the
- working one is still in place
- 2004-05-03 00:17 grumbel
- * src/title.cpp: - fixed intro jumping
- 2004-05-02 23:38 matzebraun
- * TODO: TODO update
- 2004-05-02 23:28 tobgle
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, gameobjs.h,
- leveleditor.cpp, player.h, special.h, title.cpp, type.h,
- world.cpp: leveleditor related improvements
- 2004-05-02 20:47 grumbel
- * Makefile.am, TODO, configure.ac: - added lispreader issue to todo
- - changed version number
- 2004-05-02 18:08 matzebraun
- * TODO, src/leveleditor.cpp, src/scene.cpp, src/scene.h,
- src/title.cpp, src/worldmap.cpp: fixed that points aren't reset
- when gameover
- 2004-05-02 17:51 matzebraun
- * TODO, src/gameloop.cpp, src/world.cpp: fixed musicproblems in
- endgame and fixed multicoinblock problems (not optimal yet, but I
- don't want to do a complicated real fix before the release)
- 2004-05-02 17:30 matzebraun
- * TODO, src/title.cpp: fixed (well worked around) jump problems in
- the intro
- 2004-05-02 16:56 rmcruz
- * src/intro.cpp: Only use the fade() on the debug mode. Is anyone
- willing to check this fading code to see what's wrong with it?
- 2004-05-01 21:07 grumbel
- * data/levels/world1/level6.stl: - fixed hidden passage which
- served no purpose
- 2004-05-01 18:39 grumbel
- * src/: setup.cpp, texture.cpp, texture.h: - fixed compile with
- opengl disabled
- 2004-05-01 17:46 grumbel
- * src/: badguy.cpp, player.cpp: - improved verboseness of badguy in
- wall error message - fixed bug that caused tux to only high jump
- to the right
- 2004-05-01 16:43 grumbel
- * data/images/tilesets/: background7.png, background8.png,
- exitbg.png, exitfg.png, snow3.png: - changed contrast and made
- little pixel corrections
- 2004-05-01 16:41 grumbel
- * data/levels/world1/: level24.stl, level25.stl: - badguy in wall
- fixes
- 2004-05-01 16:37 grumbel
- * data/levels/world1/level23.stl: - added some background tiles -
- badguy in wall fixes
- 2004-05-01 16:31 grumbel
- * data/levels/world1/level22.stl: - badguy in wall fixes
- 2004-05-01 16:29 grumbel
- * data/levels/world1/level21.stl: - added some background tiles -
- badguy in wall fixes
- 2004-05-01 16:23 grumbel
- * data/levels/world1/level20.stl: - added some background tiles -
- badguy in wall fixes
- 2004-05-01 16:10 grumbel
- * data/levels/world1/: level18.stl, level19.stl: - added some
- background tiles - badguy in wall fixes
- 2004-05-01 16:05 grumbel
- * data/levels/world1/level18.stl: - added some background tiles
- 2004-05-01 15:57 grumbel
- * data/levels/world1/level17.stl: - added some background tiles
- 2004-05-01 15:49 grumbel
- * data/levels/world1/level16.stl: - added some background tiles
- 2004-05-01 15:43 grumbel
- * data/levels/world1/level15.stl: - added some background tiles
- 2004-05-01 15:38 grumbel
- * data/levels/world1/level14.stl: - added some background tiles
- 2004-05-01 15:28 grumbel
- * data/levels/world1/level13.stl: - added some background tiles
- 2004-05-01 15:22 grumbel
- * data/levels/world1/: level11.stl, level12.stl: - added some
- background tiles
- 2004-05-01 15:08 grumbel
- * TODO: fixed level7 bug, does anybody mind if we removed the
- 'fixed' list?
- 2004-05-01 15:08 grumbel
- * data/levels/world1/level7.stl: - fixed one-tile space bonus bug
- 2004-05-01 14:46 grumbel
- * data/levels/world1/level10.stl: - added some background tiles
- 2004-05-01 14:40 grumbel
- * data/levels/world1/level9.stl: - added some background tiles
- 2004-05-01 14:33 grumbel
- * data/levels/world1/level8.stl: - added some background tiles
- 2004-05-01 14:24 grumbel
- * data/levels/world1/: level7.stl: - added some background tiles
- 2004-05-01 14:21 grumbel
- * data/levels/world1/level6.stl: - added some background tiles
- 2004-05-01 14:11 grumbel
- * data/levels/world1/level5.stl: - added some background tiles
- 2004-05-01 14:06 grumbel
- * data/levels/world1/level4.stl: - added some background tiles
- 2004-05-01 13:59 grumbel
- * data/levels/world1/: level1.stl, level2.stl, level3.stl: - added
- some background tiles
- 2004-05-01 13:39 grumbel
- * data/levels/world1/: level3.stl, level5.stl: - removed some evil
- tiles
- 2004-05-01 13:25 rmcruz
- * src/screen.cpp: Just use flipscreen(), instead of giving true as
- update argument. This update thing seems broken. Anyway, still
- doesn't work.
- 2004-05-01 13:25 grumbel
- * data/levels/world1/level7.stl: - removed a bunch of random acting
- bouncing snowball and replaced them with other enemies
- 2004-05-01 13:14 rmcruz
- * src/texture.cpp: Added alpha support for SDL. Dunno if works,
- wasn't able to test.
- 2004-05-01 13:12 grumbel
- * data/levels/world1/level5.stl: - changed layout of water areas to
- look more sane
- 2004-05-01 13:00 rmcruz
- * src/screen.cpp: Fixed naming.
- 2004-05-01 12:59 rmcruz
- * src/: intro.cpp, screen.cpp, screen.h: First atempt to add a fade
- in/out function. Though, it doesn't work, dunno why in the Open
- GL mode. The SDL frontend doesn't seem to support alpha
- blittling whatsoever.
- 2004-05-01 12:58 grumbel
- * data/levels/world1/level4.stl: - fixed secret to don't look like
- a bug (ie. moved background tiles into foreground)
- 2004-05-01 12:52 grumbel
- * data/levels/world1/level1.stl: - changed highjump tutorial so
- that it is impossible to get stuck
- 2004-05-01 12:36 grumbel
- * data/levels/world1/level19.stl: - feet visible at exit solved
- 2004-05-01 12:32 grumbel
- * data/levels/world1/level15.stl: - fixed problematic situation
- with iceblock and two spikes and not enough space to the roof
- 2004-05-01 12:26 grumbel
- * data/levels/world1/level14.stl: - fixed feed visible in exit -
- fixed badguy in wall error
- 2004-05-01 12:18 grumbel
- * data/levels/world1/level13.stl: - removed cloud tiles, since done
- via particle system - removed some other obsolete tiles
- 2004-05-01 12:12 grumbel
- * data/levels/world1/level11.stl: - fixed an annoying hide-tile
- that causes the player due die easily due to back bumping into a
- hole
- 2004-05-01 12:12 rmcruz
- * src/player.cpp: Just made stars to blink more.
- 2004-05-01 12:07 grumbel
- * data/levels/world1/level10.stl: - fixed a few enemy positions,
- removed snowball that made stuff to frustrating
- 2004-04-30 20:44 grumbel
- * TODO: added another bug
- 2004-04-30 19:09 sik0fewl
- * TODO: - separated fixed from unfixed in TODO
- 2004-04-30 17:29 matzebraun
- * TODO: TODO update
- 2004-04-30 17:13 matzebraun
- * TODO: TODO update
- 2004-04-30 17:07 matzebraun
- * TODO: TODO update
- 2004-04-30 17:01 matzebraun
- * TODO: TODO update
- 2004-04-30 16:51 matzebraun
- * TODO: TODO update
- 2004-04-30 16:43 matzebraun
- * TODO: TODO update
- 2004-04-30 16:38 matzebraun
- * TODO: TODO update
- 2004-04-30 16:31 matzebraun
- * autogen.sh: don't use buggy automake1.8 (install is broken)
- 2004-04-30 16:29 matzebraun
- * Makefile.cvs: removed outdated Makefile.cvs
- 2004-04-30 13:40 rmcruz
- * src/menu.cpp: Ups!
- 2004-04-30 13:20 rmcruz
- * src/: menu.cpp, menu.h: Return a string, instead of a char array
- pointer, in order to please Ingo.
- 2004-04-30 11:48 grumbel
- * src/: player.cpp, player.h: - reduced jump tolleranze to two
- tiles
- 2004-04-30 09:25 sik0fewl
- * src/badguy.cpp: - make badguys bounce up when bumped from beneath
- 2004-04-30 08:07 sik0fewl
- * src/badguy.cpp: - fixed stunned blocks moving when bumped into
- (as pointed out by Bill)
- 2004-04-30 03:23 sik0fewl
- * src/badguy.cpp: - should fix all cases of bad guys
- walking/bouncing backwards
- 2004-04-30 02:53 sik0fewl
- * src/: player.cpp, player.h: - Fixed jumping so it works in a way
- everybody can enjoy :)
- 2004-04-30 01:23 rmcruz
- * src/world.cpp: In the invincible mode, don't bump/squish enemies,
- just kill them!
- 2004-04-30 01:12 rmcruz
- * src/: player.cpp, player.h: In the invincible mode, stars start
- flickering when the time is almost gone, as requested by Bill
- Kendrick.
- 2004-04-30 00:27 rmcruz
- * data/levels/world1/level5.stl: Just changed a snowball into a
- mr.iceblock, as it used to be. It turns that place more hard,
- but player can just grab star anyway.
- 2004-04-30 00:08 rmcruz
- * src/menu.cpp: Fixed a bug that could cause memory segfaults or
- bad behaviour.
- 2004-04-29 21:42 grumbel
- * src/player.cpp: undo'ed Ricardo patch, since it makes small jumps
- completly impossible instead of improving them (ie. velocity
- starts with vmax, if you don't reset it you will always get the
- highest possible jump)
- 2004-04-29 20:58 rmcruz
- * src/player.cpp: Commented the set_velocity_y(0). I guess this is
- better than doing a crappy small jump.
- 2004-04-29 19:32 rmcruz
- * src/title.cpp: Fixed a couple of bugs when deleting slots: -
- don't quit when back button is pressed; - refresh slots when one
- is deleted.
- 2004-04-29 19:20 matzebraun
- * src/badguy.cpp: you can't bump flying snowballs
- 2004-04-29 18:23 matzebraun
- * src/: level.cpp, level.h, leveleditor.cpp: another leak fix for
- the leveleditor
- 2004-04-29 18:16 matzebraun
- * src/: level.cpp, level.h, leveleditor.cpp: fixed some memory
- leaks in the leveleditor and level code
- 2004-04-29 17:41 matzebraun
- * src/leveleditor.cpp: fixed broken leveleditor menus
- 2004-04-29 17:18 rmcruz
- * data/images/shared/old/red-glow.png,
- data/images/shared/old/skidfiretux-left.png,
- data/images/shared/red-glow.png,
- data/images/shared/skidfiretux-left.png,
- data/images/shared/skidfiretux-right.png,
- data/images/shared/old/skidfiretux-right.png, src/resources.cpp,
- src/resources.h: Moved some old and unused graphics to the old
- dir. Also removed red-glow dependecy from the game.
- Congratulations Ingo, now we are using 100% original graphics.
- 2004-04-29 16:07 rmcruz
- * src/menu.cpp: When Enter is pressed in an input field, instead of
- hidding the menu, go to the next item.
- 2004-04-29 15:54 matzebraun
- * src/collision.cpp: apparently we get a 0 tile from time to time,
- no idea yet why
- 2004-04-29 15:44 matzebraun
- * src/: collision.cpp, level.cpp, level.h, player.cpp: -optimized
- and cleaned up collision_object_map -fixed collision detection
- moving tux far away from his last position -fixed fuck code not
- resetting old_base.
- All in all ducking and sliding in small areas should work like
- expected now.
- 2004-04-29 15:36 grumbel
- * src/setup.cpp: power -> power/run
- 2004-04-29 15:30 grumbel
- * data/Makefile.am: - added missing files
- 2004-04-29 15:07 grumbel
- * data/levels/world1/: level21.stl, level22.stl, level26.stl,
- level8.stl: - fixed endseq
- 2004-04-29 15:02 rmcruz
- * src/title.cpp: When removing a slot, keep the menu in the slots'
- menu.
- 2004-04-29 13:32 rmcruz
- * src/: menu.cpp, menu.h: Added a flickering cursor for input menu
- fields. The code is kinda of sucky, so feel free to clean it up.
- Unfortanely, there isn't any '_' charcter, so I have to use '-'
- :( I hope, we will soon add a new row of characters.
- 2004-04-29 12:45 matzebraun
- * src/gameobjs.cpp: added missing #include <algorithm>
- 2004-04-29 12:34 rmcruz
- * src/: menu.cpp, menu.h, title.cpp: Added removing of slots when
- Delete is pressed.
- 2004-04-29 12:00 rmcruz
- * src/: leveleditor.cpp, menu.cpp, menu.h: Created a simple
- confirm_dialog. Currently only used by the level editor, but can
- be used, for instance, by slot delete confirmation.
- 2004-04-29 02:53 grumbel
- * data/intro.txt: - fixed typo, and gwen/penny
- 2004-04-29 02:53 grumbel
- * data/intro.txt: - fixed typo
- 2004-04-29 02:51 grumbel
- * src/: gameloop.cpp, worldmap.cpp: - fixed align of lives display
- to handle >10 lives
- 2004-04-29 02:43 grumbel
- * src/: player.cpp, player.h: - removed auto-repeat of jump events,
- now one has to press again to jump and can't just hold button,
- makes the game a little bit more difficult, but removes the ugly
- situations with largetux stuck directly under a tile and bouncing
- up and down all the time
- 2004-04-29 02:15 grumbel
- * TODO, src/badguy.cpp, src/gameloop.cpp, src/gameloop.h,
- src/music_manager.cpp, src/music_manager.h, src/player.cpp,
- src/player.h, src/special.cpp, src/text.cpp, src/worldmap.cpp:
- <MatzeB> -updates the TODO file <MatzeB> -should really fix the
- problems when picking up specials <MatzeB> -should fix mriceblock
- not falling down <MatzeB> -you can duck again while jumping
- <MatzeB> -textscroller isn't framerate limited anymore <MatzeB>
- -changes to the endsequence code, so that you can always hear the
- complete music single
- grumbel: removed the duck while jumping thing, since that is
- reserved for the butt-jump
- 2004-04-29 00:31 rmcruz
- * data/music/: fortress-fast.mod, Mortimers_chipdisko-fast.mod,
- Mortimers_chipdisko.mod, SALCON-fast.MOD, fortress.mod,
- SALCON.MOD, theme.mod: Marek update for musics. It looks like
- due to a SDL_mixer bug, all musics loaded need to have the same
- channel.
- 2004-04-28 23:27 grumbel
- * data/: images/tilesets/run1.png, images/tilesets/run2.png,
- images/tilesets/run3.png, images/tilesets/run4.png,
- images/tilesets/supertux.stgt, levels/world1/level1.stl,
- levels/world1/level7.stl: - fixed author of level7 - added
- 'tutorial' for run
- 2004-04-28 23:23 rmcruz
- * src/badguy.cpp: Tux kicking animation wasn't being used in some
- circustances - fixed.
- 2004-04-28 22:51 grumbel
- * src/: menu.cpp, setup.cpp: - removed joystick setup menu, since
- it won't work anyway - changed wording from key to keyboard -
- fixed strcpy versus change_input
- 2004-04-28 22:34 grumbel
- * src/: special.cpp, world.cpp: - memleak fix for my last patch -
- iceflower/growup crash fix (well, maybe)
- 2004-04-28 22:28 grumbel
- * src/gameobjs.cpp: - replaced evil cast with std::find
- 2004-04-28 22:24 grumbel
- * src/: gameobjs.cpp, special.cpp, world.cpp, world.h: MatzeB: that
- shoudl fix the cases where you die when picking up an iceflower
- 2004-04-28 22:07 grumbel
- * src/leveleditor.cpp: MatzeBs patch for evil cast
- 2004-04-28 20:46 grumbel
- * data/CREDITS: added story credits
- 2004-04-28 20:45 grumbel
- * src/: badguy.cpp, badguy.h, level.cpp, level.h, leveleditor.cpp,
- title.cpp: <MatzeB> my patch fixes another leak in the
- levelsubset code and cleans that up a little bit <MatzeB> it also
- removes the code for the bsod badguy, since that was a
- duplication of the snowball code anyway
- 2004-04-28 19:27 grumbel
- * src/: gameloop.cpp, resources.cpp, resources.h: - added level
- done song, endseq needs to be a bit longer to get the song right
- 2004-04-28 17:07 grumbel
- * data/CREDITS: -changed wording
- 2004-04-28 16:58 rmcruz
- * src/: defines.h, intro.cpp, text.cpp, text.h, title.cpp,
- worldmap.cpp: Made display_text_file() to get the scroll speed as
- an argument. This way we can make the intro slower than the
- credits, for instance. It was just impossible to read them.
- Anyway, you can easily change their speed in defines.h .
- Also fixes a bug that was making the text to take while before
- starting to be displayed.
- 2004-04-28 16:28 grumbel
- * data/music/tux-leveldone.mod: - leveldone music from Wansti
- 2004-04-28 16:12 rmcruz
- * src/player.cpp: Forgot to commit this file. It used badguy's
- killme() somewhere.
- 2004-04-28 16:09 rmcruz
- * src/: badguy.cpp, badguy.h: Changed kill_me() in order to get the
- score has an argument. This way, it makes much more flexible the
- way we give scores.
- 2004-04-28 16:01 grumbel
- * data/images/background/extro.jpg, data/levels/world1/level26.stl,
- src/worldmap.cpp: - added new extro background
- 2004-04-28 15:45 grumbel
- * data/supertux.strf, data/images/shared/firetux-duck-left.png,
- data/images/shared/firetux-duck-right.png,
- data/images/shared/iceflower-1.png,
- data/images/shared/iceflower-2.png,
- data/images/shared/iceflower-3.png,
- data/images/shared/iceflower.png, data/levels/world1/level19.stl,
- src/player.cpp: - added fire duck tux - turned iceflower into a
- fire flower
- 2004-04-28 15:27 grumbel
- * AUTHORS, data/CREDITS: - added two music authors
- 2004-04-28 15:18 grumbel
- * src/: resources.cpp, setup.cpp, setup.h, supertux.cpp, text.cpp,
- texture.cpp, title.cpp, world.cpp, world.h, worldmap.cpp:
- <MatzeB> fixes some remaining memory leaks
- 2004-04-28 14:39 rmcruz
- * data/CREDITS: Removed Marek's email... I must have forgotten
- 2004-04-28 14:15 rmcruz
- * AUTHORS, INSTALL, LEVELDESIGN, README: Applied patch from Ryan
- (the one sent to the mailing list). Basically it corrects a few
- grammar errors from me ;) and also formats some stuff.
- 2004-04-28 14:13 rmcruz
- * src/badguy.cpp: Don't give score when flatting a badguy, since
- this leaves to unfair situations. Besides, we are already giving
- score for when he kills other enemies...
- I also think that we should give (let's say) half of the score,
- when a badguy is killed by a bullet. Since it is so easy to do
- that... What do you say?
- 2004-04-28 13:43 rmcruz
- * src/special.cpp: Fixed bug told in the mailing list: «- fireballs
- don't shoot if you are above screen (they're destroyed because
- they're off screen)» There is not point in removing them when
- they are above y=0.
- 2004-04-28 02:14 grumbel
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
- level23.stl, level24.stl, level3.stl, level4.stl, level5.stl,
- level6.stl, level7.stl, level8.stl, level9.stl: - fixed
- endsequences and a few other minor issues
- 2004-04-27 23:49 grumbel
- * TODO: update
- 2004-04-27 23:33 grumbel
- * data/: images/tilesets/nolok1.png, images/tilesets/nolok2.png,
- images/tilesets/supertux.stgt, levels/world1/level26.stl: - added
- nolok statue to the throne room
- 2004-04-27 23:11 rmcruz
- * data/CREDITS: Improved the CREDITS a little bit: - removed emails
- (Ingo, in a irc discussion, you were the 1st one to say that
- emails should go to the package CREDITS file, not the in-game
- one). I have already done that. - and just made something here
- and there.
- I don't really like the nicknames, but I left them there. I think
- we should have a credits section in the webpage and there will be
- the best place to put them. (OT: we also need a screenshots
- section and old version downloads should be avaible).
- Futhermore, I would still prefer one in-game credits with
- descriptions.
- 2004-04-27 23:00 rmcruz
- * src/special.cpp: Matze made eggs not to be removed at all during
- a level saying that they shouldn't be destroyed when off the
- screen. The fact is that OFFSCREEN_DISTANCE is already pretty
- generous, but if you don't think so, just increase it.
- 2004-04-27 21:18 grumbel
- * TODO: updated todo
- 2004-04-27 21:17 grumbel
- * src/: tile.cpp, world.cpp: removed debug stuff
- 2004-04-27 21:16 grumbel
- * TODO, data/extro.txt, src/worldmap.cpp: - added credit after
- extro, might need a bit fadeout stuff
- 2004-04-27 21:01 grumbel
- * data/images/background/oiltux.jpg: - added oiltux
- 2004-04-27 20:55 grumbel
- * src/: defines.h, text.cpp: - decreased kick time even more, fixed
- type error
- 2004-04-27 20:44 grumbel
- * src/: worldmap.cpp, worldmap.h: - made worldmap CPU independend,
- needs testing
- 2004-04-27 20:35 grumbel
- * data/supertux.strf: - added 'falling' graphics, well, not really,
- but better than invisible
- 2004-04-27 20:29 grumbel
- * src/gameloop.cpp: - reset bonus on kill
- 2004-04-27 19:09 grumbel
- * TODO, data/supertux.strf, src/badguy.cpp, src/badguy.h,
- src/leveleditor.cpp, src/special.cpp: <MatzeB> -adds a workaround
- for the disappearing eggs (they're just not removed anymore when
- off screen) <MatzeB> -updates the TODO file <MatzeB> -small fix
- for mrbomb exploding and hitting other mrbomb <MatzeB> -renaming
- money/laptop to jumpy/mriceblock <MatzeB> -fix for enemies
- running backwards
- 2004-04-27 19:06 grumbel
- * data/levels/world1/level26.stl: - endseq fixing
- 2004-04-27 17:45 grumbel
- * data/CREDITS: name fix
- 2004-04-27 17:15 grumbel
- * src/: gameloop.cpp, level.cpp, text.cpp, text.h, worldmap.cpp,
- worldmap.h: - added extro support to worldmap, crashes however,
- no idea why:
- 0x080826f5 in display_text_file(std::string const&, Surface*) ()
- at music_manager.cpp:26 26 MusicManager::MusicManager()
- (gdb) where #0 0x080826f5 in display_text_file(std::string
- const&, Surface*) () at music_manager.cpp:26 #1 0x080826b5 in
- display_text_file(std::string const&, std::string const&)
- (file=@0x88ad5d0, surface=@0xbffff230) at text.cpp:234 #2
- 0x08093b31 in WorldMapNS::WorldMap::update() (this=0xbffff3b0) at
- worldmap.cpp:685
- 2004-04-27 17:07 grumbel
- * data/levels/default/worldmap.stwm: -m added extro
- 2004-04-27 16:26 grumbel
- * data/images/tilesets/: brick0.png, brick1.png: - changed brick
- color a little bit to look less yellow/green-ish
- 2004-04-27 15:59 rmcruz
- * src/defines.h: Just decreased the kicking time (the 3 secs were
- only for testing purposes).
- 2004-04-27 14:10 grumbel
- * data/CREDITS: - added some mail addresses, but looks bloated
- again, might be a good idea to reorder it for people instead of
- for jobs
- 2004-04-27 14:08 grumbel
- * data/supertux.strf: - fixed align
- 2004-04-27 13:46 grumbel
- * data/CREDITS: this new CREDITS file *IS* an improvement, it might
- not be perfect, but its a lot better then the old one, if you
- miss something in this one *ADD* that stuff and don't replace it
- with an rather obsolete file
- 2004-04-27 13:11 rmcruz
- * TODO, TODO.txt: Updated the TODO list and changed the extension.
- Please, use these headers in every documentation file, in order
- to keep consistency: « - Those behind SuperTux -
- http://super-tux.sf.net/
- Last update: April 26, 2004 » Obviously, replacing - * - by a
- description and Last update by the last update date.
- 2004-04-27 13:06 rmcruz
- * src/: badguy.cpp, gameloop.cpp, special.cpp: Applied patch from
- Matze Braun that was sent to the mailing list. According to
- Matzes, changes are: « -fixes fast music being replayed again and
- again -fixes time being displayed negatively when tux dies
- because of timeout -fixes exploding bombs that hit mrbomb, so
- that the hit mrbomb now really transform into a bomb -updates
- the TODO file »
- I've also fixed two more bugs listed in the TODO: « - enemies
- start running backwards, when they collide with a flame - egg
- gets removed when leaving the screen, while badguys don't or at
- least much later, thus its not possible to wait for an egg that
- would bounce back »
- 2004-04-27 12:22 rmcruz
- * data/images/shared/: old/bigcape-left-0.png,
- old/bigcape-left-1.png, old/bigcape-right-0.png,
- old/bigcape-right-1.png, old/bigfiretux-left-0.png,
- old/bigfiretux-left-1.png, old/bigfiretux-left-2.png,
- old/bigfiretux-left-jump.png, old/bigfiretux-right-0.png,
- old/bigfiretux-right-1.png, old/bigfiretux-right-2.png,
- old/bigfiretux-right-jump.png, old/bullet2.png,
- old/cape-left-0.png, old/cape-left-1.png, old/cape-right-0.png,
- old/cape-right-1.png, old/coffee2.png, old/duckfiretux-left.png,
- old/duckfiretux-right.png, old/ducktux-left.png,
- old/ducktux-right.png, old/firetux-left-0.png,
- old/firetux-left-0.png.right, old/firetux-left-1.png,
- old/firetux-left-1.png.right, old/firetux-left-2.png,
- old/firetux-left-2.png.right, old/firetux-right-0.png,
- old/firetux-right-1.png, old/firetux-right-2.png,
- bigcape-left-0.png, bigcape-left-1.png, bigcape-right-0.png,
- bigcape-right-1.png, bigfiretux-left-0.png,
- bigfiretux-left-1.png, bigfiretux-left-2.png,
- bigfiretux-left-jump.png, bigfiretux-right-0.png,
- bigfiretux-right-1.png, bigfiretux-right-2.png,
- bigfiretux-right-jump.png, bullet.png, cape-left-0.png,
- cape-left-1.png, cape-right-0.png, cape-right-1.png, coffee.png,
- duckfiretux-left.png, duckfiretux-right.png, ducktux-left.png,
- ducktux-right.png, firetux-left-0.png, firetux-left-0.png.right,
- firetux-left-1.png, firetux-left-1.png.right, firetux-left-2.png,
- firetux-left-2.png.right, firetux-right-0.png,
- firetux-right-1.png, firetux-right-2.png: Yet another change of
- old images to the old dir. I guess we are now using new fresh
- graphics! Congrats, especially to Ingo!
- 2004-04-27 12:14 rmcruz
- * data/CREDITS: Improve this file or leave it.
- 2004-04-27 00:11 rmcruz
- * AUTHORS, ChangeLog, INSTALL, LEVELDESIGN, README: Updated the
- documentation. There is still a few flaws. It would be usefull
- to have an English-speaker reading these, since my English sux a
- bit (being modest ;) ).
- 2004-04-26 23:39 grumbel
- * data/levels/world1/: level17.stl, level18.stl, level19.stl,
- level20.stl: - more endseq stuff
- 2004-04-26 23:10 grumbel
- * src/collision.cpp: - little bugfix
- 2004-04-26 23:09 grumbel
- * src/: special.cpp, special.h, world.cpp: bump patch for upgrades
- from matzeb
- 2004-04-26 22:46 neoneurone
- * configure.ac: credits for SuperTux development team
- 2004-04-26 22:36 grumbel
- * data/levels/world1/: level24.stl, level25.stl, level26.stl: -
- more endseq
- 2004-04-26 22:22 grumbel
- * data/levels/world1/: level13.stl, level14.stl, level15.stl,
- level16.stl, level23.stl: - more endseq
- 2004-04-26 22:09 grumbel
- * data/levels/world1/: level10.stl, level11.stl, level12.stl,
- level5.stl, level7.stl, level8.stl, level9.stl: - more endseq
- 2004-04-26 21:58 grumbel
- * src/: badguy.cpp, gameloop.cpp, player.cpp: - 'nother badguy fix
- from MatzeB: <MatzeB> -fixes the bumping problem for badguys
- <MatzeB> -implements bill kendricks proposal about helding
- iceblock (if you hit another enemy while
- 2004-04-26 21:37 grumbel
- * data/levels/world1/: level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: - fixed levels for new end
- seq code
- 2004-04-26 21:35 grumbel
- * data/images/tilesets/: endseq.png, finalgoal.png, supertux.stgt:
- - added endseq/finalgoal tiles
- 2004-04-26 21:11 grumbel
- * src/: collision.cpp, collision.h, gameloop.cpp, gameloop.h,
- level.cpp, level.h, tile.cpp, tile.h, timer.cpp, timer.h: - new
- more bulletprof endsequence code patch from MatzeB
- 2004-04-26 21:05 grumbel
- * data/CREDITS: - rearanged the credits a bit, other people are
- welcome to review/correct it where necesarry
- 2004-04-26 20:51 grumbel
- * data/images/tilesets/black.png: - added missing black
- 2004-04-26 19:46 grumbel
- * src/worldmap.cpp: - woopsy, fix for load/savegame
- 2004-04-26 19:35 grumbel
- * src/: intro.cpp, screen.cpp, screen.h, setup.cpp, text.cpp: -
- added loading/fadeout screen placeholder - cleaned up credit code
- a very little bit
- 2004-04-26 18:45 grumbel
- * src/scene.cpp: - gcc -Wall warning fix
- 2004-04-26 18:38 grumbel
- * TODO.txt: added milestone1 todo
- 2004-04-26 17:04 grumbel
- * src/text.cpp: - fixed miss align in scrolling text
- 2004-04-26 17:03 grumbel
- * data/images/tilesets/supertux.stgt, src/gameloop.cpp,
- src/lispreader.cpp, src/sprite_manager.cpp, src/title.cpp,
- src/worldmap.cpp: - removed st_abort() from lisp reader, client
- code should check the return value instead
- 2004-04-26 16:40 rmcruz
- * src/: badguy.cpp, defines.h, player.cpp, player.h: Implemented
- kicking (as asked by Ingo). The kick timing can be changed in
- defines.h I've not tested it very well, but it doesn't seem to be
- working. Can anyone have a look?
- 2004-04-26 16:24 rmcruz
- * src/gameloop.cpp: Removed (just commented) the clear screen code
- before the level starts. It looks bad when the intro info is
- gradient and then it displays a black screen and then the level.
- 2004-04-26 16:20 rmcruz
- * src/: intro.cpp, setup.cpp: Intro file should be the one to
- handle the intro sequence, even if it is only one line of code.
- I think we shouldn't get rid of it, because in the future it
- should be improved and maybe support some sort of scripting.
- 2004-04-26 16:16 grumbel
- * data/: images/worldmap/antarctica.stwt,
- images/worldmap/snowman.png, levels/default/worldmap.stwm: -
- added little snowman
- 2004-04-26 16:15 rmcruz
- * src/: setup.cpp, text.cpp, text.h, title.cpp: Improved the
- display_text_file(): moved to text.cpp and made it more
- independent.
- I wasn't able to test it, since the game crashes because of: «
- LispReader: File not found: /home/rick2/.supertux/save/slot1.stsg
- Error: aborting »
- 2004-04-26 15:43 grumbel
- * data/images/shared/egg.png: - rounded the egg a bit
- 2004-04-26 15:38 grumbel
- * data/images/worldmap/firetux.png,
- data/images/worldmap/smalltux.png, src/worldmap.cpp,
- src/worldmap.h: - added small/firetux to worldmap
- 2004-04-26 15:18 grumbel
- * src/gameloop.cpp: - added more meaningfull savegame titles
- 2004-04-26 15:13 grumbel
- * src/player.cpp: - changed priority of skid and duck to avoid
- glitches when ducking and skiding at the same time
- 2004-04-26 15:00 grumbel
- * src/title.cpp: - fix for title-demo going weird
- 2004-04-26 14:48 grumbel
- * src/gameloop.cpp: - fixed lives status to handle more than 5
- lives
- 2004-04-26 14:42 grumbel
- * data/images/worldmap/antarctica.stwt: - added auto-walk markings
- 2004-04-26 14:41 grumbel
- * src/: worldmap.cpp, worldmap.h: - added automatic walking on
- worldmap
- 2004-04-26 14:41 grumbel
- * data/levels/default/worldmap.stwm: - added some more trees
- 2004-04-26 14:21 grumbel
- * src/: badguy.cpp, level.cpp, lispreader.cpp, resources.cpp,
- setup.cpp, sound.cpp, sound.h, special.cpp, sprite.cpp, sprite.h,
- sprite_manager.cpp, sprite_manager.h, supertux.cpp, texture.cpp,
- texture.h, tile.cpp, tile.h, world.cpp, worldmap.cpp: <MatzeB>
- -cleanup in resource management functions <MatzeB> -fixes 3
- potential crashs (deleting Sprite classes, using member function
- in <MatzeB> BadGuy class after removing it) <MatzeB> -cleans
- up sound init code and hopes that calling Mix_AllocateChannel
- will make <MatzeB> SDL_mixer happy... <MatzeB> -fix paths that
- missed a / after DATADIR <MatzeB> at least valgrind doesn't
- report any errors anymore when you apply that patch <MatzeB>
- (memory errors though, not memory leaks)
- 2004-04-26 14:19 grumbel
- * src/: gameloop.cpp, worldmap.cpp, worldmap.h: - added way to
- interupt exit sequence - added primitive autowalk to worldmap
- 2004-04-26 13:45 grumbel
- * data/levels/world1/level14.stl: - fixed reset point, well, maybe
- not sure if this was the cause for being reseted in a completly
- wrong spot
- 2004-04-26 13:14 grumbel
- * src/gameobjs.cpp: - little bouncing block fix
- 2004-04-26 12:51 grumbel
- * src/special.cpp: - fixed 'jump' on flower collection
- 2004-04-26 12:46 grumbel
- * src/: world.cpp, world.h, worldmap.cpp: - added bonus loading
- 2004-04-26 12:03 grumbel
- * src/: gameloop.cpp, player.cpp, scene.cpp, scene.h, worldmap.cpp:
- - added saving of bonuses on worldmap, no loading yet
- 2004-04-26 02:32 grumbel
- * data/levels/world1/level15.stl: - added endseq
- 2004-04-26 02:20 grumbel
- * data/levels/world1/level10.stl: - added endseq
- 2004-04-26 02:17 grumbel
- * data/levels/world1/level2.stl: - added endseq
- 2004-04-26 01:58 grumbel
- * data/levels/test/level3.stl: - endseq stuff
- 2004-04-26 01:46 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, special.cpp,
- special.h: - tweaked bullet and endsequence
- 2004-04-26 01:45 grumbel
- * data/levels/world1/level1.stl: - added end sequence
- 2004-04-26 00:46 grumbel
- * data/images/tilesets/: goal1-1.png, goal1-2.png, goal1-3.png,
- goal1-4.png, goal1-5.png, goal2-1.png, goal2-2.png, goal2-3.png,
- goal2-4.png, goal2-5.png, supertux.stgt: - added goal tiles
- 2004-04-26 00:23 grumbel
- * configure.ac, data/Makefile.am: [no log message]
- 2004-04-26 00:13 grumbel
- * data/CREDITS: - moved heading/version info into code
- 2004-04-26 00:10 grumbel
- * src/: player.cpp, special.cpp: - bullet tweaks
- 2004-04-26 00:10 grumbel
- * data/images/shared/: bullet-1.png, bullet-2.png, bullet-3.png,
- bullet-4.png: - bullet gfx
- 2004-04-25 23:55 grumbel
- * data/extro.txt, data/intro.txt, data/supertux.strf,
- src/button.cpp, src/configfile.cpp, src/defines.h,
- src/high_scores.cpp, src/level.cpp, src/lispreader.cpp,
- src/menu.cpp, src/menu.h, src/setup.cpp, src/special.cpp,
- src/special.h, src/sprite_manager.cpp, src/text.cpp,
- src/texture.cpp, src/texture.h, src/tile.cpp, src/tile.h,
- src/title.cpp, src/worldmap.cpp, src/worldmap.h: - memleak fix
- and menu fix from MatzeB - little bullet tweaking from myself -
- added story
- 2004-04-25 22:22 grumbel
- * data/levels/world1/level19.stl: - fixed 'impossible to make'
- situation
- 2004-04-25 22:18 grumbel
- * data/levels/world1/: level14.stl, level8.stl: - fixed jump on
- cave issue - fixed background tiles
- 2004-04-25 21:58 grumbel
- * data/levels/world1/: level11.stl, level12.stl, level26.stl: -
- fixed some gradients
- 2004-04-25 21:51 grumbel
- * data/levels/world1/: level10.stl, level14.stl, level21.stl,
- level22.stl, level23.stl, level3.stl, level4.stl, level5.stl,
- level6.stl, level7.stl, level8.stl, level9.stl: - replaced
- backgrounds with new ones
- 2004-04-25 20:38 grumbel
- * configure.ac: - release preparations
- 2004-04-25 20:37 grumbel
- * data/Makefile.am, src/Makefile.am: - fixed makefile a bit
- 2004-04-25 20:35 grumbel
- * data/levels/default/worldmap.stwm: - removed the 'double' path
- 2004-04-25 19:17 grumbel
- * data/supertux.strf: - fixed some align problems
- 2004-04-25 18:46 grumbel
- * data/supertux.strf, src/player.cpp, src/player.h,
- src/resources.cpp, src/setup.cpp: - rewrote tux drawing code,
- added firetux
- 2004-04-25 18:17 grumbel
- * src/: leveleditor.cpp, player.cpp, player.h, resources.cpp: -
- moved tux gfx into a struct
- 2004-04-25 18:07 grumbel
- * data/supertux.strf, src/leveleditor.cpp, src/player.cpp,
- src/player.h, src/resources.cpp: - moved tux completly to sprites
- 2004-04-25 17:21 rmcruz
- * src/title.cpp: Turned the display_credits() function more
- flexible by getting the file to open.
- Ingo, what do you think if we used this for the intro text?
- 2004-04-25 16:34 grumbel
- * data/: images/shared/cloud.png, images/tilesets/background4.png,
- images/tilesets/background5.png, images/tilesets/background6.png,
- levels/test/level2.stl, levels/world1/level1.stl,
- levels/world1/level2.stl: - some minor improvements in the gfx
- 2004-04-25 16:27 grumbel
- * src/: Makefile.am, intro.cpp, intro.h, music_manager.cpp,
- player.cpp, setup.cpp: - added intro text
- 2004-04-25 16:16 rmcruz
- * src/lispreader.cpp: Ooops, did a mistake. Fixed by Arkadiusz
- Miskiewicz. Aparentaly, fclose(NULL) causes a segfault.
- 2004-04-25 15:51 grumbel
- * src/: gameloop.cpp, level.cpp: -added gradient support for start
- screens
- 2004-04-25 15:45 grumbel
- * data/levels/world1/level13.stl: - added background gradient
- 2004-04-25 15:16 grumbel
- * src/gameloop.cpp: - improved look of start/gameover screens
- 2004-04-25 14:50 rmcruz
- * data/levels/test/level4.stl: Just updated the gradients test to
- use the new color entries.
- 2004-04-25 14:44 grumbel
- * data/images/status/letters-white-big.png: - removed blurriness
- 2004-04-25 14:38 rmcruz
- * data/images/shared/: distro-0.png, distro-1.png, distro-2.png,
- distro-3.png, old/distro2-0.png, old/distro2-1.png,
- old/distro2-2.png, old/distro2-3.png: Changed the distros images
- to the old dir. Finally possible thanks to Ingo.
- 2004-04-25 14:34 rmcruz
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level15.stl, level16.stl, level17.stl, level18.stl,
- level19.stl, level2.stl, level20.stl, level26.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
- level9.stl: Yet another levels update by Marek. Changelog: «I
- fixed some minor flaws and tried to give each of the maps an
- original title. The latter was kinda difficult, because most of
- the maps didn't really have a theme, (like the bridge or the
- castle) so I had to make up their names; a task in which I maybe
- failed in some parts, but at least it's better than just
- numbers.»
- 2004-04-25 14:29 grumbel
- * data/images/worldmap/tux.png, src/worldmap.cpp: - added new
- worldmap tux
- 2004-04-25 14:14 grumbel
- * data/levels/world1/level26.stl: - added gradient
- 2004-04-25 14:11 grumbel
- * src/level.cpp: - fixed/changed gradient tags to match with the
- one used in the current level files
- 2004-04-25 13:57 grumbel
- * data/images/: background/arctis2.jpg,
- shared/stalactite-broken.png, shared/stalactite.png,
- tilesets/supertux.stgt, tilesets/waves-0.png,
- tilesets/waves-1.png, tilesets/waves-2.png: - smoothed water a
- little bit - added new cloud - fixed stalactit look a bit
- 2004-04-25 13:55 grumbel
- * src/: gameloop.cpp, resources.cpp: replaced distros with coins
- 2004-04-25 13:34 grumbel
- * data/images/tilesets/: cloud-00.png, cloud-01.png, cloud-02.png,
- cloud-03.png, cloud-10.png, cloud-11.png, cloud-12.png,
- cloud-13.png: - added new cloud tile
- 2004-04-25 12:02 rmcruz
- * src/lispreader.cpp: Just made lispreader to send an error message
- to stderr when the file could not be open, as suggested by
- Arkadiusz Miskiewicz.
- 2004-04-24 22:36 grumbel
- * data/images/shared/: firetux-grab-left-0.png,
- firetux-grab-right-0.png, firetux-jump-left-0.png,
- firetux-jump-right-0.png, firetux-kick-left-0.png,
- firetux-kick-right-0.png, firetux-left-0.png.right,
- firetux-left-1.png.right, firetux-left-2.png.right,
- firetux-skid-left.png, firetux-skid-right.png,
- firetux-stand-left.png, firetux-stand-right.png,
- firetux-walk-left-0.png, firetux-walk-left-1.png,
- firetux-walk-left-2.png, firetux-walk-left-3.png,
- firetux-walk-left-4.png, firetux-walk-left-5.png,
- firetux-walk-right-0.png, firetux-walk-right-1.png,
- firetux-walk-right-2.png, firetux-walk-right-3.png,
- firetux-walk-right-4.png, firetux-walk-right-5.png: - added
- firetux, nothing more than a boring placeholder, but should be
- better than the current one
- 2004-04-24 21:39 grumbel
- * data/images/worldmap/antarctica.stwt,
- data/images/worldmap/castle1.png,
- data/images/worldmap/castle2.png,
- data/images/worldmap/castle3.png,
- data/images/worldmap/castle4.png,
- data/images/worldmap/castle5.png,
- data/images/worldmap/castle6.png,
- data/images/worldmap/castle7.png,
- data/images/worldmap/castle8.png,
- data/images/worldmap/castle9.png,
- data/images/worldmap/igloo1.png, data/images/worldmap/igloo2.png,
- data/levels/default/worldmap.stwm, src/worldmap.cpp: - added
- start/end tiles
- 2004-04-24 20:03 rmcruz
- * src/menu.cpp: At least my compiler (g++ (GCC) 3.3.2) needs this
- include. Anyway, there is still a crash to be fixed.
- 2004-04-24 19:48 grumbel
- * src/: leveleditor.cpp, menu.cpp, menu.h, resources.cpp,
- setup.cpp, sound.cpp, sound.h: 'nother music patch by matzeb
- 2004-04-24 17:27 rmcruz
- * src/: menu.cpp, menu.h: Ingo, that code is not buggy! You can say
- that it is a bad approuch, but it is not a bug! Besides, I don't
- think it's a bad approuch. Your code is maybe a better approuch.
- But in the other hand is buggy, so please let my code be there.
- Buggy, why, you may ask...
- Imagine this simple and fictional code:
- « #define MNID_START 1
- menu->additem("Start Game", MNID_START);
- menu->additem("Options");
- if(menu->check() == MNID_START) startgame(); »
- With your code, when you pressed Options, the game would also
- start. Have a look at it again and guess why ;-)
- 2004-04-24 17:08 grumbel
- * src/: menu.h, setup.cpp: - fixed option menu
- 2004-04-24 17:02 rmcruz
- * data/levels/: default/worldmap.stwm, world1/level10.stl,
- world1/level11.stl, world1/level12.stl, world1/level13.stl,
- world1/level14.stl, world1/level15.stl, world1/level16.stl,
- world1/level17.stl, world1/level18.stl, world1/level1.stl,
- world1/level19.stl, world1/level2.stl, world1/level20.stl,
- world1/level21.stl, world1/level22.stl, world1/level23.stl,
- world1/level24.stl, world1/level25.stl, world1/level26.stl,
- world1/level3.stl, world1/level4.stl, world1/level5.stl,
- world1/level6.stl, world1/level7.stl, world1/level8.stl,
- world1/level9.stl: Marek levels updating. He also added two new
- levels for the start that are easier. Updated worldmap as well.
- Can someone test if level 25 and 26 are there?
- 2004-04-24 16:49 grumbel
- * src/: Makefile.am, gameloop.cpp, level.cpp, level.h,
- music_manager.cpp, music_manager.h, musicref.cpp, musicref.h,
- resources.cpp, resources.h, setup.cpp, sound.cpp, sound.h,
- title.cpp, world.cpp, worldmap.cpp, worldmap.h: - patch from
- MatzeB to make music handling easier and more stable
- 2004-04-24 15:11 grumbel
- * data/images/shared/largetux-grab-left-0.png,
- data/images/shared/largetux-grab-right-0.png,
- data/images/shared/largetux-star-0.png,
- data/images/shared/largetux-star-1.png,
- data/images/shared/largetux-star-2.png,
- data/images/shared/smalltux-star-0.png,
- data/images/shared/smalltux-star-1.png,
- data/images/shared/smalltux-star-2.png, data/supertux.strf,
- src/player.cpp, src/player.h, src/resources.cpp: - new star tux,
- still rather pure, but useable
- 2004-04-24 14:45 grumbel
- * src/player.cpp: - fixed duck-jump bug
- 2004-04-24 14:30 grumbel
- * src/: player.cpp, player.h: - added holding gfx, still looks
- rather stupid, but I think thats unavoidable without major
- changes to the current code
- 2004-04-24 14:11 grumbel
- * src/: level.cpp, level.h, menu.cpp, menu.h, player.cpp, player.h,
- resources.cpp: - fixed bug in Menu::check() - added grab/kick tux
- to resources - added flag to use endsequence or not
- 2004-04-24 12:43 grumbel
- * data/supertux.strf: - added new gfx
- 2004-04-24 12:42 grumbel
- * data/images/shared/: smalltux-kick-right-0.png,
- smalltux-kick-rigth-0.png: - fixed spelling mistake in filename
- 2004-04-24 12:28 grumbel
- * data/images/shared/: largetux-grab-left-0.png,
- largetux-grab-right-0.png, largetux-kick-left-0.png,
- largetux-kick-right-0.png, smalltux-grab-left-0.png,
- smalltux-grab-right-0.png, smalltux-kick-left-0.png,
- smalltux-kick-rigth-0.png: - added grab and kick tuxes
- 2004-04-24 11:32 rmcruz
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, setup.cpp,
- title.cpp, worldmap.cpp: Added a new concept to the menu, the ID.
- Each item can have an ID that can be given, this way there won't
- be any more hardcoded values for the entries. Anyway, I've made
- it to be compatible with the current behaviour, in case any ID is
- given.
- I've already updated the mainmenu, optionsmenu, leveleditormenu,
- leveleditorsettingsmenu and worldmapmenu. The definitions are
- enumerated in the menu.h file. Should we keep each enum splited
- or merge them all?
- Feedback is appreciated :)
- 2004-04-24 10:38 rmcruz
- * src/gameloop.cpp: Took st_pause_ticks_stop() out of the events
- loop.
- 2004-04-24 02:10 rmcruz
- * data/levels/world1/level10.stl: Marek bug fix for this problem:
- revilyo: «Antartica 10 : tux falls in the last hole, maybe it
- could works if I jump really high. I don't look at the sources
- yet...»
- 2004-04-23 19:15 rmcruz
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
- level21.stl, level22.stl, level23.stl, level24.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
- level9.stl: Marek has updated worldmap levels. Changes are: «
- -Added reset points (one per level, except the last one which has
- two) -Removed lots of difficult and unfair spots -Changed order
- of cave levels according to Matze's suggestion -Small design
- fixes »
- 2004-04-23 18:37 rmcruz
- * src/gameloop.cpp: Just fixed two small bugs in the gameplay
- during pause: - don't show the menu, neither quit to level
- editor; - when any event happen, the timer would continue
- (fixed).
- 2004-04-23 18:30 rmcruz
- * data/levels/test/level4.stl: Added a test level for the
- gradients. Seems to work fine.
- 2004-04-23 18:30 rmcruz
- * data/levels/test/: endseq.stl, level3.stl: Changed filenames from
- endseq.stl to level3.stl. Damn, use level*.stl or else implement
- a way to set the filenames!
- 2004-04-23 14:41 grumbel
- * data/: supertux.strf, images/shared/mrbomb-explosion-1.png: -
- 'animated' explosion a bit
- 2004-04-23 13:42 rmcruz
- * src/setup.cpp: Just removed spaces from key and joystick setup
- entries... What were does doing there anyway?
- 2004-04-23 13:24 rmcruz
- * data/supertux.strf: Added laptop entry back, that is used by Mr.
- IceBlock, as reported by Ryan. (had to remove comment laptop
- falling) The BSOD is not also necessary, is it?
- 2004-04-23 13:12 rmcruz
- * src/: menu.cpp, menu.h, setup.cpp: Added a joystick control
- dialog. I don't have a joystick, so please test and improve this
- thing. Thx.
- 2004-04-22 23:51 rmcruz
- * src/: badguy.cpp, sound.cpp, sound.h: Implemented explosion sound
- when Mr.Bomb explodes. It uses the current stereo system that is
- kinda of primitive. We should base it on player's coordinates and
- calculate it according it. Instead, it bases the screen, besides
- it is not even calculated, just use some constants.
- 2004-04-22 23:29 rmcruz
- * data/sounds/explode.wav: Added an explotion sound file to
- repository. To be used by Mr Bomb, until someone replaces it by
- a better one ;)
- 2004-04-22 23:26 rmcruz
- * data/images/shared/: old/distro-0-2.png, old/distro-1-2.png,
- old/distro-2-2.png, old/distro-3-2.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png: Distros old images
- seems to be necessary by this BouncyDistro class in gameobjs.*
- ... Weird, what does that thing do anyway?
- 2004-04-22 23:24 rmcruz
- * src/: resources.cpp, resources.h: Removed box_full and box_empty
- from this. They are now implemented as tiles.
- 2004-04-22 23:07 rmcruz
- * data/images/shared/old/: box-empty.png, box-full2.png,
- distro-0-2.png, distro-1-2.png, distro-2-2.png, distro-3-2.png:
- Moving a few not used images to old dir.
- 2004-04-22 23:05 rmcruz
- * data/images/shared/: box-empty.png, box-full.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png: Moving not used images
- to old dir.
- 2004-04-22 22:58 rmcruz
- * data/supertux.strf: Removed a few entries from the sprites config
- file (supertux.strf).
- 2004-04-22 22:56 rmcruz
- * data/images/shared/: old/bag-left-0.png, old/bag-left-1.png,
- old/bag-right-0.png, old/bag-right-1.png, old/bigtux-left-0.png,
- old/bigtux-left-1.png, old/bigtux-left-2.png,
- old/bigtux-left-jump.png, old/bigtux-right-0.png,
- old/bigtux-right-1.png, old/bigtux-right-2.png,
- old/bigtux-right-jump.png, old/bsod-falling-left.png,
- old/bsod-falling-right.png, old/bsod-left-0.png,
- old/bsod-left-1.png, old/bsod-left-2.png, old/bsod-left-3.png,
- old/bsod-right-0.png, old/bsod-right-1.png, old/bsod-right-2.png,
- old/bsod-right-3.png, old/bsod-squished-left.png,
- old/bsod-squished-right.png, old/golden-herring.png,
- old/laptop-falling-left.png, old/laptop-falling-right.png,
- old/laptop-flat-left.png, old/laptop-flat-right.png,
- old/laptop-left-0.png, old/laptop-left-1.png,
- old/laptop-left-2.png, old/laptop-right-0.png,
- old/laptop-right-1.png, old/laptop-right-2.png,
- old/skidtux-left.png, old/skidtux-right.png, old/tux-left-0.png,
- old/tux-left-1.png, old/tux-left-2.png, old/tux-right-0.png,
- old/tux-right-1.png, old/tux-right-2.png, bag-left-0.png,
- bag-left-1.png, bag-right-0.png, bag-right-1.png,
- bigtux-left-0.png, bigtux-left-1.png, bigtux-left-2.png,
- bigtux-left-jump.png, bigtux-right-0.png, bigtux-right-1.png,
- bigtux-right-2.png, bigtux-right-jump.png, bsod-falling-left.png,
- bsod-falling-right.png, bsod-left-0.png, bsod-left-1.png,
- bsod-left-2.png, bsod-left-3.png, bsod-right-0.png,
- bsod-right-1.png, bsod-right-2.png, bsod-right-3.png,
- bsod-squished-left.png, bsod-squished-right.png,
- golden-herring.png, laptop-falling-left.png,
- laptop-falling-right.png, laptop-flat-left.png,
- laptop-flat-right.png, laptop-left-0.png, laptop-left-1.png,
- laptop-left-2.png, laptop-right-0.png, laptop-right-1.png,
- laptop-right-2.png, mints.png, skidtux-left.png,
- skidtux-right.png, tux-left-0.png, tux-left-1.png,
- tux-left-2.png, tux-right-0.png, tux-right-1.png,
- tux-right-2.png: Moving a few images that are not used anymore
- from shared to the old directory.
- 2004-04-22 22:45 rmcruz
- * src/setup.cpp: Just moved the Right with the Left entry in
- Controls. I'm so used to define the Left key firstly... :)
- 2004-04-22 22:44 rmcruz
- * src/menu.cpp: If you press Esc in the control menu, it quits from
- there.
- 2004-04-22 22:41 rmcruz
- * src/: defines.h, scene.cpp, worldmap.cpp: Made a START_LIVES
- definition (in defines.h) that has the lives that the players
- start with. i have made them to be 4, since the worldmap is so
- hard...
- 2004-04-22 22:16 grumbel
- * data/supertux.strf: fixed squish sprite
- 2004-04-22 22:14 grumbel
- * src/: defines.h, gameloop.cpp, player.cpp, player.h, special.cpp:
- - made shrink behaviour more mariobros3 like, ie. firetux will go
- to largetux to smalltux, removed small-firetux
- 2004-04-22 21:53 grumbel
- * src/badguy.cpp: - changed bouncing snowball speed back to normal
- 2004-04-22 21:40 grumbel
- * src/resources.cpp: - integrated skid tux
- 2004-04-22 21:15 grumbel
- * src/: badguy.cpp, badguy.h, collision.cpp, collision.h,
- leveleditor.cpp, player.cpp, special.cpp, world.cpp, world.h: -
- changed way badguy removal is handled (ie. with a flag now) -
- changed some pointers to const references in collision code
- 2004-04-22 20:39 rmcruz
- * src/: menu.cpp, menu.h: Controls menu wasn't showing the keys
- until they were changed (fixed). Also made a few internal
- changes regarding this.
- 2004-04-22 19:53 grumbel
- * src/: badguy.cpp, world.cpp, world.h: - made some arrays private
- - store badguys in pointers instead of per value
- 2004-04-22 19:51 rmcruz
- * src/menu.cpp: Removed a few useless code (it was commented
- anyway).
- 2004-04-22 19:38 rmcruz
- * src/defines.h: Changed MAX_BULLETS from 2 to 1. As someone said
- Tux with bullets power is totally invencible, this will make it a
- bit harder.
- 2004-04-22 18:52 grumbel
- * src/badguy.cpp: - undo of my last patch, removing 'this' is not a
- good idea and causes even worse side effects
- 2004-04-22 18:49 grumbel
- * src/badguy.cpp: - fixed bomb-dup bug (vector increases on add,
- and this changes I guess, so remove doesn't work, vector should
- really store pointers, not values)
- 2004-04-22 18:45 grumbel
- * data/supertux.strf: - fixed bomb
- 2004-04-22 18:36 grumbel
- * data/supertux.strf: - fixed hotspot
- 2004-04-22 18:28 grumbel
- * data/: images/shared/largetux-stand-left.png,
- images/shared/largetux-stand-right.png, supertux.strf: - supertux
- stand gfx
- 2004-04-22 18:25 grumbel
- * src/: badguy.cpp, player.cpp, player.h, resources.cpp: - synced
- walk speed of walking enemies - added standing tux
- 2004-04-22 17:58 grumbel
- * data/Makefile.am: - little makefile fix
- 2004-04-22 17:53 grumbel
- * data/supertux.strf: - removed wrong bsod
- 2004-04-22 17:52 grumbel
- * src/: badguy.cpp, badguy.h: - some cleanup
- 2004-04-22 17:41 grumbel
- * data/supertux.strf: - fixed hotspots
- 2004-04-22 16:14 rmcruz
- * data/levels/misc/menu.stl: Make use of Marek's music at the
- beggining.
- 2004-04-22 16:11 rmcruz
- * src/: menu.cpp, menu.h: Improved the control key code a bit, in
- order to make it possible to write the keys right in the first
- dialog display (still to be done).
- 2004-04-22 15:46 rmcruz
- * data/music/theme.mod: Title music update by Marek.
- 2004-04-22 15:24 grumbel
- * src/: player.cpp, world.cpp: - merged a few duplicated if's in
- player - added live-lost tux
- 2004-04-22 14:47 grumbel
- * data/images/shared/: smalltux-gameover-0.png,
- smalltux-gameover-1.png: - new gfx
- 2004-04-22 13:30 rmcruz
- * src/title.cpp: Just made the intro's Tux to honour the keys
- chosen by the user.
- 2004-04-22 13:26 rmcruz
- * data/images/icon.xpm, src/setup.cpp: Changed icon.png to
- icon.xpm. This way we don't have to worry about masks. But not
- sure if it works well under windows (someone give a try).
- Anyway, I just comment the old code, so we can reverse this any
- time.
- 2004-04-22 13:20 rmcruz
- * src/menu.cpp: Mistake that was making non-characters keys not to
- work after configuring keys. Anyway, we still have to fix the
- fact that the keys are not shown when you open Controls for the
- first time.
- 2004-04-22 13:17 rmcruz
- * src/: gameloop.cpp, level.cpp, resources.cpp, sound.cpp,
- title.cpp, world.cpp, worldmap.cpp: Applied MatzeB (Ryan?) patch
- that fixes crash and also improves music.
- Ingo, you seem to have forgotten to add two files to cvs:
- smalltux-gameover-0.png smalltux-gameover-1.png
- 2004-04-22 12:44 rmcruz
- * data/supertux.strf: Applied Ryan's patch for MrBomb hotspot.
- 2004-04-22 12:43 rmcruz
- * src/badguy.cpp: Applied Ryan's patch for overlaping badguys.
- 2004-04-22 02:13 grumbel
- * data/supertux.strf, src/player.cpp, src/player.h,
- src/resources.cpp, src/title.cpp: - added small skid tux
- 2004-04-22 02:02 grumbel
- * src/title.cpp: 'nother music fix
- 2004-04-22 02:00 grumbel
- * src/gameloop.cpp: patch from MatzeB for freeze at level start
- 2004-04-22 01:36 grumbel
- * src/: gameloop.cpp, level.cpp, level.h, player.cpp, scene.cpp,
- setup.cpp, sound.cpp, sound.h, special.cpp, world.cpp, world.h,
- worldmap.cpp: - music patch from MatzeB, should fix crash on
- level exit too worldmap
- 2004-04-22 01:10 grumbel
- * data/images/shared/: largetux-skid-left.png,
- largetux-skid-right.png, mriceblock-flat-left.png,
- mriceblock-flat-right.png, smalltux-skid-left.png,
- smalltux-skid-right.png, snowball-squished-left.png,
- snowball-squished-right.png, spiky-left-0.png, spiky-left-1.png,
- spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
- spiky-right-2.png: - some more gfx
- 2004-04-22 00:48 rmcruz
- * src/: defines.h, world.cpp: Limitated the number of bullets to be
- shot at the same time. I have made 2 bullets to be the
- maximum... if you don't agree tell me. anyway, you can easily
- change them in defines.h
- 2004-04-21 21:08 grumbel
- * data/images/shared/: smalltux-jump-left.png,
- smalltux-jump-right.png: - improved smalltux
- 2004-04-21 21:02 grumbel
- * data/images/shared/: smalltux-jump-left.png,
- smalltux-jump-right.png, smalltux-left-1.png,
- smalltux-left-2.png, smalltux-left-3.png, smalltux-left-4.png,
- smalltux-left-5.png, smalltux-left-6.png, smalltux-left-7.png,
- smalltux-left-8.png, smalltux-right-1.png, smalltux-right-2.png,
- smalltux-right-3.png, smalltux-right-4.png, smalltux-right-5.png,
- smalltux-right-6.png, smalltux-right-7.png, smalltux-right-8.png:
- - improved smalltux
- 2004-04-21 19:45 rmcruz
- * src/: configfile.cpp, menu.cpp: Made the keys to be displayed
- when typed and also save them to the file. Still to fix: display
- keys when menu is shown.
- 2004-04-21 19:43 rmcruz
- * data/music/theme.mod, src/title.cpp: Added Marek music to cvs and
- play it in the main menu.
- 2004-04-21 17:45 rmcruz
- * src/menu.cpp: Display key number on the key selection: This is
- not obvious to the user, we have to get a way to translate it
- into human readable strings...
- 2004-04-21 17:15 rmcruz
- * src/: menu.cpp, menu.h, player.h, setup.cpp: Finally, made keys
- configurable via the menu!! ;) Next step is to save them to
- config file and to make joystick also configurable.
- 2004-04-21 15:40 grumbel
- * src/: gameloop.cpp, gameloop.h: - made end seq a bit more robust
- 2004-04-21 15:40 grumbel
- * data/levels/test/endseq.stl: - test level for endseq
- 2004-04-21 14:44 grumbel
- * src/: badguy.h, gameloop.cpp, gameloop.h, level.cpp, sprite.cpp:
- - added end-sequence code
- 2004-04-21 13:56 grumbel
- * data/images/icon.png: - added new icon
- 2004-04-21 13:37 grumbel
- * data/images/shared/tux-life.png: - added new tux-life pic by
- Benjamin P. Jung
- 2004-04-21 13:17 rmcruz
- * src/: worldmap.cpp, worldmap.h: Now, the worldmap displays the
- Level's name, instead of the path.
- 2004-04-21 00:52 rmcruz
- * data/levels/: default/info, default/info.png, default/level1.stl,
- default/level2.stl, default/level3.stl, cave/info,
- cave/level1.stl, cave/level2.stl, cave/level3.stl,
- cave/level4.stl, cave/level5.stl, cave/level6.stl, snow/info,
- snow/level1.stl, snow/level2.stl, snow/level3.stl,
- snow/level4.stl, snow/level5.stl, snow/level6.stl,
- snow/level7.stl: These levels are all in the world1 dir.
- 2004-04-20 22:10 grumbel
- * src/: badguy.cpp, badguy.h, level.cpp, leveleditor.cpp,
- world.cpp, world.h: - added stay-on-platform into the level
- fileformat
- 2004-04-20 21:55 grumbel
- * src/: badguy.h, defines.h, level.cpp, leveleditor.cpp,
- player.cpp, player.h, special.cpp, special.h, world.cpp, world.h:
- - turned LEFT/RIGHT defines into enum, turned BadGuyModes into
- enum
- 2004-04-20 20:51 rmcruz
- * src/leveleditor.cpp: When Esc was pressed the menu was not being
- shown in leveleditor (fixed).
- 2004-04-20 20:46 rmcruz
- * src/gameloop.cpp: Level test mode didn't quit properly when Esc
- was pressed (fixed)
- 2004-04-20 20:40 rmcruz
- * src/gameloop.cpp: Time is not stopped during menu display in
- gameloop (fix). Probably there is a prettier way to fix this ;)
- 2004-04-20 20:39 grumbel
- * src/: badguy.cpp, badguy.h, physic.cpp: - added stay_on_platform
- flag for badguys - some code cleanup - tweaked iceblocx speed
- 2004-04-20 19:58 grumbel
- * src/: physic.cpp, physic.h, player.cpp: - stop tux if he ran into
- a block, no more accelerating while standing infront of a block
- 2004-04-20 19:46 rmcruz
- * data/levels/world1/: level10.stl, level16.stl, level17.stl,
- level18.stl, level19.stl, level1.stl, level20.stl, level21.stl,
- level22.stl, level2.stl, level23.stl, level24.stl, level3.stl,
- level4.stl, level5.stl, level7.stl, level8.stl, level9.stl: Marek
- level updating. According to him, this should be release ready.
- Though, I have not tried them yet. Please, try them and send
- feedback.
- 2004-04-20 19:31 grumbel
- * src/: defines.h, globals.cpp, physic.cpp, physic.h, player.cpp: -
- switched gamespeed back to normal - added high-jump while running
- 2004-04-20 18:50 grumbel
- * src/: configfile.cpp, globals.cpp, setup.cpp: - added config
- options for joystick buttons/axis
- 2004-04-20 18:25 grumbel
- * src/: gameloop.cpp, globals.cpp, globals.h, menu.cpp, player.cpp,
- player.h, worldmap.cpp: - moved joystick mappings into a struct
- 2004-04-20 17:48 rmcruz
- * data/images/shared/: mriceblock-flat-left.png,
- mriceblock-flat-right.png: Improved my flat graphics hack a bit.
- Someone should do a from scratch ones, but this work for now.
- 2004-04-20 16:30 rmcruz
- * src/leveleditor.cpp: Just removed two printfs I have mistakelly
- committed.
- 2004-04-20 14:24 grumbel
- * src/: defines.h, gameloop.cpp, globals.cpp, globals.h,
- worldmap.cpp: - turned joystick defines into variables
- 2004-04-20 14:12 grumbel
- * src/: gameloop.cpp, setup.cpp: - fixed some more menu issues -
- removed highscore loading from gameloop
- 2004-04-20 13:43 rmcruz
- * src/title.cpp: Recoded credits code, in order to respect fonts
- height. (if you think there should be more space between items,
- just change ITEMS_SPACE).
- Also fixed a mistake that was making SDL_QUIT signal to never be
- used.
- 2004-04-20 13:37 grumbel
- * src/: level.cpp, leveleditor.cpp, setup.cpp, special.cpp: - fixed
- level editor menus a bit (still not 100% working) - added
- resetpoint saving to Level
- 2004-04-20 13:21 rmcruz
- * src/title.cpp: Fixed a little mistake that was making title to
- not be shutdown.
- 2004-04-20 13:09 grumbel
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, configfile.h, defines.h, gameloop.cpp, gameloop.h,
- gameobjs.cpp, gameobjs.h, globals.cpp, globals.h,
- high_scores.cpp, high_scores.h, intro.cpp, intro.h, level.cpp,
- level.h, leveleditor.cpp, leveleditor.h, mousecursor.cpp,
- mousecursor.h, particlesystem.cpp, particlesystem.h, physic.cpp,
- physic.h, player.cpp, player.h, resources.cpp, resources.h,
- scene.cpp, scene.h, screen.cpp, screen.h, setup.h, sound.cpp,
- sound.h, special.h, sprite_manager.cpp, supertux.cpp, text.cpp,
- text.h, texture.cpp, texture.h, tile.cpp, tile.h, timer.cpp,
- timer.h, title.cpp, title.h, type.cpp, type.h, world.cpp,
- world.h: - added standard copyright header to every file
- 2004-04-20 12:42 grumbel
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, title.cpp, worldmap.cpp: - changed Menu::check()
- semantics a bit - speeded up the contrib menu a lot - fixed a few
- other menu issues - might have broken editor a bit, needs more
- testing
- 2004-04-20 01:02 grumbel
- * data/images/shared/resetpoint.png: - added resetpoint gfx (level
- editor only)
- 2004-04-20 00:47 grumbel
- * src/: gameloop.cpp, level.cpp, level.h: - implemented reset
- points
- 2004-04-19 23:54 grumbel
- * src/: menu.cpp, menu.h: - cleaned up my last_menu patch a bit
- more
- 2004-04-19 23:20 grumbel
- * src/: gameloop.cpp, menu.cpp, menu.h, supertux.cpp, title.cpp,
- title.h, worldmap.cpp: - fixed problem with last_menu not being
- able to handle menues deeper than two submenues - misc other
- cleanup
- 2004-04-19 21:22 grumbel
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, title.cpp, worldmap.cpp: - removed menu_process_current()
- 2004-04-19 21:06 grumbel
- * src/: defines.h, gameloop.cpp, gameloop.h, high_scores.cpp,
- leveleditor.cpp, menu.cpp, menu.h, setup.cpp, title.cpp,
- worldmap.cpp, worldmap.h: - removed a few menu variables
- 2004-04-19 21:03 rmcruz
- * data/levels/world1/info: Removed world1 from the Contrib Levels
- entry. It's impossible to navigate through so many levels
- anyway.
- 2004-04-19 16:34 rmcruz
- * data/music/: cave-fast.mod, cave.mod, fortress-fast.mod,
- fortress.mod: Marek update for his musics.
- 2004-04-19 16:28 rmcruz
- * data/CREDITS: Changed Ingo description in Credits as suggested by
- Marek. I really should get some English lessons :D
- 2004-04-19 16:27 grumbel
- * data/supertux.strf, src/special.cpp: - changed upgrades to use
- sprites - added glowing iceflower and star (hardly visible)
- 2004-04-19 16:24 rmcruz
- * src/leveleditor.cpp: Fixed a help font bug (was using normal
- fonts, instead of the small ones). Tried to make leveleditor
- quit when SDL_QUIT signal is received without success. Why
- doesn't this work? :(
- 2004-04-19 16:14 grumbel
- * data/images/tilesets/supertux.stgt: - fixed problem with asyncron
- blinkig bonus block - fixed indention
- 2004-04-19 16:08 rmcruz
- * src/: high_scores.cpp, high_scores.h: Made high_scores to use the
- lispreader (i wasn't able to do proper testing, could someone
- give a look at the code). Anyway, do you think high_scores.*
- should be merged with configfile.* ? If nobody says anything,
- I'll do that.
- 2004-04-19 16:06 grumbel
- * src/: special.cpp, special.h, world.cpp, world.h: - added
- UpgradeKind name to nameless enum - slowed down grow-up upgrade
- 2004-04-19 15:56 grumbel
- * src/player.cpp: - added more mario lik duck behaviour
- 2004-04-19 15:34 grumbel
- * src/worldmap.cpp: - fixed back direction saving
- 2004-04-19 15:23 grumbel
- * src/: defines.h, gameloop.cpp, gameloop.h, setup.cpp,
- worldmap.cpp: - fixed bug in live counting - added save menu to
- the worldmap - removed load/save from the game menu
- 2004-04-19 14:05 rmcruz
- * data/: images/shared/mriceblock-flat-left.png, supertux.strf,
- images/shared/mriceblock-flat-right.png: Added a flat Mr. Ice
- Block. It is ugly as hell, but better than having a laptop.
- Ingo, could you make a decent one? ;)
- 2004-04-19 13:46 rmcruz
- * data/CREDITS: Added Marek to in-game credits.
- 2004-04-19 00:36 grumbel
- * src/: level.cpp, level.h, player.cpp: - commited start_pos patch
- from sik0fewl
- 2004-04-18 23:45 grumbel
- * src/leveleditor.cpp: - removed static_cast hack
- 2004-04-18 23:16 grumbel
- * data/supertux.strf, src/level.cpp, src/player.cpp, src/player.h,
- src/resources.cpp: - fixed some align problems with tux - fixed
- bug in tilemap resize
- 2004-04-18 22:36 grumbel
- * src/: gameloop.cpp, player.cpp, player.h, resources.cpp, sound.h:
- - added new bigtux
- 2004-04-18 22:35 grumbel
- * data/supertux.strf: - added new tux
- 2004-04-18 21:35 grumbel
- * data/images/shared/: iceflower-1.png, iceflower-2.png,
- iceflower-3.png, iceflower.png, largetux-jump-left-0.png,
- largetux-jump-right-0.png, largetux-walk-left-0.png,
- largetux-walk-left-1.png, largetux-walk-left-2.png,
- largetux-walk-left-3.png, largetux-walk-left-4.png,
- largetux-walk-left-5.png, largetux-walk-right-0.png,
- largetux-walk-right-1.png, largetux-walk-right-2.png,
- largetux-walk-right-3.png, largetux-walk-right-4.png,
- largetux-walk-right-5.png, star-1.png, star-2.png, star-3.png,
- star-4.png, star.png: - some graphics
- 2004-04-18 20:00 rmcruz
- * data/CREDITS: Added Ryan full name.
- 2004-04-18 19:58 rmcruz
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level2.stl, level3.stl, level4.stl,
- level5.stl, level6.stl, level7.stl, level8.stl, level9.stl:
- World1 levels update by Marek. Polishing. Cave levels now use
- the cave music.
- 2004-04-18 19:54 rmcruz
- * data/music/: cave-fast.mod, cave.mod: Musics by Marek, they are
- pretty cool and could be used in cave levels.
- 2004-04-18 17:08 grumbel
- * src/player.cpp: - moved default start position two tiles higher
- 2004-04-18 15:42 grumbel
- * src/: gameloop.cpp, globals.cpp, globals.h, level.cpp, level.h,
- resources.cpp, special.cpp, world.cpp: - added constructor to
- level - changed framerate handling to avoid large frame_ratio's
- 2004-04-18 14:31 grumbel
- * data/images/shared/: tux-duck-left.png, tux-duck-right.png: -
- added tux ducking images
- 2004-04-18 14:11 rmcruz
- * data/CREDITS: Changes in credits: Added Ryan and Ingo to the
- developers list. Ranked me to an higher position ;D
- 2004-04-18 14:03 rmcruz
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, timer.cpp,
- title.cpp, worldmap.cpp: Finally!! This makes the Back button to
- be used in case there is one (when Esc is pressed). Because of
- that, the menu is now much more independent. Currently,
- everything seems to be working just fine and smooth.
- 2004-04-18 13:09 rmcruz
- * src/: badguy.cpp, player.cpp, world.cpp: Patch by Ryan: « Here's
- a patch that makes a few changes that makes ST more like SMB.
- Changes include: * Kicked mriceblocks (laptops) don't die after
- hitting a single enemy, they keep going to kill more badguys (or
- Tux if you're not careful) * You can now kick mriceblocks
- (laptops) by running into their sides. Before you had to jump on
- them to "kick" them and if you walked into their sides you would
- die (or shrink). * When badguys walk into one another they turn
- around instead of walking through eachother. »
- 2004-04-18 00:22 grumbel
- * src/: sprite.cpp, sprite.h: - added draw_part()
- 2004-04-17 23:24 grumbel
- * src/: worldmap.cpp, worldmap.h: - implemented locked levels on
- worldmap
- 2004-04-17 22:41 grumbel
- * src/worldmap.cpp: - fixed loadgame
- 2004-04-17 17:40 rmcruz
- * data/levels/: default/worldmap.stwm, world1/info,
- world1/level1.stl, world1/level10.stl, world1/level11.stl,
- world1/level12.stl, world1/level13.stl, world1/level14.stl,
- world1/level15.stl, world1/level16.stl, world1/level17.stl,
- world1/level18.stl, world1/level19.stl, world1/level2.stl,
- world1/level20.stl, world1/level21.stl, world1/level22.stl,
- world1/level23.stl, world1/level24.stl, world1/level3.stl,
- world1/level4.stl, world1/level5.stl, world1/level6.stl,
- world1/level7.stl, world1/level8.stl, world1/level9.stl: Marek
- has sent this hand of 'world1' levels that he thinks are suitable
- for a release. He has polish them. I have made worldmap to use
- them. We need testing, boys!
- 2004-04-17 17:21 rmcruz
- * src/: physic.cpp, physic.h: Added inverse functions for speed.
- Might be usefull for someone that wants to make enemies to change
- directions when colliding with each other.
- 2004-04-17 16:18 grumbel
- * data/levels/default/worldmap.stwm: sik0fewl's worldmap patch
- 2004-04-17 16:13 grumbel
- * src/: worldmap.cpp, worldmap.h: sik0fewl's worldmap patch
- 2004-04-17 15:56 grumbel
- * src/: gameloop.cpp, gameloop.h, player.cpp, scene.h, title.cpp,
- world.cpp, world.h, worldmap.cpp, worldmap.h: - changed/clean up
- level end detection a bit, still not really as it should be
- 2004-04-17 15:29 grumbel
- * src/leveleditor.cpp: - removed level editors dependency on the
- World class
- 2004-04-17 14:13 grumbel
- * data/supertux.strf: - fixed some bugs in the resource file
- 2004-04-17 14:00 rmcruz
- * src/badguy.cpp: Applied patch from Ryan: « This patch causes
- badguys to be killed when they run into an exploding bomb or get
- hit by stalactite (as suggested by Ricardo). »
- 2004-04-17 12:48 grumbel
- * data/supertux.strf, src/Makefile.am, src/badguy.cpp,
- src/badguy.h, src/resources.cpp, src/resources.h, src/sprite.cpp,
- src/sprite.h, src/sprite_manager.cpp, src/sprite_manager.h: -
- moved badguys to use sprite class
- 2004-04-17 03:23 grumbel
- * data/levels/cave/: level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: - added cave background to
- cave levels
- 2004-04-17 02:49 grumbel
- * src/: gameloop.cpp, setup.cpp, setup.h, supertux.cpp, title.cpp,
- worldmap.cpp, worldmap.h: - added load game support for the
- worldmap
- 2004-04-16 23:16 grumbel
- * src/: badguy.cpp, badguy.h: - added new jumpy/money gfx
- 2004-04-16 23:14 grumbel
- * data/images/shared/: jumpy-left-down-0.png,
- jumpy-left-middle-0.png, jumpy-left-up-0.png: - added jumpy
- 2004-04-16 20:49 rmcruz
- * src/gameloop.cpp: As requested by Ingo Ruhnke, now the author
- name is much more discrete.
- 2004-04-16 18:52 grumbel
- * src/: gameloop.cpp, gameloop.h, player.cpp, player.h, scene.cpp,
- scene.h, setup.cpp, setup.h, special.cpp, text.h, worldmap.cpp,
- worldmap.h: - some more savegame stuff - added status on worldmap
- - made worldmap start on 'start game' - moved lives, distros,
- score into PlayerStatus
- 2004-04-16 18:24 rmcruz
- * data/images/tilesets/supertux.stgt, src/player.cpp: This patch
- was send to the mailing list by Ryan (aka sik0fewl). « I've
- made it so that sliding on ice works again (after the changes to
- the input handling functions--looks much nicer now, btw).
- I also changed supertux.stgt to make snow5.png ice. You can try
- out sliding around on ice in the second level. I wasn't really
- sure what would be a good sliding rate so people should try
- fiddling with different values.
- Right now the accel/decel rate is the direct inverse of the
- velocity.. this inverse can be increased or decreased.
- Also, the smalltux animation doesn't "slide", he walks to a
- stop.. haven't really looked into where to fix this, but I'm sure
- others could find it and fix it before I could. »
- 2004-04-16 16:50 grumbel
- * src/world.cpp: - changed scroll speed for background image
- (should be configurable via level file) - fixed bug that caused
- background to not get cleanly redrawn
- 2004-04-16 16:48 grumbel
- * data/images/background/cave2.jpg: - added cave background
- 2004-04-16 16:31 grumbel
- * data/images/tilesets/: bonus-1up.png, supertux.stgt: - added 1up
- to tileset
- 2004-04-16 16:26 grumbel
- * src/: level.cpp, level.h, screen.h: - replaced a few pure
- pointers with std::vector<>
- 2004-04-15 21:08 grumbel
- * data/levels/default/worldmap.stwm, src/worldmap.cpp,
- src/worldmap.h: - added primitiv scrolling to the worldmap -
- added a larger worldmap
- 2004-04-13 20:50 grumbel
- * data/images/shared/fish-down-0.png, src/badguy.cpp: fish fix
- 2004-04-13 20:39 rmcruz
- * src/gameloop.cpp: Just makes the level's author name to be
- written in red, so that it is highlighted. I'm sure level
- creators will appretiate that.
- 2004-04-13 20:24 grumbel
- * src/special.cpp: - fixed egg behaviour a bit
- 2004-04-13 20:17 grumbel
- * src/player.cpp: - commited MatzeBs duck fix
- 2004-04-13 17:20 rmcruz
- * src/screen.cpp: Fixed SDL code of drawgradient(). I forgot that
- the axis in SDL are positve in the Up-Down direction. Now you
- shouldn't notice any difference between SDL and OpenGL gradients
- ;)
- 2004-04-13 16:52 rmcruz
- * data/images/background/ocean.png: Updated the ocean.png image,
- message from its author (Marek): «I accidentally sent you an old
- version of the ocean.png image. The new one uses a tilable wave
- pattern so there's no ugly edge when the image is repeated.»
- Is it my impression or arctis.png doesn't repate very well? Ingo
- could you try to correct this, should be pretty easy.
- 2004-04-13 16:32 grumbel
- * src/: setup.cpp, text.cpp, texture.cpp, texture.h: - reenabled
- OpenGL menu entry - OpenGL menu entry is now disabled if no
- opengl support is compiled in - added handling for lost surfaces
- for modeswitch in win32 (needs testing) - fixed font-shadow issue
- 2004-04-13 15:20 rmcruz
- * src/setup.cpp: Disabled OpenGL option.
- 2004-04-13 15:02 grumbel
- * src/: setup.cpp, texture.cpp, texture.h: - implemeted video-mode
- switching (this currently breaks shadow fonts, but shouldn't be
- difficult to fix)
- 2004-04-13 14:25 grumbel
- * src/: button.cpp, gameloop.cpp, gameobjs.cpp, gameobjs.h,
- globals.cpp, globals.h, high_scores.cpp, leveleditor.cpp,
- menu.cpp, menu.h, player.cpp, setup.cpp, sprite.h, text.cpp,
- text.h, texture.h, timer.h, title.cpp, world.h, worldmap.h: -
- converted text_type into a class
- 2004-04-13 13:34 rmcruz
- * src/: gameobjs.cpp, level.cpp, leveleditor.cpp, level.h,
- screen.cpp, screen.h, world.cpp: Just changed each bkgd_top_* and
- bkgd_bottom_* to be Color structs that can be found at screen.h.
- Requested by Ingo Ruhnke. Ingo, I haven't even tried to change
- the level files, since I don't have any clue about lisp. Please,
- do that yourself.
- 2004-04-13 04:19 grumbel
- * src/: Makefile.am, badguy.cpp, badguy.h, button.cpp, button.h,
- gameloop.cpp, gameobjs.cpp, gameobjs.h, high_scores.cpp,
- intro.cpp, level.cpp, level.h, leveleditor.cpp, menu.cpp, menu.h,
- mousecursor.cpp, mousecursor.h, particlesystem.cpp,
- particlesystem.h, player.cpp, player.h, resources.cpp,
- resources.h, setup.cpp, special.cpp, sprite.cpp, sprite.h,
- text.cpp, text.h, texture.cpp, texture.h, tile.cpp, tile.h,
- title.cpp, world.cpp, worldmap.cpp, worldmap.h: - converted
- texture_type into a Surface class
- 2004-04-13 01:31 rmcruz
- * data/levels/snow/: info, level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl: Organized levels
- structures, feel free to curse me ;) This also adds authors names
- to levels.
- 2004-04-13 01:20 rmcruz
- * data/levels/cave/: info, level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: Organized levels structures,
- feel free to curse me ;) This also adds authors names to levels.
- 2004-04-13 01:01 rmcruz
- * data/levels/default/: boss1-grumbel.stl, cave1-grumbel.stl,
- cave2-grumbel.stl, cave3-grumbel.stl, cave4-grumbel.stl,
- cave5-grumbel.stl, cave6-grumbel.stl, level4.stl, levels,
- snow1-grumbel.stl, snow1-voluptuous.stl, snow2-grumbel.stl,
- snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl,
- snow6-grumbel.stl, worldmap.stwm: Organized levels structures,
- feel free to curse me ;) This also adds authors names to levels.
- Made sure worldmap worked.
- 2004-04-13 00:53 rmcruz
- * data/levels/test/: enemytest.stl, exittest.stl, info, level1.stl,
- level2.stl: Organized levels structures, feel free to curse me ;)
- Made worldmap to still work. This also adds authors names to
- levels.
- 2004-04-13 00:41 rmcruz
- * data/levels/default/: level1.stl, level2.stl, level3.stl: Just
- added authors name for these levels. Hope that they are correct,
- if not tell me :)
- 2004-04-13 00:39 rmcruz
- * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: Added
- "author" field for levels. Level editor setup config needs
- testing (not really related with this).
- 2004-04-12 23:14 rmcruz
- * src/: setup.cpp, texture.cpp: A first attempt to make a simple
- and clean way of an on the fly videomode change. But there is
- this problem: it seems to work on the first transition from SDL
- to OpenGL, but doesn't work well in the following transitions to
- OpenGL. I think it is not really related with the texture code,
- but with the st_video_setup_gl(). The way OpenGL is initialized.
- Ingo/Tobias, please give a look at this ;)
- 2004-04-12 20:57 grumbel
- * src/: badguy.cpp, resources.cpp, resources.h, special.cpp,
- special.h, world.cpp: - commited MatzeB's update patch
- 2004-04-12 20:44 grumbel
- * data/images/shared/: 1up.png, egg.png, iceflower.png, star.png: -
- new extras
- 2004-04-12 15:16 grumbel
- * src/: badguy.cpp, defines.h, gameloop.cpp, player.cpp, player.h:
- commited MatzeB's slider patch
- 2004-04-12 14:46 grumbel
- * src/: Makefile.am, sprite.cpp, sprite.h: - added simple sprite
- class
- 2004-04-12 03:55 grumbel
- * src/: menu.cpp, menu.h, setup.cpp, worldmap.cpp: - added menu to
- worldmap
- 2004-04-12 03:35 grumbel
- * data/images/shared/: mrbombx-left-1.png, mrbombx-right-1.png,
- tux-duck.png: - some new gfx
- 2004-04-12 03:29 grumbel
- * NEWS: - some new news
- 2004-04-12 03:29 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: bug fix in the converter,
- in case anybody still cares
- 2004-04-12 03:28 grumbel
- * data/images/worldmap/: leveldot_green.png, leveldot_red.png: -
- missing gfx
- 2004-04-12 01:06 grumbel
- * src/: badguy.cpp, player.cpp: - tweaked scroll behaviour a little
- bit - added collision rects in debug mode
- 2004-04-12 00:30 rmcruz
- * src/title.cpp: Fixed a simple bug that was not letting levelsets
- to be added. Added a levelset for Wansti! These levels are great
- :)
- 2004-04-11 23:06 rmcruz
- * src/screen.cpp: Made drawgradient() to use our fillrect(),
- instead of SDL thingies and thus the code is much clear now.
- 2004-04-11 22:46 rmcruz
- * data/levels/default/level4.stl, src/gameobjs.cpp, src/level.cpp,
- src/level.h, src/leveleditor.cpp, src/screen.cpp, src/screen.h,
- src/world.cpp: Added support for gradients :) Changed bkgd_* to
- bkgd_top_* and bkgd_bottom_* (being * either r, b or g) This
- change includes both code and level files.
- 2004-04-11 22:28 grumbel
- * src/: menu.cpp, menu.h, setup.cpp, title.cpp: - added contrib
- menu generator
- 2004-04-11 21:12 rmcruz
- * src/supertux.h: Removed supertux.h (its useless). global
- definitions go to defines.h
- 2004-04-11 21:10 rmcruz
- * src/supertux.cpp: Included supertux.h stuff into it.
- 2004-04-11 19:48 grumbel
- * src/: menu.cpp, menu.h: - turned some pointer-foo into a
- std::vector
- 2004-04-11 19:39 grumbel
- * src/: button.cpp, gameloop.cpp, high_scores.cpp, leveleditor.cpp,
- menu.cpp, menu.h, setup.cpp, title.cpp: - turned menu_item_type
- into a class
- 2004-04-11 19:16 grumbel
- * src/: gameloop.cpp, leveleditor.cpp, world.cpp: - moved the
- global_world into the leveleditors namespace
- 2004-04-11 19:10 grumbel
- * src/title.cpp: - fixed missing menu on level editor exit
- 2004-04-11 19:09 grumbel
- * src/title.cpp: - moved loadshared() to the right point
- 2004-04-11 19:04 grumbel
- * src/supertux.cpp: - moved loadshared() to the right point
- 2004-04-11 18:58 grumbel
- * src/: gameloop.cpp, leveleditor.cpp, supertux.cpp, title.cpp: -
- removed local (un)loadshared() stuff and replaced it my a global
- one, fixes crash on entering a level twice
- 2004-04-11 18:38 grumbel
- * src/: badguy.h, button.cpp, button.h, gameloop.h, gameobjs.h,
- globals.cpp, intro.cpp, leveleditor.cpp, menu.h, mousecursor.h,
- player.h, timer.cpp, timer.h, title.cpp: renamed timer_type to
- Timer
- 2004-04-11 18:33 grumbel
- * src/: gameloop.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
- mousecursor.cpp, player.cpp, timer.cpp, timer.h, title.cpp:
- started to convert timer into a class
- 2004-04-11 18:23 grumbel
- * src/: badguy.cpp, button.cpp, gameloop.cpp, gameobjs.cpp,
- globals.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
- mousecursor.cpp, player.cpp, special.cpp, timer.cpp, timer.h,
- title.cpp: started to convert timer into a class
- 2004-04-11 17:33 grumbel
- * src/: gameloop.h, player.cpp, scene.cpp, scene.h: - moved
- time_left timer into gamesession
- 2004-04-11 17:28 grumbel
- * src/: badguy.cpp, badguy.h, gameloop.cpp, gameloop.h,
- gameobjs.cpp, gameobjs.h, physic.cpp, physic.h, player.cpp,
- player.h, scene.cpp, scene.h, special.cpp, special.h, title.cpp,
- world.cpp, world.h: - made frame ration local
- 2004-04-11 17:07 grumbel
- * src/: badguy.cpp, gameloop.cpp, player.cpp, resources.cpp,
- scene.cpp, scene.h, special.cpp, world.cpp: - moved some global
- variables into a seperate class
- 2004-04-11 16:55 grumbel
- * src/: gameloop.cpp, gameloop.h, resources.cpp, resources.h,
- scene.cpp, scene.h, special.cpp, world.cpp, world.h: - localized
- some more variables
- 2004-04-11 16:44 grumbel
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
- level.cpp, level.h, leveleditor.cpp, particlesystem.cpp,
- physic.cpp, physic.h, player.cpp, player.h, resources.cpp,
- scene.cpp, scene.h, setup.cpp, title.cpp, world.cpp, world.h,
- worldmap.cpp: - made some more global variables, local - replaced
- a few char* with string
- 2004-04-11 15:20 grumbel
- * src/: special.cpp, special.h, world.cpp, world.h: - turned
- special into classes
- 2004-04-11 15:05 grumbel
- * src/: gameloop.cpp, gameloop.h, gameobjs.cpp, leveleditor.cpp,
- special.cpp, world.cpp, world.h: - renamed 'world' to
- 'global_world' to emphasis that it is mainly a temporary hack -
- moved some 'world' to 'World::current()'
- 2004-04-11 14:59 grumbel
- * src/: collision.cpp, collision.h, gameloop.cpp, world.cpp,
- world.h: - moved some collision code into the world class, since
- it only acts on world data
- 2004-04-11 14:43 grumbel
- * src/: gameobjs.cpp, gameobjs.h, world.cpp, world.h: - change
- gameobjs names from lower case to upper case
- 2004-04-11 14:37 grumbel
- * src/: badguy.cpp, gameobjs.cpp, gameobjs.h, player.cpp,
- resources.cpp, world.cpp, world.h: - moved some more stuff into
- the world class - turned gameobjs into classes
- 2004-04-11 13:52 grumbel
- * src/: Makefile.am, badguy.cpp, collision.cpp, gameloop.cpp,
- gameobjs.cpp, gameobjs.h, level.h, leveleditor.cpp,
- resources.cpp, scene.cpp, scene.h, tile.cpp, tile.h, title.cpp,
- world.cpp, world.h: - moved gameobjects into there own file -
- moved drawshape to tile.h
- 2004-04-11 03:51 grumbel
- * src/worldmap.cpp, src/worldmap.h,
- data/levels/default/snow1-grumbel.stl,
- data/levels/default/worldmap.stwm,
- data/levels/test/enemytest.stl: - fixed worldmap a bit
- 2004-04-11 03:36 grumbel
- * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, world.cpp,
- world.h: - moved some activate_bad_guy stuff into the world,
- where it belongs
- 2004-04-11 03:24 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, scene.cpp, scene.h, supertux.cpp, title.cpp,
- title.h, world.cpp: - moved some more level_ stuff into the
- levelclass - removed a quit, since it did the same as a done
- 2004-04-11 02:24 grumbel
- * src/: level.cpp, level.h: - removed obsolete hardcoded tiles
- 2004-04-11 02:10 grumbel
- * src/: resources.cpp, resources.h: - moved stuff from gamesession
- to world
- 2004-04-11 02:05 grumbel
- * src/: Makefile.am, collision.cpp, collision.h, gameloop.cpp,
- gameloop.h, level.cpp, level.h, world.cpp, world.h: - moved stuff
- from gamesession to world
- 2004-04-11 00:37 grumbel
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
- leveleditor.cpp, player.cpp, scene.cpp, scene.h, special.cpp,
- world.cpp, world.h: - moved stuff from scene into a World class,
- just an intermediate step, more cleanup will follow
- 2004-04-11 00:04 rmcruz
- * data/images/shared/: stalactite-broken.png, stalactite.png: New
- stalactites done by Settra Gaia, they fit very well with Ingo
- graphics. They are 32x48 (previous: 32x32), i have checked, and
- i think nothing will get broken, but please test that. also say
- if 48 of height is too much...
- 2004-04-11 00:01 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h, player.cpp,
- setup.cpp, special.cpp, title.cpp, world.cpp, world.h: - moved
- lots of code around, made gameloop even more into a class
- 2004-04-10 22:37 grumbel
- * src/: gameloop.cpp, gameloop.h, menu.cpp: - reduced menu fadness
- a bit (ie. balanced the edges)
- 2004-04-10 22:26 grumbel
- * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, setup.cpp,
- supertux.cpp, worldmap.cpp: - turned gameloop into a class, in
- the hope to reduce some global variables in the long run
- 2004-04-10 22:19 rmcruz
- * data/images/background/ocean.png: Another background image by a
- guy whose nickname is Wantso (i think) :D Anyway, it is a night
- background, might be usefull.
- 2004-04-10 22:16 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, physic.cpp: - more c++-ification
- 2004-04-10 21:49 grumbel
- * src/: gameloop.cpp, level.cpp, level.h, title.cpp: - more
- c++-ification
- 2004-04-10 21:40 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, player.cpp, scene.cpp, setup.cpp, title.cpp,
- world.cpp: - some indent fixes - started to turn st_level into a
- proper class
- 2004-04-10 20:56 grumbel
- * src/: gameloop.cpp, gameloop.h, menu.cpp, menu.h, setup.cpp,
- setup.h, title.cpp, worldmap.cpp: - reorganized menu flow as
- descripted in the todo, this breaks returning from the game at
- the moment, since something in loading savegames is broken, but
- since savegames needs restructuring anyway, it shouldn't be much
- of a problem
- 2004-04-10 20:54 grumbel
- * data/images/worldmap/antarctica.stwt: - fixed tile properties
- 2004-04-10 17:40 grumbel
- * data/levels/default/: cave3-grumbel.stl, level1.stl,
- snow2-grumbel.stl, snow6-grumbel.stl, worldmap.stwm: - level
- cleanup
- 2004-04-10 16:53 grumbel
- * src/: menu.cpp, menu.h, setup.cpp, title.cpp: removed title from
- main menu
- 2004-04-10 14:47 grumbel
- * data/images/tilesets/supertux.stgt: - fixed water/fish
- 2004-04-10 14:44 grumbel
- * data/levels/test/enemytest.stl: - test level for badguys
- 2004-04-10 14:42 grumbel
- * data/levels/test/exittest.stl: - added test level for exits
- 2004-04-10 14:41 grumbel
- * data/images/tilesets/: exitbg.png, exitfg.png, supertux.stgt: -
- added iglo for level end sequence
- 2004-04-10 13:56 grumbel
- * src/title.cpp: - fixed quit
- 2004-04-10 13:48 grumbel
- * src/title.cpp: - fixed menu/logo overdraw problem
- 2004-04-10 13:42 grumbel
- * data/levels/misc/menu.stl, src/badguy.cpp, src/badguy.h,
- src/title.cpp: - introduced mriceblock (at least a bit) - made
- title screen wrap-around seamlessly
- 2004-04-10 11:53 tobgle
- * data/music/: fortress-fast.mod, fortress.mod: update
- 2004-04-09 18:25 grumbel
- * src/badguy.cpp, src/player.cpp,
- data/images/shared/snowball-left-0.png,
- data/images/shared/snowball-left-1.png,
- data/images/shared/snowball-left-2.png,
- data/images/shared/snowball-right-0.png,
- data/images/shared/snowball-right-1.png,
- data/images/shared/snowball-right-2.png: - fixed snowball anim
- 2004-04-09 04:19 grumbel
- * src/gameloop.cpp, src/menu.cpp, src/player.cpp, src/player.h,
- data/images/shared/smalltux-jump-left.png,
- data/images/shared/smalltux-jump-right.png: - added new smalltux
- 2004-04-09 03:54 grumbel
- * data/images/shared/: smalltux-left-1.png, smalltux-left-2.png,
- smalltux-left-3.png, smalltux-left-4.png, smalltux-left-5.png,
- smalltux-left-6.png, smalltux-left-7.png, smalltux-left-8.png,
- smalltux-right-1.png, smalltux-right-2.png, smalltux-right-3.png,
- smalltux-right-4.png, smalltux-right-5.png, smalltux-right-6.png,
- smalltux-right-7.png, smalltux-right-8.png: - added new smalltux
- (still needs cleanup)
- 2004-04-09 03:15 grumbel
- * src/: globals.h, title.cpp: - moved title-demo code into its own
- function
- 2004-04-09 02:54 grumbel
- * src/title.cpp: - fixed credits screen a bit
- 2004-04-09 02:49 grumbel
- * src/: menu.cpp, setup.cpp, supertux.cpp, title.cpp: - cleaned up
- title screen a bit
- 2004-04-09 02:49 grumbel
- * data/images/title/: background.jpg, logo.png: - added some new
- title menu gfx
- 2004-04-05 00:33 rmcruz
- * data/music/: fortress-fast.mod, fortress.mod: according to the
- author: "there was one line that caused a dissonance... i fixed
- that"
- 2004-04-04 20:00 rmcruz
- * data/music/: fortress-fast.mod, fortress.mod: 1 more song
- 2004-04-04 02:32 tobgle
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, gameloop.cpp, leveleditor.cpp, physic.cpp, physic.h,
- player.cpp, player.h, scene.cpp, tile.cpp, tile.h, timer.cpp,
- title.cpp: - Physic C++ rewrite (Matze Braun) - Added new badguys
- (Matze Braun) - Fixed minor bugs (Matze Braun)
- 2004-04-03 15:31 tobgle
- * data/images/tilesets/supertux.stgt: update
- 2004-04-03 15:31 tobgle
- * src/: button.cpp, button.h, gameloop.cpp, gameloop.h,
- high_scores.cpp, intro.cpp, level.cpp, leveleditor.cpp,
- lispreader.cpp, menu.h, player.cpp, player.h, special.cpp,
- text.cpp, texture.cpp, texture.h, tile.cpp, tile.h, worldmap.cpp:
- lots of improvements all over the code. Leveleditor
- improvements. Changed Tux's dying sequence. Intros can be
- skipped with any device now. Converted button_type and
- button_panel_type to C++ classes.
- 2004-04-03 15:28 tobgle
- * data/images/icons/save.png: scaled
- 2004-04-03 15:27 tobgle
- * data/images/icons/: bkgrd.png, exit.png, frgrd.png, intact.png,
- tilegroup.png, tilegroup.xcf: initial
- 2004-04-01 22:22 grumbel
- * data/images/worldmap/: antarctica.stwt, road_ne.png,
- road_nes.png, road_nesw.png, road_new.png, road_ns.png,
- road_nsw.png, road_nw.png, road_nws.png, road_se.png,
- road_sw.png, road_swe.png, road_we.png, wood10.png, wood11.png,
- wood12.png, wood13.png: - more tiles
- 2004-04-01 01:20 grumbel
- * data/images/worldmap/: wood1.png, wood2.png, wood3.png,
- wood4.png, wood5.png, wood6.png, wood7.png, wood8.png, wood9.png:
- - improved tileability
- 2004-04-01 01:11 grumbel
- * data/images/worldmap/: antarctica.stwt, snow1.png, snow10.png,
- snow11.png, snow12.png, snow13.png, snow2.png, snow3.png,
- snow4.png, snow5.png, snow6.png, snow7.png, snow8.png, snow9.png,
- water.png, wood1.png, wood2.png, wood3.png, wood4.png, wood5.png,
- wood6.png, wood7.png, wood8.png, wood9.png: - new tiles
- 2004-03-31 12:41 grumbel
- * data/images/shared/: fish-left-0.png, fish-left-1.png: - scaled
- down fish
- 2004-03-30 22:34 grumbel
- * data/images/tilesets/: snowbg1.png, snowbg2.png, snowbg3.png,
- snowbg4.png, supertux.stgt: - more tiles
- 2004-03-30 22:22 grumbel
- * data/images/shared/: mriceblock-left-0.png,
- mriceblock-left-1.png, mriceblock-left-2.png,
- mriceblock-left-3.png, mriceblock-right-0.png,
- mriceblock-right-1.png, mriceblock-right-2.png,
- mriceblock-right-3.png: - more gfx
- 2004-03-30 22:21 grumbel
- * data/images/shared/: snowball-left-0.png, snowball-left-1.png,
- snowball-left-2.png, snowball-right-0.png, snowball-right-1.png,
- snowball-right-2.png: more gfx
- 2004-03-30 22:18 grumbel
- * data/images/shared/: bouncingsnowball-left-0.png,
- bouncingsnowball-left-1.png, bouncingsnowball-left-2.png,
- bouncingsnowball-left-3.png, bouncingsnowball-left-4.png,
- bouncingsnowball-left-5.png, bouncingsnowball-right-0.png,
- bouncingsnowball-right-1.png, bouncingsnowball-right-2.png,
- bouncingsnowball-right-3.png, bouncingsnowball-right-4.png,
- bouncingsnowball-right-5.png: - more gfx
- 2004-03-30 22:09 grumbel
- * data/images/shared/: spiky-left-0.png, spiky-left-1.png,
- spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
- spiky-right-2.png: more gfx
- 2004-03-30 21:59 grumbel
- * data/images/shared/: fish-left-0.png, fish-left-1.png,
- flyingsnowball-left-0.png, flyingsnowball-left-1.png: more gfx
- 2004-03-30 15:37 grumbel
- * data/levels/default/snow1-voluptuous.stl: - new usercontributed
- level
- 2004-03-30 15:23 grumbel
- * data/images/tilesets/: darksnow13.png, darksnow14.png,
- darksnow15.png, snow20.png, snow21.png, snow22.png, snow23.png,
- snow24.png, snow25.png, supertux.stgt: - added some more tiles
- 2004-03-29 18:49 tobgle
- * autogen.sh: improved to work flawless on more computers
- 2004-03-29 15:24 tobgle
- * src/: badguy.cpp, badguy.h, gameloop.cpp, globals.cpp, globals.h,
- intro.cpp, leveleditor.cpp, menu.cpp, scene.cpp, scene.h,
- special.cpp: - introduced new function wait_for_event - removed
- arrays_init() - applied fixes from Matze Braun for badguy bugs
- 2004-03-29 14:25 grumbel
- * data/levels/default/: cave2-grumbel.stl, cave3-grumbel.stl,
- cave4-grumbel.stl, snow2-grumbel.stl: - added enemies and such
- 2004-03-29 01:23 grumbel
- * configure.ac: - fixed datadir
- 2004-03-28 23:48 tobgle
- * configure.ac: little improvement
- 2004-03-28 23:43 tobgle
- * data/images/tilesets/supertux.stgt: tilegroup definitions
- 2004-03-28 23:42 tobgle
- * src/: badguy.cpp, collision.cpp, leveleditor.cpp, menu.cpp,
- menu.h, tile.cpp, tile.h: - Leveleditor improvements and fixes.
- - collision bugfixes from Matze Braun
- 2004-03-28 22:56 grumbel
- * data/levels/default/boss1-grumbel.stl: - added some flames
- 2004-03-28 16:11 grumbel
- * src/: gameloop.cpp, gameloop.h, player.cpp, tile.cpp, tile.h: -
- removed alpha from tile since it isn't needed - fixed brick
- behaviour (I hope...)
- 2004-03-28 16:07 tobgle
- * src/particlesystem.cpp: [no log message]
- 2004-03-28 14:41 grumbel
- * src/: gameloop.cpp, setup.cpp, tile.cpp, tile.h: - removed
- next_tile2, which isn't needed - added --sdl option to turn of
- opengl in case it is on in the config file
- 2004-03-28 13:47 grumbel
- * data/images/tilesets/: bonus-flower.png, bonus-grow.png,
- bonus-herring.png, bonus-invisible.png, notile.png,
- supertux.stgt: - use new boxes everywhere - added invisible-box
- (usefull for secrets)
- 2004-03-28 12:58 tobgle
- * data/images/status/mousecursor.png: new link image
- 2004-03-28 12:26 tobgle
- * data/images/shared/: flame-0.png, flame-1.png: initial
- 2004-03-28 03:44 tobgle
- * src/: badguy.cpp, badguy.h, gameloop.cpp: applied flame badguy
- patch from Matze Braun
- 2004-03-28 03:30 tobgle
- * src/: button.cpp, leveleditor.cpp: improved the behaviour of the
- mouse-cursor in the leveleditor
- 2004-03-28 03:03 grumbel
- * data/images/shared/: mrbomb-explosion.png, mrbomb-left-0.png,
- mrbomb-left-1.png, mrbomb-left-2.png, mrbomb-left-3.png,
- mrbomb-right-0.png, mrbomb-right-1.png, mrbomb-right-2.png,
- mrbomb-right-3.png, mrbombx-left-0.png, mrbombx-right-0.png: -
- mrbomb stuff
- 2004-03-28 03:00 tobgle
- * src/: gameloop.cpp, globals.cpp, globals.h, leveleditor.cpp,
- menu.cpp, menu.h, mousecursor.cpp, mousecursor.h, setup.cpp,
- tile.h, title.cpp: We have our own mouse-cursor now! (graphics by
- Settra Gaia)
- 2004-03-28 01:58 tobgle
- * data/images/status/mousecursor.png: initial
- 2004-03-27 20:36 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
- (untested)
- 2004-03-27 20:30 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
- (untested)
- 2004-03-27 18:24 tobgle
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, setup.cpp, title.cpp: more kinds of menu_event are
- handled directly in the menu-code now.
- 2004-03-27 17:34 grumbel
- * data/levels/default/: boss1-grumbel.stl, cave2-grumbel.stl,
- snow5-grumbel.stl: - added enemies and some other tweaks
- 2004-03-27 17:17 tobgle
- * Makefile.cvs: old Makefile works again
- 2004-03-27 15:20 grumbel
- * data/levels/default/boss1-grumbel.stl: - added enemies
- 2004-03-27 14:04 tobgle
- * src/: menu.cpp, menu.h: MN_BACK works for multiple layers of
- menus now.
- 2004-03-27 12:27 tobgle
- * src/setup.cpp: little change to improve win32 portability
- 2004-03-27 12:14 grumbel
- * data/levels/default/: level1.stl, snow2-grumbel.stl,
- snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl: - added
- some enemies
- 2004-03-27 01:38 grumbel
- * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: -
- removed dn_tilemap - fixed broken level_change() function to draw
- only on one map, not all at once
- 2004-03-27 01:14 tobgle
- * src/: badguy.cpp, badguy.h: fixed BSOD hopping
- 2004-03-27 00:54 tobgle
- * src/: mousecursor.cpp, mousecursor.h: C++ port of Ricarod Cruz's
- menu-handling code patch.
- 2004-03-27 00:54 grumbel
- * data/images/tilesets/: bonus2-d.png, supertux.stgt: - added new
- deactivated bonus box
- 2004-03-27 00:53 tobgle
- * src/: Makefile.am, badguy.cpp, badguy.h, collision.cpp,
- collision.h, gameloop.cpp, leveleditor.cpp, particlesystem.cpp,
- player.cpp, type.h: merged bad_guy patch from Matze Braun.
- (recycling Ricardo's stalactite patch and added mrbomb).
- 2004-03-27 00:51 tobgle
- * data/images/shared/: mrbomb-left-0.png, mrbomb-left-1.png,
- mrbomb-left-2.png, mrbomb-left-3.png, mrbomb-right-0.png,
- mrbomb-right-1.png, mrbomb-right-2.png, mrbomb-right-3.png,
- stalactite-broken.png, stalactite.png: initial
- 2004-03-27 00:45 grumbel
- * data/images/tilesets/: bonus2-1.png, bonus2-2.png, bonus2-3.png,
- bonus2-4.png, bonus2-5.png, supertux.stgt: - added new bonus
- block
- 2004-03-27 00:19 tobgle
- * data/levels/default/level4.stl: particle_system changed to clouds
- 2004-03-26 23:30 grumbel
- * data/images/tilesets/supertux.stgt: - added more bricks
- 2004-03-26 23:08 tobgle
- * src/title.cpp: tux isn't jumping like on drugs anymore in the
- demo
- 2004-03-26 22:39 tobgle
- * src/title.cpp: quick fix for bug introduced by the last commit
- 2004-03-26 22:24 tobgle
- * src/title.cpp: added demo to make SuperTux looking nice from the
- start ;)
- 2004-03-26 22:20 tobgle
- * data/levels/misc/menu.stl: demo level created by Ingo Ruhnke
- 2004-03-26 20:03 grumbel
- * data/levels/default/: level1.stl, level2.stl, level3.stl,
- level4.stl: - converted levels to the new format
- 2004-03-26 16:17 grumbel
- * src/lispreader.cpp: - added some error checking, so that we get
- more usefull error messages than asserts
- 2004-03-26 13:52 grumbel
- * data/levels/default/snow1-grumbel.stl: - added some enemies
- 2004-03-26 03:05 grumbel
- * data/levels/default/: snow3-grumbel.stl, worldmap.stwm: - hooked
- up more levels to the worldmap - added a bit of background stuff
- to snow3
- 2004-03-25 20:10 grumbel
- * src/level.cpp: - fixed levelend (well, maybe more of an
- workaround
- 2004-03-25 20:01 grumbel
- * src/: gameloop.cpp: - moved a few int's inside the for-loops -
- replaced a old '.' with 0
- 2004-03-25 19:52 grumbel
- * src/: collision.cpp, player.cpp: - fixed brick-bug (or maybe not,
- they still behave a bit weird - moved some int's into the
- for-loops to reduce variable recycling
- 2004-03-25 17:50 grumbel
- * src/: level.cpp, worldmap.cpp: - cleanup in the worldmap - fixed
- duplicate badguy bug
- 2004-03-25 17:38 tobgle
- * data/images/tilesets/supertux.stgt: fixed some "solids" to be
- non-solid
- 2004-03-25 17:31 grumbel
- * src/worldmap.cpp: - fixed file extension
- 2004-03-25 17:27 grumbel
- * data/images/worldmap/: antarctica.scm, antarctica.stwt: - fixed
- syntax
- 2004-03-25 17:19 grumbel
- * data/levels/default/: snow1-grumbel.stl, boss1-grumbel.stl,
- cave1-grumbel.stl, cave2-grumbel.stl, cave3-grumbel.stl,
- cave4-grumbel.stl, cave5-grumbel.stl, cave6-grumbel.stl,
- snow2-grumbel.stl, snow3-grumbel.stl, snow4-grumbel.stl,
- snow5-grumbel.stl, snow6-grumbel.stl: - added new levels
- 2004-03-25 13:15 grumbel
- * src/: gameloop.cpp, level.cpp: - cleaned up the way badguys are
- handled
- 2004-03-25 13:02 grumbel
- * src/level.cpp: bye, bye dn_tm
- 2004-03-25 12:36 grumbel
- * src/: badguy.cpp, badguy.h, gameloop.cpp, level.cpp, level.h,
- leveleditor.cpp, lispreader.cpp, lispreader.h: - added
- alternative (more flexible) way to define badguys in a level
- 2004-03-25 12:07 grumbel
- * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp: - fixed
- badguys a little bit
- 2004-03-25 11:26 grumbel
- * src/gameloop.cpp, src/level.cpp, src/tile.cpp, src/tile.h,
- data/images/tilesets/supertux.stgt: - made TileManager::get()
- always return a valid tile - made conversion code more robust
- against unknown tiles - added next_tile/next_tile2 to replace the
- old one on some events
- 2004-03-25 03:35 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: - fixes for the converter
- 2004-03-25 03:29 grumbel
- * data/images/tilesets/: coin1.png, coin2.png, coin3.png,
- supertux.stgt: - fixed up tileset a bit
- 2004-03-25 03:27 grumbel
- * src/: gameloop.cpp, gameloop.h, level.cpp, player.cpp, tile.cpp:
- - fixed bricktile
- 2004-03-25 03:13 grumbel
- * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp, tile.h: -
- added translation table for the old format
- 2004-03-25 02:30 grumbel
- * data/images/tilesets/: bkgd-00.png, bkgd-01.png, bkgd-02.png,
- bkgd-03.png, bkgd-10.png, bkgd-11.png, bkgd-12.png, bkgd-13.png,
- bonus1.png, box-empty.png, box-full.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png, flag-0.png, flag-1.png,
- pipe1.png, pipe2.png, pipe3.png, pipe4.png, pipe5.png, pipe6.png,
- pipe7.png, pipe8.png, pole.png, poletop.png, supertux.stgt: -
- created a tileset that is compatible with the old levels and the
- new ones
- 2004-03-25 01:24 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: fixed converter to handle
- the new format
- 2004-03-24 23:39 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: fixed incorrect color
- handling
- 2004-03-24 23:33 tobgle
- * data/images/shared/: cloud.png, snow0.png, snow1.png, snow2.png:
- images for particle_sytem
- 2004-03-24 23:31 tobgle
- * data/levels/default/level1.stl: added line for use of
- particle_system
- 2004-03-24 23:29 tobgle
- * data/images/tilesets/: background.stgt, background1.png,
- background2.png, background3.png, background4.png,
- background5.png, background6.png, background7.png,
- background8.png, backgroundtile1.png, backgroundtile2.png,
- backgroundtile3.png, backgroundtile4.png, backgroundtile5.png,
- block.stgt, block1.png, block10.png, block11.png, block2.png,
- block3.png, block4.png, block5.png, block6.png, block7.png,
- block8.png, block9.png, brick0.png, brick1.png, cloud-00.png,
- cloud-01.png, cloud-02.png, cloud-03.png, cloud-10.png,
- cloud-11.png, cloud-12.png, cloud-13.png, darksnow.stgt,
- darksnow1.png, darksnow10.png, darksnow11.png, darksnow12.png,
- darksnow2.png, darksnow3.png, darksnow4.png, darksnow5.png,
- darksnow6.png, darksnow7.png, darksnow8.png, darksnow9.png,
- grey.png, grey.stgt, grey2.png, grey3.png, grey4.png, grey5.png,
- grey6.png, main.stgt, misc.stgt, snow.stgt, snow1.png,
- snow10.png, snow11.png, snow12.png, snow13.png, snow14.png,
- snow15.png, snow16.png, snow17.png, snow18.png, snow19.png,
- snow2.png, snow3.png, snow4.png, snow5.png, snow6.png, snow7.png,
- snow8.png, snow9.png, water.png, waves-0.png, waves-1.png,
- waves-2.png: the new tiles and tileset-definitions for the new
- levelformat. (most tiles were contributed by Ingo Ruhnke)
- 2004-03-24 23:23 tobgle
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, player.cpp, scene.h, setup.cpp, texture.cpp,
- particlesystem.cpp, particlesystem.h, tile.cpp, tile.h: new
- levelformat with multiple layers and and new tileset code. Along
- with a new particlesystem. (the latest one was contributed by
- Matze Braun)
- 2004-03-24 23:15 tobgle
- * src/scene.cpp: new levelformat with multiple layers and and new
- tileset code. Along with a new particlesystem. (the latest one
- was contributed by Matze Braun)
- 2004-03-24 23:10 grumbel
- * src/: badguy.cpp, gameloop.cpp, player.cpp, player.h: - renamed
- input/input_
- 2004-03-24 23:08 tobgle
- * src/Makefile.am: new levelformat with multiple layers, new
- particlesystem
- 2004-03-24 23:01 grumbel
- * src/: badguy.cpp, badguy.h, scene.cpp, scene.h: - minor cleanup
- 2004-03-24 22:43 grumbel
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, player.cpp,
- setup.cpp, sound.cpp, timer.cpp: - removed a few redundant "==
- true"'s
- 2004-03-24 22:18 grumbel
- * src/: gameloop.cpp, scene.cpp: - minor cleanup, removed some evil
- variable recycling
- 2004-03-24 18:41 grumbel
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
- player.cpp, player.h, scene.cpp, scene.h, special.cpp: -
- converted Player into a class (naming still needs a bit of
- cleanup
- 2004-03-24 17:13 grumbel
- * src/: configfile.cpp, configfile.h: - commited Michael George's
- config-file patch
- 2004-03-24 17:12 grumbel
- * src/: badguy.cpp, badguy.h, collision.cpp, gameloop.cpp,
- level.cpp, leveleditor.cpp, player.cpp, scene.cpp, scene.h,
- texture.cpp, worldmap.cpp: - coverted badguy type into an object
- 2004-03-24 16:24 grumbel
- * src/: badguy.cpp, badguy.h, gameloop.cpp, leveleditor.cpp,
- scene.cpp, scene.h: - created a named enum for badguys
- 2004-03-24 16:12 grumbel
- * src/: badguy.cpp, badguy.h: splitted actions commands for
- different badguys into seperate functions
- 2004-03-24 16:03 grumbel
- * src/: badguy.cpp, badguy.h: splitted drawing commands for
- different badguys into seperate functions
- 2004-03-24 15:35 grumbel
- * src/: Makefile.am, globals.h, high_scores.cpp, high_scores.h,
- setup.cpp, setup.h, sound.cpp, sound.h, supertux.cpp,
- worldmap.cpp: - commited Michael George's config-file patch
- 2004-03-24 15:03 grumbel
- * src/menu.cpp: fixed little type error
- 2004-03-24 14:52 grumbel
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, setup.cpp, setup.h, texture.cpp, timer.cpp, title.cpp: -
- turned menu into a class, still a lot of public variables around
- and menu_item isn't a class either, but its a start
- 2004-03-23 18:25 grumbel
- * src/: badguy.h, bitmask.h, button.h, gameloop.cpp, level.h,
- leveleditor.h, menu.h, physic.h, player.h, special.h, text.h,
- texture.h, timer.h, type.h, world.h: - removed unneded typedef's
- for structs
- 2004-03-23 02:30 grumbel
- * src/: gameloop.cpp, globals.h, player.cpp, player.h,
- worldmap.cpp: - fixed joystick code a bit
- 2004-03-22 22:06 grumbel
- * NEWS: new news
- 2004-03-22 16:52 grumbel
- * src/: badguy.cpp, button.cpp, gameloop.cpp, intro.cpp,
- leveleditor.cpp, player.cpp, title.cpp, world.cpp: - removed
- NO_UPDATE and let the default argument handle it
- 2004-03-22 16:47 grumbel
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, defines.h, gameloop.cpp, gameloop.h, globals.cpp,
- globals.h, intro.cpp, leveleditor.cpp, menu.cpp, menu.h,
- physic.cpp, player.cpp, player.h, scene.cpp, scene.h, setup.cpp,
- sound.cpp, special.cpp, timer.cpp, timer.h, title.cpp, world.cpp:
- - replaced YES/NO with true/false
- 2004-03-22 16:25 grumbel
- * src/: lispreader.cpp, lispreader.h: - added read_string_vector
- 2004-03-22 15:34 grumbel
- * src/worldmap.h: [no log message]
- 2004-03-22 15:03 grumbel
- * src/menu.cpp: minor cleanup
- 2004-03-22 14:57 grumbel
- * acinclude.m4: [no log message]
- 2004-03-22 14:55 grumbel
- * src/level.h: fixed indention to look a bit nicer
- 2004-03-22 14:32 grumbel
- * src/: menu.cpp, menu.h: - added ability to position menu freely
- on the screen
- 2004-03-22 14:20 grumbel
- * src/menu.cpp: - fixed menu motion bug
- 2004-03-22 13:14 grumbel
- * src/: globals.cpp, globals.h, setup.cpp: - added config flag to
- change the joystick
- 2004-03-22 13:00 grumbel
- * src/: leveleditor.cpp, menu.cpp, menu.h, setup.cpp: - added
- shurtcut function to create menu items
- 2004-03-22 12:23 grumbel
- * src/: button.cpp, button.h, gameloop.cpp, menu.cpp, menu.h,
- title.cpp: - converted menu enums into named enums
- 2004-03-22 11:43 grumbel
- * acinclude.m4: - removed AC_PATH_SDL from acinclude, replaced by
- mk/autoconf content
- 2004-03-22 11:39 grumbel
- * mk/autoconf/: acx_pthread.m4, ax_check_gl.m4, sdl.m4: win32 fixes
- 2004-03-22 11:33 grumbel
- * autogen.sh, configure.ac, data/Makefile.am, src/button.cpp,
- src/button.h, src/intro.cpp, src/leveleditor.cpp, src/setup.cpp,
- src/sound.cpp, src/sound.h, src/supertux.cpp, src/supertux.h,
- src/texture.h, src/worldmap.h: commited Matzes Win32 patch
- 2004-03-22 01:01 grumbel
- * src/: menu.cpp, text.cpp: - more menu cleanup
- 2004-03-22 00:36 grumbel
- * src/: leveleditor.cpp, menu.cpp, text.cpp, text.h: - some more
- menu cleanup - added text_draw_align() - cleaned up ALIGN types
- 2004-03-21 23:13 grumbel
- * src/: Makefile.am, leveleditor.cpp, menu.cpp, menu.h, type.h: -
- more menu cleanup
- 2004-03-21 22:31 tobgle
- * src/: gameloop.cpp, leveleditor.cpp: fixed warnings
- 2004-03-21 22:20 tobgle
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
- scene.cpp, scene.h, special.cpp, type.h, world.cpp: converted
- game object arrays to std::vector
- 2004-03-21 21:31 grumbel
- * src/: menu.cpp, screen.h, text.h, texture.cpp, texture.h: - added
- default argument instead of NO_UPDATE - cleaned menucode a little
- bit
- 2004-03-21 20:37 grumbel
- * src/: gameloop.cpp, globals.cpp, globals.h, intro.cpp, setup.cpp,
- title.cpp: bye, bye, joystick ifdefs
- 2004-03-21 20:22 grumbel
- * src/: setup.cpp, setup.h, sound.cpp, texture.cpp, worldmap.cpp,
- worldmap.h: - replaced char* with string - replace assert() with
- st_aboart()
- 2004-03-21 20:15 grumbel
- * data/levels/default/worldmap.stwm: fixed extension
- 2004-03-21 19:07 tobgle
- * src/leveleditor.cpp: fixed creating of new level subset again,
- because CVS was deadly to the previous fix
- 2004-03-21 19:04 grumbel
- * src/: gameloop.cpp, intro.cpp, menu.cpp, screen.cpp, setup.cpp,
- title.cpp, worldmap.cpp: - fixed file extension, removed pwd.h
- header
- 2004-03-21 17:33 grumbel
- * configure.ac: use C for SDL_mixer/image test
- 2004-03-21 17:18 grumbel
- * data/: Makefile.am, levels/default/worldmap.scm,
- levels/default/worldmap.stwm: - changed suffix - fixed make
- install
- 2004-03-21 16:50 grumbel
- * NEWS: some news
- 2004-03-21 16:41 grumbel
- * src/: gameloop.cpp, high_scores.cpp, level.cpp, leveleditor.cpp,
- lispreader.cpp, lispreader.h, setup.cpp, sound.cpp, text.cpp,
- text.h, title.cpp, worldmap.cpp: - replaced a few char* with
- std::string - load datafiles from 'datadir' instead of
- DATA_PREFIX
- 2004-03-21 16:20 grumbel
- * src/: button.cpp, gameloop.cpp, intro.cpp, sound.cpp, sound.h,
- texture.cpp, texture.h: - replaced a few char* with std::string -
- load datafiles from 'datadir' instead of DATA_PREFIX
- 2004-03-21 16:05 grumbel
- * src/: globals.cpp, globals.h, setup.cpp: - added detection magic
- for the datadir
- 2004-03-21 00:34 grumbel
- * src/lispreader.cpp: - removed dependency on gzungetc
- 2004-03-20 23:19 tobgle
- * src/level.cpp: [no log message]
- 2004-03-20 23:18 tobgle
- * data/levels/default/info, src/level.cpp: little info-file format
- change
- 2004-03-20 23:08 tobgle
- * data/levels/default/: level1.stl, level2.stl, level3.stl,
- level4.stl: we got a new extension
- 2004-03-20 23:08 tobgle
- * data/levels/default/: level1.dat, level2.dat, level3.dat,
- level4.dat: removed
- 2004-03-20 22:35 grumbel
- * contrib/: levelconverter-0.0.6_0.0.7.py: - added usage help
- string
- 2004-03-20 22:26 grumbel
- * contrib/levelconverter-0.0.6_0.0.7.py: [no log message]
- 2004-03-20 22:21 grumbel
- * contrib/levelconvert.py: - added converter script for levels
- 2004-03-20 22:04 tobgle
- * src/level.cpp: .stl is the new extension for levels
- 2004-03-20 21:47 tobgle
- * src/level.cpp: little bug-fix
- 2004-03-20 19:09 grumbel
- * configure.ac, src/lispreader.cpp, src/lispreader.h,
- src/worldmap.cpp, src/worldmap.h: - added zlib support to
- lispreader
- 2004-03-20 18:16 tobgle
- * src/: button.cpp, button.h, collision.cpp, gameloop.cpp,
- gameloop.h, high_scores.cpp, level.cpp, level.h, leveleditor.cpp,
- lispreader.cpp, lispreader.h, menu.cpp, menu.h, physic.cpp,
- player.cpp, setup.cpp, setup.h, text.cpp, text.h, texture.cpp,
- texture.h, timer.cpp, timer.h, title.cpp, type.cpp, type.h: new
- level-format, many changes to level-related stuff
- 2004-03-20 16:08 grumbel
- * src/: worldmap.cpp, worldmap.h: - moved tux into its own class,
- removed some clutter
- 2004-03-20 15:42 grumbel
- * src/: gameloop.cpp, high_scores.cpp, intro.cpp, menu.cpp,
- screen.cpp, setup.cpp, title.cpp, worldmap.cpp: - replaced #ifdef
- LINUX with #ifndef WIN32, should be easier to handle for other
- posix systems this way
- 2004-03-20 13:15 grumbel
- * src/: worldmap.cpp, worldmap.h: - reorganized code a bit
- 2004-03-20 13:06 grumbel
- * src/Makefile.am: -Wall per default
- 2004-03-20 12:30 grumbel
- * src/: worldmap.cpp, worldmap.h: - added check to catch brocken
- worldmaps
- 2004-03-20 12:12 grumbel
- * src/setup.cpp: - cleaned up (wordwrapped below 80 chars, grouped)
- the --help output
- 2004-03-20 03:27 grumbel
- * data/images/worldmap/antarctica.scm,
- data/images/worldmap/levelmarker.png,
- data/levels/default/worldmap.scm, src/worldmap.cpp,
- src/worldmap.h: - added music support and support for starting
- levels to the worldmap
- 2004-03-20 01:12 tobgle
- * src/level.cpp, src/level.h, data/levels/default/info: changed to
- lisp-style
- 2004-03-20 01:09 grumbel
- * src/worldmap.cpp: - added tilemap loading for the worldmap
- 2004-03-20 01:08 grumbel
- * data/levels/default/worldmap.scm: - added a worldmap
- 2004-03-20 00:56 tobgle
- * Makefile.cvs: compile worldmap.c/h
- 2004-03-20 00:49 grumbel
- * src/: gameloop.cpp, gameloop.h, globals.cpp, globals.h,
- level.cpp, level.h, setup.cpp, supertux.cpp, worldmap.cpp,
- worldmap.h: - added level starting from command line thingy -
- made it possible to run worldmap via command line
- 2004-03-20 00:17 grumbel
- * src/Makefile.am: - added worldmap stuff
- 2004-03-20 00:16 grumbel
- * src/supertux.h: - added worldmap include
- 2004-03-20 00:14 grumbel
- * data/images/worldmap/: antarctica.scm, ground.png,
- placeholder.png, road_cross.png, road_e.png, road_h.png,
- road_h_stop.png, road_v.png, road_v_stop.png, road_ws.png,
- tux.png: - added worldmap gfx (just placeholder)
- 2004-03-20 00:03 grumbel
- * src/: lispreader.cpp, lispreader.h, worldmap.cpp, worldmap.h: -
- added read_string and read_int_vector to LispReader - added
- worldmap
- 2004-03-19 14:59 rmcruz
- * src/player.cpp: Corrected a laptop behaviour, regarding kicking
- 2004-03-19 02:23 rmcruz
- * src/badguy.cpp: corrected 2 badguys behaviour thingies
- 2004-03-18 13:33 rmcruz
- * src/lispreader.cpp: use #include "lispreader.h" , instead of
- #include <lispreader.h>
- 2004-03-17 20:37 tobgle
- * Makefile.cvs: revival ;)
- 2004-03-17 20:35 tobgle
- * src/: lispreader.cpp, lispreader.h: merged lispreader with Ingo
- Ruhnke's Construo LispReader and LispWriter wrappers.
- 2004-03-17 20:21 grumbel
- * NEWS: - added news file with content
- 2004-03-17 20:19 grumbel
- * configure.ac, src/Makefile.am, src/badguy.c, src/badguy.cpp,
- src/bitmask.c, src/bitmask.cpp, src/button.c, src/button.cpp,
- src/collision.c, src/collision.cpp, src/gameloop.c,
- src/gameloop.cpp, src/globals.c, src/globals.cpp,
- src/high_scores.c, src/high_scores.cpp, src/intro.c,
- src/intro.cpp, src/level.c, src/level.cpp, src/leveleditor.c,
- src/leveleditor.cpp, src/lispreader.c, src/lispreader.cpp,
- src/menu.c, src/menu.cpp, src/physic.c, src/physic.cpp,
- src/player.c, src/player.cpp, src/scene.c, src/scene.cpp,
- src/screen.c, src/screen.cpp, src/setup.c, src/setup.cpp,
- src/sound.c, src/sound.cpp, src/special.c, src/special.cpp,
- src/supertux.c, src/supertux.cpp, src/text.c, src/text.cpp,
- src/texture.c, src/texture.cpp, src/timer.c, src/timer.cpp,
- src/title.c, src/title.cpp, src/type.c, src/type.cpp,
- src/world.c, src/world.cpp: - renamed *.c to *.cxx
- 2004-03-17 13:39 tobgle
- * Makefile.cvs: fixed missing seperator
- 2004-03-16 22:12 tobgle
- * src/type.h: consistent SDL include
- 2004-03-16 16:06 tobgle
- * src/: lispreader.c, lispreader.h: initial
- 2004-03-16 16:05 tobgle
- * Makefile.cvs, src/Makefile.am: compile lispreader
- 0.0.6 - March 15th, 2004
- ---------------------------
- * Game save/load feature.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Created Level 4 (Tux in Sky)
- Ricardo Cruz <rick2@aeiou.pt>
- * Created Level 3 (Mondo)
- Philippe Saint-Pierre <stpere@linuxmail.org>
- * New collision detection. (object vs. map)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Nice level-editor help text.
- Christopher A. Webber <creat0r@lingocomic.com>
- * Compiling with g++ is supported.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added realistic physics.
- Tobias Glaesser <tobi.web@gmx.de>
- * Created new letters.
- Ingo Ruhnke <grumbel@gmx.de>
- * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
- Tobias Glaesser <tobi.web@gmx.de>
- * Flexible font (text) handling.
- Tobias Glaesser <tobi.web@gmx.de>
- * Rewritten menu code.
- Tobias Glaesser <tobi.web@gmx.de>
- * Upgrades go into the opposite direction Tux collided with.
- Ricardo Cruz <rick2@aeiou.pt>
- * First implementation of a graphical leveleditor interface.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * You can test levels directly in the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
-
- * Reinit timers when tux dies.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
- to play the game in OpenGl mode with the most graphic cards now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added optional backgrounds for levels.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * First code to optimize the FPS. The maximum are 100 FPS.
- Tobias Glaesser <tobi.web@gmx.de>
- * Introduced command line option --show-fps. It's self-describing. :)
- Tobias Glaesser <tobi.web@gmx.de>
- * Text is displayed correctly in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Alpha works in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Rewrite of text/font related code, which should bring huge performance increases to you.
- Tobias Glaesser <tobi.web@gmx.de>
- * Added a highscore background and improved the name input code.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added feature to enter your name for a new highscore.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Grid support for the leveleditor and you can look
- what's inside a brick now.
- Ricardo Cruz <rick2@aeiou.pt>
- * Initial infrastructure for mapping keys.
- Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
- * Fixed a little displaying bug of upgrades.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Improved and fixed the sound support another time.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Fixed uncorrect use of TIME_WARNING.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * Provided hint for fixing memory leak when fullscreen is toggled.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Made the code more flexible. This means we could add support for two-player games
- relativly easily and add tons of bad guys in the future.
- Tobias Glaesser <tobi.web@gmx.de>
- * You can achieve as many frames as your hardware allows now.
- Tobias Glaesser <tobi.web@gmx.de>
- * Timers calculate with the real time now.
- (FIXME: Pause doesn't work properly for now)
- Tobias Glaesser <tobi.web@gmx.de>
- * Added OpenGL mode.
- Tobias Glaesser <tobi.web@gmx.de>
- * Restructured much code or even all code of SuperTux in an object orientated way.
- Yeah, that's even possible in C and brought many new source-files to us. ;)
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixes and improvements for the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt>
- * WIN32 build fixes and memory freeing fixes.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * Can now hold and shoot laptops by holding fire and approaching a flat one.
- Dan Koestler <offipso@abeminds.com>
- * Fixed possible segfaults.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Reorganized level-code and introduced level-subset-structure.
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixed Amiga/MorphOS build problem.
- SixK <dasixk@free.fr>
-
- * Improved menu.
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixed the menu-flickering and added a cool shadow effect.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
- * Fixed some issues around our new leveleditor.
- Tobias Glaesser <tobi.web@gmx.de>
- * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
- Ricardo Cruz <rick2@aeiou.pt>
- * Added: stereo sounds
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * Added: displaying tux left
- Tobias Glaesser <tobi.web@gmx.de>
- * Added: --disable-music and music on/off menu option
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * Changed out some music. Created sped-up versions of songs for when
- time is running out.
- Bill Kendrick <bill@newbreedsoftware.com>
- * New laptop enemy graphics. Sounds when you stomp and kick them.
- Bill Kendrick <bill@newbreedsoftware.com>
- 0.0.5 - December 24th, 2003
- ---------------------------
- * Added "Level 2"
- Tobias Glaesser <tobi.web@gmx.de>
- * Added a menu. You can set sound and fullscreen on and off for example.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Improved sound handling again. Added: playing different
- songs in one level is now supported (now we need new songs!)
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added 'PAUSE' feature.
- Tobias Glaesser <tobi.web@gmx.de>
- * Levels have to specify a theme now.
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
- And added a result-screen. (Nothing spectacular ;) )
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixed FIXME (sound when 100 distros are reached).
- And set the maximum lives to 4.
- Tobias Glaesser <tobi.web@gmx.de>
- * New images for the shared folder.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
- * command-line option "--disable-sound" and "--help" now work
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added high score feature.
- Adam Czachorowski <gislan@o2.pl>
- * Surfaces converted to display format for speed.
- (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
- * Sped up FPS (throttle)
- * Adding a new level (level,images,music) should be very easy now!
- Tobias Glaesser <tobi.web@gmx.de>
- * Shooting enemies increases score
- Tobias Glaesser <tobi.web@gmx.de>
- * Game over sequence.
- Tobias Glaesser <tobi.web@gmx.de>
- * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
- Tobias Glaesser <tobi.web@gmx.de>
- * Initial support for additional levels.
- Tobias Glaesser <tobi.web@gmx.de>
- * One-ups ever 100 distros
- Tobias Glaesser <tobi.web@gmx.de>
- * Fixed up Makefile
- Tobias Glaesser <tobi.web@gmx.de>
- 0.0.4 - July 15, 2002
- ---------------------
- * Fixed source so that "nosound" target would actually compile and build.
- 0.0.3 - May 27, 2002
- --------------------
- * Redid level 1.
- * Coin bricks can be hit multiple times.
- * You lose shooting (coffee) power-up if you get hurt.
- * Jump bug fixed.
- * Added "distros" counter to screen.
- * Added new enemy: Evil Money Bags
- * Game aborted if sounds/music couldn't be loaded. Fixed.
- 0.0.2 - November 8, 2001
- ------------------------
- * Added "--version" and skeleton "--help" displays
- * More sound effects.
- * Laptop bad-guy fixed.
- * Skidding images created.
- * Initial music code added.
- * Bullets kill enemies.
- * Golden Herring (invincibility) upgrade added.
- 0.0.1 - December 3, 2000
- ------------------------
- * New title screen
- Eric Windish <raptor@bwbohh.net>
- * Makefile fixes
- Ian <brooke@jump.net>
- INITIAL RELEASE 0.0.0 - April 11, 2000
- --------------------------------------
- * Initial alpha release.
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