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- /* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
- 1999, 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
- This file is part of the GNU C Library.
- The GNU C Library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- The GNU C Library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with the GNU C Library; if not, write to the Free
- Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA. */
- #ifdef HAVE_CONFIG_H
- # include <config.h>
- #endif
- #include "obstack.h"
- /* NOTE BEFORE MODIFYING THIS FILE: This version number must be
- incremented whenever callers compiled using an old obstack.h can no
- longer properly call the functions in this obstack.c. */
- #define OBSTACK_INTERFACE_VERSION 1
- #include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
- #include <stddef.h>
- #include <stdint.h>
- /* Determine default alignment. */
- union fooround
- {
- uintmax_t i;
- long double d;
- void *p;
- };
- struct fooalign
- {
- char c;
- union fooround u;
- };
- /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
- But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
- enum
- {
- DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
- DEFAULT_ROUNDING = sizeof (union fooround)
- };
- /* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
- # ifndef COPYING_UNIT
- # define COPYING_UNIT int
- # endif
- /* The functions allocating more room by calling `obstack_chunk_alloc'
- jump to the handler pointed to by `obstack_alloc_failed_handler'.
- This can be set to a user defined function which should either
- abort gracefully or use longjump - but shouldn't return. This
- variable by default points to the internal function
- `print_and_abort'. */
- static void print_and_abort (void);
- void (*obstack_alloc_failed_handler) (void) = print_and_abort;
- /* Exit value used when `print_and_abort' is used. */
- # include <stdlib.h>
- int obstack_exit_failure = EXIT_FAILURE;
- /* Define a macro that either calls functions with the traditional malloc/free
- calling interface, or calls functions with the mmalloc/mfree interface
- (that adds an extra first argument), based on the state of use_extra_arg.
- For free, do not use ?:, since some compilers, like the MIPS compilers,
- do not allow (expr) ? void : void. */
- # define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
- # define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
- } while (0)
- /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
- Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them.
- Return nonzero if successful, calls obstack_alloc_failed_handler if
- allocation fails. */
- int
- _obstack_begin (struct obstack *h,
- int size, int alignment,
- void *(*chunkfun) (long),
- void (*freefun) (void *))
- {
- register struct _obstack_chunk *chunk; /* points to new chunk */
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
- h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->use_extra_arg = 0;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk) {
- (*obstack_alloc_failed_handler) ();
- return 0;
- }
- h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
- alignment - 1);
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
- }
- int
- _obstack_begin_1 (struct obstack *h, int size, int alignment,
- void *(*chunkfun) (void *, long),
- void (*freefun) (void *, void *),
- void *arg)
- {
- register struct _obstack_chunk *chunk; /* points to new chunk */
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
- h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->extra_arg = arg;
- h->use_extra_arg = 1;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
- alignment - 1);
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
- }
- /* Allocate a new current chunk for the obstack *H
- on the assumption that LENGTH bytes need to be added
- to the current object, or a new object of length LENGTH allocated.
- Copies any partial object from the end of the old chunk
- to the beginning of the new one. */
- void
- _obstack_newchunk (struct obstack *h, int length)
- {
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
- long already;
- char *object_base;
- /* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
- if (new_size < h->chunk_size)
- new_size = h->chunk_size;
- /* Allocate and initialize the new chunk. */
- new_chunk = CALL_CHUNKFUN (h, new_size);
- if (!new_chunk) {
- (*obstack_alloc_failed_handler) ();
- return;
- }
- h->chunk = new_chunk;
- new_chunk->prev = old_chunk;
- new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
- /* Compute an aligned object_base in the new chunk */
- object_base =
- __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)object_base)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- object_base[i] = h->object_base[i];
- /* If the object just copied was the only data in OLD_CHUNK,
- free that chunk and remove it from the chain.
- But not if that chunk might contain an empty object. */
- if (! h->maybe_empty_object
- && (h->object_base
- == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
- h->alignment_mask)))
- {
- new_chunk->prev = old_chunk->prev;
- CALL_FREEFUN (h, old_chunk);
- }
- h->object_base = object_base;
- h->next_free = h->object_base + obj_size;
- /* The new chunk certainly contains no empty object yet. */
- h->maybe_empty_object = 0;
- }
- /* Return nonzero if object OBJ has been allocated from obstack H.
- This is here for debugging.
- If you use it in a program, you are probably losing. */
- /* Suppress -Wmissing-prototypes warning. We don't want to declare this in
- obstack.h because it is just for debugging. */
- int _obstack_allocated_p (struct obstack *h, void *obj);
- int
- _obstack_allocated_p (struct obstack *h, void *obj)
- {
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
- lp = (h)->chunk;
- /* We use >= rather than > since the object cannot be exactly at
- the beginning of the chunk but might be an empty object exactly
- at the end of an adjacent chunk. */
- while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
- {
- plp = lp->prev;
- lp = plp;
- }
- return lp != 0;
- }
- /* Free objects in obstack H, including OBJ and everything allocate
- more recently than OBJ. If OBJ is zero, free everything in H. */
- # undef obstack_free
- void
- obstack_free (struct obstack *h, void *obj)
- {
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
- }
- int
- _obstack_memory_used (struct obstack *h)
- {
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
- for (lp = h->chunk; lp != 0; lp = lp->prev)
- {
- nbytes += lp->limit - (char *) lp;
- }
- return nbytes;
- }
- static void
- #ifndef WIN32
- __attribute__ ((noreturn))
- #endif
- print_and_abort (void)
- {
- /* Don't change any of these strings. Yes, it would be possible to add
- the newline to the string and use fputs or so. But this must not
- happen because the "memory exhausted" message appears in other places
- like this and the translation should be reused instead of creating
- a very similar string which requires a separate translation. */
- fprintf (stderr, "%s\n", "memory exhausted");
- exit (obstack_exit_failure);
- }
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