SuperTux source code

Max Teufel e2ecf3cba7 Release SuperTux v0.5.1 (stable, bugfix) %!s(int64=8) %!d(string=hai) anos
.github 36105b3807 .github: add an issue template %!s(int64=8) %!d(string=hai) anos
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contrib 280d663a2f contrib: Archive Schroedinger's boxes (#390) patch %!s(int64=8) %!d(string=hai) anos
data @ 1bbcf66830 01a6555441 Update translator credits %!s(int64=8) %!d(string=hai) anos
docs 8234d9c14f Icecrusher: Do not stop rising when there's an obstacle %!s(int64=8) %!d(string=hai) anos
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man 9324a91826 supertux/man/man6/supertux2.6: Fix a syntax error. %!s(int64=14) %!d(string=hai) anos
mk 82f2979ef0 Cleanup windows build files %!s(int64=8) %!d(string=hai) anos
src f9febc4d39 src/editor: Use resize window event in guis %!s(int64=8) %!d(string=hai) anos
tests 3cbea51800 Add tests for aatriangle.cpp %!s(int64=8) %!d(string=hai) anos
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.gitignore 1f0a44d235 CMakeLists.txt: generate Doxyfile from Doxyfile.in with correct version number %!s(int64=8) %!d(string=hai) anos
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NEWS.md e2ecf3cba7 Release SuperTux v0.5.1 (stable, bugfix) %!s(int64=8) %!d(string=hai) anos
README.md dc8245f48e README: Updates for the SuperTux 0.5.0 %!s(int64=8) %!d(string=hai) anos
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config.h.cmake 757132a36c Improve datadir handling; fixes #394 %!s(int64=8) %!d(string=hai) anos
configure d67e254c94 add autotools-like wrapper configure and Makefile %!s(int64=13) %!d(string=hai) anos
extract_strings.py c1f284e8d7 Replace custom iterator with enumerate, thanks, leyyin [ci skip] %!s(int64=9) %!d(string=hai) anos
makedist.sh da28455afb makedist.sh: don't strip off too much of the version string %!s(int64=8) %!d(string=hai) anos
makepot.sh 9dcaa48733 makepot.sh: remove unnecessary code %!s(int64=8) %!d(string=hai) anos
supertux2.appdata.xml a8b6943dce Add changelog for 0.3.5a %!s(int64=9) %!d(string=hai) anos
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README.md

SuperTux

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Description

SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

Story: Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't got a chance! -Nolok"

Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

Documentation

Important documentation for SuperTux is contained in multiple files. Please see them:

  • INSTALL.md - Requirements, compiling and installing.
  • README.md - This file
  • NEWS.md - Changes since the previous versions of SuperTux.
  • LICENSE.txt - The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
  • docs/levelguidelines.txt - Very useful information for those that want to design levels for SuperTux.
  • data/credits.stxt - Credits for people that contributed to the creation of SuperTux. (You can view these in the game menu as well.)

Running the game

SuperTux makes use of proc to see where it is. In other words, it does not have any need to be installed and can be run from anywhere. This makes it possible to click in the executable in your filemanager (i.e. Konqueror or Nautilus) as opposed to many other Linux games.

Options can be reached from the menu, so you don't need to specify arguments, but if you want, type supertux2 --help to check the ones that are available. Also, notice that SuperTux saves the options, so it's often enough to specify them once. For example, fullscreen mode causes problems on some setups, so just run supertux2 --window and you should be set.

The game uses OpenGL to render the graphics. You will either need a CPU with about 1 GHz or an accelerated video card with recent graphics drivers.

Playing the game

Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, action and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot fireballs, or with the ice flower fire ice pellets.

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

Development status

With the release of SuperTux 0.4.0 (December 2015), we wanted to provide a fairly stable release. The release of SuperTux 0.5.0 should have fixed some stability issues from 0.4.0 and introduced a new level editor. Development of the game will continue (of course), now working towards more releases. Most notably, development focus will be shifted on providing a better gameplay experience.

The Forest World (you can check it out: Start Game > Contrib Levels > Forest World) is relatively unstable, which is why it resides only in the contrib levels menu. We (SuperTux Team) intend to continue with the development of the Forest World, but decided that in order to allow more access to the most recent version (in repositories etc.) we would have to release Milestone 2 without the Forest World included in the Story Mode. Constructive feedback with regards to the Forest World is welcome.

Don't forget that you can get involved with the development at https://github.com/supertux/supertux, or get notified about the recent changes on Twitter @supertux_team

The End

Thanks for playing SuperTux.

The SuperTux Team