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- // SuperTux
- // Copyright (C) 2016 Hume2 <teratux.mail@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include <gtest/gtest.h>
- #include <iostream>
- #include <errno.h>
- #include <string.h>
- #include <vector>
- #include <memory>
- #include "editor/object_option.hpp"
- #include "supertux/game_object.hpp"
- #include "video/color.hpp"
- TEST(ObjectOption, to_string)
- {
- {
- std::string mystring = "field";
- StringObjectOption textfield("test", &mystring, {}, std::nullopt, 0);
- ASSERT_EQ(mystring, textfield.to_string());
- }
- {
- bool mybool = true;
- BoolObjectOption field("test", &mybool, {}, {}, 0);
- ASSERT_EQ("true", field.to_string());
- }
- {
- int myint = 73258;
- IntObjectOption intfield("test", &myint, {}, {}, 0);
- ASSERT_EQ("73258", intfield.to_string());
- }
- {
- float myfloat = 2.125;
- FloatObjectOption numfield("test", &myfloat, {}, {}, 0);
- ASSERT_EQ("2.125", numfield.to_string());
- }
- {
- std::vector<std::string> select = {"foo", "bar"};
- enum FooBar {
- FOO, BAR
- };
- FooBar fb1 = FOO;
- FooBar fb2 = BAR;
- StringSelectObjectOption stringselect1("test", reinterpret_cast<int*>(&fb1), select, {}, {}, 0);
- StringSelectObjectOption stringselect2("test", reinterpret_cast<int*>(&fb2), select, {}, {}, 0);
- ASSERT_EQ("foo", stringselect1.to_string());
- ASSERT_EQ("bar", stringselect2.to_string());
- }
- {
- class TestObject : public GameObject
- {
- public:
- TestObject() : GameObject() {}
- void draw(DrawingContext&) override {}
- void update(float) override {}
- };
- std::vector<std::unique_ptr<GameObject>> select;
- select.push_back(std::make_unique<TestObject>());
- select.push_back(std::make_unique<TestObject>());
- select.push_back(std::make_unique<TestObject>());
- ObjectSelectObjectOption objectselect("test", &select, nullptr, {}, 0);
- ASSERT_EQ("3", objectselect.to_string());
- }
- {
- Color mycolor = Color::YELLOW;
- ColorObjectOption color("test", &mycolor, {}, {}, false, 0);
- ASSERT_EQ("1.000000 1.000000 0.000000", color.to_string());
- }
- {
- std::string myscript = "sector.set_trolling_mode(true)";
- ScriptObjectOption script("text", &myscript, {}, 0);
- ASSERT_EQ("...", script.to_string());
- }
- }
- /* EOF */
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