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- # SOME DESCRIPTIVE TITLE.
- # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
- # This file is distributed under the same license as the SuperTux package.
- #
- # Translators:
- # Dennis Holierhoek <dennis.hh@hotmail.com>, 2016
- # Heimen Stoffels <vistausss@outlook.com>, 2015-2016,2018-2019
- msgid ""
- msgstr ""
- "Project-Id-Version: SuperTux\n"
- "Report-Msgid-Bugs-To: https://github.com/SuperTux/supertux/issues\n"
- "POT-Creation-Date: 2019-11-24 01:44+0100\n"
- "PO-Revision-Date: 2019-11-25 19:33+0000\n"
- "Last-Translator: Heimen Stoffels <vistausss@outlook.com>\n"
- "Language-Team: Dutch (http://www.transifex.com/arctic-games/supertux/language/nl/)\n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Language: nl\n"
- "Plural-Forms: nplurals=2; plural=(n != 1);\n"
- #: data/levels/world2/ancient_ruins.stl:3
- msgid "Ancient Ruins"
- msgstr "Eeuwenoude ruïnes"
- #: data/levels/world2/ancient_ruins.stl:1415
- #: data/levels/world2/ancient_ruins.stl:1423
- #: data/levels/world2/bouncy_coils.stl:237
- #: data/levels/world2/bouncy_coils.stl:245
- #: data/levels/world2/bye_bye_forest.stl:977
- #: data/levels/world2/crumbling_path.stl:278
- #: data/levels/world2/crumbling_path.stl:1651
- #: data/levels/world2/going_underground.stl:199
- #: data/levels/world2/going_underground.stl:1199
- #: data/levels/world2/mouldy_grotto.stl:559
- #: data/levels/world2/penguin_grow_trees.stl:459
- #: data/levels/world2/penguin_grow_trees.stl:467
- #: data/levels/world2/through_dark.stl:309
- #: data/levels/world2/tux_builder.stl:283
- #: data/levels/world2/wooden_roots.stl:279
- #: data/levels/world2/worldmap.stwm:185
- msgid "You found a secret area!"
- msgstr "Je hebt een geheim gebied gevonden!"
- #: data/levels/world2/besides_bushes.stl:3
- msgid "Beside the Bushes"
- msgstr "Achter de bosjes"
- #: data/levels/world2/bouncy_coils.stl:3
- msgid "Bouncy Coils"
- msgstr "Springende spiralen"
- #: data/levels/world2/bye_bye_forest.stl:3
- msgid "Bye Bye Forest"
- msgstr "Dag, dag, oerbos"
- #: data/levels/world2/crumbling_path.stl:3
- msgid "Crumbling Path"
- msgstr "Afbrokkelend pad"
- #: data/levels/world2/darkness_awaits.stl:3
- msgid "Darkness Awaits"
- msgstr "Duisternis ligt op de loer"
- #: data/levels/world2/find_big_fish.stl:3
- msgid "Find the Bigger Fish!"
- msgstr "Zoek de grotere vis!"
- #: data/levels/world2/find_big_fish.stl:800
- msgid "-A big fish... for you."
- msgstr "-Een grote vis... voor jou."
- #: data/levels/world2/forest_intro.stl:3
- msgid "A New Location"
- msgstr "Een nieuwe locatie"
- #: data/levels/world2/ghost_cutscene.stl:3
- msgid "What is Happening?"
- msgstr "Wat gebeurt er allemaal?"
- #: data/levels/world2/ghostly_misery.stl:3
- msgid "Ghostly Misery"
- msgstr "Spookachtige misère"
- #: data/levels/world2/ghosttrees_challenges.stl:3
- msgid "Ghosttree's Challenges"
- msgstr "Uitdagingen van de spookboom"
- #: data/levels/world2/ghouls_lair.stl:3
- msgid "Ghouls' Lair"
- msgstr "Geestenverblijf"
- #: data/levels/world2/ghouls_lair.stl:421
- msgid ""
- "#Lanterns are used to make magic blocks solid, so you're able to walk atop "
- "of them."
- msgstr "#Lantaarns worden gebruikt om magische blokken te egaliseren zodat je er over kunt lopen."
- #: data/levels/world2/going_underground.stl:3
- msgid "Going Underground"
- msgstr "Ondergronds gaan"
- #: data/levels/world2/i_spy_with_my_little_eye.stl:3
- msgid "I Spy With My Little Eye"
- msgstr "Ik zie, ik zie wat jij niet ziet"
- #: data/levels/world2/i_spy_with_my_little_eye.stl:173
- msgid ""
- "-Ispy\n"
- "#Ispys will activate things like platforms whenever Tux is in their sight."
- msgstr "-Bespeurders\n#Bespeurders activeren dingen als platformen zodra Tux er dichtbij is."
- #: data/levels/world2/i_spy_with_my_little_eye.stl:547
- msgid "Hint: Use snails to break blocks!"
- msgstr "Tip: gebruik slakken om ijsblokken te breken!"
- #: data/levels/world2/leaf_wind.stl:3
- msgid "Like a leaf in the Wind"
- msgstr "Als een blad in de wind"
- #: data/levels/world2/lost_village.stl:3
- msgid "Lost Village"
- msgstr "Verloren gewaand dorp"
- #: data/levels/world2/lost_village.stl:142
- msgid "#Don't forget to hit the switch!"
- msgstr "#Vergeet niet de schakelaar om te zetten!"
- #: data/levels/world2/mouldy_grotto.stl:3
- msgid "A Mouldy Grotto"
- msgstr "Een beschimmelde Grotto"
- #: data/levels/world2/owls_again.stl:3
- msgid "The Owls again..."
- msgstr "Alwéér die uilen..."
- #: data/levels/world2/owls_skydive_commando.stl:3
- msgid "Owls' Skydive Commando"
- msgstr "Skydive-opdracht van de uilen"
- #: data/levels/world2/penguin_grow_trees.stl:3
- msgid "Penguins don't grow on Trees"
- msgstr "Pinguins groeien niet aan bomen"
- #: data/levels/world2/scripts_default.txt:2
- msgid "---Insert Cutscene Here---"
- msgstr "---Voeg hier een overgangsscène in---"
- #: data/levels/world2/shocking.stl:3
- msgid "Shocking"
- msgstr "Schokkend"
- #: data/levels/world2/the_forest_is_rotting.stl:3
- msgid "The Forest Is Rotting"
- msgstr "Dit oerbos rot weg"
- #: data/levels/world2/through_dark.stl:3
- msgid "Through the Dark"
- msgstr "Door het duister"
- #: data/levels/world2/through_dark.stl:96
- msgid ""
- "-Earth Flower\n"
- "!images/powerups/earthflower/earth_flower-1.png\n"
- "#The earth flower gives Tux the ability to turn into stone by pressing the ACTION Key and the DOWN Key at the same time.\n"
- "#This does not work while jumping or falling!"
- msgstr "-Aardbloem\n!images/powerups/earthflower/earth_flower-1.png\n#De aardbloem zorgt ervoor dat Tux in steen kan veranderen door de actietoets en pijltje omlaag gelijktijdig in te drukken.\n#Dit werkt niet tijdens springen of vallen!"
- #: data/levels/world2/tower_cutscene.stl:3
- msgid "Tower Cutscene"
- msgstr "Toren-overgangsscène"
- #: data/levels/world2/tower_of_ghosts.stl:3
- msgid "Tower Of Ghosts"
- msgstr "Spooktoren"
- #: data/levels/world2/tux_builder.stl:3
- msgid "Tux the Builder"
- msgstr "Tux de Bouwer"
- #: data/levels/world2/tux_builder.stl:80
- msgid ""
- "-Portable Objects:\n"
- "!images/objects/rock/rock.png\n"
- "#Tux can pick up certain objects and carry them around.\n"
- "#Press the ACTION key to grab an object and hold it pressed as long as you want to carry the object. Release the ACTION key to drop the object."
- msgstr "-Draagbare objecten:\n!images/objects/rock/rock.png\n#Tux kan bepaalde objecten oppakken en meenemen.\n#Druk op de actietoets om een object te pakken. Houdt de actietoets ingedrukt totdat je het object wilt loslaten."
- #: data/levels/world2/tux_own_horror_show.stl:3
- msgid "Tux' Own Horror Show"
- msgstr "Tux' eigen horrorshow"
- #: data/levels/world2/tux_own_horror_show.stl:280
- msgid ""
- "#Willow-wisps are small, annoying ghosts, which transport you to different, "
- "often dangerous places."
- msgstr "#Wilgenzwaluwen zijn kleine, irritante spoken die je naar andere, vaak gevaarlijke, locaties teleporteren."
- #: data/levels/world2/walking_leaves.stl:3
- msgid "Walking Leaves"
- msgstr "Wandelende bladeren"
- #: data/levels/world2/welcome_forest.stl:3
- msgid "Welcome to the Forest"
- msgstr "Welkom in het bos"
- #: data/levels/world2/welcome_forest.stl:50
- msgid ""
- "-Doors\n"
- "!images/objects/door/door-0.png\n"
- "#Tux can go through a door by pressing the UP key."
- msgstr "-Deuren\n!images/objects/door/door-0.png\n#Tux kan door een deur gaan door op pijltje omhoog te drukken."
- #: data/levels/world2/wooden_roots.stl:3
- msgid "Wooden Roots"
- msgstr "Houten wortels"
- #: data/levels/world2/worldmap.stwm:3
- msgid "Forest Island"
- msgstr "Boseiland"
- #: data/levels/world2/worldmap.stwm:199
- msgid "To be continued..."
- msgstr "Wordt vervolgd..."
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