SuperTux source code

Tobias Markus aebab5e8c1 Add test buttons 2 anni fa
.ci_scripts edfb24ecd6 Make Source packages with 64-bit Linux Releases 2 anni fa
.github 615a2e9002 Releases now distinguish Linux architectures and macos 10.15 vs 11 (#2006) 2 anni fa
.tx f02a0d603d Remove incubator translation files from transifex config [ci skip] 4 anni fa
contrib ec0a078502 contrib: remove outdated, unofficial KDevelop project 6 anni fa
data b4d0f7f85b Use separate sector for cutscenes, instead of file (#2012) 2 anni fa
external 79f76a5269 Add scaffold for nanogui to SuperTux 2 anni fa
man 678df3cece Updated the manual pages (#1989) 2 anni fa
mk 2328abc50e Fix filesize unit in web version loading screen 2 anni fa
src aebab5e8c1 Add test buttons 2 anni fa
tests c9aa1c4c00 Add test for IFileStream 3 anni fa
tools a6f7b48e2c Add CFBundleShortVersionString property to info.plist 3 anni fa
.clang-tidy 5cb721bc18 Fix some more clang-tidy warnings 5 anni fa
.editorconfig ecf879928a tools: add .editorconfig (#424) 8 anni fa
.gitattributes af36e7a45a Change .gitattributes (#1096) 5 anni fa
.gitignore 0b0f7d671d Add Nix flake build file 3 anni fa
.gitmodules 79f76a5269 Add scaffold for nanogui to SuperTux 2 anni fa
CMakeLists.txt d8679a2dc4 Example SuperTux window with (only) nanogui. 2 anni fa
CODINGSTYLE.md 37e465f1c1 Add link to C++ Core Guidelines to CODINGSTYLE.md 5 anni fa
CONTRIBUTING.md c7c2ddf1ef README: central Community section for getting in touch 6 anni fa
Doxyfile.in 17820af0e8 doxygen -u Doxyfile.in 6 anni fa
INSTALL.md 4b073c1ca4 Improvements to INSTALL.md + added WASM/Ubuntu Touch instructions (#1976) 2 anni fa
LICENSE.txt a9e0d669b9 Revert "Update LICENSE.txt" 6 anni fa
NEWS.md c1ddb4f28c Release SuperTux 0.6.3 (stable, bugfix) 2 anni fa
README.md c1ddb4f28c Release SuperTux 0.6.3 (stable, bugfix) 2 anni fa
config.h.cmake a17b8b15e9 Beginning of the WASM port 3 anni fa
configure d67e254c94 add autotools-like wrapper configure and Makefile 13 anni fa
flake.lock 0b0f7d671d Add Nix flake build file 3 anni fa
flake.nix c1ddb4f28c Release SuperTux 0.6.3 (stable, bugfix) 2 anni fa
guix.scm 7187e3f6d7 Add glm library dependency 3 anni fa
makedist.sh 5a9aa5698b Hopefully correct revision information for non-Windows builds 4 anni fa
makepot.sh 47f4493ed6 Fix makepot.sh to not generate -i files [ci skip] [skip ci] 4 anni fa
supertux2.appdata.xml c1ddb4f28c Release SuperTux 0.6.3 (stable, bugfix) 2 anni fa
supertux2.desktop.in b5a86ce8d5 Major improvements to UBports build (#1705) 3 anni fa
supertux2.svg b50fa77d1c Increased SuperTux icon size to 128x128 6 anni fa
version.cmake.in b5a86ce8d5 Major improvements to UBports build (#1705) 3 anni fa
version.h.in b5a86ce8d5 Major improvements to UBports build (#1705) 3 anni fa

README.md

SuperTux

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SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

Screenshot

Story: Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter:

Tux, my arch enemy! I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't got a chance!

-Nolok

Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

Installation

For major platforms, stable releases are built and available for download from supertux.org or alternatively directly from GitHub. You should be able to install these using default tools provided by your platform. On macOS, when Gatekeeper is enabled (default) it will refuse to open SuperTux. This is due to the lack of a signature on the application. If you wish to open SuperTux anyway without disabling the Gatekeeper feature entirely, you can open the application from the context menu (control click on the icon). macOS will then remember your choice the next time.

Documentation

Important documentation for SuperTux is contained in multiple files. Please see them:

  • INSTALL.md - Requirements, compiling and installing.
  • README.md - This file
  • NEWS.md - Changes since the previous versions of SuperTux.
  • LICENSE.txt - The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
  • data/credits.stxt - Credits for people that contributed to the creation of SuperTux. (You can view these in the game menu as well.)

Playing the game

Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, action and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot fireballs, or with the ice flower fire ice pellets.

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

Community

In case you need help, feel free to reach out using the following means:

  • IRC: #supertux on Libera Chat hosts most of the discussions between developers. Also, real-time support can be provided here. If you don't know how to use an IRC client, you access the channel using a web-based client. Please stay around after asking questions, otherwise you will be disconnected and might miss potential answers.
  • Matrix: #supertux:matrix.org is bridged to our IRC room.
  • Forum: The SuperTux community is very active on the forum, the discussion ranges from feature proposals to support questions. In particular, most community-contributed add-ons are published there first, so this is worth checking.
  • Mailing Lists: The supertux-devel mailing list is dead. Here is the archive.
  • Social Media: Mostly on Twitter at the moment.
  • Discord: Also, you can join our Discord server to get in touch with us.

Development status

As of now, with the release of SuperTux 0.6.3 (December 2021), the Forest World is almost finished, since the ghost forest section has been included. However, some levels, especially the Ghostree Level, are considered to be placeholders, because for the next version (0.7.0) a great overhaul is planned with new features like reworked boss fights, graphics, and worlds. If you have some Constructive Feedback, Contributions or ideas to share, don't hestitate to contact us with one of the possibilities given above.