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- # GLBINDING_FOUND
- # GLBINDING_LIBRARIES
- # GLBINDING_INCLUDE_DIRS
- # GLBINDING_LIBRARY
- # GLBINDING_LIBRARY_RELEASE
- # GLBINDING_LIBRARY_DEBUG
- # GLBINDING_INCLUDE_DIR
- # GLBINDING_BINARIES (win32 only)
- # GLBINDING_BINARY_RELEASE (win32 only)
- # GLBINDING_BINARY_DEBUG (win32 only)
- macro (find LIB_NAME HEADER)
- set(HINT_PATHS ${ARGN})
- if (${LIB_NAME} STREQUAL "glbinding")
- set(LIB_NAME_UPPER GLBINDING)
- set(LIBNAME glbinding)
- else()
- string(TOUPPER GLBINDING_${LIB_NAME} LIB_NAME_UPPER)
- set(LIBNAME glbinding${LIB_NAME})
- endif()
- find_path(${LIB_NAME_UPPER}_INCLUDE_DIR ${HEADER}
- ${ENVGLBINDING_DIR}/include
- ${ENVGLBINDING_DIR}/source/${LIBNAME}/include
- ${GLBINDING_DIR}/include
- ${GLBINDING_DIR}/source/${LIBNAME}/include
- ${ENVPROGRAMFILES}/glbinding/include
- /usr/include
- /usr/local/include
- /sw/include
- /opt/local/include
- DOC "The directory where ${header} resides")
- find_library(${LIB_NAME_UPPER}_LIBRARY_RELEASE
- NAMES ${LIBNAME}
- PATHS ${HINT_PATHS}
- DOC "The ${LIB_NAME} library")
- find_library(${LIB_NAME_UPPER}_LIBRARY_DEBUG
- NAMES ${LIBNAME}d
- PATHS ${HINT_PATHS}
- DOC "The ${LIB_NAME} debug library")
- if(${LIB_NAME_UPPER}_LIBRARY_RELEASE AND ${LIB_NAME_UPPER}_LIBRARY_DEBUG)
- set(${LIB_NAME_UPPER}_LIBRARY "optimized" ${${LIB_NAME_UPPER}_LIBRARY_RELEASE} "debug" ${${LIB_NAME_UPPER}_LIBRARY_DEBUG})
- elseif(${LIB_NAME_UPPER}_LIBRARY_RELEASE)
- set(${LIB_NAME_UPPER}_LIBRARY ${${LIB_NAME_UPPER}_LIBRARY_RELEASE})
- elseif(${LIB_NAME_UPPER}_LIBRARY_DEBUG)
- set(${LIB_NAME_UPPER}_LIBRARY ${${LIB_NAME_UPPER}_LIBRARY_DEBUG})
- endif()
- list(APPEND GLBINDING_INCLUDE_DIRS ${${LIB_NAME_UPPER}_INCLUDE_DIR})
- list(APPEND GLBINDING_LIBRARIES ${${LIB_NAME_UPPER}_LIBRARY})
- # DEBUG
- # message("${LIB_NAME_UPPER}_INCLUDE_DIR = ${${LIB_NAME_UPPER}_INCLUDE_DIR}")
- # message("${LIB_NAME_UPPER}_LIBRARY_RELEASE = ${${LIB_NAME_UPPER}_LIBRARY_RELEASE}")
- # message("${LIB_NAME_UPPER}_LIBRARY_DEBUG = ${${LIB_NAME_UPPER}_LIBRARY_DEBUG}")
- # message("${LIB_NAME_UPPER}_LIBRARY = ${${LIB_NAME_UPPER}_LIBRARY}")
- endmacro()
- if(CMAKE_CURRENT_LIST_FILE)
- get_filename_component(GLBINDING_DIR ${CMAKE_CURRENT_LIST_FILE} PATH)
- endif()
- file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" ENVPROGRAMFILES)
- file(TO_CMAKE_PATH "$ENV{GLBINDING_DIR}" ENVGLBINDING_DIR)
- set(GLBINDING_INCLUDE_DIRS "")
- set(GLBINDING_LIBRARIES "")
- set(LIB_PATHS
- ${GLBINDING_DIR}/build
- ${GLBINDING_DIR}/build/Release
- ${GLBINDING_DIR}/build/Debug
- ${GLBINDING_DIR}/build-release
- ${GLBINDING_DIR}/build-debug
- ${ENVGLBINDING_DIR}/lib
- ${GLBINDING_DIR}/lib
- ${ENVPROGRAMFILES}/glbinding/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- /opt/local/lib
- /usr/lib64
- /usr/local/lib64
- /sw/lib64
- /opt/local/lib64
- )
- find(glbinding glbinding/glbinding_api.h ${LIB_PATHS})
- if (GLBINDING_LIBRARY AND WIN32)
- set(GLBINDING_BINARIES "")
- find_file(GLBINDING_BINARY_RELEASE
- NAMES glbinding.dll
- PATHS
- ${GLBINDING_DIR}/bin
- ${GLBINDING_DIR}/build/Release
- ${GLBINDING_DIR}/build-release
- DOC "The glbinding binary")
- find_file(GLBINDING_BINARY_DEBUG
- NAMES glbindingd.dll
- PATHS
- ${GLBINDING_DIR}/bin
- ${GLBINDING_DIR}/build/Debug
- ${GLBINDING_DIR}/build-debug
- DOC "The glbinding debug binary")
- if(NOT GLBINDING_BINARY_RELEASE STREQUAL "GLBINDING_BINARY_RELEASE-NOTFOUND")
- list(APPEND GLBINDING_BINARIES ${GLBINDING_BINARY_RELEASE})
- endif()
- if(NOT GLBINDING_BINARY_DEBUG STREQUAL "GLBINDING_BINARY_DEBUG-NOTFOUND")
- list(APPEND GLBINDING_BINARIES ${GLBINDING_BINARY_DEBUG})
- endif()
- # DEBUG
- # message("${LIB_NAME_UPPER}_BINARIES = ${${LIB_NAME_UPPER}_BINARIES}")
- endif()
- # DEBUG
- # message("GLBINDING_INCLUDE_DIRS = ${GLBINDING_INCLUDE_DIRS}")
- # message("GLBINDING_LIBRARIES = ${GLBINDING_LIBRARIES}")
- include(FindPackageHandleStandardArgs)
- find_package_handle_standard_args(GLBINDING DEFAULT_MSG GLBINDING_LIBRARIES GLBINDING_INCLUDE_DIRS)
- mark_as_advanced(GLBINDING_FOUND)
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