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- #
- # SuperTux - root build script
- # Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 2 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software
- # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- #
- #
- # INSTRUCTIONS:
- # -------------
- #
- # Create a directory build/ and change to it. Run
- #
- # cmake ..
- #
- # This creates a set of Makefiles to build the project. Run
- #
- # make
- #
- cmake_minimum_required(VERSION 3.1)
- ## Project name to use as command prefix.
- project(SUPERTUX)
- ### CMake configuration
- if(COMMAND cmake_policy)
- cmake_policy(SET CMP0003 NEW)
- cmake_policy(SET CMP0008 NEW)
- cmake_policy(SET CMP0023 NEW)
- endif()
- set(CMAKE_CXX_STANDARD 17)
- set(CMAKE_CXX_STANDARD_REQUIRED ON)
- set(CMAKE_CXX_EXTENSIONS OFF)
- # This should be set only with windows Visual Studio generator builds
- string(TOLOWER "${CMAKE_GENERATOR_PLATFORM}" PLATFORM)
- if(${PLATFORM} MATCHES "arm64")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D_ARM64_ /DMY_CPU_LE")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D_ARM64_ /DMY_CPU_LE")
- endif()
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/mk/cmake)
- include(ConfigureFiles)
- include(ExternalProject)
- include(CheckCXXCompilerFlag)
- include(CheckSymbolExists)
- ## For autopackage
- set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/games/supertux2")
- set(BUILD_DATA_DIR "${CMAKE_CURRENT_SOURCE_DIR}/data")
- set(BUILD_CONFIG_DATA_DIR "${CMAKE_BINARY_DIR}/data")
- ## Check endianess
- if(NOT EMSCRIPTEN)
- # FIXME: Any reason why we need this?
- include(TestBigEndian)
- test_big_endian(WORDS_BIGENDIAN)
- endif()
- ## Add definitions
- if(CMAKE_BUILD_TYPE MATCHES "Release|RelWithDebInfo")
- add_definitions(-DRELEASE)
- elseif(CMAKE_BUILD_TYPE MATCHES Debug)
- add_definitions(-DDEBUG)
- endif()
- # Options for install
- if(WIN32 AND NOT UNIX)
- set(INSTALL_SUBDIR_BIN "bin" CACHE STRING "Installation subdir for binaries")
- set(INSTALL_SUBDIR_SHARE "data" CACHE STRING "Installation subdir for data")
- set(INSTALL_SUBDIR_DOC "doc" CACHE STRING "Installation subdir for docs")
- else()
- if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND DISABLE_CPACK_BUNDLING)
- set(INSTALL_SUBDIR_BIN "SuperTux.app/Contents/MacOS" CACHE STRING "Installation subdir for binaries")
- set(INSTALL_SUBDIR_SHARE "SuperTux.app/Contents/Resources/data" CACHE STRING "Installation subdir for data")
- set(INSTALL_SUBDIR_DOC "SuperTux.app/Contents/Resources" CACHE STRING "Installation subdir for docs")
- else()
- set(INSTALL_SUBDIR_BIN "games" CACHE STRING "Installation subdir for binaries")
- set(INSTALL_SUBDIR_SHARE "share/games/supertux2" CACHE STRING "Installation subdir for data")
- set(INSTALL_SUBDIR_DOC "share/doc/supertux2" CACHE STRING "Installation subdir for docs")
- endif()
- endif()
- if(EMSCRIPTEN)
- set(CMAKE_EXECUTABLE_SUFFIX .html)
- set(IS_EMSCRIPTEN_BUILD ON)
- set(EM_USE_FLAGS "-sDISABLE_EXCEPTION_CATCHING=0")
- set(EM_LINK_FLAGS " -sINITIAL_MEMORY=134217728 -sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=536870912 -sERROR_ON_UNDEFINED_SYMBOLS=0 --preload-file ${BUILD_CONFIG_DATA_DIR} --use-preload-plugins -lidbfs.js")
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- set(EM_USE_FLAGS "${EM_USE_FLAGS} -fsanitize=undefined")
- set(EM_LINK_FLAGS "${EM_LINK_FLAGS} -fsanitize=undefined -sSAFE_HEAP=1 -sASSERTIONS=1 -sDEMANGLE_SUPPORT=1")
- endif()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_USE_FLAGS}")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_USE_FLAGS}")
- set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} ${EM_USE_FLAGS} ${EM_LINK_FLAGS}")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} ${EM_USE_FLAGS} ${EM_LINK_FLAGS}")
- endif()
- # TODO: Add " OR ANDROID OR IOS" to this
- if(EMSCRIPTEN OR UBUNTU_TOUCH OR ANDROID)
- option(REMOVE_QUIT_BUTTON "Remove the option to quit the game (useful on mobile devices)" ON)
- else()
- option(REMOVE_QUIT_BUTTON "Remove the option to quit the game (useful on mobile devices)" OFF)
- endif()
- option(STEAM_BUILD "Prepare build for Steam" OFF)
- option(IS_SUPERTUX_RELEASE "Build as official SuperTux release" OFF)
- set(SUPERTUX_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
- set(VCPKG_BUILD OFF CACHE BOOL "Use dependencies installed via vcpkg (not dependency package)")
- set(VCPKG_APPLOCAL_DEPS ${VCPKG_BUILD} BOOL)
- # Detect mobile builds
- option(UBUNTU_TOUCH "Compile the project for an Ubuntu Touch target" OFF)
- # Mobile builds
- if(UBUNTU_TOUCH OR ANDROID)
- option(HIDE_NONMOBILE_OPTIONS "Hide options that are impractical on mobile devices (e. g. changing screen resolution)" ON)
- else()
- option(HIDE_NONMOBILE_OPTIONS "Hide options that are impractical on mobile devices (e. g. changing screen resolution)" OFF)
- endif()
- # Configure main menu logo
- if(("${SUPERTUX_VERSION_STRING}" MATCHES "^v[0-9]+\\.[0-9]+\\.[0-9]+$") OR IS_SUPERTUX_RELEASE OR STEAM_BUILD)
- set(LOGO_FILE "logo.png")
- else()
- set(LOGO_FILE "logo_dev.png")
- endif()
- if(WIN32)
- include(SuperTux/Win32)
- endif()
- ## Check platform-dependent build options
- include(ConfigureChecks)
- ## Some additional compiler switches
- include(SuperTux/ClangTidy)
- include(SuperTux/WarningFlags)
- if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
- endif()
- if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
- endif()
- ## Add lots of dependencies to compiler switches
- include(SuperTux/ProvideGlm)
- include(SuperTux/ProvideFmt)
- include(SuperTux/ProvideSDL2)
- include(SuperTux/ProvideOpenAL)
- include(SuperTux/ProvideOggVorbis)
- include(SuperTux/ProvidePhysfs)
- include(SuperTux/ProvideCurl)
- include(SuperTux/ProvideSimpleSquirrel)
- include(SuperTux/ProvideTinygettext)
- include(SuperTux/ProvideSDL2_ttf)
- include(SuperTux/ProvideDiscord)
- include(SuperTux/ProvideSexpcpp)
- include(SuperTux/ProvideSavePNG)
- include(SuperTux/ProvidePartioZip)
- include(SuperTux/ProvideOpenGL)
- ## Build stuff
- include(SuperTux/BuildVersion)
- include(SuperTux/BuildDocumentation)
- include(SuperTux/BuildMessagePot)
- ## Build list of sources for supertux binary
- file(GLOB SUPERTUX_SOURCES_C RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} external/obstack/*.c external/findlocale/findlocale.c)
- file(GLOB SUPERTUX_SOURCES_CXX RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} src/*/*.cpp src/supertux/menu/*.cpp src/video/sdl/*.cpp src/video/null/*.cpp)
- file(GLOB SUPERTUX_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "${PROJECT_BINARY_DIR}/tmp/*.rc")
- if(HAVE_OPENGL)
- file(GLOB SUPERTUX_OPENGL_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} src/video/gl/*.cpp)
- set(SUPERTUX_SOURCES_CXX ${SUPERTUX_SOURCES_CXX} ${SUPERTUX_OPENGL_SOURCES})
- endif()
- ## Sort source lists to have deterministic linking order
- list(SORT SUPERTUX_SOURCES_C)
- list(SORT SUPERTUX_SOURCES_CXX)
- list(SORT SUPERTUX_RESOURCES)
- ## On Windows, add an icon
- if(WIN32)
- if(MINGW)
- add_custom_command(
- OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/supertux_rc.o
- COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}/data/images/engine/icons -i${CMAKE_CURRENT_SOURCE_DIR}/data/images/engine/icons/supertux.rc -o ${CMAKE_CURRENT_BINARY_DIR}/supertux_rc.o)
- set(SUPERTUX_SOURCES_C ${SUPERTUX_SOURCES_C} ${CMAKE_CURRENT_BINARY_DIR}/supertux_rc.o)
- endif()
- endif()
- include(SuperTux/CompileAmalgation)
- ## Generate supertux executable in the right place
- #set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
- set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR})
- ## Add target for supertux binary
- add_library(supertux2_c OBJECT ${SUPERTUX_SOURCES_C})
- add_library(supertux2_lib STATIC ${CMAKE_BINARY_DIR}/version.h ${SUPERTUX_SOURCES_CXX} ${SUPERTUX_RESOURCES} $<TARGET_OBJECTS:supertux2_c>)
- target_include_directories(supertux2_lib PUBLIC ${CMAKE_BINARY_DIR} src/)
- if(WIN32)
- add_executable(supertux2 WIN32 src/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/images/engine/icons/supertux.rc)
- target_link_libraries(supertux2 LibSDL2main)
- else()
- add_executable(supertux2 src/main.cpp)
- endif()
- target_link_libraries(supertux2 supertux2_lib)
- set_target_properties(supertux2_lib PROPERTIES OUTPUT_NAME supertux2_lib)
- set_target_properties(supertux2_lib PROPERTIES COMPILE_FLAGS "${SUPERTUX2_EXTRA_WARNING_FLAGS}")
- if(EMSCRIPTEN)
- target_link_options(supertux2 PUBLIC -sEXPORTED_FUNCTIONS=['_main','_set_resolution','_save_config','_onDownloadProgress','_onDownloadFinished','_onDownloadError','_onDownloadAborted','_getExceptionMessage'] PUBLIC -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap'])
- endif()
- if(WIN32 AND NOT VCPKG_BUILD)
- if(NOT MINGW)
- ## Copy dlls on windows
- add_custom_command(TARGET supertux2_lib POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "${DEPENDENCY_FOLDER}/dll"
- $<TARGET_FILE_DIR:supertux2_lib>)
- endif()
- endif()
- ## Some additional include paths
- target_include_directories(supertux2_lib SYSTEM PUBLIC
- external/findlocale/
- external/obstack/
- )
- # Include altivec wrapper on ppc
- if(CMAKE_SYSTEM_PROCESSOR MATCHES "^ppc.*")
- target_include_directories(supertux2_lib PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src/ppc)
- endif()
- ## Link supertux binary with squirrel and other libraries
- target_link_libraries(supertux2_lib PUBLIC LibSimpleSquirrel)
- target_link_libraries(supertux2_lib PUBLIC LibTinygettext)
- target_link_libraries(supertux2_lib PUBLIC LibSexp)
- target_link_libraries(supertux2_lib PUBLIC LibSavePNG)
- target_link_libraries(supertux2_lib PUBLIC LibPartioZip)
- target_link_libraries(supertux2_lib PUBLIC LibOpenAL)
- target_link_libraries(supertux2_lib PUBLIC LibGlm)
- target_link_libraries(supertux2_lib PUBLIC LibFmt)
- target_link_libraries(supertux2_lib PUBLIC LibPhysfs)
- if(NOT EMSCRIPTEN)
- target_link_libraries(supertux2_lib PUBLIC LibSDL2_ttf)
- target_link_libraries(supertux2_lib PUBLIC LibSDL2 LibSDL2_image)
- target_link_libraries(supertux2_lib PUBLIC LibOggVorbis)
- target_link_libraries(supertux2_lib PUBLIC LibCurl)
- endif()
- if(HAVE_OPENGL)
- target_link_libraries(supertux2_lib PUBLIC LibOpenGL)
- endif()
- if(ENABLE_DISCORD)
- target_link_libraries(supertux2_lib PUBLIC LibDiscord)
- endif()
- ## Install stuff
- include(SuperTux/BuildInstall)
- ## Create config.h now that INSTALL_SUBDIR_* have been set.
- configure_file(config.h.cmake ${CMAKE_BINARY_DIR}/config.h )
- ## Build tests
- include(SuperTux/BuildTests)
- ## CPack/Installation-specific stuff
- include(SuperTux/BuildCPack)
- # move some config clutter to the advanced section
- mark_as_advanced(
- INSTALL_SUBDIR_BIN
- INSTALL_SUBDIR_SHARE
- INSTALL_SUBDIR_DOC
- )
- mark_as_advanced(
- CMAKE_BACKWARDS_COMPATIBILITY
- CMAKE_BUILD_TYPE
- CMAKE_INSTALL_PREFIX
- EXECUTABLE_OUTPUT_PATH
- LIBRARY_OUTPUT_PATH
- CMAKE_OSX_ARCHITECTURES
- CMAKE_OSX_SYSROOT
- )
- mark_as_advanced(
- APPDATADIR
- )
- # EOF #
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