1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- import("/levels/preload_worldselect.nut");
- fade_time <- 0.35;
- // ============================================================================
- // AMBIENT LIGHT
- // ============================================================================
- if("ambient_r" in state && "ambient_g" in state && "ambient_b" in state){
- worldmap.settings.fade_to_ambient_light(state.ambient_r,
- state.ambient_g,
- state.ambient_b,
- 0);
- }
- // ============================================================================
- // UNDERGROUND
- // ============================================================================
- if(! ("underground" in state)){
- state.underground <- false;
- print("[DEBUG] Underground state initialized\n");
- }
- function go_underground(under){
- Underground_cover.fade(under ? 0 : 1, fade_time);
- Land_foreground_1.fade(under ? 0 : 1, fade_time);
- Land_foreground_2.fade(under ? 0 : 1, fade_time);
- Land_foreground_3.fade(under ? 0 : 1, fade_time);
- Land_foreground_4.fade(under ? 0 : 1, fade_time);
- Underground_mask.fade(under ? 1 : 0, fade_time);
- Underground_darkness.fade(under ? 1 : 0, fade_time);
- state.underground <- under;
- }
- go_underground(state.underground);
- // ============================================================================
- // ROAD FORKS
- // ============================================================================
- if(! ("fitr_down" in state)){
- state.fitr_down <- false;
- print("[DEBUG] 'Fork in the Road' road fork (down) initialized\n");
- }
- if(! ("fitr_up" in state)){
- state.fitr_up <- false;
- print("[DEBUG] 'Fork in the Road' road fork (up) initialized\n");
- }
- function reset_forks(fade_time = 0.35) {
- fitr_down.set_solid(state.fitr_down);
- fitr_up.set_solid(state.fitr_up);
- fitr_down_boulder.fade(state.fitr_down ? 0 : 1, fade_time);
- fitr_up_boulder.fade(state.fitr_up ? 0 : 1, fade_time);
- }
- reset_forks(0.0);
- // ============================================================================
- // SECRET AREAS
- // ============================================================================
- if(! ("iv_secret" in state)){
- state.iv_secret <- false;
- print("[DEBUG] 'Icy Valley' secret road initialized\n");
- }
- function toggle_secret_road(tilemap, enabled){
- tilemap.fade(enabled ? 1 : 0, fade_time);
- tilemap.set_solid(enabled);
- }
- toggle_secret_road(iv_secret, state.iv_secret);
|