SuperTux source code

Semphris b5ca38b903 Added BadGuyNoScript,so that badguys with custom scripting interfaces don't inherit twice from ExposedObject<> 4 lat temu
.github e99aa8abb9 Change PayPal link to paypal.me 5 lat temu
.travis 8ac401aef8 Fix various codacy issues 5 lat temu
.tx f02a0d603d Remove incubator translation files from transifex config [ci skip] 4 lat temu
contrib ec0a078502 contrib: remove outdated, unofficial KDevelop project 6 lat temu
data 42f8d67c2b Added missing tile for path & invisible path autotiling 4 lat temu
external afbae58a61 findlocale: Move VERSION to VERSION.txt 4 lat temu
man 9324a91826 supertux/man/man6/supertux2.6: Fix a syntax error. 14 lat temu
mk f0d9d29a47 Fix OpenAl vcpkg builds 4 lat temu
src b5ca38b903 Added BadGuyNoScript,so that badguys with custom scripting interfaces don't inherit twice from ExposedObject<> 4 lat temu
tests 6627ddd58e Revert "Revert weluvgoatz's accidental commit" 5 lat temu
tools 8ac401aef8 Fix various codacy issues 5 lat temu
.clang-tidy 5cb721bc18 Fix some more clang-tidy warnings 5 lat temu
.editorconfig ecf879928a tools: add .editorconfig (#424) 8 lat temu
.gitattributes af36e7a45a Change .gitattributes (#1096) 5 lat temu
.gitignore 5a7f8f9c88 Add Visual Studio files to gitignore 4 lat temu
.gitmodules 799645104e Add SDL_ttf submodule 6 lat temu
.travis.yml 9cf8307664 Move GLEW version to variable 4 lat temu
CMakeLists.txt 5256f25e91 Fix ninja build by declaring byproducts 4 lat temu
CODINGSTYLE.md 37e465f1c1 Add link to C++ Core Guidelines to CODINGSTYLE.md 5 lat temu
CONTRIBUTING.md c7c2ddf1ef README: central Community section for getting in touch 6 lat temu
Doxyfile.in 17820af0e8 doxygen -u Doxyfile.in 6 lat temu
INSTALL.md 6b50fa40a1 increase -> reduce 4 lat temu
LICENSE.txt a9e0d669b9 Revert "Update LICENSE.txt" 6 lat temu
NEWS.md fdff793548 Release SuperTux 0.6.2 (final; stable release) 4 lat temu
README.md f8d3d187c4 Replace screenshot in README.md [ci skip] 4 lat temu
appveyor.yml afbae58a61 findlocale: Move VERSION to VERSION.txt 4 lat temu
appveyor64.yml afbae58a61 findlocale: Move VERSION to VERSION.txt 4 lat temu
config.h.cmake 757132a36c Improve datadir handling; fixes #394 8 lat temu
configure d67e254c94 add autotools-like wrapper configure and Makefile 13 lat temu
guix.scm f73090d3fa Update Guix build file 4 lat temu
makedist.sh 6dd9597f83 Use brackets instead of commas for shell commands. 7 lat temu
makepot.sh 47f4493ed6 Fix makepot.sh to not generate -i files [ci skip] [skip ci] 4 lat temu
supertux2.appdata.xml 35c3e622f8 Add missing releases to appdata file 4 lat temu
supertux2.desktop b12fdc5e35 Add Hebrew translation of SuperTux description (#1521) 4 lat temu
supertux2.svg b50fa77d1c Increased SuperTux icon size to 128x128 6 lat temu
version.cmake.in 93e7715818 Added support for source tarballs 9 lat temu
version.h.in 3dc79f987c Fix PACKAGE_VERSION being empty, add unit test case for that issue 9 lat temu

README.md

SuperTux

Build Status AppVeyor Build Status AppVeyor Build status Github All Releases

SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

Screenshot

Story: Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter:

Tux, my arch enemy! I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't got a chance!

-Nolok

Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

Installation

For major platforms, stable releases are built and available for download from supertux.org or alternatively directly from GitHub. You should be able to install these using default tools provided by your platform. On macOS, when Gatekeeper is enabled (default) it will refuse to open SuperTux. This is due to the lack of a signature on the application. If you wish to open SuperTux anyway without disabling the Gatekeeper feature entirely, you can open the application from the context menu (control click on the icon). macOS will then remember your choice the next time.

Documentation

Important documentation for SuperTux is contained in multiple files. Please see them:

  • INSTALL.md - Requirements, compiling and installing.
  • README.md - This file
  • NEWS.md - Changes since the previous versions of SuperTux.
  • LICENSE.txt - The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
  • docs/levelguidelines.txt - Very useful information for those that want to design levels for SuperTux.
  • data/credits.stxt - Credits for people that contributed to the creation of SuperTux. (You can view these in the game menu as well.)

Playing the game

Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, action and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot fireballs, or with the ice flower fire ice pellets.

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

Community

In case you need help, feel free to reach out using the following means:

  • IRC: #supertux on freenode hosts most of the discussions between developers. Also, real-time support can be provided here. If you don't know how to use an IRC client, you access the channel using a web-based client. Please stay around after asking questions, otherwise you will be disconnected and might miss potential answers.
  • Matrix: #supertux:matrix.org is bridged to our IRC room.
  • Forum: The SuperTux community is very active on the forum, the discussion ranges from feature proposals to support questions. In particular, most community-contributed add-ons are published there first, so this is worth checking.
  • Mailing Lists: The supertux-devel mailing list is intended for development purposes. However, it is not very active at the moment.
  • Social Media: Mostly on Twitter at the moment.

Development status

As of now, with the release of SuperTux 0.6.2 (May 2020), the Forest World is almost finished, since the ghost forest section has been included. However, some levels, especially the Ghostree Level, are considered to be placeholders, because for the next version (0.7.0) a great overhaul is planned with new features like reworked boss fights, graphics, and worlds. If you have some Constructive Feedback, Contributions or ideas to share, don't hestitate to contact us with one of the possibilities given above.