SuperTux source code

Hume2 8e265f9f25 New level data/levels/world2/ghosts_wasteland.stl il y a 8 ans
.github 36105b3807 .github: add an issue template il y a 8 ans
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docs 77521ae95d Change email address in SuperTux.appdata.xml file il y a 11 ans
external 75b06ed66b Update tinygettext to latest supertux-changes branch HEAD il y a 8 ans
man 9324a91826 supertux/man/man6/supertux2.6: Fix a syntax error. il y a 14 ans
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translations @ e5f80ded97 05f4ec0a9d Add more gradient functionalities to test level il y a 8 ans
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CONTRIBUTING.md 4e1a4511f6 CONTRIBUTING: inform users of the ability to edit issues il y a 8 ans
Doxyfile 85b7f642ad Release SuperTux 0.4.0 (stable) il y a 9 ans
INSTALL.md 82591e1d92 Revert "INSTALL.md Mentions Nightly Builds by maths22" il y a 9 ans
LICENSE.txt 1e5b57e303 Fixed Windows builds, also changed version numbering scheme (currently cannot handle archives) il y a 9 ans
NEWS.md ad6df7e2d8 Small syntax fix in NEWS.md il y a 9 ans
README.md 2dc472183f Remove recommendation of proprietary drivers in README il y a 9 ans
appveyor.yml 32c300d4cd Add UCRT to Windows installer il y a 9 ans
config.h.cmake aeb197db9c Tweak CMakeLists and physfs initialization a bit to eliminate redundant APPDATADIR setting il y a 15 ans
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extract_strings.py c1f284e8d7 Replace custom iterator with enumerate, thanks, leyyin [ci skip] il y a 9 ans
makedist.sh 74baa6081b makedist: leftover from previous version of the script il y a 9 ans
makepot.sh 2ab69c7fb0 Replace \r\n with \n in source strings il y a 9 ans
supertux2.appdata.xml a8b6943dce Add changelog for 0.3.5a il y a 9 ans
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README.md

Build Status AppVeyor Build Satus Coverity Scan Build Status

SuperTux - http://supertuxproject.org/

Last update: December 20, 2015

Description

SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

Story: Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't got a chance! -Nolok"

Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

Documentation

Important documentation for SuperTux is contained in multiple files. Please see them:

  • INSTALL.md - Requirements, compiling and installing.
  • README.md - This file
  • NEWS.md - Changes since the previous versions of SuperTux.
  • LICENSE.txt - The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
  • docs/levelguidelines.txt - Very useful information for those that want to design levels for SuperTux.
  • data/credits.txt - Credits for people that contributed to the creation of SuperTux. (You can view these in the game menu as well.)

Running the game

SuperTux makes use of proc to see where it is. In other words, it does not have any need to be installed and can be run from anywhere. This makes it possible to click in the executable in your filemanager (i.e. Konqueror or Nautilus) as opposed to many other Linux games.

Options can be reached from the menu, so you don't need to specify arguments, but if you want, type supertux2 --help to check the ones that are available. Also, notice that SuperTux saves the options, so it's often enough to specify them once. For example, fullscreen mode causes problems on some setups, so just run supertux2 --window and you should be set.

The game uses OpenGL to render the graphics. You will either need a CPU with about 1 GHz or an accelerated video card with recent graphics drivers.

Playing the game

Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, action and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot fireballs, or with the ice flower fire ice pellets.

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

Development status

With the release of SuperTux Milestone 2 (December 2015), we hope to provide a fairly stable release. Development of the game will continue (of course), now working towards a Milestone 3 release.

The Forest World (you can check it out: Start Game > Contrib Levels > Forest World) is notably unstable, which is why it resides only in the contrib levels menu. We (SuperTux Team) intend to continue with the development of the Forest World, but decided that in order to allow more access to the most recent version (in repositories etc.) we would have to release Milestone 2 without the Forest World included in the Story Mode.

Don't forget that you can get involved with the development at https://github.com/supertux/supertux, or get updated about the recent changes on Twitter @supertux_team

The End

Thanks for playing SuperTux.

The SuperTux development team