worldmap.stwm 3.3 KB

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  1. (supertux-level
  2. (version 3)
  3. (name (_ "Revenge in Redmond"))
  4. (author "Carsten Wirtz")
  5. (license "CC-BY-SA 4.0 International")
  6. (icon "")
  7. (icon-locked "")
  8. (sector
  9. (name "main")
  10. (ambient-light
  11. (color 1 1 1)
  12. )
  13. (background
  14. (color 1 1 1)
  15. (speed 0)
  16. (fill #t)
  17. (image "/images/background/misc/vignette.png")
  18. (z-pos 200)
  19. )
  20. (decal
  21. (z-pos 10)
  22. (sprite "/images/worldmap/shared/castle.png")
  23. (x 576)
  24. (y 320)
  25. )
  26. (level
  27. (z-pos 50)
  28. (level "antarctica.stl")
  29. (x 13)
  30. (y 9)
  31. )
  32. (level
  33. (z-pos 50)
  34. (level "who_is_gown.stl")
  35. (x 13)
  36. (y 11)
  37. )
  38. (level
  39. (z-pos 50)
  40. (level "long_office_nights.stl")
  41. (x 14)
  42. (y 15)
  43. )
  44. (level
  45. (z-pos 50)
  46. (level "get_to_choppa.stl")
  47. (x 16)
  48. (y 15)
  49. )
  50. (level
  51. (z-pos 50)
  52. (level "where_my_super_cape.stl")
  53. (x 16)
  54. (y 12)
  55. )
  56. (level
  57. (z-pos 50)
  58. (level "redmond_headquarters.stl")
  59. (x 20)
  60. (y 13)
  61. )
  62. (level
  63. (z-pos 50)
  64. (level "intro.stl")
  65. (auto-play #t)
  66. (sprite "/images/objects/invisible/invisible.sprite")
  67. (x 13)
  68. (y 8)
  69. )
  70. (level
  71. (z-pos 50)
  72. (level "outro.stl")
  73. (extro-script "wait_for_screenswitch();
  74. exit_worldmap();")
  75. (auto-play #t)
  76. (sprite "/images/objects/invisible/invisible.sprite")
  77. (x 23)
  78. (y 13)
  79. )
  80. (music
  81. (file "/music/retro/worldmap_old.music")
  82. )
  83. (tilemap
  84. (solid #t)
  85. (z-pos 0)
  86. (name "pathing")
  87. (width 40)
  88. (height 25)
  89. (tiles -333 0 19 -39 0 21 -39 0 21 -39 0 14 11 -39 0 21 0 10 -2 20 40 11 -33 0 21 0 21 -3 0 14 -2 20 29 -30 0 21 0 21 -37 0 14 20 15 -383 0)
  90. )
  91. (tilemap
  92. (solid #f)
  93. (z-pos -100)
  94. (name "land")
  95. (width 40)
  96. (height 25)
  97. (tiles -216 0 101 102 103 101 -4 102 103 -4 0 101 -2 102 103 -19 0 101 -3 102 113 105 106 104 -4 105 112 102 103 -2 0 107 -2 108 109 -18 0 101 113 -3 105 110 108 109 104 -6 105 112 102 103 -22 0 104 -3 105 110 109 -2 0 104 -8 105 112 102 103 -20 0 104 -3 105 106 101 -2 102 113 -8 105 110 108 109 -20 0 104 -3 105 112 113 -11 105 106 -22 0 104 -16 105 106 -22 0 104 -16 105 106 -22 0 107 108 111 -14 105 106 -24 0 104 -14 105 106 -24 0 104 -12 105 110 108 109 -24 0 104 -9 105 110 -2 108 109 -26 0 107 111 -7 105 110 109 -2 0 101 102 103 -22 0 101 103 0 107 111 -5 105 110 109 0 101 102 113 110 109 -22 0 107 109 101 103 107 -5 108 109 -2 0 107 -2 108 109 -25 0 107 109 -185 0)
  98. )
  99. (tilemap
  100. (solid #f)
  101. (z-pos -10)
  102. (name "decoration")
  103. (width 40)
  104. (height 25)
  105. (tiles -260 0 136 -2 137 138 -29 0 115 -6 0 139 -2 140 147 138 -28 0 116 -6 0 139 145 -2 143 144 -2 0 114 -32 0 142 144 -79 0 136 138 0 136 138 -33 0 16 0 142 144 0 142 144 -31 0 136 137 138 -4 0 136 -2 137 138 -29 0 142 143 144 0 136 -2 137 148 145 143 144 -31 0 136 137 148 145 -2 143 144 -30 0 136 -2 137 148 140 145 144 -33 0 139 -3 140 145 144 -34 0 142 -3 143 144 -259 0)
  106. )
  107. (tilemap
  108. (solid #f)
  109. (z-pos -200)
  110. (name "ocean")
  111. (width 40)
  112. (height 25)
  113. (tiles -1000 1)
  114. )
  115. (worldmap-spawnpoint
  116. (z-pos 50)
  117. (name "main")
  118. (x 13)
  119. (y 8)
  120. )
  121. )
  122. (tileset "/images/ice_world.strf")
  123. )