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abednego-level1.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
abednego-level2.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
abednego-level3.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
abednego-level4.stl
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9717c933fe
Loaded and resaved all levels without changes in bonus1 and bonus2 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read)
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%!s(int64=18) %!d(string=hai) anos |
ar.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
az.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
be.po
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74c0781a7e
translation update
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bg.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
bonus-level1.stl
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00c6e22ce1
Expand bonus-level1.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
bonus-level2.stl
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4481f50eec
Expand bonus1/bonus-level2.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
bonus-level3.stl
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44c9815110
Expand bonus1/bonus-level3.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
bonus-level4.stl
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83cd8aa203
Expand bonus1/bonus-level4.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
bonus-level5.stl
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46e6372b5c
Expand bonus1/bonus-level5.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
br.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
ca.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
cmn.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
cs.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
da.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
de.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
el.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
eo.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
es.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
et.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
extro.txt
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a113d3bd1f
fix cr/lfs and remove trailing whitespaces...
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%!s(int64=18) %!d(string=hai) anos |
fi.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
fr.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
he.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
hi_IN.po
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74c0781a7e
translation update
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hr.po
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74c0781a7e
translation update
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hu.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
info
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f9e110e464
* Fixed crasher if world doesn't have a world.nut
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%!s(int64=19) %!d(string=hai) anos |
it.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
ja.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
jbo.po
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74c0781a7e
translation update
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km.po
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74c0781a7e
translation update
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ko.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
lt.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
matr1x-level1.stl
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7d4827c822
Standardlized author names, so the same name is used everywhere.
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%!s(int64=18) %!d(string=hai) anos |
matr1x-level2.stl
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4f74ebe588
Level "Something Fishy": Change level height to 25 tiles.
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%!s(int64=14) %!d(string=hai) anos |
matr1x-level3.stl
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1618a32a4b
added .music script for fortress music
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%!s(int64=16) %!d(string=hai) anos |
ml.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
nb.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
ne.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
nl.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
nn.po
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74c0781a7e
translation update
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pl.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
pt.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
pt_BR.po
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74c0781a7e
translation update
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ro.po
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74c0781a7e
translation update
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ru.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
sk.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
sl.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
sq.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
sr.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
sv.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
thompson-level1.stl
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15009d4896
Expand bonus1/thompson-level1.stl to fill new max resolution.
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%!s(int64=15) %!d(string=hai) anos |
thompson-level2.stl
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814f4ccacf
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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%!s(int64=18) %!d(string=hai) anos |
torfi-level1.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
torfi-level2.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
torfi-level3.stl
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d8a5aa7b27
Fixed small background problem in bonus levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
tr.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
uk.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
uz.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
vi.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
wansti-level1.stl
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60379e782f
Cleaned up some bonus levels to make them look nicer. (IMHO some of them are still not very good)
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%!s(int64=18) %!d(string=hai) anos |
wansti-level2.stl
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814f4ccacf
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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%!s(int64=18) %!d(string=hai) anos |
wansti-level3.stl
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910ed3bb88
Issue #79: Remove reset-points from autoscrolling levels
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%!s(int64=18) %!d(string=hai) anos |
wansti-level4.stl
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344741fc7e
Minor fixes to some bonus levels (changing to new lava, fixing of incorrect tiles, removing badguys outside map, ...)
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%!s(int64=18) %!d(string=hai) anos |
wansti-level5.stl
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814f4ccacf
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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%!s(int64=18) %!d(string=hai) anos |
worldmap.stwm
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6be0850d42
Fix small worldmap path issue
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%!s(int64=9) %!d(string=hai) anos |
zh_CN.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |
zh_TW.po
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74c0781a7e
translation update
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%!s(int64=9) %!d(string=hai) anos |