Commit History

Autor SHA1 Mensaxe Data
  LMH 4f0d26aa59 New BonusBlock content: 'explode' - a coin explosion. %!s(int64=11) %!d(string=hai) anos
  LMH 4ed4ca865c New BonusBlock content: 'coinrain'. Causes ten coins to rain down from the top of the sector. These coins are counted in level stats. %!s(int64=11) %!d(string=hai) anos
  LMH 02a5360458 New bonus_block contnet: trampolines & rock %!s(int64=12) %!d(string=hai) anos
  LMH f0fb4b738b New bonus_block content: light %!s(int64=12) %!d(string=hai) anos
  LMH ae73da5af8 Multi-coin bonus block (not bricks) handeled correctly in level stats %!s(int64=12) %!d(string=hai) anos
  LMH f7f40c1932 Bonusblock enhancements: sprite changable, multi-hit, can contain scripts, added sprites and test level (bug 838) %!s(int64=13) %!d(string=hai) anos
  Mathnerd314 ff63fa347a Clean up test levels a bit. %!s(int64=14) %!d(string=hai) anos
  Mathnerd314 058e2f6298 Random stuff that I should have committed ages ago. %!s(int64=15) %!d(string=hai) anos
  Matthias Braun 1ff837fd2c change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer b158cdbc71 Moved powerups to separate .sprite files %!s(int64=18) %!d(string=hai) anos
  Matthias Braun e7d8a0f2ce music and image paths in levels are now absolute (from datadir) %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 85a02e7713 moved some sprites to separate files %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 2866ec5614 commented out two lines in block.cpp that caused a compiler error on my machine %!s(int64=19) %!d(string=hai) anos
  Matthias Braun aec32b2eca bonusblock can now contain custom MovingObjects, added possibility to execute script with powerups, created a proof of concept red/blue potion level %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 50f66df663 rename basest back to data %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel fd8c5a4798 removed old data and contrib, new files will follow %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 365ec5c2a8 added new version of the supertux theme %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 3cbd4c8afd some updates to testlevels to test my flexlay changes %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 073795dd0a -Some cleanups in text scrolling code %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 9599042661 Had a bit of time today and worked on supertux: %!s(int64=19) %!d(string=hai) anos
  Matthias Braun d12a68bace TODO update %!s(int64=20) %!d(string=hai) anos
  Matthias Braun ef57479f61 move over rewritten lispreader from tuxkart (with additional fixes), generalized TileManager and Tile classes and use them for the worldmap too %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel 79a216f807 ...and adding them again, ordered and cleaned %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel 12863f9f75 removing test levels... %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel f41a5719a2 updated dispenser -- can summon mriceblock, snowball, bouncing_snowball and mrbomb now %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel f1c7a49dd1 added badguy Nolok_01, as he may appear as the boss of world 1 (still very basic). %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel db274bd420 dispenser can now launch snowballs and bouncingsnowballs %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel 8def1b51aa made badguy dispenser cycle configurable in level file %!s(int64=20) %!d(string=hai) anos
  Marek Moeckel 3f1a54cc4a added simple enemy dispenser (can only dispense bouncing snowballs so far and looks like a snowball) %!s(int64=20) %!d(string=hai) anos
  Matthias Braun e4d4375bf4 furhter improve collision detection by reintroducing time of collision, still more issues to solve %!s(int64=20) %!d(string=hai) anos