LMH
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b840ee034a
Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'.
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%!s(int64=11) %!d(string=hai) anos |
LMH
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996212371e
Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks.
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%!s(int64=11) %!d(string=hai) anos |
LMH
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4553e87a96
Icy Island levels 10-12 badguy and graphic tweaks
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%!s(int64=11) %!d(string=hai) anos |
LMH
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f3021b7ebd
Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example).
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%!s(int64=12) %!d(string=hai) anos |
CT. da'Bomb
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9ab99e98d9
Lowered spawn points and added more music variety to world 1 levels
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%!s(int64=12) %!d(string=hai) anos |
Florian Forster
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1f4c8c65cc
Level 1-12 "Into the Stars": Fix some "tile abuse".
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%!s(int64=15) %!d(string=hai) anos |
Ingo Ruhnke
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3a887b9e97
Added background image, removed snow particles (visual overkill)
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%!s(int64=15) %!d(string=hai) anos |
Florian Forster
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5a0d2ea282
Level 1-12 "Into the Stars": Changed the level height to 60 tiles.
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%!s(int64=15) %!d(string=hai) anos |
Florian Forster
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da0ad8de3a
Level 1-12 "Into the Stars": Resize level to height 25 tiles.
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%!s(int64=15) %!d(string=hai) anos |
Marek Moeckel
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6085c7c802
replaced green pipes with new icy graphics in world1 levels
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%!s(int64=16) %!d(string=hai) anos |
Christoph Sommer
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b9fb05380b
Explicitly added license tag to all Icyisland levels
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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814f4ccacf
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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6edd5080d6
Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read)
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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3d248d6dd4
Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
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%!s(int64=18) %!d(string=hai) anos |
Matthias Braun
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1ff837fd2c
change notion from layers to z-pos in levelfiles
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%!s(int64=19) %!d(string=hai) anos |
Marek Moeckel
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85b721fbf5
fixed some invisible blocks
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%!s(int64=19) %!d(string=hai) anos |
Matthias Braun
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0b60c77a1a
- remove pointless leveltime from world1 levels
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%!s(int64=19) %!d(string=hai) anos |
Marek Moeckel
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4fbd3ec73f
renamed world1 levels so they include the level's title
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%!s(int64=19) %!d(string=hai) anos |