//  SuperTux
//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
#define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP

#include "badguy/walking_badguy.hpp"
#include "object/portable.hpp"

class MrIceBlock : public WalkingBadguy,
                   public Portable
{
public:
  MrIceBlock(const ReaderMapping& reader);
  MrIceBlock(const Vector& pos, Direction d);

  void initialize();
  HitResponse collision(GameObject& object, const CollisionHit& hit);
  void collision_solid(const CollisionHit& hit);
  HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
  HitResponse collision_player(Player& player, const CollisionHit& hit);

  void active_update(float elapsed_time);

  void grab(MovingObject& object, const Vector& pos, Direction dir);
  void ungrab(MovingObject& object, Direction dir);
  bool is_portable() const;

  bool can_break() const;

  void ignite();
  bool can_break();

  std::string get_class() const {
    return "mriceblock";
  }
  std::string get_display_name() const {
    return _("Mr. Ice Block");
  }

protected:
  enum IceState {
    ICESTATE_NORMAL,
    ICESTATE_FLAT,
    ICESTATE_GRABBED,
    ICESTATE_KICKED
  };

protected:
  bool collision_squished(GameObject& object);
  void set_state(IceState state, bool up = false);

private:
  IceState ice_state;
  Timer nokick_timer;
  Timer flat_timer;
  int squishcount;
};

class SmartBlock : public MrIceBlock
{
public:
  SmartBlock(const ReaderMapping& reader);

  virtual std::string get_water_sprite() const {
    return "images/objects/water_drop/pink_drop.sprite";
  }
  std::string get_class() const {
    return "smartblock";
  }
  std::string get_display_name() const {
    return _("Smart Block");
  }
};

#endif

/* EOF */
