//  SuperTux
//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_SUPERTUX_CONTROL_CONTROLLER_HPP
#define HEADER_SUPERTUX_CONTROL_CONTROLLER_HPP

class Controller
{
public:
  static const char* controlNames[];

  enum Control {
    LEFT = 0,
    RIGHT,
    UP,
    DOWN,

    JUMP,
    ACTION,

    START,
    ESCAPE,
    MENU_SELECT,
    MENU_SELECT_SPACE,
    MENU_BACK,
    REMOVE,

    CHEAT_MENU,
    CONSOLE,

    PEEK_LEFT,
    PEEK_RIGHT,
    PEEK_UP,
    PEEK_DOWN,

    CONTROLCOUNT
  };

  Controller();
  virtual ~Controller();

  void set_control(Control control, bool value);
  /** returns true if the control is pressed down */
  bool hold(Control control) const;
  /** returns true if the control has just been pressed down this frame */
  bool pressed(Control control) const;
  /** returns true if the control has just been released this frame */
  bool released(Control control) const;

  virtual void reset();
  virtual void update();

protected:
  /** current control status */
  bool controls[CONTROLCOUNT];
  /** control status at last frame */
  bool oldControls[CONTROLCOUNT];
};

#endif

/* EOF */
