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- // SuperTux Editor
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- namespace SceneGraph
- {
- /// <summary>
- /// This is the basic object of a scene graph: A single node with a Draw()
- /// command. The nodes form a graph (in our case it's a tree). Each node
- /// will trigger Draw() commands on it subnodes.
- /// </summary>
- /// <remarks>
- /// Some introduction to scenegraphs can be found in our wiki:
- /// http://supertux.lethargik.org/wiki/SceneGraph
- /// </remarks>
- public interface Node
- {
- /// <summary>
- /// When called should draw the node
- /// </summary>
- /// <param name="cliprect">
- /// The area that is visible in the <see cref="RenderView"/>
- /// we are drawing to. Check with this to see if you can skip
- /// drawing.
- /// </param>
- void Draw(Gdk.Rectangle cliprect);
- }
- }
- /* EOF */
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