Arvid Norlander 743ca38e71 Added code to skip drawing tilemaps that are hidden. %!s(int64=18) %!d(string=hai) anos
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ColorNode.cs 743ca38e71 Added code to skip drawing tilemaps that are hidden. %!s(int64=18) %!d(string=hai) anos
Layer.cs 41a5677bc3 Fixed trailing whitespaces in all(?) source files of the supertux editor, also fixed svn:keywords on some the source files; added "$" to a comment in the start of the files where that was missing. %!s(int64=18) %!d(string=hai) anos
Node.cs 41a5677bc3 Fixed trailing whitespaces in all(?) source files of the supertux editor, also fixed svn:keywords on some the source files; added "$" to a comment in the start of the files where that was missing. %!s(int64=18) %!d(string=hai) anos
NodeWithChilds.cs 0da5825206 Probably fixed bug 125 (needs to be verified that it is correct, also could be optimized quite a lot), thanks to grumbel for explaining how he solved it in flexlay. %!s(int64=18) %!d(string=hai) anos
Rect.cs 0da5825206 Probably fixed bug 125 (needs to be verified that it is correct, also could be optimized quite a lot), thanks to grumbel for explaining how he solved it in flexlay. %!s(int64=18) %!d(string=hai) anos
Transform.cs 0da5825206 Probably fixed bug 125 (needs to be verified that it is correct, also could be optimized quite a lot), thanks to grumbel for explaining how he solved it in flexlay. %!s(int64=18) %!d(string=hai) anos