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- //
- // Copyright (c) 2009 Brandon Jones
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- #include "Vector.h"
- #include <math.h>
- using namespace Sqrat;
- Vec2::Vec2( void ) : x(0.0f), y(0.0f) {};
- Vec2::Vec2( const Vec2 &v ) : x(v.x), y(v.y) {};
- Vec2::Vec2( const float vx, const float vy ) : x(vx), y(vy) {};
- bool Vec2::operator ==( const Vec2 &v ) const {
- return (x == v.x && y == v.y);
- }
- Vec2 Vec2::operator -( void ) const {
- return Vec2(-x, -y);
- }
- Vec2 Vec2::operator +( const Vec2& v ) const {
- return Vec2(x + v.x, y + v.y);
- }
- Vec2 Vec2::operator -( const Vec2& v ) const {
- return Vec2(x - v.x, y - v.y);
- }
- Vec2 Vec2::operator *( const float f ) const {
- return Vec2(x * f, y * f);
- }
- Vec2 Vec2::operator /( const float f ) const {
- return Vec2(x / f, y / f);
- }
- Vec2& Vec2::operator =( const Vec2& v ) {
- x = v.x;
- y = v.y;
- return *this;
- }
- float Vec2::Length( void ) const {
- return sqrt( (x * x) + (y * y) );
- }
- float Vec2::Distance( const Vec2 &v ) const {
- return sqrt( (x-v.x) * (x-v.x) + (y-v.y) * (y-v.y) );
- }
- Vec2& Vec2::Normalize( void ) {
- float invLen = 1.0f / Length();
- x *= invLen;
- y *= invLen;
- return *this;
- }
- float Vec2::Dot( const Vec2 &v ) const {
- return x*v.x + y*v.y;
- }
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