A flexible editor for 2D games

Ingo Ruhnke 5e11055da6 Remove most imports/exports from __init__.py files 2 年 前
data 0306118e55 Moved badguy sprites from .csv to badguys.py 6 年 前
flexlay 5e11055da6 Remove most imports/exports from __init__.py files 2 年 前
supertux 5e11055da6 Remove most imports/exports from __init__.py files 2 年 前
tests c8a3d180fd Add remaining type annotations 2 年 前
.gitignore ccdb1ab873 Add Nix flake build files 2 年 前
.pylintrc 2a5f43226a Added Makefile for tests and linting 6 年 前
COPYING 4e277618b3 Moved flexlay/ to top level directory 10 年 前
Makefile cdd91b72cb Fix/silence flake8 warnings 5 年 前
NEWS.md c1b5bc0084 Next release will be 1.0.0 9 年 前
README.md 9c02aecfd2 Updated README.md a bit 6 年 前
flake.lock 99b9a4f7ca Update flake to 22.05, add check tools 2 年 前
flake.nix ca057f5499 Add flexlay-dev shell without setuptoolsShellHook to flake.nix 2 年 前
logo.png d6b7a9d86e Add flexlay logo 5 年 前
logo.svg d6b7a9d86e Add flexlay logo 5 年 前
pyproject.toml c8da0ec7f2 Add pyright configuration 2 年 前
setup.cfg 021c43369c Update mypy configuration 2 年 前
setup.py be71aa3ba7 Switch to using setup.cfg 2 年 前
simpleed.py 0e8f90d4ca Use specific imports to avoid circular imports 2 年 前
supertux-editor 111066b923 Run PEP8 cleaner on the project 9 年 前
supertux-level 31b14e68ae Fixed some copy&paste issues with the --resave option 6 年 前

README.md

Flexlay

Flexlay is a generic 2d editor framework with special focus on games. It is written in Python3 and uses Qt5. It currently supports multi layered tile-, object- and bitmaps, full undo/redo, support for tile-brushes, easy copy/paste, multiple buffers, minimap support, a metadata editor and some other stuff usefull for creating levels for 2d games.

Supported games:

Since Flexlay is a framework and not an editor itself, it has to be started via a game specific script (e.g. supertux-editor, netpanzer-editor).

To run the SuperTux version of Flexlay, see the wiki.

Flexlay is covered under the GNU GPL, which means that you can copy and even modify it pretty much as you like, as long as you keep the copyright headers in place and distribute the source too if you distribute binaries, see the file COPYING for details.