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- ToDo:
- =====
- - smooth selection
- - tile editor
- - wrapper sexpr parser into a read class, LispReader like
- - turn proc{} into blocks
- - get rid of 'mysprite'
- - scrollbar in tileselector
- - gui and some magic to set the supertux datadir
- - support additional layers (paralax and normal)
- - doors/sector support needs improvement
- - moving platforms + path
- - camera path
- - automatic backup of files
- - get rid of make_metadat, get_ruby_object in SuperTux code
- - faster tile-loading (load on demand, pixelbuffer cache)
- - make controlpoints unzoomable
- - fix load/save and write a few testcases for them
- - seperate undoable functions from not undoable ones
- - provide feature to group/suspend undo/redo
- - objects need to have visible text-lables attached to them (name of
- spawnpoints, etc.)
- - sexpr based config file, no evil eval games
- - all pseudo object without position (background, particle-system) should be
- placed beside each other beginning at 0, -32. (Currently they're all placed
- at 0,0)
- New Object Types:
- =================
- writer.start_list("camera");
- if(mode == NORMAL) {
- writer.write_string("mode", "normal");
- writer.write_bool("backscrolling", do_backscrolling);
- } else if(mode == AUTOSCROLL) {
- writer.write_string("mode", "autoscroll");
- writer.start_list("path");
- for(std::vector<ScrollPoint>::iterator i = scrollpoints.begin();
- i != scrollpoints.end(); ++i) {
- writer.start_list("point");
- writer.write_float("x", i->position.x);
- writer.write_float("y", i->position.y);
- writer.write_float("speed", i->speed);
- writer.end_list("point");
- }
- writer.end_list("path");
- } else if(mode == MANUAL) {
- writer.write_string("mode", "manual");
- }
-
- Bugs
- ====
- - switching to the current sector resets visible properties
- - sometime the tilemap is alot huger than the level
- # EOF #
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