Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke c8a3d180fd Add remaining type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 77ebf89716 Add more type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke d88b673d45 Add some type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 73c13d7d8f Split supertux.gameobj into .gameobj, .gameobjs and .constraint %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 7a53ba12dd More property tweaking %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke bfc7128ec7 Load badguys from supertux.badguys %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 2afceb1a2f Fixed remaining flake warnings %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 7ca62b459f First round of flake cleanup %!s(int64=6) %!d(string=hai) anos
  Karkus ac2c2a7340 Flexlay uses Python's logging module %!s(int64=9) %!d(string=hai) anos
  Karkus 2bc8a7f45b Hide Camera from user %!s(int64=9) %!d(string=hai) anos
  Max Teufel 4ef86203cb supertux: add support for pushbutton %!s(int64=9) %!d(string=hai) anos
  Karkus 0f5880e282 Running Worldmaps now works, partially. %!s(int64=9) %!d(string=hai) anos
  Karkus df21bdee6b Reorganisation %!s(int64=9) %!d(string=hai) anos
  Daniel Butum 111066b923 Run PEP8 cleaner on the project %!s(int64=9) %!d(string=hai) anos
  Karkus 5c54c0aab5 Creates new BadGuyProperty %!s(int64=9) %!d(string=hai) anos
  Karkus ad621d660d Sprites stored in data/supertux/objects.csv %!s(int64=9) %!d(string=hai) anos
  Karkus fa45a8e583 Makes Decals display correctly %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 92e8bd40a2 Change mrbomb sprite filename %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke 4f104a0b61 Some more level loading fixes for SuperTux %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke b784d21484 Implemented support for some more objects and properties %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 465a72ad6d Added Torch, Candle and brought SecretArea and target_time in line with the C# editor %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke b6a504d6cd Fixed some more GameObj types, editor now loads all levels aside from some old_test/ ones %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke f31bd7500d Some more fixes to the new property system %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 98deea9d48 Implemented basic load/save for the new Property system %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support %!s(int64=10) %!d(string=hai) anos