Commit történet

Szerző SHA1 Üzenet Dátum
  Ingo Ruhnke c8a3d180fd Add remaining type annotations 2 éve
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports 2 éve
  Ingo Ruhnke 77ebf89716 Add more type annotations 2 éve
  Ingo Ruhnke d88b673d45 Add some type annotations 2 éve
  Ingo Ruhnke 73c13d7d8f Split supertux.gameobj into .gameobj, .gameobjs and .constraint 6 éve
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects 6 éve
  Ingo Ruhnke 069f5a4740 Preserve .stl object order 6 éve
  Ingo Ruhnke cf543d7dc0 Switched over to absolute imports, some more cleanup 6 éve
  Karkus ac2c2a7340 Flexlay uses Python's logging module 9 éve
  Karkus 2bc8a7f45b Hide Camera from user 9 éve
  Karkus a3a8095e2b Adds "main" spawnpoint to new sector 9 éve
  Karkus 5a750f18de Only create 1 Camera 9 éve
  Karkus 1e82b39bfe Creates Camera object automatically, forces user to save new level. 9 éve
  Karkus c52eaf33cd Most FileDialogs now look nicer and have suggested file extensions 9 éve
  Daniel Butum 111066b923 Run PEP8 cleaner on the project 9 éve
  Tobias Markus dbf04aa3a3 Draw objects above everything else 9 éve
  Tobias Markus 12b8544475 Fix layer ordering issue 9 éve
  Karkus ce3b1ca34b Default TileMaps have correct names and z_pos-itions 9 éve
  Ingo Ruhnke 4f104a0b61 Some more level loading fixes for SuperTux 10 éve
  Ingo Ruhnke fd177b502e Renamed save to write and Sector.objects to Sector.object_layer 10 éve
  Ingo Ruhnke ed8254c81b Use TilemapLayer as ObjMapObject instead of Layer 10 éve
  Ingo Ruhnke 1c6a229387 Quick workaround for current tilemap not being found 10 éve
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving 10 éve
  Ingo Ruhnke 98deea9d48 Implemented basic load/save for the new Property system 10 éve
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support 10 éve
  Ingo Ruhnke 8a3c364002 Removed hardcoded background, interactive, foreground handling 10 éve
  Ingo Ruhnke 2664d7ff59 Some module dependency cleanup 10 éve
  Ingo Ruhnke 102d0a1466 Moved current layer handling into ToolContext, LayerSelector displays now a (non-working) list of layers 10 éve
  Ingo Ruhnke bcbf4975cc Split GUI into separate Toolbox, Menubar and ButtonPanel, move some state tracking into ToolContext 10 éve
  Ingo Ruhnke 0660953f46 Fixed some pylint issues 10 éve