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- SuperTux Levels by octo
- =========================
- This package contains levels for SuperTux, a 2D jump'n'run game featuring our
- beloved penguin mascot, Tux. For more information on SuperTux, please visit the
- SuperTux homepage at <http://supertux.lethargik.org/>.
- Levels and Setting
- ------------------
- Currently, there are four sections:
- * The “Incubator” levels are designed according to the “Milestone 2 Style
- Guidelines.” The goal was to create levels of average difficulty. Levels
- that are challenging for novice players and interesting for advanced
- players, without being annoying or frustrating.
- The levels should be easy to finish, but collecting all the coins can be
- challenging. Also, care has been taken that speed-runs are possible and
- fun. There are even secret pathways which can save you some time!
- * The “Castle” levels are far more challenging. The levels take place at some
- unnamed Badguy's castle. Penny is being held captive there and Tux is
- trying to rescue her. This section consists of six levels:
- - The broken elevator
- When Tux tries to enter my domain, he find that the elevator is frozen to
- the ground. He has to set out to turn the heating system on …
- - The Drawbridge
- Tux needs to get into the castle, but it's heavily guarded. This is
- probably a hard level.
- - The Entrance
- Tux is inside the castle, but not quite. To get to Penny he has to get
- past the guards in the outer regions of the castle. This level is hard.
- - The Throne Room
- Finally within the inner regions of the castle, Tux has to discover that
- that Badguy is having a new heating system installed and not where he
- used to be, so … were could he and Penny be? This level is of medium
- difficulty but requires some precise jumping at the beginning. [*]
- - The Torture Chamber
- If Badguy is not on his throne, he can only be in one of two places. To
- the torture chamber! This level is of medium difficulty.
- - The Tower
- Well, Badguy and Penny weren't in the torture chamber either (*whew!*).
- So off to check the second possibility: Badguy's private chambers, way up
- in that devious tower of his. This level is of medium difficulty.
- The levels were designed to be a challenge for advanced players. They are a
- bit mean here and there, but usually the player should be able to avoid
- these traps once he knows they're there.
- * The “Super Mario Land” levels are remakes of levels from the original
- GameBoy game.
-
- - Super Mario Land 1-1
- Remake of the first level of the game.
- - Super Mario Land 1-2
- Remake of the second level of the game.
- - Super Mario Land 1-3
- Remake of the third level of the game.
- * The “Super Mario World” levels are remakes of levels from the original SNES
- game.
- - Yoshi's Island 2
- This is a remake of the original "Yoshi's Island 2" level from "Super
- Mario World", the SNES game. Everyone who has played the original game
- will know this level from heart, as it is the level to gather some extra
- lives.
- - Chocolate Island 2
- This is a remake of the original "Chocolate Island 2" level from "Super
- Mario World", the SNES game. Getting to the secret exit is a bit tricky
- but should behave almost identical to the original game.
- Overall difficulty
- ------------------
- The overall difficulty varies greatly, depending mostly on the section you're
- in. If you don't manage to complete one of the levels, please do tell me
- (rather than sending the mafia to my home ;). Maybe a sign at the right place
- will save a lot of other players from frustration, too …
- Installation
- ------------
- To play there levels, copy the to the location where SuperTux expects its
- levels. On most systems, the directory “octo” must be below the directory
- “<prefix>/share/games/supertux2/levels/”, where “<prefix>” is the path where
- you installed SuperTux. Usually that's “/usr” or “/opt”.
- Version
- -------
- These levels were designed for SuperTux 0.3, the development version of the
- second “milestone”. All levels were tested with revision 6663 of the SVN
- repository and are completable. They were designed with revision 6663 of
- SuperTux-Editor and vim 7.2.245. For incompatibilities with future versions,
- please contact me (see below).
- Copyright and License
- ---------------------
- All levels and accompanying material is copyrighted © 2009-2011 by Florian
- Forster and are dual-licensed under the GNU General Public License (version 2
- or later) and the Creative Commons Attribution-Share Alike 3.0 License
- (CC-by-sa 3.0). For differing license agreements, please contact me (see
- below).
- The full license terms can be read on the web at:
- <http://www.gnu.org/licenses/gpl-2.0.html>
- <http://creativecommons.org/licenses/by-sa/3.0/>
- The full license terms of the GPL version 2 are also included in the file
- called “COPYING”.
- Contact
- -------
- To contact me send an email to <octo at verplant.org>, use the same address as
- Jabber-ID or look for me on freenode (nick “octo”).
- Any feedback is very welcome! (Especially negative one ;)
- [*] Extra credit for everybody who manages to get the “1 up” and lives! ;)
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