Smooth E 7bb3702371 Fix destination definition for PathFindingAction.JumpAnywhereUnder 1 anno fa
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Platforms 7bb3702371 Fix destination definition for PathFindingAction.JumpAnywhereUnder 1 anno fa
Enemy Bullet.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Enemy Bullet.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Enemy Demon Shooter.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Enemy Demon Shooter.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Enemy Puppy Shooter.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Enemy Puppy Shooter.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Healing Item.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Healing Item.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Necessary Elements.prefab 8e1e54add4 Rearrange scripts into folders. Try defining connections between platforms using a separate simulation scene. 1 anno fa
Necessary Elements.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Platforms.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Player Bullet.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Player Bullet.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Player.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Player.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Probe.prefab 8e1e54add4 Rearrange scripts into folders. Try defining connections between platforms using a separate simulation scene. 1 anno fa
Probe.prefab.meta 8e1e54add4 Rearrange scripts into folders. Try defining connections between platforms using a separate simulation scene. 1 anno fa
Villager Angry.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Villager Angry.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Villager Thankful.prefab 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa
Villager Thankful.prefab.meta 2a11028b77 Playing around with possible new ways to generate / build levels. Added a way to generate 3D arrows on Gizmos.. Done some refactoring 1 anno fa