Use Material You colors in Unity projects with this simple and customizeable package.
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With help of this Unity package you will be able to use Material You colors in your projects. It implements several components to control colors of different UI elements. It also can be used in projects which are targeting API lower than 31 (Android 12), because it has a fallback palette for such cases.
Import the package to your project. To do so, open a package manager tab, click the plus button on the left upper corner of it and select Add package from git URL. Then enter a git URL of this repository. You can then add components like ImageMonetColorer
to your objects and select needed color with sliders on those components.
Right now there are components implemented in this package for coloring the following UI elements:
Image
Raw Image
Outline
Shadow
Text
Camera Background
However, you can easily create colorers for any component you need. First of all, inherit you component from a MonetColorer
base class, then overide the UpdateColor()
method as you want. Calling base.UpdateColor()
will set the _colorValue
and _color
fields to a new values, when they are changed.
Fallback palette. If you want a custom fallback palette, customize this file. Currently, there is no tool to create such file, but there are plans to make one. For now you can use my Previewer app and edit its output by hand.
This project is licensed under a BSD 2-Clause "Simplified" Licanse, meaning you can use, edit and redistribute contets of this repository freely, but without any warranty and you also should credit me as an author.
Artwork used in this readme is taken from Google Material Icon Library.