vertex.glsl 193 B

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  1. attribute vec4 a_position;
  2. attribute vec2 a_texCoord0;
  3. uniform mat4 u_projTrans;
  4. varying vec2 v_texCoords;
  5. void main()
  6. {
  7. v_texCoords = a_texCoord0;
  8. gl_Position = u_projTrans * a_position;
  9. }