Physics2DSettings.asset 2.0 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!19 &1
  4. Physics2DSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 5
  7. m_Gravity: {x: 0, y: -9.81}
  8. m_DefaultMaterial: {fileID: 0}
  9. m_VelocityIterations: 8
  10. m_PositionIterations: 3
  11. m_VelocityThreshold: 1
  12. m_MaxLinearCorrection: 0.2
  13. m_MaxAngularCorrection: 8
  14. m_MaxTranslationSpeed: 100
  15. m_MaxRotationSpeed: 360
  16. m_BaumgarteScale: 0.2
  17. m_BaumgarteTimeOfImpactScale: 0.75
  18. m_TimeToSleep: 0.5
  19. m_LinearSleepTolerance: 0.01
  20. m_AngularSleepTolerance: 2
  21. m_DefaultContactOffset: 0.01
  22. m_JobOptions:
  23. serializedVersion: 2
  24. useMultithreading: 0
  25. useConsistencySorting: 0
  26. m_InterpolationPosesPerJob: 100
  27. m_NewContactsPerJob: 30
  28. m_CollideContactsPerJob: 100
  29. m_ClearFlagsPerJob: 200
  30. m_ClearBodyForcesPerJob: 200
  31. m_SyncDiscreteFixturesPerJob: 50
  32. m_SyncContinuousFixturesPerJob: 50
  33. m_FindNearestContactsPerJob: 100
  34. m_UpdateTriggerContactsPerJob: 100
  35. m_IslandSolverCostThreshold: 100
  36. m_IslandSolverBodyCostScale: 1
  37. m_IslandSolverContactCostScale: 10
  38. m_IslandSolverJointCostScale: 10
  39. m_IslandSolverBodiesPerJob: 50
  40. m_IslandSolverContactsPerJob: 50
  41. m_SimulationMode: 0
  42. m_QueriesHitTriggers: 1
  43. m_QueriesStartInColliders: 1
  44. m_CallbacksOnDisable: 1
  45. m_ReuseCollisionCallbacks: 1
  46. m_AutoSyncTransforms: 0
  47. m_AlwaysShowColliders: 0
  48. m_ShowColliderSleep: 1
  49. m_ShowColliderContacts: 0
  50. m_ShowColliderAABB: 0
  51. m_ContactArrowScale: 0.2
  52. m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
  53. m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
  54. m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
  55. m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
  56. m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff