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- \datethis
- @* Notice.
- This program is not yet completed. It won't even compile yet and has
- not been evaluated for valid CWEB syntax.
- @* Copying.
- Copyright (C) 2015 David McMackins II.
- Copyright (C) 2015 Caleb Herbert.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as
- published by the Free Software Foundation, version 3 only.
-
- This program is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public
- License along with this program. If not, see
- <http://www.gnu.org/licenses/>.
- @* Introduction.
- David McMackns (a.k.a. ``Zerock'', a.k.a. ``VRMac'') wrote a little
- tic-tac-toe program for instructing pupils in the C programming
- language. It is a very simple program and has only has six parts.
- The basic structure of the program is outlined below.
- @c
- @<includes@> @/
- @<|get_bump| function@> @/
- @<|find_winner| function@> @/
- @<|get_move| function@> @/
- @<|draw_board| function@> @/
- @<|is_winner| function@> @/
- @* History.
- ttt was designed and written in response to a challenge from a
- colleague of David McMackins who wrote a console tic-tac-toe game in
- C++. The code was (frankly) written sloppily, and the program's
- structure severely limited its modularity. Furthermore, it was
- dependent on external commands unique to Microsoft operating systems
- (such as `cls` to clear the console).
- McMackins decided he would rewrite the game using clean C code,
- require no outside dependencies (besides the standard C library), and
- allow a board of variable size. He achieved a program with significant
- improvements in runtime efficiency (measured with controlled tests and
- inputs on one machine) which could be recompiled to use different
- board sizes.
- McMackins is very pleased with the result, and he now uses this as a
- test program when developing on new systems.
- @* Usefulness
- This program makes for an advanced ``hello world'' program for aspiring hackers
- that want a good sample to study and change.
- The C code complies with GNU and C standards, and it can be compiled and run on
- any compliant system. It makes use of several standard library features and
- showcases their uses. Since the code is documented using a standard format,
- readers can understand a functions purpose before reading it, thus better
- understanding the code as a whole.
- I used GNU Make to automate compilation not because it is hard (I could easily
- have written the instructions in this README file) but as a "hello world" for
- Makefiles, since hackers will no doubt need build automation tools for their
- more significant software.
- Since the source is controlled using Git, I also provided a way for new hackers
- to practice using Git and learn the advantages to source control. It also
- allows them to easily submit their changes and improvements to me to benefit
- future hackers.
- Lastly, I included a license file which describes the core ideals of free
- (libre) software, which I find to be very important for both new and
- experienced computer users everywhere.
- @* Includes.
- This program includes seven (7) standard C header files for its
- functions. It uses |stdio.h|, the ``standard input/output'' header,
- which deals with basic interactions with a textual terminal; |time.h|,
- the ``[foo]'' header, which [foo]; |stdlib.h|, the ``standard
- library'' header, which [foo]; |string.h|, the ``string'' header,
- which [foo]; |stdbool.h|, the ``standard boolean'' header, which
- allows one to use words like |true| and |false|; |ctype.h|, the
- ``[foo]'' header, which [foo]; and finally, |stdint.h|, the ``[foo]''
- header, which [foo].
- @<includes@>=
- #include <stdio.h>
- #include <time.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdbool.h>
- #include <ctype.h>
- #include <stdint.h>
- #ifndef BOARD_SIZE
- /**
- * @brief The square dimensions of the game board (best when >=1 and <=26).
- */
- # define BOARD_SIZE 3
- #endif
- @* |get_bump| function
- The source code for |get_bump| is as follows.
- @<|get_bump| function@>=
- static uint8_t
- get_bump (uint8_t s)
- {
- uint8_t i = 1;
- while (s > 10)
- {
- ++i;
- s /= 10;
- }
- return i;
- }
- @* |find_winner| function
- The |find_winner| function is as follows.
- @<|find_winner| function@>=
- static char
- find_winner (void)
- {
- char players[] = {'X', 'O'};
- uint8_t i;
- for (i = 0; i < 2; ++i)
- if (is_winner (players[i]))
- return players[i];
- return 0;
- }
- @* |get_move| function
- The |get_move| function is as follows.
- @<|get_move| function@>=
- static struct move
- get_move (char player)
- {
- char h;
- struct move m = {
- .h = BOARD_SIZE,
- .v = BOARD_SIZE
- };
- printf ("%c's move: ", player);
- scanf ("%c%hhu", &h, &m.v);
- // discard extra input to prevent cheating
- while (getchar () != '\n')
- ;
- m.h = toupper (h) - 'A';
- return m;
- }
- @* |draw_board| function
- The |draw_board| function is as follows.
- @<|draw_board| function@>=
- static void
- draw_board (void)
- {
- uint8_t i, j, bump = get_bump (BOARD_SIZE);
- printf ("\n\n\n ");
- for (i = 0; i < bump; ++i)
- putchar (' ');
- for (i = 0; i < BOARD_SIZE; ++i)
- printf (" %c", i + 'A');
- putchar ('\n');
- for (i = 0; i < BOARD_SIZE; ++i)
- {
- printf ("%d", i);
- // make sure board lines up on all rows
- uint8_t b = bump - get_bump (i+1);
- for (j = 0; j < b; ++j)
- putchar (' ');
- printf (" |");
- for (j = 0; j < BOARD_SIZE; ++j)
- printf ("%c|", board[i][j]);
- putchar ('\n');
- }
- }
- @* |is_winner| function
- The |is_winner| function is as follows.
- @<|is_winner| function@>=
- static bool
- is_winner (char player)
- {
- int16_t i, j;
- // check rows
- for (i = 0; i < BOARD_SIZE; ++i)
- for (j = 0; j < BOARD_SIZE; ++j)
- {
- if (board[i][j] != player)
- break;
- if ((BOARD_SIZE - 1) == j)
- return true;
- }
- // check columns
- for (i = 0; i < BOARD_SIZE; ++i)
- for (j = 0; j < BOARD_SIZE; ++j)
- {
- if (board[j][i] != player)
- break;
- if ((BOARD_SIZE - 1) == j)
- return true;
- }
- // check diagonal from top-left to bottom-right
- for (i = 0, j = 0; i < BOARD_SIZE && j < BOARD_SIZE; ++i, ++j)
- {
- if (board[i][j] != player)
- break;
- if ((BOARD_SIZE - 1) == i)
- return true;
- }
- // check diagonal from top-right to bottom-left
- for (i = 0, j = BOARD_SIZE-1; i < BOARD_SIZE && j >= 0; ++i, --j)
- {
- if (board[i][j] != player)
- break;
- if (0 == j)
- return true;
- }
- return false;
- }
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