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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Refresh module, data I/O, caching, retrieval of graphics
- * by name.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __R_DATA__
- #define __R_DATA__
- #include "r_defs.h"
- #include "r_state.h"
- #include "r_patch.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // A single patch from a texture definition, basically
- // a rectangular area within the texture rectangle.
- typedef struct
- {
- short originx, originy; // Block origin, which has already accounted
- const patch_t* patch; // for the internal origin of the patch.
- } texpatch_t;
- //
- // Texture definition.
- // A DOOM wall texture is a list of patches
- // which are to be combined in a predefined order.
- //
- typedef struct
- {
- const char* name; // Keep name for switch changing, etc.
- //int next, index; // killough 1/31/98: used in hashing algorithm
- // CPhipps - moved arrays with per-texture entries to elements here
- unsigned short widthmask;
- // CPhipps - end of additions
- short width, height;
- unsigned char overlapped;
- unsigned char patchcount; // All the patches[patchcount] are drawn
- texpatch_t patches[1]; // back-to-front into the cached texture.
- } texture_t;
- // I/O, setting up the stuff.
- void R_InitData (void);
- // Retrieval.
- // Floor/ceiling opaque texture tiles,
- // lookup by name. For animation?
- int R_FlatNumForName (const char* name); // killough -- const added
- // R_*TextureNumForName returns the texture number for the texture name, or NO_TEXTURE if
- // there is no texture (i.e. "-") specified.
- /* cph 2006/07/23 - defined value for no-texture marker (texture "-" in the WAD file) */
- #define NO_TEXTURE 0
- int R_CheckTextureNumForName (const char *name);
- const texture_t* R_GetTexture(int texture);
- int R_LoadTextureByName(const char* tex_name);
- #endif
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