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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Thing frame/state LUT,
- * generated by multigen utilitiy.
- * This one is the original DOOM version, preserved.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __INFO__
- #define __INFO__
- /* Needed for action function pointer handling. */
- #include "d_think.h"
- /********************************************************************
- * Sprite name enumeration - must match info.c *
- ********************************************************************/
- typedef enum
- {
- SPR_TROO,
- SPR_SHTG,
- SPR_PUNG,
- SPR_PISG,
- SPR_PISF,
- SPR_SHTF,
- SPR_SHT2,
- SPR_CHGG,
- SPR_CHGF,
- SPR_MISG,
- SPR_MISF,
- SPR_SAWG,
- SPR_PLSG,
- SPR_PLSF,
- SPR_BFGG,
- SPR_BFGF,
- SPR_BLUD,
- SPR_PUFF,
- SPR_BAL1,
- SPR_BAL2,
- SPR_PLSS,
- SPR_PLSE,
- SPR_MISL,
- SPR_BFS1,
- SPR_BFE1,
- SPR_BFE2,
- SPR_TFOG,
- SPR_IFOG,
- SPR_PLAY,
- SPR_POSS,
- SPR_SPOS,
- SPR_VILE,
- SPR_FIRE,
- SPR_FATB,
- SPR_FBXP,
- SPR_SKEL,
- SPR_MANF,
- SPR_FATT,
- SPR_CPOS,
- SPR_SARG,
- SPR_HEAD,
- SPR_BAL7,
- SPR_BOSS,
- SPR_BOS2,
- SPR_SKUL,
- SPR_SPID,
- SPR_BSPI,
- SPR_APLS,
- SPR_APBX,
- SPR_CYBR,
- SPR_PAIN,
- SPR_SSWV,
- SPR_KEEN,
- SPR_BBRN,
- SPR_BOSF,
- SPR_ARM1,
- SPR_ARM2,
- SPR_BAR1,
- SPR_BEXP,
- SPR_FCAN,
- SPR_BON1,
- SPR_BON2,
- SPR_BKEY,
- SPR_RKEY,
- SPR_YKEY,
- SPR_BSKU,
- SPR_RSKU,
- SPR_YSKU,
- SPR_STIM,
- SPR_MEDI,
- SPR_SOUL,
- SPR_PINV,
- SPR_PSTR,
- SPR_PINS,
- SPR_MEGA,
- SPR_SUIT,
- SPR_PMAP,
- SPR_PVIS,
- SPR_CLIP,
- SPR_AMMO,
- SPR_ROCK,
- SPR_BROK,
- SPR_CELL,
- SPR_CELP,
- SPR_SHEL,
- SPR_SBOX,
- SPR_BPAK,
- SPR_BFUG,
- SPR_MGUN,
- SPR_CSAW,
- SPR_LAUN,
- SPR_PLAS,
- SPR_SHOT,
- SPR_SGN2,
- SPR_COLU,
- SPR_SMT2,
- SPR_GOR1,
- SPR_POL2,
- SPR_POL5,
- SPR_POL4,
- SPR_POL3,
- SPR_POL1,
- SPR_POL6,
- SPR_GOR2,
- SPR_GOR3,
- SPR_GOR4,
- SPR_GOR5,
- SPR_SMIT,
- SPR_COL1,
- SPR_COL2,
- SPR_COL3,
- SPR_COL4,
- SPR_CAND,
- SPR_CBRA,
- SPR_COL6,
- SPR_TRE1,
- SPR_TRE2,
- SPR_ELEC,
- SPR_CEYE,
- SPR_FSKU,
- SPR_COL5,
- SPR_TBLU,
- SPR_TGRN,
- SPR_TRED,
- SPR_SMBT,
- SPR_SMGT,
- SPR_SMRT,
- SPR_HDB1,
- SPR_HDB2,
- SPR_HDB3,
- SPR_HDB4,
- SPR_HDB5,
- SPR_HDB6,
- SPR_POB1,
- SPR_POB2,
- SPR_BRS1,
- SPR_TLMP,
- SPR_TLP2,
- SPR_TNT1, /* add invisible sprite phares 3/8/98 */
- #ifdef DOGS
- SPR_DOGS, /* killough 7/19/98: Marine's best friend :) */
- #endif
- NUMSPRITES /* counter of how many there are */
- } spritenum_t;
- /********************************************************************
- * States (frames) enumeration -- must match info.c *
- ********************************************************************/
- typedef enum
- {
- S_NULL,
- S_LIGHTDONE,
- S_PUNCH,
- S_PUNCHDOWN,
- S_PUNCHUP,
- S_PUNCH1,
- S_PUNCH2,
- S_PUNCH3,
- S_PUNCH4,
- S_PUNCH5,
- S_PISTOL,
- S_PISTOLDOWN,
- S_PISTOLUP,
- S_PISTOL1,
- S_PISTOL2,
- S_PISTOL3,
- S_PISTOL4,
- S_PISTOLFLASH,
- S_SGUN,
- S_SGUNDOWN,
- S_SGUNUP,
- S_SGUN1,
- S_SGUN2,
- S_SGUN3,
- S_SGUN4,
- S_SGUN5,
- S_SGUN6,
- S_SGUN7,
- S_SGUN8,
- S_SGUN9,
- S_SGUNFLASH1,
- S_SGUNFLASH2,
- S_DSGUN,
- S_DSGUNDOWN,
- S_DSGUNUP,
- S_DSGUN1,
- S_DSGUN2,
- S_DSGUN3,
- S_DSGUN4,
- S_DSGUN5,
- S_DSGUN6,
- S_DSGUN7,
- S_DSGUN8,
- S_DSGUN9,
- S_DSGUN10,
- S_DSNR1,
- S_DSNR2,
- S_DSGUNFLASH1,
- S_DSGUNFLASH2,
- S_CHAIN,
- S_CHAINDOWN,
- S_CHAINUP,
- S_CHAIN1,
- S_CHAIN2,
- S_CHAIN3,
- S_CHAINFLASH1,
- S_CHAINFLASH2,
- S_MISSILE,
- S_MISSILEDOWN,
- S_MISSILEUP,
- S_MISSILE1,
- S_MISSILE2,
- S_MISSILE3,
- S_MISSILEFLASH1,
- S_MISSILEFLASH2,
- S_MISSILEFLASH3,
- S_MISSILEFLASH4,
- S_SAW,
- S_SAWB,
- S_SAWDOWN,
- S_SAWUP,
- S_SAW1,
- S_SAW2,
- S_SAW3,
- S_PLASMA,
- S_PLASMADOWN,
- S_PLASMAUP,
- S_PLASMA1,
- S_PLASMA2,
- S_PLASMAFLASH1,
- S_PLASMAFLASH2,
- S_BFG,
- S_BFGDOWN,
- S_BFGUP,
- S_BFG1,
- S_BFG2,
- S_BFG3,
- S_BFG4,
- S_BFGFLASH1,
- S_BFGFLASH2,
- S_BLOOD1,
- S_BLOOD2,
- S_BLOOD3,
- S_PUFF1,
- S_PUFF2,
- S_PUFF3,
- S_PUFF4,
- S_TBALL1,
- S_TBALL2,
- S_TBALLX1,
- S_TBALLX2,
- S_TBALLX3,
- S_RBALL1,
- S_RBALL2,
- S_RBALLX1,
- S_RBALLX2,
- S_RBALLX3,
- S_PLASBALL,
- S_PLASBALL2,
- S_PLASEXP,
- S_PLASEXP2,
- S_PLASEXP3,
- S_PLASEXP4,
- S_PLASEXP5,
- S_ROCKET,
- S_BFGSHOT,
- S_BFGSHOT2,
- S_BFGLAND,
- S_BFGLAND2,
- S_BFGLAND3,
- S_BFGLAND4,
- S_BFGLAND5,
- S_BFGLAND6,
- S_BFGEXP,
- S_BFGEXP2,
- S_BFGEXP3,
- S_BFGEXP4,
- S_EXPLODE1,
- S_EXPLODE2,
- S_EXPLODE3,
- S_TFOG,
- S_TFOG01,
- S_TFOG02,
- S_TFOG2,
- S_TFOG3,
- S_TFOG4,
- S_TFOG5,
- S_TFOG6,
- S_TFOG7,
- S_TFOG8,
- S_TFOG9,
- S_TFOG10,
- S_IFOG,
- S_IFOG01,
- S_IFOG02,
- S_IFOG2,
- S_IFOG3,
- S_IFOG4,
- S_IFOG5,
- S_PLAY,
- S_PLAY_RUN1,
- S_PLAY_RUN2,
- S_PLAY_RUN3,
- S_PLAY_RUN4,
- S_PLAY_ATK1,
- S_PLAY_ATK2,
- S_PLAY_PAIN,
- S_PLAY_PAIN2,
- S_PLAY_DIE1,
- S_PLAY_DIE2,
- S_PLAY_DIE3,
- S_PLAY_DIE4,
- S_PLAY_DIE5,
- S_PLAY_DIE6,
- S_PLAY_DIE7,
- S_PLAY_XDIE1,
- S_PLAY_XDIE2,
- S_PLAY_XDIE3,
- S_PLAY_XDIE4,
- S_PLAY_XDIE5,
- S_PLAY_XDIE6,
- S_PLAY_XDIE7,
- S_PLAY_XDIE8,
- S_PLAY_XDIE9,
- S_POSS_STND,
- S_POSS_STND2,
- S_POSS_RUN1,
- S_POSS_RUN2,
- S_POSS_RUN3,
- S_POSS_RUN4,
- S_POSS_RUN5,
- S_POSS_RUN6,
- S_POSS_RUN7,
- S_POSS_RUN8,
- S_POSS_ATK1,
- S_POSS_ATK2,
- S_POSS_ATK3,
- S_POSS_PAIN,
- S_POSS_PAIN2,
- S_POSS_DIE1,
- S_POSS_DIE2,
- S_POSS_DIE3,
- S_POSS_DIE4,
- S_POSS_DIE5,
- S_POSS_XDIE1,
- S_POSS_XDIE2,
- S_POSS_XDIE3,
- S_POSS_XDIE4,
- S_POSS_XDIE5,
- S_POSS_XDIE6,
- S_POSS_XDIE7,
- S_POSS_XDIE8,
- S_POSS_XDIE9,
- S_POSS_RAISE1,
- S_POSS_RAISE2,
- S_POSS_RAISE3,
- S_POSS_RAISE4,
- S_SPOS_STND,
- S_SPOS_STND2,
- S_SPOS_RUN1,
- S_SPOS_RUN2,
- S_SPOS_RUN3,
- S_SPOS_RUN4,
- S_SPOS_RUN5,
- S_SPOS_RUN6,
- S_SPOS_RUN7,
- S_SPOS_RUN8,
- S_SPOS_ATK1,
- S_SPOS_ATK2,
- S_SPOS_ATK3,
- S_SPOS_PAIN,
- S_SPOS_PAIN2,
- S_SPOS_DIE1,
- S_SPOS_DIE2,
- S_SPOS_DIE3,
- S_SPOS_DIE4,
- S_SPOS_DIE5,
- S_SPOS_XDIE1,
- S_SPOS_XDIE2,
- S_SPOS_XDIE3,
- S_SPOS_XDIE4,
- S_SPOS_XDIE5,
- S_SPOS_XDIE6,
- S_SPOS_XDIE7,
- S_SPOS_XDIE8,
- S_SPOS_XDIE9,
- S_SPOS_RAISE1,
- S_SPOS_RAISE2,
- S_SPOS_RAISE3,
- S_SPOS_RAISE4,
- S_SPOS_RAISE5,
- S_VILE_STND,
- S_VILE_STND2,
- S_VILE_RUN1,
- S_VILE_RUN2,
- S_VILE_RUN3,
- S_VILE_RUN4,
- S_VILE_RUN5,
- S_VILE_RUN6,
- S_VILE_RUN7,
- S_VILE_RUN8,
- S_VILE_RUN9,
- S_VILE_RUN10,
- S_VILE_RUN11,
- S_VILE_RUN12,
- S_VILE_ATK1,
- S_VILE_ATK2,
- S_VILE_ATK3,
- S_VILE_ATK4,
- S_VILE_ATK5,
- S_VILE_ATK6,
- S_VILE_ATK7,
- S_VILE_ATK8,
- S_VILE_ATK9,
- S_VILE_ATK10,
- S_VILE_ATK11,
- S_VILE_HEAL1,
- S_VILE_HEAL2,
- S_VILE_HEAL3,
- S_VILE_PAIN,
- S_VILE_PAIN2,
- S_VILE_DIE1,
- S_VILE_DIE2,
- S_VILE_DIE3,
- S_VILE_DIE4,
- S_VILE_DIE5,
- S_VILE_DIE6,
- S_VILE_DIE7,
- S_VILE_DIE8,
- S_VILE_DIE9,
- S_VILE_DIE10,
- S_FIRE1,
- S_FIRE2,
- S_FIRE3,
- S_FIRE4,
- S_FIRE5,
- S_FIRE6,
- S_FIRE7,
- S_FIRE8,
- S_FIRE9,
- S_FIRE10,
- S_FIRE11,
- S_FIRE12,
- S_FIRE13,
- S_FIRE14,
- S_FIRE15,
- S_FIRE16,
- S_FIRE17,
- S_FIRE18,
- S_FIRE19,
- S_FIRE20,
- S_FIRE21,
- S_FIRE22,
- S_FIRE23,
- S_FIRE24,
- S_FIRE25,
- S_FIRE26,
- S_FIRE27,
- S_FIRE28,
- S_FIRE29,
- S_FIRE30,
- S_SMOKE1,
- S_SMOKE2,
- S_SMOKE3,
- S_SMOKE4,
- S_SMOKE5,
- S_TRACER,
- S_TRACER2,
- S_TRACEEXP1,
- S_TRACEEXP2,
- S_TRACEEXP3,
- S_SKEL_STND,
- S_SKEL_STND2,
- S_SKEL_RUN1,
- S_SKEL_RUN2,
- S_SKEL_RUN3,
- S_SKEL_RUN4,
- S_SKEL_RUN5,
- S_SKEL_RUN6,
- S_SKEL_RUN7,
- S_SKEL_RUN8,
- S_SKEL_RUN9,
- S_SKEL_RUN10,
- S_SKEL_RUN11,
- S_SKEL_RUN12,
- S_SKEL_FIST1,
- S_SKEL_FIST2,
- S_SKEL_FIST3,
- S_SKEL_FIST4,
- S_SKEL_MISS1,
- S_SKEL_MISS2,
- S_SKEL_MISS3,
- S_SKEL_MISS4,
- S_SKEL_PAIN,
- S_SKEL_PAIN2,
- S_SKEL_DIE1,
- S_SKEL_DIE2,
- S_SKEL_DIE3,
- S_SKEL_DIE4,
- S_SKEL_DIE5,
- S_SKEL_DIE6,
- S_SKEL_RAISE1,
- S_SKEL_RAISE2,
- S_SKEL_RAISE3,
- S_SKEL_RAISE4,
- S_SKEL_RAISE5,
- S_SKEL_RAISE6,
- S_FATSHOT1,
- S_FATSHOT2,
- S_FATSHOTX1,
- S_FATSHOTX2,
- S_FATSHOTX3,
- S_FATT_STND,
- S_FATT_STND2,
- S_FATT_RUN1,
- S_FATT_RUN2,
- S_FATT_RUN3,
- S_FATT_RUN4,
- S_FATT_RUN5,
- S_FATT_RUN6,
- S_FATT_RUN7,
- S_FATT_RUN8,
- S_FATT_RUN9,
- S_FATT_RUN10,
- S_FATT_RUN11,
- S_FATT_RUN12,
- S_FATT_ATK1,
- S_FATT_ATK2,
- S_FATT_ATK3,
- S_FATT_ATK4,
- S_FATT_ATK5,
- S_FATT_ATK6,
- S_FATT_ATK7,
- S_FATT_ATK8,
- S_FATT_ATK9,
- S_FATT_ATK10,
- S_FATT_PAIN,
- S_FATT_PAIN2,
- S_FATT_DIE1,
- S_FATT_DIE2,
- S_FATT_DIE3,
- S_FATT_DIE4,
- S_FATT_DIE5,
- S_FATT_DIE6,
- S_FATT_DIE7,
- S_FATT_DIE8,
- S_FATT_DIE9,
- S_FATT_DIE10,
- S_FATT_RAISE1,
- S_FATT_RAISE2,
- S_FATT_RAISE3,
- S_FATT_RAISE4,
- S_FATT_RAISE5,
- S_FATT_RAISE6,
- S_FATT_RAISE7,
- S_FATT_RAISE8,
- S_CPOS_STND,
- S_CPOS_STND2,
- S_CPOS_RUN1,
- S_CPOS_RUN2,
- S_CPOS_RUN3,
- S_CPOS_RUN4,
- S_CPOS_RUN5,
- S_CPOS_RUN6,
- S_CPOS_RUN7,
- S_CPOS_RUN8,
- S_CPOS_ATK1,
- S_CPOS_ATK2,
- S_CPOS_ATK3,
- S_CPOS_ATK4,
- S_CPOS_PAIN,
- S_CPOS_PAIN2,
- S_CPOS_DIE1,
- S_CPOS_DIE2,
- S_CPOS_DIE3,
- S_CPOS_DIE4,
- S_CPOS_DIE5,
- S_CPOS_DIE6,
- S_CPOS_DIE7,
- S_CPOS_XDIE1,
- S_CPOS_XDIE2,
- S_CPOS_XDIE3,
- S_CPOS_XDIE4,
- S_CPOS_XDIE5,
- S_CPOS_XDIE6,
- S_CPOS_RAISE1,
- S_CPOS_RAISE2,
- S_CPOS_RAISE3,
- S_CPOS_RAISE4,
- S_CPOS_RAISE5,
- S_CPOS_RAISE6,
- S_CPOS_RAISE7,
- S_TROO_STND,
- S_TROO_STND2,
- S_TROO_RUN1,
- S_TROO_RUN2,
- S_TROO_RUN3,
- S_TROO_RUN4,
- S_TROO_RUN5,
- S_TROO_RUN6,
- S_TROO_RUN7,
- S_TROO_RUN8,
- S_TROO_ATK1,
- S_TROO_ATK2,
- S_TROO_ATK3,
- S_TROO_PAIN,
- S_TROO_PAIN2,
- S_TROO_DIE1,
- S_TROO_DIE2,
- S_TROO_DIE3,
- S_TROO_DIE4,
- S_TROO_DIE5,
- S_TROO_XDIE1,
- S_TROO_XDIE2,
- S_TROO_XDIE3,
- S_TROO_XDIE4,
- S_TROO_XDIE5,
- S_TROO_XDIE6,
- S_TROO_XDIE7,
- S_TROO_XDIE8,
- S_TROO_RAISE1,
- S_TROO_RAISE2,
- S_TROO_RAISE3,
- S_TROO_RAISE4,
- S_TROO_RAISE5,
- S_SARG_STND,
- S_SARG_STND2,
- S_SARG_RUN1,
- S_SARG_RUN2,
- S_SARG_RUN3,
- S_SARG_RUN4,
- S_SARG_RUN5,
- S_SARG_RUN6,
- S_SARG_RUN7,
- S_SARG_RUN8,
- S_SARG_ATK1,
- S_SARG_ATK2,
- S_SARG_ATK3,
- S_SARG_PAIN,
- S_SARG_PAIN2,
- S_SARG_DIE1,
- S_SARG_DIE2,
- S_SARG_DIE3,
- S_SARG_DIE4,
- S_SARG_DIE5,
- S_SARG_DIE6,
- S_SARG_RAISE1,
- S_SARG_RAISE2,
- S_SARG_RAISE3,
- S_SARG_RAISE4,
- S_SARG_RAISE5,
- S_SARG_RAISE6,
- S_HEAD_STND,
- S_HEAD_RUN1,
- S_HEAD_ATK1,
- S_HEAD_ATK2,
- S_HEAD_ATK3,
- S_HEAD_PAIN,
- S_HEAD_PAIN2,
- S_HEAD_PAIN3,
- S_HEAD_DIE1,
- S_HEAD_DIE2,
- S_HEAD_DIE3,
- S_HEAD_DIE4,
- S_HEAD_DIE5,
- S_HEAD_DIE6,
- S_HEAD_RAISE1,
- S_HEAD_RAISE2,
- S_HEAD_RAISE3,
- S_HEAD_RAISE4,
- S_HEAD_RAISE5,
- S_HEAD_RAISE6,
- S_BRBALL1,
- S_BRBALL2,
- S_BRBALLX1,
- S_BRBALLX2,
- S_BRBALLX3,
- S_BOSS_STND,
- S_BOSS_STND2,
- S_BOSS_RUN1,
- S_BOSS_RUN2,
- S_BOSS_RUN3,
- S_BOSS_RUN4,
- S_BOSS_RUN5,
- S_BOSS_RUN6,
- S_BOSS_RUN7,
- S_BOSS_RUN8,
- S_BOSS_ATK1,
- S_BOSS_ATK2,
- S_BOSS_ATK3,
- S_BOSS_PAIN,
- S_BOSS_PAIN2,
- S_BOSS_DIE1,
- S_BOSS_DIE2,
- S_BOSS_DIE3,
- S_BOSS_DIE4,
- S_BOSS_DIE5,
- S_BOSS_DIE6,
- S_BOSS_DIE7,
- S_BOSS_RAISE1,
- S_BOSS_RAISE2,
- S_BOSS_RAISE3,
- S_BOSS_RAISE4,
- S_BOSS_RAISE5,
- S_BOSS_RAISE6,
- S_BOSS_RAISE7,
- S_BOS2_STND,
- S_BOS2_STND2,
- S_BOS2_RUN1,
- S_BOS2_RUN2,
- S_BOS2_RUN3,
- S_BOS2_RUN4,
- S_BOS2_RUN5,
- S_BOS2_RUN6,
- S_BOS2_RUN7,
- S_BOS2_RUN8,
- S_BOS2_ATK1,
- S_BOS2_ATK2,
- S_BOS2_ATK3,
- S_BOS2_PAIN,
- S_BOS2_PAIN2,
- S_BOS2_DIE1,
- S_BOS2_DIE2,
- S_BOS2_DIE3,
- S_BOS2_DIE4,
- S_BOS2_DIE5,
- S_BOS2_DIE6,
- S_BOS2_DIE7,
- S_BOS2_RAISE1,
- S_BOS2_RAISE2,
- S_BOS2_RAISE3,
- S_BOS2_RAISE4,
- S_BOS2_RAISE5,
- S_BOS2_RAISE6,
- S_BOS2_RAISE7,
- S_SKULL_STND,
- S_SKULL_STND2,
- S_SKULL_RUN1,
- S_SKULL_RUN2,
- S_SKULL_ATK1,
- S_SKULL_ATK2,
- S_SKULL_ATK3,
- S_SKULL_ATK4,
- S_SKULL_PAIN,
- S_SKULL_PAIN2,
- S_SKULL_DIE1,
- S_SKULL_DIE2,
- S_SKULL_DIE3,
- S_SKULL_DIE4,
- S_SKULL_DIE5,
- S_SKULL_DIE6,
- S_SPID_STND,
- S_SPID_STND2,
- S_SPID_RUN1,
- S_SPID_RUN2,
- S_SPID_RUN3,
- S_SPID_RUN4,
- S_SPID_RUN5,
- S_SPID_RUN6,
- S_SPID_RUN7,
- S_SPID_RUN8,
- S_SPID_RUN9,
- S_SPID_RUN10,
- S_SPID_RUN11,
- S_SPID_RUN12,
- S_SPID_ATK1,
- S_SPID_ATK2,
- S_SPID_ATK3,
- S_SPID_ATK4,
- S_SPID_PAIN,
- S_SPID_PAIN2,
- S_SPID_DIE1,
- S_SPID_DIE2,
- S_SPID_DIE3,
- S_SPID_DIE4,
- S_SPID_DIE5,
- S_SPID_DIE6,
- S_SPID_DIE7,
- S_SPID_DIE8,
- S_SPID_DIE9,
- S_SPID_DIE10,
- S_SPID_DIE11,
- S_BSPI_STND,
- S_BSPI_STND2,
- S_BSPI_SIGHT,
- S_BSPI_RUN1,
- S_BSPI_RUN2,
- S_BSPI_RUN3,
- S_BSPI_RUN4,
- S_BSPI_RUN5,
- S_BSPI_RUN6,
- S_BSPI_RUN7,
- S_BSPI_RUN8,
- S_BSPI_RUN9,
- S_BSPI_RUN10,
- S_BSPI_RUN11,
- S_BSPI_RUN12,
- S_BSPI_ATK1,
- S_BSPI_ATK2,
- S_BSPI_ATK3,
- S_BSPI_ATK4,
- S_BSPI_PAIN,
- S_BSPI_PAIN2,
- S_BSPI_DIE1,
- S_BSPI_DIE2,
- S_BSPI_DIE3,
- S_BSPI_DIE4,
- S_BSPI_DIE5,
- S_BSPI_DIE6,
- S_BSPI_DIE7,
- S_BSPI_RAISE1,
- S_BSPI_RAISE2,
- S_BSPI_RAISE3,
- S_BSPI_RAISE4,
- S_BSPI_RAISE5,
- S_BSPI_RAISE6,
- S_BSPI_RAISE7,
- S_ARACH_PLAZ,
- S_ARACH_PLAZ2,
- S_ARACH_PLEX,
- S_ARACH_PLEX2,
- S_ARACH_PLEX3,
- S_ARACH_PLEX4,
- S_ARACH_PLEX5,
- S_CYBER_STND,
- S_CYBER_STND2,
- S_CYBER_RUN1,
- S_CYBER_RUN2,
- S_CYBER_RUN3,
- S_CYBER_RUN4,
- S_CYBER_RUN5,
- S_CYBER_RUN6,
- S_CYBER_RUN7,
- S_CYBER_RUN8,
- S_CYBER_ATK1,
- S_CYBER_ATK2,
- S_CYBER_ATK3,
- S_CYBER_ATK4,
- S_CYBER_ATK5,
- S_CYBER_ATK6,
- S_CYBER_PAIN,
- S_CYBER_DIE1,
- S_CYBER_DIE2,
- S_CYBER_DIE3,
- S_CYBER_DIE4,
- S_CYBER_DIE5,
- S_CYBER_DIE6,
- S_CYBER_DIE7,
- S_CYBER_DIE8,
- S_CYBER_DIE9,
- S_CYBER_DIE10,
- S_PAIN_STND,
- S_PAIN_RUN1,
- S_PAIN_RUN2,
- S_PAIN_RUN3,
- S_PAIN_RUN4,
- S_PAIN_RUN5,
- S_PAIN_RUN6,
- S_PAIN_ATK1,
- S_PAIN_ATK2,
- S_PAIN_ATK3,
- S_PAIN_ATK4,
- S_PAIN_PAIN,
- S_PAIN_PAIN2,
- S_PAIN_DIE1,
- S_PAIN_DIE2,
- S_PAIN_DIE3,
- S_PAIN_DIE4,
- S_PAIN_DIE5,
- S_PAIN_DIE6,
- S_PAIN_RAISE1,
- S_PAIN_RAISE2,
- S_PAIN_RAISE3,
- S_PAIN_RAISE4,
- S_PAIN_RAISE5,
- S_PAIN_RAISE6,
- S_SSWV_STND,
- S_SSWV_STND2,
- S_SSWV_RUN1,
- S_SSWV_RUN2,
- S_SSWV_RUN3,
- S_SSWV_RUN4,
- S_SSWV_RUN5,
- S_SSWV_RUN6,
- S_SSWV_RUN7,
- S_SSWV_RUN8,
- S_SSWV_ATK1,
- S_SSWV_ATK2,
- S_SSWV_ATK3,
- S_SSWV_ATK4,
- S_SSWV_ATK5,
- S_SSWV_ATK6,
- S_SSWV_PAIN,
- S_SSWV_PAIN2,
- S_SSWV_DIE1,
- S_SSWV_DIE2,
- S_SSWV_DIE3,
- S_SSWV_DIE4,
- S_SSWV_DIE5,
- S_SSWV_XDIE1,
- S_SSWV_XDIE2,
- S_SSWV_XDIE3,
- S_SSWV_XDIE4,
- S_SSWV_XDIE5,
- S_SSWV_XDIE6,
- S_SSWV_XDIE7,
- S_SSWV_XDIE8,
- S_SSWV_XDIE9,
- S_SSWV_RAISE1,
- S_SSWV_RAISE2,
- S_SSWV_RAISE3,
- S_SSWV_RAISE4,
- S_SSWV_RAISE5,
- S_KEENSTND,
- S_COMMKEEN,
- S_COMMKEEN2,
- S_COMMKEEN3,
- S_COMMKEEN4,
- S_COMMKEEN5,
- S_COMMKEEN6,
- S_COMMKEEN7,
- S_COMMKEEN8,
- S_COMMKEEN9,
- S_COMMKEEN10,
- S_COMMKEEN11,
- S_COMMKEEN12,
- S_KEENPAIN,
- S_KEENPAIN2,
- S_BRAIN,
- S_BRAIN_PAIN,
- S_BRAIN_DIE1,
- S_BRAIN_DIE2,
- S_BRAIN_DIE3,
- S_BRAIN_DIE4,
- S_BRAINEYE,
- S_BRAINEYESEE,
- S_BRAINEYE1,
- S_SPAWN1,
- S_SPAWN2,
- S_SPAWN3,
- S_SPAWN4,
- S_SPAWNFIRE1,
- S_SPAWNFIRE2,
- S_SPAWNFIRE3,
- S_SPAWNFIRE4,
- S_SPAWNFIRE5,
- S_SPAWNFIRE6,
- S_SPAWNFIRE7,
- S_SPAWNFIRE8,
- S_BRAINEXPLODE1,
- S_BRAINEXPLODE2,
- S_BRAINEXPLODE3,
- S_ARM1,
- S_ARM1A,
- S_ARM2,
- S_ARM2A,
- S_BAR1,
- S_BAR2,
- S_BEXP,
- S_BEXP2,
- S_BEXP3,
- S_BEXP4,
- S_BEXP5,
- S_BBAR1,
- S_BBAR2,
- S_BBAR3,
- S_BON1,
- S_BON1A,
- S_BON1B,
- S_BON1C,
- S_BON1D,
- S_BON1E,
- S_BON2,
- S_BON2A,
- S_BON2B,
- S_BON2C,
- S_BON2D,
- S_BON2E,
- S_BKEY,
- S_BKEY2,
- S_RKEY,
- S_RKEY2,
- S_YKEY,
- S_YKEY2,
- S_BSKULL,
- S_BSKULL2,
- S_RSKULL,
- S_RSKULL2,
- S_YSKULL,
- S_YSKULL2,
- S_STIM,
- S_MEDI,
- S_SOUL,
- S_SOUL2,
- S_SOUL3,
- S_SOUL4,
- S_SOUL5,
- S_SOUL6,
- S_PINV,
- S_PINV2,
- S_PINV3,
- S_PINV4,
- S_PSTR,
- S_PINS,
- S_PINS2,
- S_PINS3,
- S_PINS4,
- S_MEGA,
- S_MEGA2,
- S_MEGA3,
- S_MEGA4,
- S_SUIT,
- S_PMAP,
- S_PMAP2,
- S_PMAP3,
- S_PMAP4,
- S_PMAP5,
- S_PMAP6,
- S_PVIS,
- S_PVIS2,
- S_CLIP,
- S_AMMO,
- S_ROCK,
- S_BROK,
- S_CELL,
- S_CELP,
- S_SHEL,
- S_SBOX,
- S_BPAK,
- S_BFUG,
- S_MGUN,
- S_CSAW,
- S_LAUN,
- S_PLAS,
- S_SHOT,
- S_SHOT2,
- S_COLU,
- S_STALAG,
- S_BLOODYTWITCH,
- S_BLOODYTWITCH2,
- S_BLOODYTWITCH3,
- S_BLOODYTWITCH4,
- S_DEADTORSO,
- S_DEADBOTTOM,
- S_HEADSONSTICK,
- S_GIBS,
- S_HEADONASTICK,
- S_HEADCANDLES,
- S_HEADCANDLES2,
- S_DEADSTICK,
- S_LIVESTICK,
- S_LIVESTICK2,
- S_MEAT2,
- S_MEAT3,
- S_MEAT4,
- S_MEAT5,
- S_STALAGTITE,
- S_TALLGRNCOL,
- S_SHRTGRNCOL,
- S_TALLREDCOL,
- S_SHRTREDCOL,
- S_CANDLESTIK,
- S_CANDELABRA,
- S_SKULLCOL,
- S_TORCHTREE,
- S_BIGTREE,
- S_TECHPILLAR,
- S_EVILEYE,
- S_EVILEYE2,
- S_EVILEYE3,
- S_EVILEYE4,
- S_FLOATSKULL,
- S_FLOATSKULL2,
- S_FLOATSKULL3,
- S_HEARTCOL,
- S_HEARTCOL2,
- S_BLUETORCH,
- S_BLUETORCH2,
- S_BLUETORCH3,
- S_BLUETORCH4,
- S_GREENTORCH,
- S_GREENTORCH2,
- S_GREENTORCH3,
- S_GREENTORCH4,
- S_REDTORCH,
- S_REDTORCH2,
- S_REDTORCH3,
- S_REDTORCH4,
- S_BTORCHSHRT,
- S_BTORCHSHRT2,
- S_BTORCHSHRT3,
- S_BTORCHSHRT4,
- S_GTORCHSHRT,
- S_GTORCHSHRT2,
- S_GTORCHSHRT3,
- S_GTORCHSHRT4,
- S_RTORCHSHRT,
- S_RTORCHSHRT2,
- S_RTORCHSHRT3,
- S_RTORCHSHRT4,
- S_HANGNOGUTS,
- S_HANGBNOBRAIN,
- S_HANGTLOOKDN,
- S_HANGTSKULL,
- S_HANGTLOOKUP,
- S_HANGTNOBRAIN,
- S_COLONGIBS,
- S_SMALLPOOL,
- S_BRAINSTEM,
- S_TECHLAMP,
- S_TECHLAMP2,
- S_TECHLAMP3,
- S_TECHLAMP4,
- S_TECH2LAMP,
- S_TECH2LAMP2,
- S_TECH2LAMP3,
- S_TECH2LAMP4,
- S_TNT1, /* add state for invisible sprite phares 3/8/98 */
- S_GRENADE, /* killough 8/9/98: grenade launcher */
- S_DETONATE, /* killough 8/9/98: detonation of objects */
- S_DETONATE2,
- S_DETONATE3,
- // always count dog states, even if dogs are disabled
- S_DOGS_STND, /* killough 7/19/98: Marine's best friend :) */
- S_DOGS_STND2,
- S_DOGS_RUN1,
- S_DOGS_RUN2,
- S_DOGS_RUN3,
- S_DOGS_RUN4,
- S_DOGS_RUN5,
- S_DOGS_RUN6,
- S_DOGS_RUN7,
- S_DOGS_RUN8,
- S_DOGS_ATK1,
- S_DOGS_ATK2,
- S_DOGS_ATK3,
- S_DOGS_PAIN,
- S_DOGS_PAIN2,
- S_DOGS_DIE1,
- S_DOGS_DIE2,
- S_DOGS_DIE3,
- S_DOGS_DIE4,
- S_DOGS_DIE5,
- S_DOGS_DIE6,
- S_DOGS_RAISE1,
- S_DOGS_RAISE2,
- S_DOGS_RAISE3,
- S_DOGS_RAISE4,
- S_DOGS_RAISE5,
- S_DOGS_RAISE6,
- // add dummy beta bfg / lost soul frames for dehacked compatibility
- // fixes bug #1576151 (part 2)
- S_OLDBFG1, // killough 7/11/98: the old BFG's 43 firing frames
- S_OLDBFG42 = S_OLDBFG1+41,
- S_OLDBFG43,
- S_PLS1BALL, // killough 7/19/98: first plasma fireball in the beta
- S_PLS1BALL2,
- S_PLS1EXP,
- S_PLS1EXP2,
- S_PLS1EXP3,
- S_PLS1EXP4,
- S_PLS1EXP5,
- S_PLS2BALL, // killough 7/19/98: second plasma fireball in the beta
- S_PLS2BALL2,
- S_PLS2BALLX1,
- S_PLS2BALLX2,
- S_PLS2BALLX3,
- S_BON3, // killough 7/11/98: evil sceptre in beta version
- S_BON4, // killough 7/11/98: unholy bible in beta version
- // killough 10/98: beta lost souls were different from their modern cousins
- S_BSKUL_STND,
- S_BSKUL_RUN1,
- S_BSKUL_RUN2,
- S_BSKUL_RUN3,
- S_BSKUL_RUN4,
- S_BSKUL_ATK1,
- S_BSKUL_ATK2,
- S_BSKUL_ATK3,
- S_BSKUL_PAIN1,
- S_BSKUL_PAIN2,
- S_BSKUL_PAIN3,
- S_BSKUL_DIE1,
- S_BSKUL_DIE2,
- S_BSKUL_DIE3,
- S_BSKUL_DIE4,
- S_BSKUL_DIE5,
- S_BSKUL_DIE6,
- S_BSKUL_DIE7,
- S_BSKUL_DIE8,
- S_MUSHROOM, /* killough 10/98: mushroom explosion effect */
- NUMSTATES /* Counter of how many there are */
- } statenum_t;
- /********************************************************************
- * Definition of the state (frames) structure *
- ********************************************************************/
- typedef struct
- {
- spritenum_t sprite; /* sprite number to show */
- long frame; /* which frame/subframe of the sprite is shown */
- long tics; /* number of gametics this frame should last */
- actionf_t action; /* code pointer to function for action if any */
- statenum_t nextstate; /* linked list pointer to next state or zero */
- long misc1, misc2; /* apparently never used in DOOM */
- } state_t;
- /* these are in info.c */
- extern const state_t states[NUMSTATES];
- extern const char* const sprnames[]; /* 1/17/98 killough - CPhipps - const */
- /********************************************************************
- * Thing enumeration -- must match info.c *
- ********************************************************************
- * Note that many of these are generically named for the ornamentals
- */
- typedef enum {
- MT_PLAYER,
- MT_POSSESSED,
- MT_SHOTGUY,
- MT_VILE,
- MT_FIRE,
- MT_UNDEAD,
- MT_TRACER,
- MT_SMOKE,
- MT_FATSO,
- MT_FATSHOT,
- MT_CHAINGUY,
- MT_TROOP,
- MT_SERGEANT,
- MT_SHADOWS,
- MT_HEAD,
- MT_BRUISER,
- MT_BRUISERSHOT,
- MT_KNIGHT,
- MT_SKULL,
- MT_SPIDER,
- MT_BABY,
- MT_CYBORG,
- MT_PAIN,
- MT_WOLFSS,
- MT_KEEN,
- MT_BOSSBRAIN,
- MT_BOSSSPIT,
- MT_BOSSTARGET,
- MT_SPAWNSHOT,
- MT_SPAWNFIRE,
- MT_BARREL,
- MT_TROOPSHOT,
- MT_HEADSHOT,
- MT_ROCKET,
- MT_PLASMA,
- MT_BFG,
- MT_ARACHPLAZ,
- MT_PUFF,
- MT_BLOOD,
- MT_TFOG,
- MT_IFOG,
- MT_TELEPORTMAN,
- MT_EXTRABFG,
- MT_MISC0,
- MT_MISC1,
- MT_MISC2,
- MT_MISC3,
- MT_MISC4,
- MT_MISC5,
- MT_MISC6,
- MT_MISC7,
- MT_MISC8,
- MT_MISC9,
- MT_MISC10,
- MT_MISC11,
- MT_MISC12,
- MT_INV,
- MT_MISC13,
- MT_INS,
- MT_MISC14,
- MT_MISC15,
- MT_MISC16,
- MT_MEGA,
- MT_CLIP,
- MT_MISC17,
- MT_MISC18,
- MT_MISC19,
- MT_MISC20,
- MT_MISC21,
- MT_MISC22,
- MT_MISC23,
- MT_MISC24,
- MT_MISC25,
- MT_CHAINGUN,
- MT_MISC26,
- MT_MISC27,
- MT_MISC28,
- MT_SHOTGUN,
- MT_SUPERSHOTGUN,
- MT_MISC29,
- MT_MISC30,
- MT_MISC31,
- MT_MISC32,
- MT_MISC33,
- MT_MISC34,
- MT_MISC35,
- MT_MISC36,
- MT_MISC37,
- MT_MISC38,
- MT_MISC39,
- MT_MISC40,
- MT_MISC41,
- MT_MISC42,
- MT_MISC43,
- MT_MISC44,
- MT_MISC45,
- MT_MISC46,
- MT_MISC47,
- MT_MISC48,
- MT_MISC49,
- MT_MISC50,
- MT_MISC51,
- MT_MISC52,
- MT_MISC53,
- MT_MISC54,
- MT_MISC55,
- MT_MISC56,
- MT_MISC57,
- MT_MISC58,
- MT_MISC59,
- MT_MISC60,
- MT_MISC61,
- MT_MISC62,
- MT_MISC63,
- MT_MISC64,
- MT_MISC65,
- MT_MISC66,
- MT_MISC67,
- MT_MISC68,
- MT_MISC69,
- MT_MISC70,
- MT_MISC71,
- MT_MISC72,
- MT_MISC73,
- MT_MISC74,
- MT_MISC75,
- MT_MISC76,
- MT_MISC77,
- MT_MISC78,
- MT_MISC79,
- MT_MISC80,
- MT_MISC81,
- MT_MISC82,
- MT_MISC83,
- MT_MISC84,
- MT_MISC85,
- MT_MISC86,
- MT_PUSH, /* controls push source - phares */
- MT_PULL, /* controls pull source - phares 3/20/98 */
- /* proff 11/22/98: Andy Baker's stealth monsters (next 12)
- * cph - moved below the MBF stuff, no need to displace them */
- MT_STEALTHBABY,
- MT_STEALTHVILE,
- MT_STEALTHBRUISER,
- MT_STEALTHHEAD,
- MT_STEALTHCHAINGUY,
- MT_STEALTHSERGEANT,
- MT_STEALTHKNIGHT,
- MT_STEALTHIMP,
- MT_STEALTHFATSO,
- MT_STEALTHUNDEAD,
- MT_STEALTHSHOTGUY,
- MT_STEALTHZOMBIE,
- NUMMOBJTYPES // Counter of how many there are
- } mobjtype_t;
- /********************************************************************
- * Definition of the Thing structure
- ********************************************************************/
- /* Note that these are only indices to the state, sound, etc. arrays
- * and not actual pointers. Most can be set to zero if the action or
- * sound doesn't apply (like lamps generally don't attack or whistle).
- */
- typedef struct
- {
- int doomednum;
- /* Thing number used in id's editor, and now
- probably by every other editor too */
- int spawnstate;
- /* The state (frame) index when this Thing is
- first created */
- int spawnhealth; /* The initial hit points for this Thing */
- int seestate; /* The state when it sees you or wakes up */
- int seesound; /* The sound it makes when waking */
- int reactiontime; /* How many tics it waits after it wakes up
- before it will start to attack, in normal
- skills (halved for nightmare) */
- int attacksound; /* The sound it makes when it attacks */
- int painstate; /* The state to indicate pain */
- int painchance; /* A number that is checked against a random
- number 0-255 to see if the Thing is supposed
- to go to its painstate or not. Note this
- has absolutely nothing to do with the chance
- it will get hurt, just the chance of it
- reacting visibly. */
- int painsound; /* The sound it emits when it feels pain */
- int meleestate; /* Melee==close attack */
- int missilestate; /* What states to use when it's in the air, if
- in fact it is ever used as a missile */
- int deathstate; /* What state begins the death sequence */
- int xdeathstate; /* What state begins the horrible death sequence
- like when a rocket takes out a trooper */
- int deathsound; /* The death sound. See also A_Scream() in
- p_enemy.c for some tweaking that goes on
- for certain monsters */
- int speed; /* How fast it moves. Too fast and it can miss
- collision logic. */
- int radius; /* An often incorrect radius */
- int height; /* An often incorrect height, used only to see
- if a monster can enter a sector */
- int mass; /* How much an impact will move it. Cacodemons
- seem to retreat when shot because they have
- very little mass and are moved by impact */
- int damage; /* If this is a missile, how much does it hurt? */
- int activesound; /* What sound it makes wandering around, once
- in a while. Chance is 3/256 it will. */
- unsigned int flags; /* Bit masks for lots of things. See p_mobj.h */
- int raisestate; /* The first state for an Archvile or respawn
- resurrection. Zero means it won't come
- back to life. */
- } mobjinfo_t;
- /* See p_mobj_h for addition more technical info */
- extern const mobjinfo_t mobjinfo[NUMMOBJTYPES];
- #endif
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