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- #ifndef GLOBAL_INIT_H
- #define GLOBAL_INIT_H
- //******************************************************************************
- //am_map.c
- //******************************************************************************
- _g->scale_mtof = (fixed_t)INITSCALEMTOF;
- _g->stopped = true;
- _g->lastlevel = -1;
- _g->lastepisode = -1;
- _g->mtof_zoommul = FRACUNIT; // how far the window zooms each tic (map coords)
- _g->ftom_zoommul = FRACUNIT; // how far the window zooms each tic (fb coords)
- //******************************************************************************
- //d_main.c
- //******************************************************************************
- _g->wipegamestate = GS_DEMOSCREEN;
- _g->oldgamestate = -1;
- //******************************************************************************
- //doomstat.c
- //******************************************************************************
- // Game Mode - identify IWAD as shareware, retail etc.
- _g->gamemode = retail;
- _g->gamemission = doom;
- //******************************************************************************
- //m_menu.c
- //******************************************************************************
- _g->showMessages = 1; // Show messages has default, 0 = off, 1 = on
- //******************************************************************************
- //p_setup.c
- //******************************************************************************
- _g->rejectlump = -1;// cph - store reject lump num if cached
- //******************************************************************************
- //r_main.c
- //******************************************************************************
- _g->validcount = 1; // increment every time a check is made
- _g->freehead = &_g->freetail; // killough
- //******************************************************************************
- //s_sounds.c
- //******************************************************************************
- _g->snd_SfxVolume = 15;
- // Maximum volume of music. Useless so far.
- _g->snd_MusicVolume = 15;
- //******************************************************************************
- //st_stuff.c
- //******************************************************************************
- _g->st_oldhealth = -1;
- #endif // GLOBAL_INIT_H
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