d_ticcmd.h 2.0 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * System specific interface stuff.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __D_TICCMD__
  34. #define __D_TICCMD__
  35. #include "doomtype.h"
  36. #ifdef __GNUG__
  37. #pragma interface
  38. #endif
  39. /* The data sampled per tick (single player)
  40. * and transmitted to other peers (multiplayer).
  41. * Mainly movements/button commands per game tick,
  42. * plus a checksum for internal state consistency.
  43. * CPhipps - explicitely signed the elements, since they have to be signed to work right
  44. */
  45. typedef struct
  46. {
  47. signed char forwardmove; /* *2048 for move */
  48. signed char sidemove; /* *2048 for move */
  49. signed short angleturn; /* <<16 for angle delta */
  50. short consistancy; /* checks for net game */
  51. byte chatchar;
  52. byte buttons;
  53. } ticcmd_t;
  54. #endif