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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * System specific interface stuff.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __D_TICCMD__
- #define __D_TICCMD__
- #include "doomtype.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- /* The data sampled per tick (single player)
- * and transmitted to other peers (multiplayer).
- * Mainly movements/button commands per game tick,
- * plus a checksum for internal state consistency.
- * CPhipps - explicitely signed the elements, since they have to be signed to work right
- */
- typedef struct
- {
- signed char forwardmove; /* *2048 for move */
- signed char sidemove; /* *2048 for move */
- signed short angleturn; /* <<16 for angle delta */
- short consistancy; /* checks for net game */
- byte chatchar;
- byte buttons;
- } ticcmd_t;
- #endif
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