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- cmake_minimum_required(VERSION 2.8.12)
- project(libuv LANGUAGES C)
- file(GLOB UV_SOURCES_COMMON src/*.c)
- file(GLOB UV_SOURCES_WIN src/win/*.c)
- add_library(uv ${UV_SOURCES_COMMON} ${UV_SOURCES_WIN})
- target_compile_definitions(uv PRIVATE WIN32_LEAN_AND_MEAN "_WIN32_WINNT=0x0600")
- target_link_libraries(uv iphlpapi psapi shell32 userenv ws2_32)
- target_include_directories(uv PUBLIC ./include PRIVATE ./src)
- if(BUILD_SHARED_LIBS)
- set_target_properties(uv PROPERTIES DEFINE_SYMBOL BUILDING_UV_SHARED)
- endif()
- install(FILES
- include/uv.h
- DESTINATION include)
- install(FILES
- include/uv/errno.h
- include/uv/threadpool.h
- include/uv/tree.h
- include/uv/version.h
- include/uv/win.h
- DESTINATION include/uv)
- include(GNUInstallDirs)
- install(TARGETS uv
- PUBLIC_HEADER
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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