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- -- TODO:
- -- There's potential race conditions in here if two players have the board open
- -- and a culling happens or they otherwise diddle around with it. For now just
- -- make sure it doesn't crash
- local S = minetest.get_translator(minetest.get_current_modname())
- local bulletin_max = 7*8
- local culling_interval = 86400 -- one day in seconds
- local culling_min = bulletin_max - 12 -- won't cull if there are this many or fewer bulletins
- local bulletin_boards = {}
- bulletin_boards.player_state = {}
- bulletin_boards.board_def = {}
- local path = minetest.get_worldpath() .. "/bulletin_boards.lua"
- local f, e = loadfile(path);
- if f then
- bulletin_boards.global_boards = f()
- else
- bulletin_boards.global_boards = {}
- end
- local function save_boards()
- local file, e = io.open(path, "w");
- if not file then
- return error(e);
- end
- file:write(minetest.serialize(bulletin_boards.global_boards))
- file:close()
- end
- local max_text_size = 5000 -- half a book
- local max_title_size = 60
- local short_title_size = 12
- -- gets the bulletins currently on a board
- -- and other persisted data
- local function get_board(name)
- local board = bulletin_boards.global_boards[name]
- if board then
- return board
- end
- board = {}
- board.last_culled = minetest.get_gametime()
- bulletin_boards.global_boards[name] = board
- return board
- end
- -- for incrementing through the bulletins on a board
- local function find_next(board, start_index)
- local index = start_index + 1
- while index ~= start_index do
- if board[index] then
- return index
- end
- index = index + 1
- if index > bulletin_max then
- index = 1
- end
- end
- return index
- end
- local function find_prev(board, start_index)
- local index = start_index - 1
- while index ~= start_index do
- if board[index] then
- return index
- end
- index = index - 1
- if index < 1 then
- index = bulletin_max
- end
- end
- return index
- end
- -- Groups bulletins by count-per-player, then picks the oldest bulletin from the group with the highest count.
- -- eg, if A has 1 bulletin, B has 2 bulletins, and C has 2 bulletins, then this will pick the oldest
- -- bulletin from (B and C)'s bulletins. Returns index and timestamp, or nil if there's nothing.
- local function find_most_cullable(board_name)
- local board = get_board(board_name)
- local player_count = {}
- local max_count = 0
- local total = 0
- for i = 1, bulletin_max do
- local bulletin = board[i]
- if bulletin then
- total = total + 1
- local player_name = bulletin.owner
- local count = (player_count[player_name] or 0) + 1
- max_count = math.max(count, max_count)
- player_count[player_name] = count
- end
- end
-
- if total <= culling_min then
- return
- end
-
- local max_players = {}
- for player_name, count in pairs(player_count) do
- if count == max_count then
- max_players[player_name] = true
- end
- end
-
- local most_cullable_index
- local most_cullable_timestamp
- for i = 1, bulletin_max do
- local bulletin = board[i]
- if bulletin and max_players[bulletin.owner] then
- if bulletin.timestamp <= (most_cullable_timestamp or bulletin.timestamp) then
- most_cullable_timestamp = bulletin.timestamp
- most_cullable_index = i
- end
- end
- end
-
- return most_cullable_index, most_cullable_timestamp
- end
- -- safe way to get the description string of an item, in case it's not registered
- local function get_item_desc(stack)
- local stack_def = stack:get_definition()
- if stack_def then
- return stack_def.description
- end
- return stack:get_name()
- end
- -- shows the base board to a player
- local function show_board(player_name, board_name)
- local formspec = {}
- local board = get_board(board_name)
- local current_time = minetest.get_gametime()
-
- local intervals = (current_time - board.last_culled)/culling_interval
- local cull_count, remaining_cull_time = math.modf(intervals)
- while cull_count > 0 do
- local cull_index = find_most_cullable(board_name)
- if cull_index then
- board[cull_index] = nil
- cull_count = cull_count - 1
- else
- cull_count = 0
- end
- end
- board.last_culled = current_time - math.floor(culling_interval * remaining_cull_time)
-
- local def = bulletin_boards.board_def[board_name]
- local desc = minetest.formspec_escape(def.desc)
- local tip
- if def.cost then
- local stack = ItemStack(def.cost)
- tip = S("Post your bulletin here for the cost of @1 @2", stack:get_count(), get_item_desc(stack))
- desc = desc .. S(", Cost: @1 @2", stack:get_count(), get_item_desc(stack))
- else
- tip = S("Post your bulletin here")
- end
-
- formspec[#formspec+1] = "size[8,8.5]"
- .. "container[0,0]"
- .. "label[0.0,-0.25;"..desc.."]"
- .. "container_end[]"
- .. "container[0,0.5]"
- local i = 0
- for y = 0, 6 do
- for x = 0, 7 do
- i = i + 1
- local bulletin = board[i] or {}
- local short_title = bulletin.title or ""
- --Don't bother triming the title if the trailing dots would make it longer
- if #short_title > short_title_size + 3 then
- short_title = short_title:sub(1, short_title_size) .. "..."
- end
- local img = bulletin.icon or ""
-
- formspec[#formspec+1] =
- "image_button["..x..",".. y*1.2 ..";1,1;"..img..";button_"..i..";]"
- .."label["..x..","..y*1.2-0.35 ..";"..minetest.formspec_escape(short_title).."]"
- if bulletin.title and bulletin.owner and bulletin.timestamp then
- local days_ago = math.floor((current_time-bulletin.timestamp)/86400)
- formspec[#formspec+1] = "tooltip[button_"..i..";"
- ..S("@1\nPosted by @2\n@3 days ago", minetest.formspec_escape(bulletin.title), bulletin.owner, days_ago).."]"
- else
- formspec[#formspec+1] = "tooltip[button_"..i..";"..tip.."]"
- end
- end
- end
- formspec[#formspec+1] = "container_end[]"
- bulletin_boards.player_state[player_name] = {board=board_name}
- minetest.show_formspec(player_name, "bulletin_boards:board", table.concat(formspec))
- end
- -- shows a specific bulletin on a board
- local function show_bulletin(player, board_name, index)
- local board = get_board(board_name)
- local def = bulletin_boards.board_def[board_name]
- local icons = def.icons
- local bulletin = board[index] or {}
- local player_name = player:get_player_name()
- bulletin_boards.player_state[player_name] = {board=board_name, index=index}
-
- local tip
- local has_cost
- if def.cost then
- local stack = ItemStack(def.cost)
- local player_inventory = minetest.get_inventory({type="player", name=player_name})
- tip = S("Post bulletin with this icon at the cost of @1 @2", stack:get_count(), get_item_desc(stack))
- has_cost = player_inventory:contains_item("main", stack)
- else
- tip = S("Post bulletin with this icon")
- has_cost = true
- end
-
- local admin = minetest.check_player_privs(player, "server")
-
- local formspec = {"size[8,8]"
- .."button[0.2,0;1,1;prev;"..S("Prev").."]"
- .."button[6.65,0;1,1;next;"..S("Next").."]"}
- local esc = minetest.formspec_escape
- if ((bulletin.owner == nil or bulletin.owner == player_name) and has_cost) or admin then
- formspec[#formspec+1] =
- "field[1.5,0.75;5.5,0;title;"..S("Title:")..";"..esc(bulletin.title or "").."]"
- .."textarea[0.5,1.15;7.5,7;text;"..S("Contents:")..";"..esc(bulletin.text or "").."]"
- .."label[0.3,7;"..S("Post:").."]"
- for i, icon in ipairs(icons) do
- formspec[#formspec+1] = "image_button[".. i*0.75-0.5 ..",7.35;1,1;"..icon..";save_"..i..";]"
- .."tooltip[save_"..i..";"..tip.."]"
- end
- formspec[#formspec+1] = "image_button[".. (#icons+1)*0.75-0.25 ..",7.35;1,1;bulletin_boards_delete.png;delete;]"
- .."tooltip[delete;"..S("Delete this bulletin").."]"
- .."label["..(#icons+1)*0.75-0.25 ..",7;"..S("Delete:").."]"
- elseif bulletin.owner then
- formspec[#formspec+1] =
- "label[1.4,0.5;"..S("Posted by @1", bulletin.owner).."]"
- .."tablecolumns[color;text]"
- .."tableoptions[background=#00000000;highlight=#00000000;border=false]"
- .."table[1.35,0.25;5,0.5;title;#FFFF00,"..esc(bulletin.title or "").."]"
- .."textarea[0.5,1.5;7.5,7;;"..esc(bulletin.text or "")..";]"
- .."button[2.5,7.5;3,1;back;" .. S("Back to Board") .. "]"
- if bulletin.owner == player_name then
- formspec[#formspec+1] = "image_button[".. (#icons+1)*0.75-0.25 ..",7.35;1,1;bulletin_boards_delete.png;delete;]"
- .."tooltip[delete;"..S("Delete this bulletin").."]"
- .."label["..(#icons+1)*0.75-0.25 ..",7;"..S("Delete:").."]"
- end
- else
- return
- end
- minetest.show_formspec(player_name, "bulletin_boards:bulletin", table.concat(formspec))
- end
- -- interpret clicks on the base board
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "bulletin_boards:board" then return end
- local player_name = player:get_player_name()
- for field, state in pairs(fields) do
- if field:sub(1, #"button_") == "button_" then
- local i = tonumber(field:sub(#"button_"+1))
- local state = bulletin_boards.player_state[player_name]
- if state then
- show_bulletin(player, state.board, i)
- end
- return
- end
- end
- end)
- -- interpret clicks on the bulletin
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "bulletin_boards:bulletin" then return end
- local player_name = player:get_player_name()
- local state = bulletin_boards.player_state[player_name]
- if not state then return end
- local board = get_board(state.board)
- local def = bulletin_boards.board_def[state.board]
- if not board then return end
-
- -- no security needed on these actions
- if fields.back then
- bulletin_boards.player_state[player_name] = nil
- show_board(player_name, state.board)
- end
-
- if fields.prev then
- local next_index = find_prev(board, state.index)
- show_bulletin(player, state.board, next_index)
- return
- end
- if fields.next then
- local next_index = find_next(board, state.index)
- show_bulletin(player, state.board, next_index)
- return
- end
- if fields.quit then
- minetest.after(0.1, show_board, player_name, state.board)
- end
- -- check if the player's allowed to do the stuff after this
- local admin = minetest.check_player_privs(player, "server")
- local current_bulletin = board[state.index]
- if not admin and (current_bulletin and current_bulletin.owner ~= player_name) then
- -- someone's done something funny. Don't be accusatory, though - could be a race condition
- return
- end
-
- if fields.delete then
- board[state.index] = nil
- fields.title = ""
- save_boards()
- end
-
- local player_inventory = minetest.get_inventory({type="player", name=player_name})
- local has_cost = true
- if def.cost then
- has_cost = player_inventory:contains_item("main", def.cost)
- end
-
- if fields.text ~= "" and (has_cost or admin) then
- for field, _ in pairs(fields) do
- if field:sub(1, #"save_") == "save_" then
- local i = tonumber(field:sub(#"save_"+1))
- local bulletin = {}
- bulletin.owner = player_name
- bulletin.title = fields.title:sub(1, max_title_size)
- bulletin.text = fields.text:sub(1, max_text_size)
- bulletin.icon = def.icons[i]
- bulletin.timestamp = minetest.get_gametime()
- board[state.index] = bulletin
- if not admin and def.cost then
- player_inventory:remove_item("main", def.cost)
- end
- save_boards()
- break
- end
- end
- end
- bulletin_boards.player_state[player_name] = nil
- show_board(player_name, state.board)
- end)
- -- default icon set
- local base_icons = {
- "bulletin_boards_document_comment_above.png",
- "bulletin_boards_document_back.png",
- "bulletin_boards_document_next.png",
- "bulletin_boards_document_image.png",
- "bulletin_boards_document_signature.png",
- "bulletin_boards_to_do_list.png",
- "bulletin_boards_documents_email.png",
- "bulletin_boards_receipt_invoice.png",
- }
- -- generates a random jumble of icons to superimpose on a bulletin board texture
- -- rez is the "working" canvas size. 32-pixel icons get scattered on that canvas
- -- before it is scaled down to 16 pixels
- local function generate_random_board(rez, count, icons)
- icons = icons or base_icons
- local tex = {"([combine:"..rez.."x"..rez}
- for i = 1, count do
- tex[#tex+1] = ":"..math.random(1,rez-32)..","..math.random(1,rez-32)
- .."="..icons[math.random(1,#icons)]
- end
- tex[#tex+1] = "^[resize:16x16)"
- return table.concat(tex)
- end
- local function register_board(board_name, board_def)
- bulletin_boards.board_def[board_name] = board_def
- local background = board_def.background or "bulletin_boards_corkboard.png"
- local foreground = board_def.foreground or "bulletin_boards_frame.png"
- local tile = background.."^"..generate_random_board(98, 7, board_def.icons).."^"..foreground
- local bulletin_board_def = {
- description = board_def.desc,
- groups = {choppy=1},
- tiles = {tile},
- inventory_image = tile,
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- drawtype = "nodebox",
- node_box = {
- type = "wallmounted",
- wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
- wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
- wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
- },
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local player_name = clicker:get_player_name()
- show_board(player_name, board_name)
- end,
-
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", board_def.desc or "")
- end,
- }
- minetest.register_node(board_name, bulletin_board_def)
- end
- if minetest.get_modpath("default") then
- register_board("bulletin_boards:bulletin_board_basic", {
- desc = S("Public Bulletin Board"),
- cost = "default:paper",
- icons = base_icons,
- })
- minetest.register_craft({
- output = "bulletin_boards:bulletin_board_basic",
- recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'group:wood', 'default:paper', 'group:wood'},
- {'group:wood', 'group:wood', 'group:wood'},
- },
- })
- register_board("bulletin_boards:bulletin_board_copper", {
- desc = S("Copper Board"),
- cost = "default:copper_ingot",
- foreground = "bulletin_boards_frame_copper.png",
- icons = base_icons,
- })
- minetest.register_craft({
- output = "bulletin_boards:bulletin_board_copper",
- recipe = {
- {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
- {"default:copper_ingot", 'default:paper', "default:copper_ingot"},
- {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
- },
- })
- end
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