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- Changes by Piezo_:
- Improved portal response time by changing the teleport routine from a node update to a global step
- Changed how portals update their world-node
- Changed model scale and hitbox dimensions
- Vertically offset model to be partially buried.
- Non-player objects can now travel through portals
- Reduced active portal brightness somewhat
- Restructured portal network to prevent players causing trouble by naming themself "players" or "registered_players"
- Visual style and sounds completely re-done to add originality
- Public portals can now be used by anyone, but only the portal's owner can set the description and public/private state.
- Server operators can disable "ownership" of portals by setting meseportals.allowPrivatePortals (in init.lua) to false
- Added search bar, and formspec security measures.
- A maximum number of allowed portals per player can be set via meseportals.maxPlayerPortals
- Added permissions "msp_admin", which allows full control and access to all portals, and "msp_unlimited", which bypasses the portal cap.
- Portals and all associated nodes are now fully protection-aware.
- Reorganized/Split up files
- Position and rotation relative to the portal are now maintained, making travel feel smoother.
- Changes by SpaghettiToastBook:
- Added meseportals.can_connect
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