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- # Enable setting so that Mobs Redo mobs can attack Creatura mobs
- mobs_attack_creatura (Attack Creatura Mobs) bool false
- # How often mobs get nodes around them (default is 0.25, 1/4 second)
- mob_node_timer_interval (Mob Node Timer Interval) float 0.25
- # How often mobs run main functions (default is 1.00, 1 second)
- mob_main_timer_interval (Mob Node Timer Interval) float 1.00
- # If false then mobs no longer spawn in world without spawner or spawn egg
- mobs_spawn (Spawn Mobs) bool true
- # If enabled then monsters no longer spawn in world
- only_peaceful_mobs (Only spawn peaceful Mobs) bool false
- # If enabled then punching mobs no longer shows blood effects
- mobs_disable_blood (Disable Mob blood) bool false
- # If enabled the mobs will be highlighted when hit
- mob_hit_effect (Highlight Mob when Hit) bool false
- # If disabled then Mobs no longer destroy world blocks
- mobs_griefing (Griefing Mobs) bool true
- # If false then Mobs no longer spawn inside player protected areas
- mobs_spawn_protected (Spawn Mobs in protected areas) bool true
- # If false then Monsters no longer spawn inside player protected areas
- mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
- # If true Mobs will be removed once a map chunk is out of view
- remove_far_mobs (Remove far Mobs) bool true
- # Sets Mob difficulty level by multiplying punch damage
- mob_difficulty (Mob difficulty) float 1.0
- # Contains a value used to multiply Mob spawn values
- mob_chance_multiplier (Mob chance multiplier) float 1.0
- # When false Mob no longer drop items when killed
- mobs_drop_items (Mob drops) bool true
- # Sets minimum distance around player that mobs cannot spawn
- mob_nospawn_range (Mob no-spawn range) float 12.0
- # Sets maximum number of active mobs in game (0 for unlimited)
- mob_active_limit (Mob Active Limit) float 0
- # Enables area check when spawning mobs
- mob_area_spawn (Mob Area Spawn) bool false
- # Enable peaceful player attack prevention
- enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
- # Enable mobs smooth rotation
- mob_smooth_rotate (Smooth rotation for mobs) bool true
- # Fix Mob Height if too low so they cannot escape through specific nodes
- mob_height_fix (Fix Mob Height) bool true
- [Pathfinding]
- # Enable pathfinding (default Enabled)
- mob_pathfinding_enable (Enable pathfinding) bool true
- # Use pathfinder mod if available (default Enabled)
- mob_pathfinder_enable (Use pathfinder mod if available) bool true
- # How long before stuck mobs starts searching (default 3.0)
- mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
- # How long will mob follow path before giving up (default 5.0)
- mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
- # Which pathfinding algorithm to use
- # - Dijkstra (default)
- # - A*_noprefetch (AStar_noprefetch)
- # - A* (AStar)
- # (A* names differ cause Minetest doesn´t allow "*" in settings)
- mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
- # max search distance from search positions (default 16)
- mob_pathfinding_searchdistance (path search distance) int 16
- # max jump height for pathfinding (default 4)
- mob_pathfinding_max_jump (path max jump height) int 4
- # max drop height for pathfinding (default 6)
- mob_pathfinding_max_drop (path max drop height) int 6
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