tenplus1
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733672127c
add animation nil check
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1 year ago |
tenplus1
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59fe1dd976
add return true to on punch
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1 year ago |
tenplus1
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d7ba911181
turn/animate mob on knockback, code tidy
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1 year ago |
tenplus1
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924a545788
update pathfinding defaults to add settings (thx Bla)
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1 year ago |
tenplus1
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61b544d493
better water avoidance and escape
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1 year ago |
tenplus1
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bbcdc4b67d
fix variable error (thx Niklp)
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1 year ago |
tenplus1
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bbd7a08591
clean aliased mob staticdata
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1 year ago |
tenplus1
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86b6a1a950
check staticdata for egg capture
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1 year ago |
tenplus1
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54cb8f487e
remove yaw clamping, causes mob jitters
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2 years ago |
tenplus1
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4e963e6b90
update punch sound to cc0 version
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2 years ago |
tenplus1
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5c9e057ad1
add ability to read 'looting_level' from tool definition and meta for extra drops
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2 years ago |
tenplus1
|
d4145ddd3d
tidy some luacheckrc warnings
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2 years ago |
tenplus1
|
33beec64dc
fix peaceful player check
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2 years ago |
tenplus1
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088bdc5350
localise math.deg
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2 years ago |
tenplus1
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c003c2e72b
fix smooth rotation jitters
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2 years ago |
tenplus1
|
1450b25ca4
mobs_class made global (be careful anyone changing this)
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2 years ago |
tenplus1
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561903d075
revert node position (git gui test)
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2 years ago |
tenplus1
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bf7ff7ab5f
fix node position
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2 years ago |
tenplus1
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431d3844a6
tidy code
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2 years ago |
tenplus1
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b4a8ce71c6
add damage_radius and texture to mobs:boom()
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2 years ago |
tenplus1
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2935d1ee5d
have mobs jump slightly when grown to avoid being caught in floor
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2 years ago |
tenplus1
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5bc547b333
tweak mod following to work better
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2 years ago |
tenplus1
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bad1be5c5a
check pos/def for nil value in add_mob function
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2 years ago |
tenplus1
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83f0b901a4
add self.messages field
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2 years ago |
tenplus1
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e4ac59609a
add mob protection to infotext
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2 years ago |
tenplus1
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7ac8506dda
add fallback node for is_node_dangerous
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2 years ago |
tenplus1
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90df44aeaf
comment unused vars
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2 years ago |
tenplus1
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25ab9591e4
add 'can_leap' setting to mob def, update api.txt
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2 years ago |
tenplus1
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8e6fa64f2d
fix premature mob death and drops
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2 years ago |
tenplus1
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ce7c4c1449
adjust mob count when using /clear_mobs
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2 years ago |