picom.conf 14 KB

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  1. #################################
  2. # Corners #
  3. #################################
  4. # requires: https://github.com/sdhand/compton
  5. corner-radius = 8.0;
  6. rounded-corners-exclude = [
  7. #"window_type = 'normal'",
  8. ];
  9. round-borders = 8;
  10. # Specify a list of border width rules, in the format `PIXELS:PATTERN`,
  11. # Note we don't make any guarantee about possible conflicts with the
  12. # border_width set by the window manager.
  13. #
  14. # example:
  15. # round-borders-rule = [ "2:class_g = 'URxvt'" ];
  16. #
  17. round-borders-rule = [
  18. ];
  19. #################################
  20. # Shadows #
  21. #################################
  22. # Enabled client-side shadows on windows. Note desktop windows
  23. # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
  24. # unless explicitly requested using the wintypes option.
  25. #
  26. # shadow = false
  27. shadow = false;
  28. # The blur radius for shadows, in pixels. (defaults to 12)
  29. # shadow-radius = 12
  30. shadow-radius = 7;
  31. # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
  32. # shadow-opacity = .75
  33. # The left offset for shadows, in pixels. (defaults to -15)
  34. # shadow-offset-x = -15
  35. shadow-offset-x = -7;
  36. # The top offset for shadows, in pixels. (defaults to -15)
  37. # shadow-offset-y = -15
  38. shadow-offset-y = -7;
  39. # Red color value of shadow (0.0 - 1.0, defaults to 0).
  40. # shadow-red = 0
  41. # Green color value of shadow (0.0 - 1.0, defaults to 0).
  42. # shadow-green = 0
  43. # Blue color value of shadow (0.0 - 1.0, defaults to 0).
  44. # shadow-blue = 0
  45. # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
  46. # shadow-color = "#000000"
  47. # Specify a list of conditions of windows that should have no shadow.
  48. #
  49. # examples:
  50. # shadow-exclude = "n:e:Notification";
  51. #
  52. # shadow-exclude = []
  53. shadow-exclude = [
  54. "name = 'Notification'",
  55. "class_g = 'Conky'",
  56. "class_g ?= 'Notify-osd'"
  57. ];
  58. # Specify a X geometry that describes the region in which shadow should not
  59. # be painted in, such as a dock window region. Use
  60. # shadow-exclude-reg = "x10+0+0"
  61. # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
  62. #
  63. # shadow-exclude-reg = ""
  64. # Crop shadow of a window fully on a particular Xinerama screen to the screen.
  65. # xinerama-shadow-crop = false
  66. #################################
  67. # Fading #
  68. #################################
  69. # Fade windows in/out when opening/closing and when opacity changes,
  70. # unless no-fading-openclose is used.
  71. # fading = false
  72. fading = true;
  73. # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
  74. # fade-in-step = 0.028
  75. fade-in-step = 0.05;
  76. # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
  77. # fade-out-step = 0.03
  78. fade-out-step = 0.05;
  79. # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
  80. # fade-delta = 10
  81. # Specify a list of conditions of windows that should not be faded.
  82. # don't need this, we disable fading for all normal windows with wintypes: {}
  83. #fade-exclude = [
  84. # "class_g = 'slop'" # maim
  85. #]
  86. # Do not fade on window open/close.
  87. no-fading-openclose = false
  88. # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
  89. # no-fading-destroyed-argb = false
  90. #################################
  91. # Transparency / Opacity #
  92. #################################
  93. # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
  94. # inactive-opacity = 1
  95. inactive-opacity = 1.0;
  96. # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
  97. # frame-opacity = 1.0
  98. frame-opacity = 1.0;
  99. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
  100. # inactive-opacity-override = true
  101. inactive-opacity-override = false;
  102. # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
  103. active-opacity = 1.0;
  104. # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
  105. # inactive-dim = 0.0
  106. # Specify a list of conditions of windows that should always be considered focused.
  107. # focus-exclude = []
  108. focus-exclude = [
  109. "class_g = 'Cairo-clock'",
  110. "class_g = 'Bar'", # lemonbar
  111. "class_g = 'slop'" # maim
  112. ];
  113. # Use fixed inactive dim value, instead of adjusting according to window opacity.
  114. # inactive-dim-fixed = 1.0
  115. # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
  116. # like `50:name *= "Firefox"`. picom-trans is recommended over this.
  117. # Note we don't make any guarantee about possible conflicts with other
  118. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
  119. # example:
  120. # opacity-rule = [ "80:class_g = 'URxvt'" ];
  121. #
  122. # opacity-rule = []
  123. opacity-rule = [
  124. "100:class_g = 'Geany'",
  125. "100:class_g = 'Nemo'",
  126. "100:class_g = 'Firefox'",
  127. "100:class_g = 'Inkscape'",
  128. "100:class_g = 'Viewnior'",
  129. "100:class_g = 'Transmission-gtk'",
  130. "100:class_g = 'Gimp'",
  131. "100:class_g = 'krita'",
  132. "100:class_g = 'lmms'",
  133. "100:class_g = 'Audacity'",
  134. "100:class_g = 'obs'"
  135. ];
  136. #################################
  137. # Background-Blurring #
  138. #################################
  139. # Parameters for background blurring, see the *BLUR* section for more information.
  140. # blur-method =
  141. # blur-size = 12
  142. #
  143. # blur-deviation = false
  144. #
  145. # blur-strength = 5
  146. # Blur background of semi-transparent / ARGB windows.
  147. # Bad in performance, with driver-dependent behavior.
  148. # The name of the switch may change without prior notifications.
  149. #
  150. # blur-background = true;
  151. # Blur background of windows when the window frame is not opaque.
  152. # Implies:
  153. # blur-background
  154. # Bad in performance, with driver-dependent behavior. The name may change.
  155. #
  156. # blur-background-frame = false;
  157. # Use fixed blur strength rather than adjusting according to window opacity.
  158. # blur-background-fixed = false;
  159. # Specify the blur convolution kernel, with the following format:
  160. # example:
  161. # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
  162. #
  163. # blur-kern = ""
  164. #blur-kern = "3x3box";
  165. #blur: {
  166. # # requires: https://github.com/ibhagwan/picom
  167. # method = "kawase";
  168. # #method = "kernel";
  169. # strength = 7;
  170. # # deviation = 1.0;
  171. # # kernel = "11x11gaussian";
  172. # background = false;
  173. # background-frame = false;
  174. # background-fixed = false;
  175. # kern = "3x3box";
  176. #}
  177. # Exclude conditions for background blur.
  178. #blur-background-exclude = [
  179. # #"window_type = 'dock'",
  180. # #"window_type = 'desktop'",
  181. # #"class_g = 'URxvt'",
  182. # #
  183. # # prevents picom from blurring the background
  184. # # when taking selection screenshot with `main`
  185. # # https://github.com/naelstrof/maim/issues/130
  186. # "class_g = 'slop'",
  187. # "class_g = 'conky'",
  188. # "class_g = 'GLava'",
  189. # "_GTK_FRAME_EXTENTS@:c"
  190. #];
  191. #################################
  192. # General Settings #
  193. #################################
  194. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
  195. # daemon = false
  196. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
  197. # `xrender` is the default one.
  198. #
  199. experimental-backends = true;
  200. backend = "glx";
  201. #backend = "xrender";
  202. # Enable/disable VSync.
  203. # vsync = false
  204. vsync = true;
  205. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
  206. # dbus = false
  207. # Try to detect WM windows (a non-override-redirect window with no
  208. # child that has 'WM_STATE') and mark them as active.
  209. #
  210. # mark-wmwin-focused = false
  211. mark-wmwin-focused = true;
  212. # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
  213. # mark-ovredir-focused = false
  214. mark-ovredir-focused = true;
  215. # Try to detect windows with rounded corners and don't consider them
  216. # shaped windows. The accuracy is not very high, unfortunately.
  217. #
  218. # detect-rounded-corners = false
  219. detect-rounded-corners = true;
  220. # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
  221. # not passing '_NET_WM_OPACITY' of client windows to frame windows.
  222. #
  223. # detect-client-opacity = false
  224. detect-client-opacity = true;
  225. # Specify refresh rate of the screen. If not specified or 0, picom will
  226. # try detecting this with X RandR extension.
  227. #
  228. # refresh-rate = 60
  229. refresh-rate = 0;
  230. # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
  231. # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
  232. # provided that the WM supports it.
  233. #
  234. # use-ewmh-active-win = false
  235. # Unredirect all windows if a full-screen opaque window is detected,
  236. # to maximize performance for full-screen windows. Known to cause flickering
  237. # when redirecting/unredirecting windows.
  238. #
  239. # unredir-if-possible = false
  240. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
  241. # unredir-if-possible-delay = 0
  242. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
  243. # unredir-if-possible-exclude = []
  244. # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
  245. # in the same group focused at the same time.
  246. #
  247. # detect-transient = false
  248. detect-transient = true;
  249. # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
  250. # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
  251. # detect-transient is enabled, too.
  252. #
  253. # detect-client-leader = false
  254. detect-client-leader = true;
  255. # Resize damaged region by a specific number of pixels.
  256. # A positive value enlarges it while a negative one shrinks it.
  257. # If the value is positive, those additional pixels will not be actually painted
  258. # to screen, only used in blur calculation, and such. (Due to technical limitations,
  259. # with use-damage, those pixels will still be incorrectly painted to screen.)
  260. # Primarily used to fix the line corruption issues of blur,
  261. # in which case you should use the blur radius value here
  262. # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
  263. # with a 5x5 one you use `--resize-damage 2`, and so on).
  264. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
  265. #
  266. # resize-damage = 1
  267. # Specify a list of conditions of windows that should be painted with inverted color.
  268. # Resource-hogging, and is not well tested.
  269. #
  270. # invert-color-include = []
  271. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
  272. # Might cause incorrect opacity when rendering transparent content (but never
  273. # practically happened) and may not work with blur-background.
  274. # My tests show a 15% performance boost. Recommended.
  275. #
  276. # glx-no-stencil = false
  277. # GLX backend: Avoid rebinding pixmap on window damage.
  278. # Probably could improve performance on rapid window content changes,
  279. # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
  280. # Recommended if it works.
  281. #
  282. # glx-no-rebind-pixmap = false
  283. # Disable the use of damage information.
  284. # This cause the whole screen to be redrawn everytime, instead of the part of the screen
  285. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
  286. # The opposing option is use-damage
  287. #
  288. # no-use-damage = false
  289. use-damage = true;
  290. # Use X Sync fence to sync clients' draw calls, to make sure all draw
  291. # calls are finished before picom starts drawing. Needed on nvidia-drivers
  292. # with GLX backend for some users.
  293. #
  294. # xrender-sync-fence = false
  295. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
  296. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
  297. # in the source tree for examples.
  298. #
  299. # glx-fshader-win = ""
  300. # Force all windows to be painted with blending. Useful if you
  301. # have a glx-fshader-win that could turn opaque pixels transparent.
  302. #
  303. # force-win-blend = false
  304. # Do not use EWMH to detect fullscreen windows.
  305. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
  306. #
  307. # no-ewmh-fullscreen = false
  308. # Dimming bright windows so their brightness doesn't exceed this set value.
  309. # Brightness of a window is estimated by averaging all pixels in the window,
  310. # so this could comes with a performance hit.
  311. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
  312. #
  313. # max-brightness = 1.0
  314. # Make transparent windows clip other windows like non-transparent windows do,
  315. # instead of blending on top of them.
  316. #
  317. # transparent-clipping = false
  318. # Set the log level. Possible values are:
  319. # "trace", "debug", "info", "warn", "error"
  320. # in increasing level of importance. Case doesn't matter.
  321. # If using the "TRACE" log level, it's better to log into a file
  322. # using *--log-file*, since it can generate a huge stream of logs.
  323. #
  324. # log-level = "debug"
  325. log-level = "info";
  326. # Set the log file.
  327. # If *--log-file* is never specified, logs will be written to stderr.
  328. # Otherwise, logs will to written to the given file, though some of the early
  329. # logs might still be written to the stderr.
  330. # When setting this option from the config file, it is recommended to use an absolute path.
  331. #
  332. # log-file = "/path/to/your/log/file"
  333. # Show all X errors (for debugging)
  334. # show-all-xerrors = false
  335. # Write process ID to a file.
  336. # write-pid-path = "/path/to/your/log/file"
  337. # Window type settings
  338. #
  339. # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
  340. # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
  341. # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
  342. # "tooltip", "notification", "combo", and "dnd".
  343. #
  344. # Following per window-type options are available: ::
  345. #
  346. # fade, shadow:::
  347. # Controls window-type-specific shadow and fade settings.
  348. #
  349. # opacity:::
  350. # Controls default opacity of the window type.
  351. #
  352. # focus:::
  353. # Controls whether the window of this type is to be always considered focused.
  354. # (By default, all window types except "normal" and "dialog" has this on.)
  355. #
  356. # full-shadow:::
  357. # Controls whether shadow is drawn under the parts of the window that you
  358. # normally won't be able to see. Useful when the window has parts of it
  359. # transparent, and you want shadows in those areas.
  360. #
  361. # redir-ignore:::
  362. # Controls whether this type of windows should cause screen to become
  363. # redirected again after been unredirected. If you have unredir-if-possible
  364. # set, and doesn't want certain window to cause unnecessary screen redirection,
  365. # you can set this to `true`.
  366. #
  367. wintypes:
  368. {
  369. normal = { fade = false; shadow = false; }
  370. tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
  371. dock = { shadow = false; }
  372. dnd = { shadow = false; }
  373. popup_menu = { opacity = 0.8; }
  374. dropdown_menu = { opacity = 0.8; }
  375. };